PAUL PHOENIX:DATA
MOVE LIST & FRAME DATA Ver.2.02.00
What can be done during Heat (unique)
- Allows the use of the powered up version of Phoenix Smasher.
- Powered up versions of hold moves can be used.
- Allows the use of Phoenix Demolisher.
【ICONS】
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
"fast" means "Fast Input".
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle SL:Special Low
Th:Throw UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
/ XX means a chip damage.
() in chip damage is during Heat.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Input buffering is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
Bl means the state blowing the opponent off and force crumble state close to wall.
Bd means the state blowing (knock down to back roll ukemi) the opponent off and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【NOTES】
Patch Notes for the latest season are listed in the Notes section.
When you click
in the Notes, you can check the patch changes in move performance on a modal window.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 1200px, this page changed layout for the mobile devices.
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
"fast" means "Fast Input".
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle SL:Special Low
Th:Throw UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
/ XX means a chip damage.
() in chip damage is during Heat.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Input buffering is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
Bl means the state blowing the opponent off and force crumble state close to wall.
Bd means the state blowing (knock down to back roll ukemi) the opponent off and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【NOTES】
Patch Notes for the latest season are listed in the Notes section.
When you click

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 1200px, this page changed layout for the mobile devices.
- Heat Engager
- Heat Dash
- During Heat
- Heat Smash
- Rage Art
- Neutral Command
- Include ⇨ Command
- Include ⇨ Command
- Include ⇩ Command
- Include ⇦ Command
- Include ⇦ Command
- Include ⇧ Command
- More Than One Command
- Others
- Full Crouch
- Side Step
- Cormorant Step (CS)
- Deep Dive (DD)
- Sway
- Back Toward
- While Opponent is Down
- Throws
- Attack Reversal
- 10 Hit Combo
Heat Engager
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

HEPw7F
Heat Burst
Heat Burst
When Heat activation available
or 
M / 12 / 2

16F
+1
+2C
+2C

HEPw7F
Heat Burst to Cancel
Heat Burst to Cancel
When Heat activation available 

or 


SP / -





Attack that can activate Heat (10 sec.).

HE
Phoenix Hook, Tiger Claw (Heat Engager)
Phoenix Hook, Tiger Claw (Heat Engager)
When Heat activation available 

H,Th / 12,22

13F
-5
Th
+9
+9
Th
+9
+9

HEHMTJ9F
Stone Lion (Heat Engage)
Stone Lion (Heat Engage)
When Heat activation available 

M,SP / 24

22F
-5
+9G
+9G
Pressing
or
or
at the start of the running animation now allows a transition into a crouching state.




HETJ9F
Moonfall (Heat Engager)
Moonfall (Heat Engager)
When Heat activation available 
or 

H,SP / 26 / 7



22F
(1)
(1)
+5
+9G
+9G
Pressing
or
or
at the start of the running animation now allows a transition into a crouching state.




HE
Phoenix Smasher (Heat Engager)
Phoenix Smasher (Heat Engager)
When Heat activation available CS 
M,SP / 30(45)
13F
(1)
(1)
-17
+9G
+9G
Start-up 15F in actualy.
Damage () is upon clean hit.
Pressing
or
or
at the start of the running animation now allows a transition into a crouching state.
Damage () is upon clean hit.
Pressing




HE
Rubber Band Attack (Heat Engager)
Rubber Band Attack (Heat Engager)
When Heat activation available 



M,SP / 21(27)



15F
-9
+9G
+9G
Start-up 17F in actualy.
Damage () is upon clean hit.
Pressing
or
or
at the start of the running animation now allows a transition into a crouching state.
Damage () is upon clean hit.
Pressing



Heat Dash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

HD
Phoenix Hook to Heat Dash
Phoenix Hook to Heat Dash
Heat 


H,SP / 12 / 4


13F
+5
LNC
+42
+42
LNC
+42
+42

HDHMTJ9F
Stone Lion to Heat Dash
Stone Lion to Heat Dash
Heat 


M,SP / 24 / 6


22F
+5
KDN
+42
+42
KDN
+42
+42

HDTJ9F
Moonfall to Heat Dash
Moonfall to Heat Dash
Heat 

or 


H,SP / 26 / 9





22F
(1)
(1)
+5
LNC
+50
+50
LNC
+50
+50

HD
Phoenix Smasher to Heat Dash
Phoenix Smasher to Heat Dash
Heat & CS 

M,SP / 34 / 8

13F
(1)
(1)
+5
KDN
+33
+33
KDN
+33
+33
During Heat
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

HT
Half-Step Phoenix Smasher (Heat)
Half-Step Phoenix Smasher (Heat)
Heat 
M / 35 / 7
28F
-6
KDN
-3
-3
KDN
-3
-3
Partially uses remaining Heat time.
Has reversal break effect.
Has reversal break effect.

HT
Half-Step Phoenix Smasher (Heat & Hold)
Half-Step Phoenix Smasher (Heat & Hold)
Heat
hold
M / 40 / 12
46F
+13G
KDN
-3
-3
KDN
-3
-3
Partially uses remaining Heat time.
Has reversal break effect.
Has reversal break effect.
(Ver.2.00.01) - The consumption of remaining Heat has been changed from -210F to -120F.
- Added a Reversal Break effect.
- Chip Damage changed from 16.
- Upon block changed from +10GF.
- Wall Crush inducing guard changed from +17WF.
- Upon NH changed from -6F.
- Upon CH changed from -6F.
(Ver.2.00.02) - Chip Damage changed from 14.
- Wall Crush inducing guard removed.
- Added a Reversal Break effect.
- Chip Damage changed from 16.
- Upon block changed from +10GF.
- Wall Crush inducing guard changed from +17WF.
- Upon NH changed from -6F.
- Upon CH changed from -6F.
(Ver.2.00.02) - Chip Damage changed from 14.
- Wall Crush inducing guard removed.

HT
Burning Fist (Heat)
Burning Fist (Heat)
Heat
max hold
UB(M) / 50
71F
KDN
-3
-3
KDN
-3
-3
KDN
-3
-3

HT
Hammer of the Gods (Heat & Hold)
Hammer of the Gods (Heat & Hold)
Heat 
hold
M / 30 / 12

29F
(1)
(1)
+7C
LNC
+55
+55
LNC
+55
+55
59
30
30

NEW MOVEHT
Hammer of the Gods (Heat & Hold) to Deep Dive
Hammer of the Gods (Heat & Hold) to Deep Dive
Heat 
hold 
M,SP / 30 / 12


29F
(1)
(1)
+4C
LNC
+52
+52
LNC
+52
+52
Partially uses remaining Heat time.
(Ver.2.00.01) - New Move.

NEW MOVEHT
Hammer of the Gods (Heat & Hold) to Deep Dive Cancel
Hammer of the Gods (Heat & Hold) to Deep Dive Cancel
Heat 
hold 

M,SP / 30 / 12



29F
(1)
(1)
+17CG
LNC
+65
+65
LNC
+65
+65
Partially uses remaining Heat time.
Returns to crouching.
Disable Input Buffering after move .
Returns to crouching.
Disable Input Buffering after move .
(Ver.2.00.01) - New Move.

HT
Hammer Punch > Phoenix Smasher (Heat)
Hammer Punch > Phoenix Smasher (Heat)
Heat 



M,M / 16,32 / 3,6



-13
KDN
-6
-6
KDN
-6
-6

HT
Hammer Punch > Phoenix Smasher (Heat & Hold)
Hammer Punch > Phoenix Smasher (Heat & Hold)
Heat 


hold
M,M / 16,45 / 3,11



+12
KDN
-6
-6
KDN
-6
-6

HT
Crushing Wind (Heat & Hold)
Crushing Wind (Heat & Hold)
Heat 


hold
M,M / 22,35 / 4,7



(1)
+12
LNC
+56
+56
LNC
+56
+56

NEW MOVEHT
Phoenix Demolisher
Phoenix Demolisher
Heat 




M,M / 14,31 / 2,6




15F
(1)
(1)
+1
KDN
-1
-1
KDN
-1
-1

HT
Phoenix Smasher (Heat)
Phoenix Smasher (Heat)
Heat & CS 
M / 34(51) / 6
13F
(1)
(1)
-13
KDN
-10
-10
KDN
-10
-10
Start-up 15F in actualy.
Damage () is upon clean hit.
Partially uses remaining Heat time.
Damage () is upon clean hit.
Partially uses remaining Heat time.
(Ver.2.00.01) - The Consumption of remaining Heat has been changed from -240F to -210F.
- Added a Reversal Break effect.
- Reduced the distance to the opponent on hit, making it less likely to cause wall splat from long range.
- Chip Damage changed from 11.
- Upon block changed from -13F.
(Ver.2.00.02) - Chip Damage changed from 9.
(Ver.2.02.00) - Upon block changed from -6F.
- Added a Reversal Break effect.
- Reduced the distance to the opponent on hit, making it less likely to cause wall splat from long range.
- Chip Damage changed from 11.
- Upon block changed from -13F.
(Ver.2.00.02) - Chip Damage changed from 9.
(Ver.2.02.00) - Upon block changed from -6F.
During Heat:Throw
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES

HT
Kongo Blast > Phoenix Smasher (Heat)
Kongo Blast > Phoenix Smasher (Heat)
Heat & 





Combination / 22,21





disable
Head-sd.
Face-down
-20F
Face-down
-20F

HT
Kongo Blast > Phoenix Smasher (Hert & Just)
Kongo Blast > Phoenix Smasher (Hert & Just)
Heat & 




just
Combination / 22,26





disable
Head-sd.
Face-down
-20F
Face-down
-20F
Heat Smash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Demolition Ball (upon 1st hit or 2nd hit)
Heat
or 
L,M,Th / 9,23,30 / 1,2,5

18F
-14
Th
+3
+3
Th
+3
+3
Rage Art
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
Neutral Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

10 hit combo (3)




H,H,M / 5,12,7





(1)
-25
-14
-14

Right Jab
H / 8

10F
±0
+6
+6
29
19
19

NEW MOVE
Goodnight


H,H / 8,14
Goodnight



(1)
-2
+8
+8
Combo from 1st hit.
(Ver.2.00.01) - New Move.

REMOVEDTC
Jab Sweep


H,L / 10,11
Jab Sweep



-12
-1
-1

Piston Fire


M,H / 14,17



-3
+7G
KDN
+50
+50

Piston Fire to Sway Cancel



~ any inputM,H,SP / 14,17




+3
+13G
KDN
+56
+56

Half-Step Phoenix Smasher
M / 30

28F
-10
KDN
+13
+13
KDN
+13
+13
60
32
32

HT
Half-Step Phoenix Smasher (Heat)
Half-Step Phoenix Smasher (Heat)
Heat 
M / 35 / 7
28F
-6
KDN
-3
-3
KDN
-3
-3
Partially uses remaining Heat time.
Has reversal break effect.
Has reversal break effect.

Half-Step Phoenix Smasher (Hold)
hold M / 35 / 10

46F
+3
KDN
+13
+13
KDN
+13
+13

HT
Half-Step Phoenix Smasher (Heat & Hold)
Half-Step Phoenix Smasher (Heat & Hold)
Heat
hold
M / 40 / 12
46F
+13G
KDN
-3
-3
KDN
-3
-3
Partially uses remaining Heat time.
Has reversal break effect.
Has reversal break effect.
(Ver.2.00.01) - The consumption of remaining Heat has been changed from -210F to -120F.
- Added a Reversal Break effect.
- Chip Damage changed from 16.
- Upon block changed from +10GF.
- Wall Crush inducing guard changed from +17WF.
- Upon NH changed from -6F.
- Upon CH changed from -6F.
(Ver.2.00.02) - Chip Damage changed from 14.
- Wall Crush inducing guard removed.
- Added a Reversal Break effect.
- Chip Damage changed from 16.
- Upon block changed from +10GF.
- Wall Crush inducing guard changed from +17WF.
- Upon NH changed from -6F.
- Upon CH changed from -6F.
(Ver.2.00.02) - Chip Damage changed from 14.
- Wall Crush inducing guard removed.

Burning Fist
max hold UB(M) / 40

71F
KDN
+13
+13
KDN
+13
+13
KDN
+13
+13

HT
Burning Fist (Heat)
Burning Fist (Heat)
Heat
max hold
UB(M) / 50
71F
KDN
-3
-3
KDN
-3
-3
KDN
-3
-3

Burning Fist Cancel to Cormorant Step
hold
SP / -



Burning Fist Cancel to Sway
hold
SP / -


Include ⇨ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

HE
Phoenix Hook, Tiger Claw (Heat Engager)
Phoenix Hook, Tiger Claw (Heat Engager)
When Heat activation available 

H,Th / 12,22

13F
-5
Th
+9
+9
Th
+9
+9

HD
Phoenix Hook to Heat Dash
Phoenix Hook to Heat Dash
Heat 


H,SP / 12 / 4


13F
+5
LNC
+42
+42
LNC
+42
+42

Phoenix Hook, Tiger Claw

H,Th / 12,22


13F
-5
Th
+9
+9
Th
+9
+9
37

NEW MOVE
Phoenix Hook, Tiger Claw to Deep Dive

(must hit)
H,Th,SP / 12,22
Phoenix Hook, Tiger Claw to Deep Dive



13F
-5
Th
+7
+7
Th
+7
+7

NEW MOVE
Phoenix Hook, Tiger Claw to Deep Dive Cancel

(must hit) 
H,Th,SP / 12,22
Phoenix Hook, Tiger Claw to Deep Dive Cancel




13F
-5
Th
+6
+6
Th
+6
+6
Returns to crouching.
Disable Input Buffering .
Disable Input Buffering after move .
Disable Input Buffering .
Disable Input Buffering after move .
(Ver.2.00.01) - New Move.

HM
Lion's Tempest (1)

H / 11
Lion's Tempest (1)


16F
(1)
(1)
-9
+2
+2
49
33
33

Lion's Tempest



H,M / 11,21




-10
KDN
+3
+3
KDN
+3
+3

HEHMTJ9F
Stone Lion (Heat Engage)
Stone Lion (Heat Engage)
When Heat activation available 

M,SP / 24

22F
-5
+9G
+9G
Pressing
or
or
at the start of the running animation now allows a transition into a crouching state.




HDHMTJ9F
Stone Lion to Heat Dash
Stone Lion to Heat Dash
Heat 


M,SP / 24 / 6


22F
+5
KDN
+42
+42
KDN
+42
+42

Hammer of the Gods

M / 22 / 4(4)


20F
(1)
(1)
+3C
+8C
KDN
+27
+27
50
30
30

NEW MOVE
Hammer of the Gods to Deep Dive


M,SP / 22 / 4(4)
Hammer of the Gods to Deep Dive



20F
(1)
(1)
±0C
+5C
KDN
+24
+24

NEW MOVE
Hammer of the Gods to Deep Dive Cancel



M,SP / 22 / 4(4)
Hammer of the Gods to Deep Dive Cancel




20F
(1)
(1)
+13CG
+18CG
KDN
+37
+37

Hammer of the Gods (Hold)

hold M / 26 / 10


29F
(1)
(1)
+7C
KDN
+20
+20
LNC
+55
+55
59
30
30

NEW MOVE
Hammer of the Gods (Hold) to Deep Dive

hold
M,SP / 26 / 10
Hammer of the Gods (Hold) to Deep Dive



29F
(1)
(1)
+4C
KDN
+17
+17
LNC
+52
+52
(Ver.2.00.01) - New Move.

NEW MOVE
Hammer of the Gods (Hold) to Deep Dive Cancel

hold 
M,SP / 26 / 10
Hammer of the Gods (Hold) to Deep Dive Cancel




29F
(1)
(1)
+17CG
KDN
+30
+30
LNC
+65
+65
Returns to crouching.
Disable Input Buffering after move .
Disable Input Buffering after move .
(Ver.2.00.01) - New Move.

HT
Hammer of the Gods (Heat & Hold)
Hammer of the Gods (Heat & Hold)
Heat 
hold
M / 30 / 12

29F
(1)
(1)
+7C
LNC
+55
+55
LNC
+55
+55
59
30
30

NEW MOVEHT
Hammer of the Gods (Heat & Hold) to Deep Dive
Hammer of the Gods (Heat & Hold) to Deep Dive
Heat 
hold 
M,SP / 30 / 12


29F
(1)
(1)
+4C
LNC
+52
+52
LNC
+52
+52
Partially uses remaining Heat time.
(Ver.2.00.01) - New Move.

NEW MOVEHT
Hammer of the Gods (Heat & Hold) to Deep Dive Cancel
Hammer of the Gods (Heat & Hold) to Deep Dive Cancel
Heat 
hold 

M,SP / 30 / 12



29F
(1)
(1)
+17CG
LNC
+65
+65
LNC
+65
+65
Partially uses remaining Heat time.
Returns to crouching.
Disable Input Buffering after move .
Returns to crouching.
Disable Input Buffering after move .
(Ver.2.00.01) - New Move.
Include ⇨ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Lion's Roar (2)



M,H / 11,9




(1)
-5
+5
+8

Body Blow to Sway Cancel


~ any inputM,SP / 11



14F
+2
+8
+8

Phoenix Wings (1)

M / 14


16F
-9
+2
+2
44
28
28

Phoenix Wings



M,M / 14,17




(1)
-10
+6
KDN
+58
+58

Tiger Claw

M / 17


17F
(1)
(1)
-2
+8
+14
46
29
29
Include ⇩ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

HT
Hammer Punch > Phoenix Smasher (Heat)
Hammer Punch > Phoenix Smasher (Heat)
Heat 



M,M / 16,32 / 3,6



-13
KDN
-6
-6
KDN
-6
-6

Hammer Punch > Phoenix Smasher (Hold)



hold M,M / 16,39 / 0,11




+9
KDN
+10
+10
KDN
+10
+10

HT
Hammer Punch > Phoenix Smasher (Heat & Hold)
Hammer Punch > Phoenix Smasher (Heat & Hold)
Heat 


hold
M,M / 16,45 / 3,11



+12
KDN
-6
-6
KDN
-6
-6

Hang Over (2)



M,L / 16,15




-31
-17
KDN
+14
+14
Combo from 1st CH.
Disable 3rd on 2nd block.
Disable 3rd on 2nd block.
Include ⇦ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TC6F
Sweep Kick

or 
L / 12
Sweep Kick




15F
(2)
(2)
-18
-4
-4
49
34
34
Include ⇦ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Tr
Double Wing



H,M / 10,21
Double Wing




(1)
-14
KDN
-1
-1
KDN
-1
-1

HT
Crushing Wind (Heat & Hold)
Crushing Wind (Heat & Hold)
Heat 


hold
M,M / 22,35 / 4,7



(1)
+12
LNC
+56
+56
LNC
+56
+56
Include ⇧ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TC6F
Burning Spear
or
or 
H / 26
Burning Spear




28F
(3)
(3)
-6
KDN
+14
+14
KDN
+14
+14
60
32
32

Wrecking Ball

M / 22


18F
-5
KDN
+16
+16
KDN
+16
+16
47
29
29
(Ver.2.00.01) - The collision has been adjusted to alleviate issues where the distance would open up before the attack, making it easier for the opponent to evade with a backstep.
- Adjusted spacing when this move is blocked near a wall to reduce the occurrence of the opponent being pushed back an unnatural distance.
- Adjusted spacing when this move is blocked near a wall to reduce the occurrence of the opponent being pushed back an unnatural distance.

NEW MOVEHM
Wrecking Ball (Hold)

hold M / 30 / 9
Wrecking Ball (Hold)


27F
+1
KDN
+17
+17
KDN
+17
+17

NEW MOVEHM
Wrecking Ball (Heat & Hold)
Wrecking Ball (Heat & Hold)
Heat 
hold
M / 38 / 15

27F
+1
KDN
+17
+17
KDN
+17
+17

HETJ9F
Moonfall (Heat Engager)
Moonfall (Heat Engager)
When Heat activation available 
or 

H,SP / 26 / 7



22F
(1)
(1)
+5
+9G
+9G
Pressing
or
or
at the start of the running animation now allows a transition into a crouching state.




HDTJ9F
Moonfall to Heat Dash
Moonfall to Heat Dash
Heat 

or 


H,SP / 26 / 9





22F
(1)
(1)
+5
LNC
+50
+50
LNC
+50
+50

TJ9F
Moonfall

or 
H / 26 / 7(7)
Moonfall




22F
(1)
(1)
+5
KDN
+17
+17
KDN
+17
+17
55
33
33

NEW MOVETJ9F
Moonfall to Deep Dive


or 

H,SP / 26 / 7(7)
Moonfall to Deep Dive






22F
(1)
(1)
+2
KDN
+14
+14
KDN
+14
+14

NEW MOVETJ9F
Moonfall to Deep Dive Cancel



or 


H,SP / 26 / 7(7)
Moonfall to Deep Dive Cancel








22F
(1)
(1)
+1
KDN
+13
+13
KDN
+13
+13
More Than One Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Juggernaut to Cancel





M,SP / 14






-21
-11
-11

Phoenix Bone Breaker




justM,H / 14,24 / 0,7(2,7)





-4
KDN
+11
+11
KDN
+11
+11

TC
Bulldozer to Cancel





M,SP / 14
Bulldozer to Cancel






-28
-18
-18
Returns to crouching.

NEW MOVEHT
Phoenix Demolisher
Phoenix Demolisher
Heat 




M,M / 14,31 / 2,6




15F
(1)
(1)
+1
KDN
-1
-1
KDN
-1
-1

TJ13F
Neutron Bomb


M / 20 / 8(8)
Neutron Bomb



27F
(7)
(7)
+2
KDN
+18
+18
KDN
+18
+18
59
32
32
Others
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Ki Charge
or BT
SP / -


55
Shift to charging.
Increases damage of 1st during effect (110%), cannot block (attacks taken will count as counter hit).
Increases damage of 1st during effect (110%), cannot block (attacks taken will count as counter hit).
(Ver.2.00.01) - Removed the mechanic where attacks would count as counter-hits when landing on the opponent while in Ki Charge State.
- Adjusted the 1st hit's damage scaling to 150% when striking the opponent during Ki Charge state.
- Ki Charge state now ends if the attack is blocked.
(Ver.2.00.02) - When a charged attack hits the opponent, the damage scaling on the 1st hit has been changed from 150% to 110%.
- Adjusted the 1st hit's damage scaling to 150% when striking the opponent during Ki Charge state.
- Ki Charge state now ends if the attack is blocked.
(Ver.2.00.02) - When a charged attack hits the opponent, the damage scaling on the 1st hit has been changed from 150% to 110%.
Full Crouch
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TC
Crouch Chin Kick
Crouch Chin Kick
FC 
or 

L / 6



12F
-15
-4
-4
46
34
34

Enfolding Dragon (1)
WS 
M / 16
15F
(1)
(1)
-10
-7
+1
44
29
29

Enfolding Dragon
WS 


M,M / 16,17


-11
+2G
+3
Combo from 1st CH.
Can be delayed 10F.
Combo can be delayed 10F from CH.
Can be delayed 10F.
Combo can be delayed 10F from CH.

Enfolding Dragon to Sway
WS 



M,M,SP / 16,17



+1
+14G
+15
Shift to Sway(

).




Enfolding Dragon to Sway Cancel
WS 


~ any input
M,M,SP / 16,17



±0
+13G
+14
When input other than
, enable cancel to Sway.
Is unable input buffering.

Is unable input buffering.

Thunder Palm
WS 
M / 20
15F
(1)
(1)
-14
LNC
+17
+17
LNC*
+17
+17
52
37
37

Shioh
WS 


M,H / 16,21


(1)
-9
KDN
+8
+8
KDN*
+46
+46

Flash Elbow
FC 

M / 14

14F
(2)
(2)
-17
-7
-7
51
37
37

TJ10F
Incomplete Somersault (Rising)
Incomplete Somersault (Rising)
During Somersault Kick Warm-Up Moves 

M,M / 40,40

13F
(5)
(5)
-49
KDN
-24
-24
KDN
-24
-24
Side Step
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Turn Thruster
SS 
H / 21 / 6(6)
20F
+8
KDN
+27
+27
KDN
+27
+27
50
30
30
Cormorant Step (CS)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVE
Cormorant Step (
)

SP / -
Cormorant Step (




Cost 15F.
(Ver.2.00.01) - New Move.

Thruster
CS 
H / 21 / 4(4)
16F
(1)
(1)
-4
LNC
+26
+26
LNC
+26
+26
42
26
26

HE
Phoenix Smasher (Heat Engager)
Phoenix Smasher (Heat Engager)
When Heat activation available CS 
M,SP / 30(45)
13F
(1)
(1)
-17
+9G
+9G
Start-up 15F in actualy.
Damage () is upon clean hit.
Pressing
or
or
at the start of the running animation now allows a transition into a crouching state.
Damage () is upon clean hit.
Pressing




HD
Phoenix Smasher to Heat Dash
Phoenix Smasher to Heat Dash
Heat & CS 

M,SP / 34 / 8

13F
(1)
(1)
+5
KDN
+33
+33
KDN
+33
+33

Phoenix Smasher
CS 
M / 30(45)
13F
(1)
(1)
-17
KDN
-10
-10
KDN*
-10
-10
52
39
39

HT
Phoenix Smasher (Heat)
Phoenix Smasher (Heat)
Heat & CS 
M / 34(51) / 6
13F
(1)
(1)
-13
KDN
-10
-10
KDN
-10
-10
Start-up 15F in actualy.
Damage () is upon clean hit.
Partially uses remaining Heat time.
Damage () is upon clean hit.
Partially uses remaining Heat time.
(Ver.2.00.01) - The Consumption of remaining Heat has been changed from -240F to -210F.
- Added a Reversal Break effect.
- Reduced the distance to the opponent on hit, making it less likely to cause wall splat from long range.
- Chip Damage changed from 11.
- Upon block changed from -13F.
(Ver.2.00.02) - Chip Damage changed from 9.
(Ver.2.02.00) - Upon block changed from -6F.
- Added a Reversal Break effect.
- Reduced the distance to the opponent on hit, making it less likely to cause wall splat from long range.
- Chip Damage changed from 11.
- Upon block changed from -13F.
(Ver.2.00.02) - Chip Damage changed from 9.
(Ver.2.02.00) - Upon block changed from -6F.

TC6F
Gengetsu
Gengetsu
CS 
L / 18
18F
(1)
(1)
-14
±0
KDN
+20
+20
51
33
33
Start-up 20F in actualy.
Deep Dive (DD)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TC1F
Deep Dive
Deep Dive
CS 
SP / -
Cost 10F of shifting the stance.
Returns to crouching.
Cost 10F.
Returns to crouching.
Cost 10F.

NEW MOVETC1F
Deep Dive (
)

SP / -
Deep Dive (




Returns to crouching.
Cost 20F.
Cost 20F.
(Ver.2.00.01) - New Move.

Deep Dive to Cancel Crouching
DD 
SP / -
1
Returns to crouching.
Disable Input Buffering after move .
Disable Input Buffering after move .

NEW MOVEHM
Phoenix Axe
Phoenix Axe
DD 

H / 19 / 7(7)

17F
(1)
(1)
-1
KDN
+59
+59
KDN
+59
+59
(Ver.2.00.01) - New Move.

Tr
Quick Petal Strike
Quick Petal Strike
DD 



M,H / 10,30



(1)
+4
KDN
+32
+32
KDN
+32
+32
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.

Quick Lightning Breaker
DD 



M,M / 10,22



(1)
-13C
KDN
+10
+10
LNC
+46
+46

NEW MOVE
Eigetsu
Eigetsu
FC 
or DD 

L / 17



17F
-13
+3
KDN
+24
+24

NEW MOVE
Eigetsu (Clean Hit)
Eigetsu (Clean Hit)
FC 
or DD 

L / 20



17F
-13
+3
KDN
+24
+24

TJ15F
Incomplete Somersault (Rising)
Incomplete Somersault (Rising)
DD 

M,M / 32,10

18F
(5)
(5)
-49
KDN
-24
-24
KDN
-24
-24
Deals self-damage 10 [recoverable].

TJ15F
Incomplete Somersault (Dropping)
Incomplete Somersault (Dropping)
DD 

M,M / 32,10

51F
(10)
(10)
-21
-10C
-10C
Deals self-damage 10 [recoverable].
Sway
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Sway


SP / -



Disable Input Buffering .
Tech Crouch Status.
Cost 2F.
Tech Crouch Status.
Cost 2F.

NEW MOVETC1F
Sway (
)

SP / -
Sway (




Cost 15F.
(Ver.2.00.01) - New Move.

Sway to Deep Dive
Sway 
SP / -

God Hammer Punch



M / 24 / 7(7)




21F
(1)
(1)
±0C
KDN
+21
+21
LNC
+53
+53
54
33
33

HE
Rubber Band Attack (Heat Engager)
Rubber Band Attack (Heat Engager)
When Heat activation available 



M,SP / 21(27)



15F
-9
+9G
+9G
Start-up 17F in actualy.
Damage () is upon clean hit.
Pressing
or
or
at the start of the running animation now allows a transition into a crouching state.
Damage () is upon clean hit.
Pressing




HD
Rubber Band Attack to Heat Dash
Rubber Band Attack to Heat Dash
Heat 




M,SP / 21 / 6




15F
+5
KDN
+26
+26
KDN
+26
+26

Rubber Band Attack



M / 21(27)




15F
-9
KDN
-19
-19
KDN
-19
-19
50
35
35

Tr
Rapid Fire > Petal Strike







L,M,H / 14,20,25
Rapid Fire > Petal Strike








(1)
-5
KDN
-5
-5
KDN
-5
-5

Rapid Fire > Lightning Breaker







L,M,M / 14,20,22








(1)
-13C
KDN
+10
+10
LNC
+46
+46

HM
Kawaragoma



H / 17 / 5(5)
Kawaragoma




15F
(1)
(1)
+1
KDN
+14
+14
KDN*
+59
+59
42
27
27

Tr
Unseen Gust



M / 22
Unseen Gust




16F
(1)
(1)
-14
LNC
+27
+27
LNC
+27
+27
53
37
37
Start-up 18F in actualy.
Back Toward
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Spin Knuckle Right Jab
BT 
H / 15
8F
-3
+8
+8
Tentative Name.

Spin Right Kick
BT 
H / 18
10F
-8
+8
+8
Tentative Name.

TC1F
Crouch Spin Right Knuckle
Crouch Spin Right Knuckle
BT 

SL / 5

10F
-5
+6
+6
Tentative Name.
Returns to crouching.
Returns to crouching.

TC1F
Crouch Spin Right Kick
Crouch Spin Right Kick
BT 

L / 6

12F
-15
-4
-4
Tentative Name.
Returns to crouching.
Returns to crouching.

TJ
Reverse Jump Kick
Reverse Jump Kick
BT 

M / -

KDN
KDN

TJ10F
Reverse Jump Kick (just)
Reverse Jump Kick (just)
BT 

M / 18

17F
-12
KDN
+9
+9
KDN
+9
+9

TJ15F
Reverse Jump Kick
Reverse Jump Kick
BT 

M / 18

22F
-12
KDN
+9
+9
KDN
+9
+9

TJ
Reverse Jump Kick
Reverse Jump Kick
BT 

M / -

LNC
LNC

TJ9F
Reverse Jump Right Kick (just)
Reverse Jump Right Kick (just)
BT 

M / 18

17F
-12
KDN
+9
+9
KDN
+9
+9

TJ14F
Reverse Jump Right Kick
Reverse Jump Right Kick
BT 

M / 18

22F
-12
KDN
+9
+9
KDN
+9
+9
While Opponent is Down
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
Throws
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES

HM
Over The Shoulder
Th(H) / 35
Over The Shoulder

12F
(2)
(2)


-6F
Reverse Pos.
Head-sd.
Face-up
+1F
Head-sd.
Face-up
+1F
45
33
33

HM
Shoulder Pop
Th(H) / 35
Shoulder Pop

12F
(2)
(2)


-3F
Reverse Pos.
Head-sd.
Face-up
+1F
Head-sd.
Face-up
+1F
45
33
33

Piggyback Throw
Approach from behind 
Th(H) / 50
disable
Head-sd.
Face-down
+1F
Face-down
+1F

Kongo Blast > Phoenix Smasher





Combination / 22,15






disable
Head-sd.
Face-down
-20F
Face-down
-20F

HT
Kongo Blast > Phoenix Smasher (Heat)
Kongo Blast > Phoenix Smasher (Heat)
Heat & 





Combination / 22,21





disable
Head-sd.
Face-down
-20F
Face-down
-20F

Kongo Blast > Phoenix Smasher (Just)





justCombination / 22,20






disable
Head-sd.
Face-down
-20F
Face-down
-20F

HT
Kongo Blast > Phoenix Smasher (Hert & Just)
Kongo Blast > Phoenix Smasher (Hert & Just)
Heat & 




just
Combination / 22,26





disable
Head-sd.
Face-down
-20F
Face-down
-20F

Foot Launch

Th(H) / 40(44)


11F

-2F
Reverse Pos.
Head-sd.
Face-up
+6F
Head-sd.
Face-up
+6F
39
28
28

Push Away


Th(H) / 38(,4)



12F

±0F
Reverse Pos.
Foot-sd.
Face-up
+20F
Face-up
+20F
39
27
27

Turbulent Hammer
Approach mid-air enemy 



M,Th / 19,29



18F
(1)
(1)
disable
Head-sd.
Face-down
±0F
Face-down
±0F
51
33
33

Ultimate Tackle
FC 
Th(M) / 0
32F

-5F
Clockwise
Foot-sd.
Face-up
+3F
Face-up
+3F
59
27
27
Attack Reversal
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES

Attack Reversal

or 
Reversal(H/M) / -




35
10 Hit Combo 1 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | H | M | H | M | H | H | L | M | M |
DAMAGE | 5 | 12 | 7 | 5 | 7 | 4 | 5 | 7 | 8 | 25 |
block | +1 | -3 | -25 | -10 | -12 | -10 | -10 | -32 | -28 | -35 |
NH | +8 | +8 | -14 | +1 | -1 | +1 | +1 | -21 | -7 | KDN -19 |
CH | KDN -25 | |||||||||
10 Hit Combo 2 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | H | M | M | L | M | H | M | L | M |
DAMAGE | 5 | 12 | 7 | 9 | 7 | 8 | 5 | 8 | 10 | 25 |
block | +1 | -3 | -25 | -22 | -32 | -28 | -11 | -14 | -25 | -29 |
NH | +8 | +8 | -14 | -22C | -21 | -17 | ±0 | +7 | LNC +20 | KDN -13 |
CH | +8 | +8 | -14 | -11C | -21 | -17 | ±0 | +7 | LNC +20 | KDN -19 |
10 Hit Combo 3 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | |||||
HIT LEVEL | H | H | M | M | M | |||||
DAMAGE | 5 | 12 | 7 | 9 | 30 | |||||
block | +1 | -1 | -25 | -22 | -28 | |||||
NH | +8 | +8 | -14 | -22C | KDN -11 | |||||
CH | +8 | +8 | -14 | -11C | KDN -17 | |||||
┃10 Hit Combo 1
TEKKEN 7 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | H | M | H | M | H | H | L | M | M |
DAMAGE | 7 | 12 | 7 | 5 | 7 | 4 | 5 | 7 | 8 | 25 |
block | +1 | -1 | -25 | -10 | -12 | -10 | -10 | -32 | -28 | -35 |
NH | +8 | +6 | -14 | +1 | -1 | +1 | +1 | -21 | -7 | KDN |
CH | KDN | |||||||||
Start-up 10F. Patch Note : - New Move. | ||||||||||
Ver.1.00.00 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | H | M | H | M | H | H | L | M | M |
DAMAGE | 5 | 12 | 7 | 5 | 7 | 4 | 5 | 7 | 8 | 25 |
block | +1 | -3 | -25 | -10 | -12 | -10 | -10 | -32 | -28 | -35 |
NH | +8 | +8 | -14 | +1 | -1 | +1 | +1 | -21 | -7 | KDN -19 |
CH | KDN -25 | |||||||||
Start-up 10F. Patch Note : - 1st damage changed from 7. |
┃10 Hit Combo 2
TEKKEN 7 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | H | M | M | L | M | H | M | L | M |
DAMAGE | 7 | 12 | 7 | 9 | 7 | 8 | 5 | 8 | 10 | 25 |
block | +1 | -1 | -25 | -22 | -32 | -28 | -11 | -14 | -25 | -29 |
NH | +8 | +6 | -14 | -22C | -21 | -17 | ±0 | +7 | LNC | KDN |
CH | KDN | |||||||||
Start-up 10F. Patch Note : - New Move. | ||||||||||
Ver.1.00.00 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | H | M | M | L | M | H | M | L | M |
DAMAGE | 5 | 12 | 7 | 9 | 7 | 8 | 5 | 8 | 10 | 25 |
block | +1 | -3 | -25 | -22 | -32 | -28 | -11 | -14 | -25 | -29 |
NH | +8 | +8 | -14 | -22C | -21 | -17 | ±0 | +7 | LNC +20 | KDN -13 |
CH | +8 | +8 | -14 | -11C | -21 | -17 | ±0 | +7 | LNC +20 | KDN -19 |
Start-up 10F. Patch Note : - 1st damage changed from 7. |
┃10 Hit Combo 3
TEKKEN 7 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | |||||
HIT LEVEL | H | H | M | M | M | |||||
DAMAGE | 7 | 12 | 7 | 9 | 30 | |||||
block | +1 | -1 | -25 | -22 | -28 | |||||
NH | +8 | +6 | -14 | -22C | KDN | |||||
CH | KDN | |||||||||
Start-up 10F. Patch Note : - New Move. | ||||||||||
Ver.1.00.00 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | |||||
HIT LEVEL | H | H | M | M | M | |||||
DAMAGE | 5 | 12 | 7 | 9 | 30 | |||||
block | +1 | -1 | -25 | -22 | -28 | |||||
NH | +8 | +8 | -14 | -22C | KDN -11 | |||||
CH | +8 | +8 | -14 | -11C | KDN -17 | |||||
Start-up 10F. Patch Note : - 1st damage changed from 7. |
┃Heat Burst
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHEPw7F
Heat Burst
NEW MOVEHEPw7F
Heat Burst
When Heat activation available
or 
M / 12 / 3

16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.05.00
HEPw7F
Heat Burst
HEPw7F
Heat Burst
When Heat activation available
or 
M / 12 / 3

16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
Patch Note :
- Reduced the tracking ability against opponent sidesteps.
- Removed Reversal Break Attribute.
- Heat Burst's strike damage can no longer cause a K.O.
- Reduced the distance to the opponent on hit.
- Changed the opponent's behavior on block, reducing the distance to the opponent.
Can no longer cause a K.O.
Patch Note :
- Reduced the tracking ability against opponent sidesteps.
- Removed Reversal Break Attribute.
- Heat Burst's strike damage can no longer cause a K.O.
- Reduced the distance to the opponent on hit.
- Changed the opponent's behavior on block, reducing the distance to the opponent.
- Ver.1.07.00
HEPw7F
Heat Burst
HEPw7F
Heat Burst
When Heat activation available
or 
M / 12 / 3

16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
Patch Note :
- The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
- The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
Can no longer cause a K.O.
Patch Note :
- The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
- The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
- Ver.2.00.02
HEPw7F
Heat Burst
HEPw7F
Heat Burst
When Heat activation available
or 
M / 12 / 2

16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
Patch Note :
- Chip Damage changed from 3.
Can no longer cause a K.O.
Patch Note :
- Chip Damage changed from 3.
┃Heat Burst to Cancel
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHEPw7F
Heat Burst to Cancel
NEW MOVEHEPw7F
Heat Burst to Cancel
When Heat activation available 

or 


SP / -





Attack that can activate Heat (10 sec.).
┃Demolition Ball (upon 1st hit or 2nd hit)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Demolition Ball (upon 1st hit or 2nd hit)
NEW MOVE
Demolition Ball (upon 1st hit or 2nd hit)
Heat
or 
L,M,Th / 9,23,30 / 2,6,7

18F
-12
Th
+3
+3
Th
+3
+3
Enable wall hit.
Block strings.
Patch Note :
- New Move.
Block strings.
Patch Note :
- New Move.
- Ver.2.00.01
Demolition Ball (upon 1st hit or 2nd hit)
Demolition Ball (upon 1st hit or 2nd hit)
Heat
or 
L,M,Th / 9,23,30 / 2,5,6

18F
-12
Th
+3
+3
Th
+3
+3
Enable wall hit.
Block strings.
Patch Note :
- Chip Damage changed from 2,6,7.
Block strings.
Patch Note :
- Chip Damage changed from 2,6,7.
- Ver.2.00.02
Demolition Ball (upon 1st hit or 2nd hit)
Demolition Ball (upon 1st hit or 2nd hit)
Heat
or 
L,M,Th / 9,23,30 / 1,4,5

18F
-12
Th
+3
+3
Th
+3
+3
Enable wall hit.
Block strings.
Patch Note :
- Chip Damage changed from 2,5,6.
Block strings.
Patch Note :
- Chip Damage changed from 2,5,6.
- Ver.2.01.00
Demolition Ball (upon 1st hit or 2nd hit)
Demolition Ball (upon 1st hit or 2nd hit)
Heat
or 
L,M,Th / 9,23,30 / 1,2,5

18F
-12
Th
+3
+3
Th
+3
+3
Enable wall hit.
Block strings.
Patch Note :
- Chip Damage changed from 1,4,5.
Block strings.
Patch Note :
- Chip Damage changed from 1,4,5.
- Ver.2.02.00
Demolition Ball (upon 1st hit or 2nd hit)
Demolition Ball (upon 1st hit or 2nd hit)
Heat
or 
L,M,Th / 9,23,30 / 1,2,5

18F
-14
Th
+3
+3
Th
+3
+3
Enable wall hit.
Block strings.
Patch Note :
- Upon block changed from -12F.
Block strings.
Patch Note :
- Upon block changed from -12F.
┃Demolition Ball (upon 3rd hit)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Demolition Ball (upon 3rd hit)
NEW MOVE
Demolition Ball (upon 3rd hit)
Heat
or 
L,M,M / 9,23,25 / 2,6,7

18F
-12
KDN
-5
-5
KDN*
-11
-11
Block strings.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.04.00
Demolition Ball (upon 3rd hit)
Demolition Ball (upon 3rd hit)
Heat
or 
L,M,M / 9,23,25 / 2,6,7

18F
-12
KDN
-5
-5
KDN*
-11
-11
Block strings.
Patch Note :
- The tracking ability of the 2nd hit has been adjusted to prevent it from tracking opponents who sidestep the 1st hit.
Patch Note :
- The tracking ability of the 2nd hit has been adjusted to prevent it from tracking opponents who sidestep the 1st hit.
- Ver.2.00.01
Demolition Ball (upon 3rd hit)
Demolition Ball (upon 3rd hit)
Heat
or 
L,M,M / 9,23,25 / 2,5,6

18F
-12
KDN
-5
-5
KDN*
-11
-11
Block strings.
Patch Note :
- Chip Damage changed from 2,6,7.
Patch Note :
- Chip Damage changed from 2,6,7.
- Ver.2.00.02
Demolition Ball (upon 3rd hit)
Demolition Ball (upon 3rd hit)
Heat
or 
L,M,M / 9,23,25 / 1,4,5

18F
-12
KDN
-5
-5
KDN*
-11
-11
Block strings.
Patch Note :
- Chip Damage changed from 2,5,6.
Patch Note :
- Chip Damage changed from 2,5,6.
- Ver.2.01.00
Demolition Ball (upon 3rd hit)
Demolition Ball (upon 3rd hit)
Heat
or 
L,M,M / 9,23,25 / 1,2,5

18F
-12
KDN
-5
-5
KDN*
-11
-11
Block strings.
Patch Note :
- Chip Damage changed from 1,4,5.
Patch Note :
- Chip Damage changed from 1,4,5.
- Ver.2.02.00
Demolition Ball (upon 3rd hit)
Demolition Ball (upon 3rd hit)
Heat
or 
L,M,M / 9,23,25 / 1,2,5

18F
-14
KDN
-5
-5
KDN*
-11
-11
Block strings.
Patch Note :
- Upon block changed from -12F.
Patch Note :
- Upon block changed from -12F.
┃Rage Art
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rage Art
Rage Art
Rage 
M,Th / 10,45
20F
-22
Th
Th
Guard point 8F.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Rage Art to Cancel Combination
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rage Art to Cancel Combination
Rage Art to Cancel Combination
Rage 

M / 15

20F
-22
LNC
LNC
Guard point 8F.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Big Bang Phoenix Smasher
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEPw8F
Big Bang Phoenix Smasher
NEW MOVEPw8F
Big Bang Phoenix Smasher
Rage 
or 
M,Th / 10,45


20F
-15
Th
±0
±0
Th
±0
±0
Erases opponent's recoverable health on hit.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.05.00
Pw8F
Big Bang Phoenix Smasher
Pw8F
Big Bang Phoenix Smasher
Rage 
or 
M,Th / 10,45


20F
-15
Th
±0
±0
Th
±0
±0
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
Patch Note :
- The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
- The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
Regain recoverable health (14 pts.) on hit.
Patch Note :
- The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
- The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
- Ver.1.07.00
Pw8F
Big Bang Phoenix Smasher
Pw8F
Big Bang Phoenix Smasher
Rage 
or 
M,Th / 10,45


20F
-15
Th
±0
±0
Th
±0
±0
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
Patch Note :
- Adjustments were made to mitigate the phenomenon where the character's position would shift and the attack would whiff when activated near a wall.
Regain recoverable health (14 pts.) on hit.
Patch Note :
- Adjustments were made to mitigate the phenomenon where the character's position would shift and the attack would whiff when activated near a wall.
┃Rage Drive
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rage Drive
Rage Drive
Rage 



M / 40(60)



12F
+3
KDN
KDN
Start-up 14F in actualy.
Unblokable damage 5 close to Wall & +9GF.
Unblokable damage 5 close to Wall & +9GF.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Left Jab
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Jab
or 
H / 7
Left Jab



10F
+1
+8
+8
27
17
17
- Ver.1.00.00
Left Jab
or 
H / 5
Left Jab



10F
+1
+8
+8
29
19
19
Patch Note :
- Damage changed from 7.
- Total changed from 27F.
- Damage changed from 7.
- Total changed from 27F.
┃Left Right Combo
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Right Combo


H,H / 7,12
Left Right Combo



-1
+6
+6
39
Combo from 1st hit.
- Ver.1.00.00
Left Right Combo


H,H / 5,12
Left Right Combo



-3
+8
+8
41
Combo from 1st hit.
Patch Note :
- Damage changed from 7,12.
- Upon block changed from -1F.
- Upon NH changed from +6F.
- Upon CH changed from +6F.
- Total changed from 39F.
Patch Note :
- Damage changed from 7,12.
- Upon block changed from -1F.
- Upon NH changed from +6F.
- Upon CH changed from +6F.
- Total changed from 39F.
┃10 hit combo (3)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
10 hit combo (3)




H,H,M / 7,12,7
10 hit combo (3)





-25
-14
-14
Combo from 1st hit.
Disable Input Buffering after move .
Input buffering is unavailable after moving.
Disable Input Buffering after move .
Input buffering is unavailable after moving.
- Ver.1.00.00
10 hit combo (3)




H,H,M / 5,12,7
10 hit combo (3)





(1)
-25
-14
-14
Combo from 1st hit.
Disable Input Buffering after move .
Input buffering is unavailable after moving.
Patch Note :
- Damage changed from 7,12,7.
Disable Input Buffering after move .
Input buffering is unavailable after moving.
Patch Note :
- Damage changed from 7,12,7.
┃Reverse PDK Combo
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Reverse PDK Combo


H,L / 7,8
TC
Reverse PDK Combo



-11
+1
+1
Combo from 1st CH.
Returns to crouching.
Returns to crouching.
- Ver.1.00.00
TC
Reverse PDK Combo


H,L / 5,8
TC
Reverse PDK Combo



-11
+1
+1
Combo from 1st CH.
Returns to crouching.
Patch Note :
- Damage changed from 7,8.
Returns to crouching.
Patch Note :
- Damage changed from 7,8.
┃Right Jab
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Right Jab
H / 10
Right Jab

10F
±0
+6
+6
29
19
19
- Ver.2.00.01
Right Jab
H / 8
Right Jab

10F
±0
+6
+6
29
19
19
Patch Note :
- Hitbox has been expanded upward.
- Reduced the distance to the opponent on hit.
- Damage changed from 10.
- Hitbox has been expanded upward.
- Reduced the distance to the opponent on hit.
- Damage changed from 10.
┃Jab Roundhouse
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Jab Roundhouse


H,H / 12,21
Jab Roundhouse



-9
KDN
KDN*
Combo from 1st CH.
- Ver.1.00.00
Jab Roundhouse


H,H / 12,21
Jab Roundhouse



(1)
-9
KDN
+13
+13
KDN*
+51
+51
Combo from 1st CH.
- Ver.2.00.01
REMOVED
REMOVED
Patch Note :
- Removed.
┃Goodnight
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.2.00.01
NEW MOVE
Goodnight


H,H / 8,14
NEW MOVE
Goodnight



(1)
-2
+8
+8
Combo from 1st hit.
┃Jab Sweep
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Jab Sweep


H,L / 10,11
TC
Jab Sweep



-12
-1
-1
Combo from 1st CH.
Returns to crouching.
Returns to crouching.
- Ver.2.00.01
REMOVED
REMOVED
Patch Note :
- Removed.
┃Piston Fire (1)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Piston Fire (1)
or 
M / 14
Piston Fire (1)



15F
-7
+4
+4
41
26
26
- Ver.1.00.00
Piston Fire (1)
or 
M / 14
Piston Fire (1)



15F
(1)
(1)
-7
+4
+4
41
26
26
┃Piston Fire
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Piston Fire


M,H / 14,17
Piston Fire



-3
+7G
KDN
Combo from 1st hit.
Can be delayed.
Combo can be delayed 6F from hit.
Can be delayed.
Combo can be delayed 6F from hit.
- Ver.1.00.00
Piston Fire


M,H / 14,17
Piston Fire



-3
+7G
KDN
+50
+50
Combo from 1st hit.
Can be delayed 6F.
Combo can be delayed 6F from hit.
Can be delayed 6F.
Combo can be delayed 6F from hit.
┃Piston Fire to Sway
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Piston Fire to Sway



M,H,SP / 14,17
Piston Fire to Sway




+4
+14G
KDN
Shift to Sway(

).



- Ver.1.00.00
Piston Fire to Sway



M,H,SP / 14,17
Piston Fire to Sway




+4
+14G
KDN
+57
+57
Shift to Sway(

).



┃Piston Fire to Sway Cancel
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Piston Fire to Sway Cancel



~ any inputM,H,SP / 14,17
Piston Fire to Sway Cancel




+3
+13G
KDN
When input other than
, enable cancel to Sway.
Is unbale input buffering.

Is unbale input buffering.
- Ver.1.00.00
Piston Fire to Sway Cancel



~ any inputM,H,SP / 14,17
Piston Fire to Sway Cancel




+3
+13G
KDN
+56
+56
When input other than
, enable cancel to Sway.
Is unbale input buffering.

Is unbale input buffering.
┃Right High Kick
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Right High Kick
or 
H / 17
Right High Kick



12F
-7
+7
LNC
38
26
26
When input
, hitbox expanded.


- Ver.1.00.00
Right High Kick
H / 17
Right High Kick

12F
-7
+7
KDN
+32
+32
38
26
26
Patch Note :
- Command changed from "
or 
".
- Upon CH changed from LNC.
- Command changed from "



- Upon CH changed from LNC.
┃Half-Step Phoenix Smasher
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Half-Step Phoenix Smasher
M / 30
NEW MOVE
Half-Step Phoenix Smasher

28F
-13
KDN
+10
+10
KDN
+10
+10
63
35
35
Patch Note :
- New Move.
- New Move.
- Ver.2.00.01
Half-Step Phoenix Smasher
M / 30
Half-Step Phoenix Smasher

28F
-10
KDN
+13
+13
KDN
+13
+13
60
32
32
Patch Note :
- Upon block changed from -13F.
- Upon NH changed from +10F.
- Upon CH changed from +10F.
- Total changed from 63F.
- Upon block changed from -13F.
- Upon NH changed from +10F.
- Upon CH changed from +10F.
- Total changed from 63F.
┃Half-Step Phoenix Smasher (Heat)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Half-Step Phoenix Smasher (Heat)
NEW MOVEHT
Half-Step Phoenix Smasher (Heat)
Heat 
M / 35 / 10
28F
-9
KDN
-6
-6
KDN
-6
-6
Partially uses remaining Heat time.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.2.00.01
HT
Half-Step Phoenix Smasher (Heat)
HT
Half-Step Phoenix Smasher (Heat)
Heat 
M / 35 / 8
28F
-6
KDN
-3
-3
KDN
-3
-3
Partially uses remaining Heat time.
Has reversal break effect.
Patch Note :
- The consumption of remaining Heat has been changed from -210F to -120F.
- Added a Reversal Break effect.
- Chip Damage changed from 10.
- Upon block changed from -9F.
- Upon NH changed from -6F.
- Upon CH changed from -6F.
Has reversal break effect.
Patch Note :
- The consumption of remaining Heat has been changed from -210F to -120F.
- Added a Reversal Break effect.
- Chip Damage changed from 10.
- Upon block changed from -9F.
- Upon NH changed from -6F.
- Upon CH changed from -6F.
- Ver.2.00.02
HT
Half-Step Phoenix Smasher (Heat)
HT
Half-Step Phoenix Smasher (Heat)
Heat 
M / 35 / 7
28F
-6
KDN
-3
-3
KDN
-3
-3
Partially uses remaining Heat time.
Has reversal break effect.
Patch Note :
- Chip Damage changed from 8.
Has reversal break effect.
Patch Note :
- Chip Damage changed from 8.
┃Half-Step Phoenix Smasher (Hold)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Half-Step Phoenix Smasher (Hold)
hold M / 35 / 10
NEW MOVE
Half-Step Phoenix Smasher (Hold)

46F
±0
KDN
+10
+10
KDN
+10
+10
Patch Note :
- New Move.
- New Move.
- Ver.2.00.01
Half-Step Phoenix Smasher (Hold)
hold M / 35 / 10
Half-Step Phoenix Smasher (Hold)

46F
+3
KDN
+13
+13
KDN
+13
+13
Patch Note :
- Upon block changed from ±0F.
- Upon NH changed from +10F.
- Upon CH changed from +10F.
- Upon block changed from ±0F.
- Upon NH changed from +10F.
- Upon CH changed from +10F.
┃Half-Step Phoenix Smasher (Heat & Hold)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHTWG
Half-Step Phoenix Smasher (Heat & Hold)
NEW MOVEHTWG
Half-Step Phoenix Smasher (Heat & Hold)
Heat
hold
M / 40 / 16
46F
+10G
+17W
+17W
KDN
-6
-6
KDN
-6
-6
Partially uses remaining Heat time.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.2.00.01
HTWG
Half-Step Phoenix Smasher (Heat & Hold)
HTWG
Half-Step Phoenix Smasher (Heat & Hold)
Heat
hold
M / 40 / 14
46F
+13G
+20W
+20W
KDN
-3
-3
KDN
-3
-3
Partially uses remaining Heat time.
Has reversal break effect.
Patch Note :
- The consumption of remaining Heat has been changed from -210F to -120F.
- Added a Reversal Break effect.
- Chip Damage changed from 16.
- Upon block changed from +10GF.
- Wall Crush inducing guard changed from +17WF.
- Upon NH changed from -6F.
- Upon CH changed from -6F.
Has reversal break effect.
Patch Note :
- The consumption of remaining Heat has been changed from -210F to -120F.
- Added a Reversal Break effect.
- Chip Damage changed from 16.
- Upon block changed from +10GF.
- Wall Crush inducing guard changed from +17WF.
- Upon NH changed from -6F.
- Upon CH changed from -6F.
- Ver.2.00.02
HT
Half-Step Phoenix Smasher (Heat & Hold)
HT
Half-Step Phoenix Smasher (Heat & Hold)
Heat
hold
M / 40 / 12
46F
+13G
KDN
-3
-3
KDN
-3
-3
Partially uses remaining Heat time.
Has reversal break effect.
Patch Note :
- Chip Damage changed from 14.
- Wall Crush inducing guard removed.
Has reversal break effect.
Patch Note :
- Chip Damage changed from 14.
- Wall Crush inducing guard removed.
┃Burning Fist
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Burning Fist
max hold UB(M) / 40
NEW MOVE
Burning Fist

71F
KDN
+10
+10
KDN
+10
+10
KDN
+10
+10
Patch Note :
- New Move.
- New Move.
- Ver.2.00.01
Burning Fist
max hold UB(M) / 40
Burning Fist

71F
KDN
+13
+13
KDN
+13
+13
KDN
+13
+13
Patch Note :
- Upon block changed from +10F.
- Upon NH changed from +10F.
- Upon CH changed from +10F.
- Upon block changed from +10F.
- Upon NH changed from +10F.
- Upon CH changed from +10F.
┃Burning Fist (Heat)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Burning Fist (Heat)
NEW MOVEHT
Burning Fist (Heat)
Heat
max hold
UB(M) / 50
71F
KDN
-6
-6
KDN
-6
-6
KDN
-6
-6
Partially uses remaining Heat time.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.2.00.01
HT
Burning Fist (Heat)
HT
Burning Fist (Heat)
Heat
max hold
UB(M) / 50
71F
KDN
-3
-3
KDN
-3
-3
KDN
-3
-3
Partially uses remaining Heat time.
Has reversal break effect.
Patch Note :
- The consumption of remaining Heat has been changed from -210F to -120F.
- Added a Reversal Break effect.
- Upon block changed from -6F.
- Upon NH changed from -6F.
- Upon CH changed from -6F.
Has reversal break effect.
Patch Note :
- The consumption of remaining Heat has been changed from -210F to -120F.
- Added a Reversal Break effect.
- Upon block changed from -6F.
- Upon NH changed from -6F.
- Upon CH changed from -6F.
┃Burning Fist Cancel to Cormorant Step
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Burning Fist Cancel to Cormorant Step
hold
SP / -
NEW MOVE
Burning Fist Cancel to Cormorant Step


Patch Note :
- New Move.
- New Move.
- Ver.2.00.01
Burning Fist Cancel to Cormorant Step
hold
SP / -
Burning Fist Cancel to Cormorant Step


Patch Note :
- Fixed an issue could be quickly canceled with a sidestep.
- Fixed an issue could be quickly canceled with a sidestep.
┃Burning Fist Cancel to Sway
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Burning Fist Cancel to Sway
hold
SP / -
NEW MOVE
Burning Fist Cancel to Sway


┃Right Straight
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Right Straight

H / 10
Right Straight


12F
±0
+6
+6
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Quick PK
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Quick PK



H,H / 10,16
Quick PK




-11
+5
+5
Combo from 1st hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Quick PK Smash
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Quick PK Smash





H,H,M / 10,16,22
Quick PK Smash






-12
KDN
+19
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 15F from CH.
Can be delayed.
Combo can be delayed 15F from CH.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Phoenix Hook, Tiger Claw (Heat Engager)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHE
Phoenix Hook, Tiger Claw (Heat Engager)
NEW MOVEHE
Phoenix Hook, Tiger Claw (Heat Engager)
When Heat activation available 

H,Th / 14,26

14F
-5
Th
+6
+6
Th
+6
+6
Patch Note :
- New Move.
- New Move.
- Ver.1.05.00
HE
Phoenix Hook, Tiger Claw (Heat Engager)
HE
Phoenix Hook, Tiger Claw (Heat Engager)
When Heat activation available 

H,Th / 12,26

13F
-5
Th
+9
+9
Th
+9
+9
Patch Note :
- Damage changed from 14,26.
- Start-up changed from 14F.
- Upon NH changed from +6F.
- Upon CH changed from +6F.
- Damage changed from 14,26.
- Start-up changed from 14F.
- Upon NH changed from +6F.
- Upon CH changed from +6F.
- Ver.2.00.01
HE
Phoenix Hook, Tiger Claw (Heat Engager)
HE
Phoenix Hook, Tiger Claw (Heat Engager)
When Heat activation available 

H,Th / 12,22

13F
-5
Th
+9
+9
Th
+9
+9
Pressing
or
or
at the start of the running animation now allows a transition into a crouching state.
Patch Note :
- During Heat activation, pressing
or
or
at the start of the running animation now allows a transition into a crouching state.
- Damage changed from 12,26.



Patch Note :
- During Heat activation, pressing



- Damage changed from 12,26.
┃Phoenix Hook to Heat Dash
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWG
Phoenix Hook to Heat Dash
NEW MOVEHDWG
Phoenix Hook to Heat Dash
Heat 


H,SP / 14 / 14


14F
+5
+18W
+18W
LNC
+42
+42
LNC
+42
+42
Throw when hit from on the ground (no shift when Heat Dash is activated).
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.05.00
HD
Phoenix Hook to Heat Dash
HD
Phoenix Hook to Heat Dash
Heat 


H,SP / 12 / 13


13F
+5
LNC
+42
+42
LNC
+42
+42
Throw when hit from on the ground (no shift when Heat Dash is activated).
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Damage changed from 14.
- Chip Damage changed from 14.
- Start-up changed from 14F.
- Wall Crush inducing guard removed.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Damage changed from 14.
- Chip Damage changed from 14.
- Start-up changed from 14F.
- Wall Crush inducing guard removed.
- Ver.2.00.01
HD
Phoenix Hook to Heat Dash
HD
Phoenix Hook to Heat Dash
Heat 


H,SP / 12 / 10


13F
+5
LNC
+42
+42
LNC
+42
+42
Throw when hit from on the ground (no shift when Heat Dash is activated).
Patch Note :
- Chip Damage changed from 13.
Patch Note :
- Chip Damage changed from 13.
- Ver.2.00.02
HD
Phoenix Hook to Heat Dash
HD
Phoenix Hook to Heat Dash
Heat 


H,SP / 12 / 4


13F
+5
LNC
+42
+42
LNC
+42
+42
Throw when hit from on the ground (no shift when Heat Dash is activated).
Patch Note :
- Changed post-hit aerial combo damage scaling from 70% to 60%.
- Chip Damage changed from 10.
Patch Note :
- Changed post-hit aerial combo damage scaling from 70% to 60%.
- Chip Damage changed from 10.
┃Phoenix Hook, Tiger Claw
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Phoenix Hook, Tiger Claw

H,Th / 14,26
NEW MOVE
Phoenix Hook, Tiger Claw


14F
-5
Th
+6
+6
Th
+6
+6
38
Patch Note :
- New Move.
- New Move.
- Ver.1.05.00
Phoenix Hook, Tiger Claw

H,Th / 12,26
Phoenix Hook, Tiger Claw


13F
-5
Th
+9
+9
Th
+9
+9
37
Patch Note :
- Damage changed from 14,26.
- Start-up changed from 14F.
- Upon NH changed from +6F.
- Upon CH changed from +6F.
- Total changed from 38F.
- Damage changed from 14,26.
- Start-up changed from 14F.
- Upon NH changed from +6F.
- Upon CH changed from +6F.
- Total changed from 38F.
- Ver.1.10.01
Phoenix Hook, Tiger Claw

H,Th / 12,26
Phoenix Hook, Tiger Claw


13F
-5
Th
+9
+9
Th
+9
+9
37
Patch Note :
- After hitting this move to perform a strike throw, if another throw landed immediately after and triggered a stage gimmick, the damage from the throw would something not be applied. This has been corrected.
- After hitting this move to perform a strike throw, if another throw landed immediately after and triggered a stage gimmick, the damage from the throw would something not be applied. This has been corrected.
- Ver.2.00.01
Phoenix Hook, Tiger Claw

H,Th / 12,22
Phoenix Hook, Tiger Claw


13F
-5
Th
+9
+9
Th
+9
+9
37
Patch Note :
- Damage changed from 12,26.
- Damage changed from 12,26.
- Ver.2.01.00
Phoenix Hook, Tiger Claw

H,Th / 12,22
Phoenix Hook, Tiger Claw


13F
-5
Th
+9
+9
Th
+9
+9
37
Patch Note :
- Fixed an issue in the frame data display where incorrect values were shown when not transitioning into Deep Dive.
- Fixed an issue in the frame data display where incorrect values were shown when not transitioning into Deep Dive.
┃Phoenix Hook, Tiger Claw to Deep Dive
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.2.00.01
NEW MOVE
Phoenix Hook, Tiger Claw to Deep Dive

(must hit)
H,Th,SP / 12,22
NEW MOVE
Phoenix Hook, Tiger Claw to Deep Dive



13F
-5
Th
+7
+7
Th
+7
+7
Patch Note :
- New Move.
- New Move.
- Ver.2.00.02
Phoenix Hook, Tiger Claw to Deep Dive

(must hit)
H,Th,SP / 12,22
Phoenix Hook, Tiger Claw to Deep Dive



13F
-5
Th
+7
+7
Th
+7
+7
Patch Note :
- Fixed an issue where the amount of recoverable gauge restored was lower than intended during Heat activation.
- Fixed an issue where the amount of recoverable gauge restored was lower than intended during Heat activation.
┃Phoenix Hook, Tiger Claw to Deep Dive Cancel
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.2.00.01
NEW MOVE
Phoenix Hook, Tiger Claw to Deep Dive Cancel

(must hit) 
H,Th,SP / 12,22
NEW MOVE
Phoenix Hook, Tiger Claw to Deep Dive Cancel




13F
-5
Th
+6
+6
Th
+6
+6
Returns to crouching.
Disable Input Buffering .
Disable Input Buffering after move .
Disable Input Buffering .
Disable Input Buffering after move .
┃Back Spin Kick
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Back Spin Kick

H / 30
Back Spin Kick


16F
-16
KDN
KDN
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Lion's Tempest (1)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHM
Lion's Tempest (1)

H / 11
NEW MOVEHM
Lion's Tempest (1)


16F
(1)
(1)
-9
+2
+2
49
33
33
┃Lion's Tempest
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Lion's Tempest



H,M / 11,21
NEW MOVE
Lion's Tempest




-10
KDN
+3
+3
KDN
+3
+3
Combo from 1st hit.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.2.00.01
Lion's Tempest



H,M / 11,21
Lion's Tempest




-10
KDN
+3
+3
KDN
+3
+3
Combo from 1st hit.
Patch Note :
- Fixed an issue where the 2nd hit would not connect as a combo after a side hit with the 1st hit.
Patch Note :
- Fixed an issue where the 2nd hit would not connect as a combo after a side hit with the 1st hit.
┃Stone Lion (Heat Engage)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHEHMTJ9F
Stone Lion (Heat Engage)
NEW MOVEHEHMTJ9F
Stone Lion (Heat Engage)
When Heat activation available 

M,SP / 21

22F
-8
+17G
+17G
Patch Note :
- New Move.
- New Move.
- Ver.1.05.00
HEHMTJ9F
Stone Lion (Heat Engage)
HEHMTJ9F
Stone Lion (Heat Engage)
When Heat activation available 

M,SP / 24

22F
-5
+17G
+17G
Patch Note :
- Reduced the distance to the opponent after hitting from long range and activating Heat.
- Damage changed from 21.
- Upon block changed from -8F.
- Reduced the distance to the opponent after hitting from long range and activating Heat.
- Damage changed from 21.
- Upon block changed from -8F.
- Ver.2.00.01
HEHMTJ9F
Stone Lion (Heat Engage)
HEHMTJ9F
Stone Lion (Heat Engage)
When Heat activation available 

M,SP / 24

22F
-5
+17G
+17G
Pressing
or
or
at the start of the running animation now allows a transition into a crouching state.
Patch Note :
- During Heat activation, pressing
or
or
at the start of the running animation now allows a transition into a crouching state.



Patch Note :
- During Heat activation, pressing



- Ver.2.00.02
HEHMTJ9F
Stone Lion (Heat Engage)
HEHMTJ9F
Stone Lion (Heat Engage)
When Heat activation available 

M,SP / 24

22F
-5
+9G
+9G
Pressing
or
or
at the start of the running animation now allows a transition into a crouching state.
Patch Note :
- Upon NH changed from +17GF.
- Upon CH changed from +17GF.



Patch Note :
- Upon NH changed from +17GF.
- Upon CH changed from +17GF.
┃Stone Lion to Heat Dash
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDHMWGTJ9F
Stone Lion to Heat Dash
NEW MOVEHDHMWGTJ9F
Stone Lion to Heat Dash
Heat 


M,SP / 21 / 16


22F
+5
+18W
+18W
KDN
+22
+22
KDN
+22
+22
Patch Note :
- New Move.
- New Move.
- Ver.1.05.00
HDHMTJ9F
Stone Lion to Heat Dash
HDHMTJ9F
Stone Lion to Heat Dash
Heat 


M,SP / 24 / 17


22F
+5
KDN
+42
+42
KDN
+42
+42
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Damage changed from 21.
- Chip Damage changed from 16.
- Wall Crush inducing guard removed.
- Upon NH changed.
- Upon CH changed.
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Damage changed from 21.
- Chip Damage changed from 16.
- Wall Crush inducing guard removed.
- Upon NH changed.
- Upon CH changed.
- Ver.2.00.01
HDHMTJ9F
Stone Lion to Heat Dash
HDHMTJ9F
Stone Lion to Heat Dash
Heat 


M,SP / 24 / 13


22F
+5
KDN
+42
+42
KDN
+42
+42
Patch Note :
- Chip Damage changed from 17.
- Chip Damage changed from 17.
- Ver.2.00.02
HDHMTJ9F
Stone Lion to Heat Dash
HDHMTJ9F
Stone Lion to Heat Dash
Heat 


M,SP / 24 / 6


22F
+5
KDN
+42
+42
KDN
+42
+42
Patch Note :
- Changed post-hit aerial combo damage scaling from 70% to 60%.
- Chip Damage changed from 13.
- Changed post-hit aerial combo damage scaling from 70% to 60%.
- Chip Damage changed from 13.
┃Stone Lion
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHMTJ9F
Stone Lion

M / 21
NEW MOVEHMTJ9F
Stone Lion


22F
-8
+6
+6
54
32
32
Patch Note :
- New Move.
- New Move.
- Ver.1.05.00
HMTJ9F
Stone Lion

M / 24
HMTJ9F
Stone Lion


22F
-5
+6
+6
54
32
32
Patch Note :
- Damage changed from 21.
- Upon block changed from -8F.
- Damage changed from 21.
- Upon block changed from -8F.
┃Hammer of the Gods
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hammer of the Gods

M / 22
Hammer of the Gods


20F
(1)
(1)
+3C
+8C
KDN
+20
+20
50
30
30
- Ver.1.05.00
Hammer of the Gods

M / 22 / 4(8)
Hammer of the Gods


20F
(1)
(1)
+3C
+8C
KDN
+27
+27
50
30
30
Patch Note :
- Chip Damage added.
- Upon CH changed.
- Chip Damage added.
- Upon CH changed.
- Ver.2.00.01
Hammer of the Gods

M / 22 / 4(7)
Hammer of the Gods


20F
(1)
(1)
+3C
+8C
KDN
+27
+27
50
30
30
Patch Note :
- Chip Damage changed from 4(8).
- Chip Damage changed from 4(8).
- Ver.2.00.02
Hammer of the Gods

M / 22 / 4(4)
Hammer of the Gods


20F
(1)
(1)
+3C
+8C
KDN
+27
+27
50
30
30
Patch Note :
- Chip Damage changed from 4(7).
- Chip Damage changed from 4(7).
┃Hammer of the Gods to Deep Dive
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.2.00.01
NEW MOVE
Hammer of the Gods to Deep Dive


M,SP / 22 / 4(7)
NEW MOVE
Hammer of the Gods to Deep Dive



20F
(1)
(1)
±0C
+5C
KDN
+24
+24
Patch Note :
- New Move.
- New Move.
- Ver.2.00.02
Hammer of the Gods to Deep Dive


M,SP / 22 / 4(4)
Hammer of the Gods to Deep Dive



20F
(1)
(1)
±0C
+5C
KDN
+24
+24
Patch Note :
- Chip Damage changed from 4(7).
- Chip Damage changed from 4(7).
┃Hammer of the Gods to Deep Dive Cancel
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.2.00.01
NEW MOVE
Hammer of the Gods to Deep Dive Cancel



M,SP / 22 / 4(7)
NEW MOVE
Hammer of the Gods to Deep Dive Cancel




20F
(1)
(1)
+13C
+18CG
KDN
+37
+37
Returns to crouching.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.2.00.02
Hammer of the Gods to Deep Dive Cancel



M,SP / 22 / 4(4)
Hammer of the Gods to Deep Dive Cancel




20F
(1)
(1)
+13CG
+18CG
KDN
+37
+37
Returns to crouching.
Patch Note :
- Chip Damage changed from 4(7).
- Upon block changed from +13CF.
Patch Note :
- Chip Damage changed from 4(7).
- Upon block changed from +13CF.
┃Hammer of the Gods (Hold)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.05.00
NEW MOVE
Hammer of the Gods (Hold)

hold M / 26 / 10
NEW MOVE
Hammer of the Gods (Hold)


29F
(1)
(1)
+5
KDN
+20
+20
LNC
+55
+55
59
30
30
Patch Note :
- New Move.
- New Move.
- Ver.2.00.01
Hammer of the Gods (Hold)

hold M / 26 / 10
Hammer of the Gods (Hold)


29F
(1)
(1)
+7C
KDN
+20
+20
LNC
+55
+55
59
30
30
Patch Note :
- Upon block changed from +5F.
- Upon block changed from +5F.
┃Hammer of the Gods (Hold) to Deep Dive
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.2.00.01
NEW MOVE
Hammer of the Gods (Hold) to Deep Dive

hold
M,SP / 26 / 10
NEW MOVE
Hammer of the Gods (Hold) to Deep Dive



29F
(1)
(1)
+4C
KDN
+17
+17
LNC
+52
+52
┃Hammer of the Gods (Hold) to Deep Dive Cancel
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.2.00.01
NEW MOVE
Hammer of the Gods (Hold) to Deep Dive Cancel

hold 
M,SP / 26 / 10
NEW MOVE
Hammer of the Gods (Hold) to Deep Dive Cancel




29F
(1)
(1)
+17CG
KDN
+30
+30
LNC
+65
+65
Returns to crouching.
Disable Input Buffering after move .
Disable Input Buffering after move .
┃Hammer of the Gods (Heat & Hold)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.05.00
NEW MOVEHT
Hammer of the Gods (Heat & Hold)
NEW MOVEHT
Hammer of the Gods (Heat & Hold)
Heat 
hold
M / 30 / 13

29F
(1)
(1)
+5
LNC
+55
+55
LNC
+55
+55
59
30
30
Partially uses remaining Heat time.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.2.00.01
HT
Hammer of the Gods (Heat & Hold)
HT
Hammer of the Gods (Heat & Hold)
Heat 
hold
M / 30 / 12

29F
(1)
(1)
+7C
LNC
+55
+55
LNC
+55
+55
59
30
30
Partially uses remaining Heat time.
Patch Note :
- Chip Damage changed from 13.
- Upon block changed from +5F.
Patch Note :
- Chip Damage changed from 13.
- Upon block changed from +5F.
┃Hammer of the Gods (Heat & Hold) to Deep Dive
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.2.00.01
NEW MOVEHT
Hammer of the Gods (Heat & Hold) to Deep Dive
NEW MOVEHT
Hammer of the Gods (Heat & Hold) to Deep Dive
Heat 
hold 
M,SP / 30 / 12


29F
(1)
(1)
+4C
LNC
+52
+52
LNC
+52
+52
Partially uses remaining Heat time.
┃Hammer of the Gods (Heat & Hold) to Deep Dive Cancel
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.2.00.01
NEW MOVEHT
Hammer of the Gods (Heat & Hold) to Deep Dive Cancel
NEW MOVEHT
Hammer of the Gods (Heat & Hold) to Deep Dive Cancel
Heat 
hold 

M,SP / 30 / 12



29F
(1)
(1)
+17CG
LNC
+65
+65
LNC
+65
+65
Partially uses remaining Heat time.
Returns to crouching.
Disable Input Buffering after move .
Returns to crouching.
Disable Input Buffering after move .
┃Shoulder Tackle
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Shoulder Tackle

M / 25
Shoulder Tackle


21F
-14
KDN
KDN
- Ver.1.00.00
Shoulder Tackle

M / 25
Shoulder Tackle


21F
(2)
(2)
-14
KDN
-17
-17
KDN
-17
-17
60
39
39
- Ver.2.00.01
Shoulder Tackle

or 
or 
M / 25
Shoulder Tackle






21F
(2)
(2)
-14
KDN
-17
-17
KDN
-17
-17
60
39
39
Patch Note :
- Command changed from "
".
- Command changed from "


┃Body Blow
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Body Blow

M / 13
Body Blow


14F
-2
+4
+4
35
21
21
- Ver.1.00.00
Body Blow

M / 11
Body Blow


14F
-2
+4
+4
35
21
21
Patch Note :
- Damage changed from 13.
- Damage changed from 13.
┃Lion's Roar (2)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Lion's Roar (2)



M,H / 13,9
Lion's Roar (2)




-5
+5
+8
Combo from 1st hit.
Can be delayed.
Combo can be delayed 5F from hit.
Can be delayed.
Combo can be delayed 5F from hit.
- Ver.1.00.00
Lion's Roar (2)



M,H / 11,9
Lion's Roar (2)




(1)
-5
+5
+8
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 5F from hit.
Patch Note :
- Damage changed from 13,9.
Can be delayed 11F.
Combo can be delayed 5F from hit.
Patch Note :
- Damage changed from 13,9.
┃Lion's Roar
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Lion's Roar





M,H,M / 13,9,22
Lion's Roar






-9
KDN
KDN
Combo from 2nd CH.
- Ver.1.00.00
Lion's Roar





M,H,M / 11,9,22
Lion's Roar






(1)
-9
KDN
+24
+24
KDN
+24
+24
Combo from 2nd CH.
Patch Note :
- Damage changed from 13,9,22.
Patch Note :
- Damage changed from 13,9,22.
┃Body Blow to Sway
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Body Blow to Sway


M,SP / 13
Body Blow to Sway



14F
+3
+9
+9
Shift to Sway(

).



- Ver.1.00.00
Body Blow to Sway


M,SP / 11
Body Blow to Sway



14F
+3
+9
+9
Shift to Sway(

).
Patch Note :
- Damage changed from 13.



Patch Note :
- Damage changed from 13.
┃Body Blow to Sway Cancel
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Body Blow to Sway Cancel


~ any inputM,SP / 13
Body Blow to Sway Cancel



14F
+2
+8
+8
When input other than
, enable cancel to Sway.
Is unable input buffering.

Is unable input buffering.
- Ver.1.00.00
Body Blow to Sway Cancel


~ any inputM,SP / 11
Body Blow to Sway Cancel



14F
+2
+8
+8
When input other than
, enable cancel to Sway.
Is unable input buffering.
Patch Note :
- Damage changed from 13.

Is unable input buffering.
Patch Note :
- Damage changed from 13.
┃Kurenai
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Uppercut

M / 13
Uppercut


15F
-8
LNC
LNC
42
27
27
+3AF on Crouch NH.
- Ver.1.00.00
Kurenai

M / 13
Kurenai


15F
(1)
(1)
-8
LNC
+23
+23
LNC
+23
+23
42
27
27
+3AF on Crouch NH.
Patch Note :
- Move Name changed from "Uppercut".
Patch Note :
- Move Name changed from "Uppercut".
┃Phoenix Wings (1)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Phoenix Wings (1)

M / 14
Phoenix Wings (1)


16F
-9
+2
+2
44
28
28
┃Phoenix Wings
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Phoenix Wings



M,M / 14,17
Phoenix Wings




-10
+6
KDN
Combo from 1st hit.
Combo can be delayed 3F from hit.
+6F on recovery stun.
Combo can be delayed 3F from hit.
+6F on recovery stun.
- Ver.1.00.00
Phoenix Wings



M,M / 14,17
Phoenix Wings




(1)
-10
+6
KDN
+58
+58
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 9F from hit.
Patch Note :
- Upon CH changed.
Can be delayed 13F.
Combo can be delayed 9F from hit.
Patch Note :
- Upon CH changed.
┃Phoenix Wings (Hold)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Phoenix Wings (Hold)



hold M,M / 14,25
Phoenix Wings (Hold)




-6
KDN
KDN
+6F on recovery stun.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃The Boot
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
The Boot

M / 21
The Boot


19F
-1
+9
KDN
44
25
25
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Tiger Claw
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Tiger Claw

M / 17
NEW MOVE
Tiger Claw


17F
(1)
(1)
-2
+8
+14
46
29
29
┃Hammer Punch
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hammer Punch

M / 16
Hammer Punch


14F
-9
+2
+3C
42
28
28
- Ver.1.00.00
Hammer Punch

M / 16
Hammer Punch


14F
(1)
(1)
-9
+2
+2C
42
28
28
Patch Note :
- Upon CH changed from +3CF.
- Upon CH changed from +3CF.
┃Hammer Punch to Crouch
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hammer Punch to Crouch


M / 16
Hammer Punch to Crouch



14F
-9
+2
+3C
42
28
28
Returns to crouching.
- Ver.1.00.00
Hammer Punch to Crouch


M / 16
Hammer Punch to Crouch



14F
(1)
(1)
-9
+2
+2C
42
28
28
Returns to crouching.
Patch Note :
- Upon CH changed from +3CF.
Patch Note :
- Upon CH changed from +3CF.
┃Hammer Punch > Phoenix Smasher
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hammer Punch to Power Punch



M,M / 16,26
Hammer Punch to Power Punch




-17
KDN
KDN*
Combo from 1st CH.
- Ver.1.00.00
Hammer Punch > Phoenix Smasher



M,M / 16,26
Hammer Punch > Phoenix Smasher




-17
KDN
+10
+10
KDN
+10
+10
Combo from 1st CH.
Patch Note :
- Move Name changed from "Hammer Punch to Power Punch".
- Upon NH changed.
- Upon CH changed.
Patch Note :
- Move Name changed from "Hammer Punch to Power Punch".
- Upon NH changed.
- Upon CH changed.
┃Hammer Punch > Phoenix Smasher (Heat)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Hammer Punch > Phoenix Smasher (Heat)
NEW MOVEHT
Hammer Punch > Phoenix Smasher (Heat)
Heat 



M,M / 16,32 / 4,9



-13
KDN
-6
-6
KDN
-6
-6
Combo from 1st CH.
Partially uses remaining Heat time.
Patch Note :
- New Move.
Partially uses remaining Heat time.
Patch Note :
- New Move.
- Ver.2.00.01
HT
Hammer Punch > Phoenix Smasher (Heat)
HT
Hammer Punch > Phoenix Smasher (Heat)
Heat 



M,M / 16,32 / 4,8



-13
KDN
-6
-6
KDN
-6
-6
Combo from 1st CH.
Partially uses remaining Heat time.
Has reversal break effect.
Patch Note :
- Added a Reversal Break effect.
- Chip Damage changed from 4,9.
Partially uses remaining Heat time.
Has reversal break effect.
Patch Note :
- Added a Reversal Break effect.
- Chip Damage changed from 4,9.
- Ver.2.00.02
HT
Hammer Punch > Phoenix Smasher (Heat)
HT
Hammer Punch > Phoenix Smasher (Heat)
Heat 



M,M / 16,32 / 3,6



-13
KDN
-6
-6
KDN
-6
-6
Combo from 1st CH.
Partially uses remaining Heat time.
Has reversal break effect.
Patch Note :
- Chip Damage changed from 4,8.
Partially uses remaining Heat time.
Has reversal break effect.
Patch Note :
- Chip Damage changed from 4,8.
┃Hammer Punch > Phoenix Smasher (Hold)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
WG
Hammer Punch to Power Punch (Hold)



hold M,M / 16,39
WG
Hammer Punch to Power Punch (Hold)




+14G
+16W
+16W
KDN
KDN*
- Ver.1.00.00
WG
Hammer Punch > Phoenix Smasher (Hold)



hold M,M / 16,39 / 0,11
WG
Hammer Punch > Phoenix Smasher (Hold)




+9
+16W
+16W
KDN
+10
+10
KDN
+10
+10
Patch Note :
- Move Name changed from "Hammer Punch to Power Punch (Hold)".
- Chip Damage added.
- Upon block changed from +14GF.
- Upon NH changed.
- Upon CH changed.
- Move Name changed from "Hammer Punch to Power Punch (Hold)".
- Chip Damage added.
- Upon block changed from +14GF.
- Upon NH changed.
- Upon CH changed.
- Ver.2.00.02
Hammer Punch > Phoenix Smasher (Hold)



hold M,M / 16,39 / 0,11
Hammer Punch > Phoenix Smasher (Hold)




+9
KDN
+10
+10
KDN
+10
+10
Patch Note :
- Wall Crush inducing guard removed.
- Wall Crush inducing guard removed.
┃Hammer Punch > Phoenix Smasher (Heat & Hold)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Hammer Punch > Phoenix Smasher (Heat & Hold)
NEW MOVEHT
Hammer Punch > Phoenix Smasher (Heat & Hold)
Heat 


hold
M,M / 16,45 / 4,13



+12
KDN
-6
-6
KDN
-6
-6
Partially uses remaining Heat time.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.2.00.01
HT
Hammer Punch > Phoenix Smasher (Heat & Hold)
HT
Hammer Punch > Phoenix Smasher (Heat & Hold)
Heat 


hold
M,M / 16,45 / 4,11



+12
KDN
-6
-6
KDN
-6
-6
Partially uses remaining Heat time.
Has reversal break effect.
Patch Note :
- Added a Reversal Break effect.
- Chip Damage changed from 4,13.
Has reversal break effect.
Patch Note :
- Added a Reversal Break effect.
- Chip Damage changed from 4,13.
- Ver.2.00.02
HT
Hammer Punch > Phoenix Smasher (Heat & Hold)
HT
Hammer Punch > Phoenix Smasher (Heat & Hold)
Heat 


hold
M,M / 16,45 / 3,11



+12
KDN
-6
-6
KDN
-6
-6
Partially uses remaining Heat time.
Has reversal break effect.
Patch Note :
- Chip Damage changed from 4,11.
Has reversal break effect.
Patch Note :
- Chip Damage changed from 4,11.
┃Hang Over (2)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hang Over (2)



M,L / 16,15
Hang Over (2)




-31
-17
KDN
+14
+14
Combo from 1st CH.
Disable 3rd on 2nd block.
Disable 3rd on 2nd block.
┃Hang Over
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hang Over





M,L,M / 16,15,21
Hang Over






-14
KDN
KDN*
- Ver.1.00.00
Hang Over





M,L,M / 16,15,21
Hang Over






-14
KDN
-6
-6
KDN*
-12
-12
┃Crouch Straight
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC4F
Crouch Straight

SM / 8
TC4F
Crouch Straight


11F
-4
+7
+7
34
23
23
Returns to crouching.
- Ver.1.00.00
TC4F
Crouch Straight

SL / 8
TC4F
Crouch Straight


11F
-4
+7
+7
34
23
23
Returns to crouching.
Patch Note :
- Hit Lv. changed from SM.
Patch Note :
- Hit Lv. changed from SM.
┃Crouch Spin Kick
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC4F
Crouch Spin Kick

L / 12
TC4F
Crouch Spin Kick


16F
-17
-3
-3
Returns to crouching.
- Ver.1.00.00
TC4F
Crouch Spin Kick

L / 10
TC4F
Crouch Spin Kick


16F
-17
-6
-6
52
36
36
Returns to crouching.
Patch Note :
- Damage changed from 12.
- Upon NH changed from -3F.
- Upon CH changed from -3F.
Patch Note :
- Damage changed from 12.
- Upon NH changed from -3F.
- Upon CH changed from -3F.
- Ver.2.00.01
REMOVED
REMOVED
Patch Note :
- Removed.
┃Bone Breaker (1)(clean)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Bone Breaker (1)(clean)

or 



L / 13
Bone Breaker (1)(clean)







15F
-31
KDN
KDN
- Ver.1.00.00
Bone Breaker (1)(clean)

or CS 
L / 9
Bone Breaker (1)(clean)




15F
-31
KDN
+14
+14
KDN
+14
+14
62
47
47
Patch Note :
- Clean hit damage removed.
- Command changed from "
or 



".
- Damage changed from 13.
- Clean hit damage removed.
- Command changed from "







- Damage changed from 13.
┃Bone Breaker (1)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Bone Breaker (1)

or 崩拳ステップ(

)中
L / 9
Bone Breaker (1)







15F
-31
-17
KDN
- Ver.1.00.00
Bone Breaker (1)

or CS 
L / 8
Bone Breaker (1)




15F
-31
-17
KDN
+14
+14
62
47
47
Patch Note :
- Command changed from "
or 崩拳ステップ(

)中
".
- Damage changed from 9.
- Command changed from "







- Damage changed from 9.
┃Bone Breaker
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Bone Breaker



L,M / 13,23
Bone Breaker




-18
-9
-9
- Ver.1.00.00
Bone Breaker



L,M / 9,23
Bone Breaker




-18
-9
-9
Patch Note :
- Damage changed from 13,23.
- Damage changed from 13,23.
- Ver.1.04.00
Bone Breaker



L,M / 9,23
Bone Breaker




-18
-9
-9
Patch Note :
- The tracking capability of the 2nd hit has been enhanced exclusively when the 1st hit connects, alleviating the occurrence of whiffing midway through.
- The tracking capability of the 2nd hit has been enhanced exclusively when the 1st hit connects, alleviating the occurrence of whiffing midway through.
┃Demolition Man
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Demolition Man





L,M,M / 9,23,26
Demolition Man






-17
KDN
KDN*
Combo from 2nd hit.
- Ver.1.00.00
Demolition Man





L,M,M / 9,23,26
Demolition Man






(1)
-17
KDN
-6
-6
KDN*
-12
-12
Combo from 2nd hit.
┃Demolition Man (Just)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Demolition Man (Just)





justL,M,M / 9,23,30
Demolition Man (Just)






-17
KDN
KDN*
Combo from 2nd hit.
- Ver.1.00.00
Demolition Man (Just)





justL,M,M / 9,23,30
Demolition Man (Just)






(1)
-17
KDN
-6
-6
KDN*
-12
-12
Combo from 2nd hit.
┃Shoulder Smash
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Shoulder Smash

M / 30
Shoulder Smash


12F
-16
KDN
KDN
- Ver.1.00.00
Shoulder Smash

M / 30
Shoulder Smash


12F
(1)
(1)
-16
KDN
+11
+11
KDN
+11
+11
52
40
40
Patch Note :
- Upon NH changed.
- Upon CH changed.
- Upon NH changed.
- Upon CH changed.
- Ver.2.00.01
Shoulder Smash

M / 28
Shoulder Smash


12F
(1)
(1)
-18
KDN
+11
+11
KDN*
+16
+16
54
42
42
Patch Note :
- Hitbox has been expanded.
- Damage changed from 30.
- Upon block changed from -16F.
- Upon CH changed.
- Total changed from 52F.
- Hitbox has been expanded.
- Damage changed from 30.
- Upon block changed from -16F.
- Upon CH changed.
- Total changed from 52F.
┃Crouch Jab
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC4F
Crouch Jab

SM / 5
TC4F
Crouch Jab


10F
-5
+6
+6
Returns to crouching.
Returns to standing when input
.
Returns to standing when input

- Ver.1.00.00
TC4F
Crouch Jab

SL / 5
TC4F
Crouch Jab


10F
-5
+6
+6
34
24
24
Returns to crouching.
Returns to standing when input
.
Patch Note :
- Hit Lv. changed from SM.
Returns to standing when input

Patch Note :
- Hit Lv. changed from SM.
┃Shoot the Moon
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Shoot the Moon

M / 21
Shoot the Moon


19F
(1)
(1)
-11
KDN
LNC
55
36
36
- Ver.1.00.00
Tr
Shoot the Moon

M / 21
Tr
Shoot the Moon


19F
(1)
(1)
-11
KDN
-3
-3
LNC
+18
+18
55
36
36
Patch Note :
- Upon CH changed.
- Tornade Move added.
- Upon CH changed.
- Tornade Move added.
- Ver.1.08.01
Tr
Shoot the Moon

M / 21
Tr
Shoot the Moon


19F
(1)
(1)
-11
KDN
-3
-3
LNC
+18
+18
55
36
36
Patch Note :
- The attack hitbox has been expanded downward, but only when the opponent is in a fully downed state. This change primarily aims to make it easier to land hits on opponents attempting a side roll.
- The attack hitbox has been expanded downward, but only when the opponent is in a fully downed state. This change primarily aims to make it easier to land hits on opponents attempting a side roll.
┃Sweep Kick
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC6F
Sweep Kick

L / 12
TC6F
Sweep Kick


16F
-17
-3
-3
49
33
33
Returns to crouching.
Start-up 15 or 17F are Side Attack.
Start-up 15 or 17F are Side Attack.
- Ver.1.00.00
TC6F
Sweep Kick

L / 12
TC6F
Sweep Kick


15F
(2)
(2)
-18
-4
-4
49
34
34
Returns to crouching.
Patch Note :
- Start-up changed from 16F.
- Upon block changed from -17F.
- Upon NH changed from -3F.
- Upon CH changed from -3F.
Patch Note :
- Start-up changed from 16F.
- Upon block changed from -17F.
- Upon NH changed from -3F.
- Upon CH changed from -3F.
- Ver.2.00.01
TC6F
Sweep Kick

or 
L / 12
TC6F
Sweep Kick




15F
(2)
(2)
-18
-4
-4
49
34
34
Returns to crouching.
Patch Note :
- Command changed from "
".
Patch Note :
- Command changed from "


┃Crouch Chin Kick
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC4F
Crouch Chin Kick

L / 7
TC4F
Crouch Chin Kick


12F
-13
-2
-2
Returns to crouching.
- Ver.1.00.00
TC4F
Crouch Chin Kick

L / 6
TC4F
Crouch Chin Kick


12F
-15
-4
-4
46
34
34
Returns to crouching.
Patch Note :
- Damage changed from 7.
- Upon block changed from -13F.
- Upon NH changed from -2F.
- Upon CH changed from -2F.
Patch Note :
- Damage changed from 7.
- Upon block changed from -13F.
- Upon NH changed from -2F.
- Upon CH changed from -2F.
┃Chain Breaker
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Pw8F
Chain Breaker

M / 21
Pw8F
Chain Breaker


20F
(1)
(1)
-14
KDN
KDN
- Ver.1.00.00
Pw7F
Chain Breaker

M / 21
Pw7F
Chain Breaker


20F
(1)
(1)
-14
KDN
+22
+22
KDN
+22
+22
55
35
35
Absorb an attack to power up.
- Upon block -9F.
- Chip Damage 8 pts.
Patch Note :
- Command changed from "
".
- Start-up of Power Crush changed from 8F.
- Upon block -9F.
- Chip Damage 8 pts.
Patch Note :
- Command changed from "


- Start-up of Power Crush changed from 8F.
┃Double Axe Swing (1)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
HM
Double Axe Swing (1)

H / 12
HM
Double Axe Swing (1)


12F
-9
+2
+2
40
28
28
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Double Axe Swing
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Double Axe Swing



H,H / 12,21
TS
Double Axe Swing




(1)
-5
+8Sp
+8Sp
Combo from 1st hit.
Can be delayed.
Combo can be delayed 12F from hit.
Can be delayed.
Combo can be delayed 12F from hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Double Wing (1)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Double Wing (1)

H / 12
NEW MOVE
Double Wing (1)


12F
(1)
(1)
-9
+2
+2
40
28
28
Patch Note :
- New Move.
- New Move.
- Ver.2.00.01
Double Wing (1)

H / 10
Double Wing (1)


12F
(1)
(1)
-9
+2
+2
40
28
28
Patch Note :
- Damage changed from 12.
- Damage changed from 12.
┃Double Wing
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETr
Double Wing



H,M / 12,21
NEW MOVETr
Double Wing




(1)
-14
KDN
-1
-1
KDN
-1
-1
Combo from 1st hit.
Can be delayed 5F.
Combo can be delayed 5F from hit.
Patch Note :
- New Move.
Can be delayed 5F.
Combo can be delayed 5F from hit.
Patch Note :
- New Move.
- Ver.2.00.01
Tr
Double Wing



H,M / 10,21
Tr
Double Wing




(1)
-14
KDN
-1
-1
KDN
-1
-1
Combo from 1st hit.
Can be delayed 5F.
Combo can be delayed 5F from hit.
Patch Note :
- Damage changed from 12,21.
Can be delayed 5F.
Combo can be delayed 5F from hit.
Patch Note :
- Damage changed from 12,21.
┃Crushing Wind (1)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Crushing Wind (1)

M / 22
Crushing Wind (1)


18F
-5C
+4C
+4C
52
34
34
- Ver.1.03.01
Crushing Wind (1)

M / 22
Crushing Wind (1)


18F
-5C
+4C
+4C
52
34
34
Patch Note :
- Expanded the hitbox downward to reduce the occurrence of whiffing for certain moves.
- Expanded the hitbox downward to reduce the occurrence of whiffing for certain moves.
┃Crushing Wind
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Crushing Wind



M,M / 22,22
Crushing Wind




-12
±0C
LNC
Combo from 1st CH.
- TEKKEN 7
Crushing Wind



M,M / 22,22
Crushing Wind




-12
±0C
LNC
+48
+48
Combo from 1st CH.
┃Crushing Wind (Hold)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Crushing Wind (Hold)



hold M,M / 22,35
Crushing Wind (Hold)




+8
+8C
LNC
- Ver.1.00.00
Crushing Wind (Hold)



hold M,M / 22,35 / 0,7
Crushing Wind (Hold)




(1)
+8
KDN
+20
+20
LNC
+56
+56
Patch Note :
- Chip Damage added.
- Upon NH changed from +8CF.
- Chip Damage added.
- Upon NH changed from +8CF.
┃Crushing Wind (Heat & Hold)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Crushing Wind (Heat & Hold)
NEW MOVEHT
Crushing Wind (Heat & Hold)
Heat 


hold
M,M / 22,35 / 6,13



(1)
+12
LNC
+56
+56
LNC
+56
+56
Partially uses remaining Heat time.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.2.00.01
HT
Crushing Wind (Heat & Hold)
HT
Crushing Wind (Heat & Hold)
Heat 


hold
M,M / 22,35 / 5,11



(1)
+12
LNC
+56
+56
LNC
+56
+56
Partially uses remaining Heat time.
Patch Note :
- Chip Damage changed from 6,13.
Patch Note :
- Chip Damage changed from 6,13.
- Ver.2.00.02
HT
Crushing Wind (Heat & Hold)
HT
Crushing Wind (Heat & Hold)
Heat 


hold
M,M / 22,35 / 4,7



(1)
+12
LNC
+56
+56
LNC
+56
+56
Partially uses remaining Heat time.
Patch Note :
- Chip Damage changed from 5,11.
Patch Note :
- Chip Damage changed from 5,11.
┃Lights Out
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Lights Out

H / 16
Lights Out


14F
-6
KDN
KDN
43
29
29
- Ver.1.00.00
Lights Out

H / 16
Lights Out


14F
(1)
(1)
-6
KDN
+25
+25
KDN
+25
+25
43
29
29
- Ver.1.03.01
Lights Out

H / 16
Lights Out


14F
(1)
(1)
-6
KDN
+25
+25
KDN
+25
+25
43
29
29
Patch Note :
- Expanded the hitbox downward to reduce the occurrence of whiffing for certain moves.
- Expanded the hitbox downward to reduce the occurrence of whiffing for certain moves.
┃Leg Sweep
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Leg Sweep

L / 14
Leg Sweep


20F
-13
+3
+16G
49
29
29
- Ver.1.00.00
Leg Sweep

L / 14
Leg Sweep


20F
(1)
(1)
-12
+4
+17G
48
28
28
Patch Note :
- Upon block changed from -13F.
- Upon NH changed from +3F.
- Upon CH changed from +16GF.
- Total changed from 49F.
- Upon block changed from -13F.
- Upon NH changed from +3F.
- Upon CH changed from +16GF.
- Total changed from 49F.
┃Hassou Strike
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Pw8F
Hassou Strike

H / 28
Pw8F
Hassou Strike


24F
±0
KDN
KDN
53
29
29
- Ver.1.00.00
Pw7F
Hassou Strike

H / 28
Pw7F
Hassou Strike


24F
-6
KDN
+16
+16
KDN
+16
+16
59
35
35
Absorb an attack to power up.
- Upon block ±0F.
- Chip Damage 11 pts.
Patch Note :
- Upon block changed from ±0F.
- Total changed from 53F.
- Start-up of Power Crush changed from 8F.
- Upon block ±0F.
- Chip Damage 11 pts.
Patch Note :
- Upon block changed from ±0F.
- Total changed from 53F.
- Start-up of Power Crush changed from 8F.
- Ver.1.05.00
Pw7F
Hassou Strike

H / 28
Pw7F
Hassou Strike


24F
-9
KDN
+16
+16
KDN
+16
+16
59
35
35
Absorb an attack to power up.
- Upon block ±0F.
- Chip Damage 11 pts.
Patch Note :
- Changed the opponent's behavior on block, reducing the distance to the opponent.
- Upon block changed from -6F.
- Upon block ±0F.
- Chip Damage 11 pts.
Patch Note :
- Changed the opponent's behavior on block, reducing the distance to the opponent.
- Upon block changed from -6F.
┃Jumping Knuckle
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Jumping Knuckle
or
or 
M / 12
TJ9F
Jumping Knuckle




18F
-12
-1
-1
- Ver.2.00.01
REMOVED
REMOVED
Patch Note :
- Removed.
┃Burning Spear
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC6F
Burning Spear


H / 22
TC6F
Burning Spear



28F
-6
KDN
KDN
59
31
31
- Ver.1.00.00
TC6F
Burning Spear


H / 22
TC6F
Burning Spear



28F
(3)
(3)
-6
KDN
+25
+25
KDN
+25
+25
60
32
32
Patch Note :
- Total changed from 59F.
- Total changed from 59F.
- Ver.2.00.01
TC6F
Burning Spear
or
or 
H / 26
TC6F
Burning Spear




28F
(3)
(3)
-6
KDN
+14
+14
KDN
+14
+14
60
32
32
Patch Note :
- Changed the opponent's behavior on aerial hit.
- Command changed from "

".
- Damage changed from 22.
- Upon NH changed.
- Upon CH changed.
- Changed the opponent's behavior on aerial hit.
- Command changed from "



- Damage changed from 22.
- Upon NH changed.
- Upon CH changed.
┃Wrecking Ball
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
HM
Wrecking Ball

M / 22
HM
Wrecking Ball


21F
-9
KDN
KDN*
51
30
30
- Ver.1.00.00
Wrecking Ball

M / 22
Wrecking Ball


18F
-7
KDN
+14
+14
KDN
+14
+14
49
31
31
Patch Note :
- Start-up changed from 21F.
- Upon block changed from -9F.
- Upon CH changed.
- Total changed from 51F.
- Homing removed.
- Start-up changed from 21F.
- Upon block changed from -9F.
- Upon CH changed.
- Total changed from 51F.
- Homing removed.
- Ver.1.05.00
Wrecking Ball

M / 22
Wrecking Ball


18F
-5
KDN
+16
+16
KDN
+16
+16
47
29
29
Patch Note :
- Adjusted the tracking performance to make it more likely to hit opponents sidestepping to the lef.
- Upon block changed from -7F.
- Upon NH changed from +14F.
- Upon CH changed from +14F.
- Total changed from 49F.
- Adjusted the tracking performance to make it more likely to hit opponents sidestepping to the lef.
- Upon block changed from -7F.
- Upon NH changed from +14F.
- Upon CH changed from +14F.
- Total changed from 49F.
- Ver.2.00.01
Wrecking Ball

M / 22
Wrecking Ball


18F
-5
KDN
+16
+16
KDN
+16
+16
47
29
29
Patch Note :
- The collision has been adjusted to alleviate issues where the distance would open up before the attack, making it easier for the opponent to evade with a backstep.
- Adjusted spacing when this move is blocked near a wall to reduce the occurrence of the opponent being pushed back an unnatural distance.
- The collision has been adjusted to alleviate issues where the distance would open up before the attack, making it easier for the opponent to evade with a backstep.
- Adjusted spacing when this move is blocked near a wall to reduce the occurrence of the opponent being pushed back an unnatural distance.
┃Wrecking Ball (Hold)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.2.00.01
NEW MOVEHM
Wrecking Ball (Hold)

hold M / 30 / 9
NEW MOVEHM
Wrecking Ball (Hold)


27F
+1
KDN
+17
+17
KDN
+17
+17
Patch Note :
- New Move.
- New Move.
- Ver.2.01.00
HM
Wrecking Ball (Hold)

hold M / 30 / 9
HM
Wrecking Ball (Hold)


27F
+1
KDN
+17
+17
KDN
+17
+17
Patch Note :
- Fixed an issue in the frame data display where the attack startup frames were incorrectly shown.
- Fixed an issue in the frame data display where the attack startup frames were incorrectly shown.
┃Wrecking Ball (Heat & Hold)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.2.00.01
NEW MOVEHM
Wrecking Ball (Heat & Hold)
NEW MOVEHM
Wrecking Ball (Heat & Hold)
Heat 
hold
M / 38 / 15

27F
+1
KDN
+17
+17
KDN
+17
+17
Partially uses remaining Heat time.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.2.01.00
HM
Wrecking Ball (Heat & Hold)
HM
Wrecking Ball (Heat & Hold)
Heat 
hold
M / 38 / 15

27F
+1
KDN
+17
+17
KDN
+17
+17
Partially uses remaining Heat time.
Patch Note :
- Fixed an issue in the frame data display where the attack startup frames were incorrectly shown.
Patch Note :
- Fixed an issue in the frame data display where the attack startup frames were incorrectly shown.
┃Hook
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hook

H / 17
Hook


15F
-12
+9
+9
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Mortar Punch
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
WBTJ8F
Mortar Punch

M / 35
WBTJ8F
Mortar Punch


34F
+9
KDN
KDN
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Moonfall (Heat Engager)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHETJ9F
Moonfall (Heat Engager)
NEW MOVEHETJ9F
Moonfall (Heat Engager)
When Heat activation available 
or 

H,SP / 22 / 6



22F
(1)
(1)
+5
+17G
+17G
Patch Note :
- New Move.
- New Move.
- Ver.1.05.00
HETJ9F
Moonfall (Heat Engager)
HETJ9F
Moonfall (Heat Engager)
When Heat activation available 
or 

H,SP / 26 / 7



22F
(1)
(1)
+5
+17G
+17G
Patch Note :
- Damage changed from 22.
- Chip Damage changed from 6.
- Damage changed from 22.
- Chip Damage changed from 6.
- Ver.2.00.01
HETJ9F
Moonfall (Heat Engager)
HETJ9F
Moonfall (Heat Engager)
When Heat activation available 
or 

H,SP / 26 / 7



22F
(1)
(1)
+5
+17G
+17G
Pressing
or
or
at the start of the running animation now allows a transition into a crouching state.
Patch Note :
- During Heat activation, pressing
or
or
at the start of the running animation now allows a transition into a crouching state.



Patch Note :
- During Heat activation, pressing



- Ver.2.00.02
HETJ9F
Moonfall (Heat Engager)
HETJ9F
Moonfall (Heat Engager)
When Heat activation available 
or 

H,SP / 26 / 7



22F
(1)
(1)
+5
+9G
+9G
Pressing
or
or
at the start of the running animation now allows a transition into a crouching state.
Patch Note :
- Upon NH changed from +17GF.
- Upon CH changed from +17GF.



Patch Note :
- Upon NH changed from +17GF.
- Upon CH changed from +17GF.
┃Moonfall to Heat Dash
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWGTJ9F
Moonfall to Heat Dash
NEW MOVEHDWGTJ9F
Moonfall to Heat Dash
Heat 

or 


H,SP / 22 / 19





22F
(1)
(1)
+5
+18W
+18W
LNC
+50
+50
LNC
+50
+50
Patch Note :
- New Move.
- New Move.
- Ver.1.05.00
HDTJ9F
Moonfall to Heat Dash
HDTJ9F
Moonfall to Heat Dash
Heat 

or 


H,SP / 26 / 20





22F
(1)
(1)
+5
LNC
+50
+50
LNC
+50
+50
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Damage changed from 22.
- Chip Damage changed from 19.
- Wall Crush inducing guard removed.
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Damage changed from 22.
- Chip Damage changed from 19.
- Wall Crush inducing guard removed.
- Ver.2.00.01
HDTJ9F
Moonfall to Heat Dash
HDTJ9F
Moonfall to Heat Dash
Heat 

or 


H,SP / 26 / 16





22F
(1)
(1)
+5
LNC
+50
+50
LNC
+50
+50
Patch Note :
- Chip Damage changed from 20.
- Chip Damage changed from 20.
- Ver.2.00.02
HDTJ9F
Moonfall to Heat Dash
HDTJ9F
Moonfall to Heat Dash
Heat 

or 


H,SP / 26 / 9





22F
(1)
(1)
+5
LNC
+50
+50
LNC
+50
+50
Patch Note :
- Changed post-hit aerial combo damage scaling from 70% to 60%.
- Chip Damage changed from 16.
- Changed post-hit aerial combo damage scaling from 70% to 60%.
- Chip Damage changed from 16.
┃Moonfall
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ9F
Moonfall

or 
H / 22 / 6(9)
NEW MOVETJ9F
Moonfall




22F
(1)
(1)
+5
KDN
+17
+17
KDN
+17
+17
55
33
33
Patch Note :
- New Move.
- New Move.
- Ver.1.00.00
TJ9F
Moonfall

or 
H / 26 / 7(10)
TJ9F
Moonfall




22F
(1)
(1)
+5
KDN
+17
+17
KDN
+17
+17
55
33
33
Patch Note :
- Changed the opponent's vehavior on block, reducing the distance to the opponent.
- Damage changed from 22.
- Chip Damage changed from 6(9).
- Changed the opponent's vehavior on block, reducing the distance to the opponent.
- Damage changed from 22.
- Chip Damage changed from 6(9).
- Ver.2.00.01
TJ9F
Moonfall

or 
H / 26 / 7(9)
TJ9F
Moonfall




22F
(1)
(1)
+5
KDN
+17
+17
KDN
+17
+17
55
33
33
Patch Note :
- Chip Damage changed from 7(10).
- Chip Damage changed from 7(10).
- Ver.2.00.02
TJ9F
Moonfall

or 
H / 26 / 7(7)
TJ9F
Moonfall




22F
(1)
(1)
+5
KDN
+17
+17
KDN
+17
+17
55
33
33
Patch Note :
- Chip Damage changed from 7(9).
- Chip Damage changed from 7(9).
┃Moonfall to Deep Dive
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.2.00.01
NEW MOVETJ9F
Moonfall to Deep Dive


or 

H,SP / 26 / 7(9)
NEW MOVETJ9F
Moonfall to Deep Dive






22F
(1)
(1)
+2
KDN
+14
+14
KDN
+14
+14
Patch Note :
- New Move.
- New Move.
- Ver.2.00.02
TJ9F
Moonfall to Deep Dive


or 

H,SP / 26 / 7(7)
TJ9F
Moonfall to Deep Dive






22F
(1)
(1)
+2
KDN
+14
+14
KDN
+14
+14
Patch Note :
- Chip Damage changed from 7(9).
- Chip Damage changed from 7(9).
┃Moonfall to Deep Dive Cancel
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.2.00.01
NEW MOVETJ9F
Moonfall to Deep Dive Cancel



or 


H,SP / 26 / 7(9)
NEW MOVETJ9F
Moonfall to Deep Dive Cancel








22F
(1)
(1)
+1
KDN
+13
+13
KDN
+13
+13
Returns to crouching.
Disable Input Buffering after move .
Patch Note :
- New Move.
Disable Input Buffering after move .
Patch Note :
- New Move.
- Ver.2.00.02
TJ9F
Moonfall to Deep Dive Cancel



or 


H,SP / 26 / 7(7)
TJ9F
Moonfall to Deep Dive Cancel








22F
(1)
(1)
+1
KDN
+13
+13
KDN
+13
+13
Returns to crouching.
Disable Input Buffering after move .
Patch Note :
- Chip Damage changed from 7(9).
Disable Input Buffering after move .
Patch Note :
- Chip Damage changed from 7(9).
┃Shredder (1)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Shredder (1)

M / 12
TJ9F
Shredder (1)


15F
-16
LNC
LNC
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Shredder (1)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Shredder (1)

M / 13
TJ9F
Shredder (1)


15F
-16
LNC
LNC
50
35
35
- Ver.1.00.00
TJ9F
Shredder (1)

M / 13
TJ9F
Shredder (1)


15F
(1)
(1)
-16
LNC
+15
+15
LNC
+15
+15
50
35
35
Patch Note :
- Command changed from "
".
- Command changed from "


┃Shredder (1)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Shredder (1)

M / 14
TJ9F
Shredder (1)


15F
-16
LNC
LNC
50
35
35
- Ver.1.00.00
TJ9F
Shredder (1)

or 
M / 15
TJ9F
Shredder (1)




15F
(1)
(1)
-16
LNC
+15
+15
LNC
+15
+15
50
35
35
Patch Note :
- Command changed from "
".
- Damage changed from 14.
- Command changed from "


- Damage changed from 14.
┃Shredder
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Shredder



M,M / 14,20
Shredder




-13
LNC
LNC
- Ver.1.00.00
Shredder



M,M / 15,15
Shredder




(1)
-13
LNC
+22
+22
LNC
+22
+22
Patch Note :
- Damage changed from 14,20.
- Damage changed from 14,20.
┃Rising Toe Kick
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Rising Toe Kick

M / 11
TJ9F
Rising Toe Kick


15F
-19
-8
-8
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Rising Toe Kick
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Rising Toe Kick

M / 15
TJ9F
Rising Toe Kick


15F
-13
KDN
LNC
48
33
33
- Ver.1.00.00
TJ9F
Rising Toe Kick

M / 15
TJ9F
Rising Toe Kick


15F
(2)
(2)
-13
KDN
+9
+9
LNC
+23
+23
48
33
33
Patch Note :
- Command changed from "
".
- Command changed from "


┃Rising Toe Kick
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Rising Toe Kick

M / 13
TJ9F
Rising Toe Kick


15F
-13
LNC
LNC
- Ver.1.00.00
TJ9F
Rising Toe Kick

or 
M / 13
TJ9F
Rising Toe Kick




15F
(2)
(2)
-13
LNC
+23
+23
LNC
+23
+23
48
33
33
Patch Note :
- Command changed from "
".
- Command changed from "


┃Landing Kick
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Landing Kick
☆
L / -
Landing Kick


- Ver.1.00.00
Landing Kick
☆
L / -
Landing Kick


- Ver.1.05.00
Landing Kick
☆
L / -
Landing Kick


Patch Note :
- Fixed an issue the move could be countered by attack reversals or parries.
- Fixed an issue the move could be countered by attack reversals or parries.
┃Delayed Rising Toe Kick
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Delay Rising Toe Kick
☆
M / 25
TJ9F
Delay Rising Toe Kick


23F
-11
LNC
LNC
- Ver.1.00.00
TJ9F
Delayed Rising Toe Kick
☆
M / 20
TJ9F
Delayed Rising Toe Kick


23F
(2)
(2)
-13
LNC
+22
+22
LNC
+22
+22
Start-up 23F when input 
just.
Start-up 24 - 25F when input
.
Patch Note :
- Move Name changed from "Delay Rising Toe Kick".
- Damage changed from 25.
- Upon block changed from -11F.


Start-up 24 - 25F when input


Patch Note :
- Move Name changed from "Delay Rising Toe Kick".
- Damage changed from 25.
- Upon block changed from -11F.
- Ver.1.05.00
TJ9F
Delayed Rising Toe Kick
☆
M / 20
TJ9F
Delayed Rising Toe Kick


23F
(2)
(2)
-13
LNC
+22
+22
LNC
+22
+22
Start-up 23F when input 
just.
Start-up 24 - 25F when input
.
Patch Note :
- Fixed an issue the move could be countered by attack reversals or parries.


Start-up 24 - 25F when input


Patch Note :
- Fixed an issue the move could be countered by attack reversals or parries.
┃Flash Elbow
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Flash Elbow


M / 14
Flash Elbow



15F
-17
-7
-7
52
37
37
Start-up 16F in actualy.
- Ver.1.00.00
Flash Elbow


M / 14
Flash Elbow



15F
(2)
(2)
-17
-7
-7
52
37
37
Start-up 16F in actualy.
┃Juggernaut
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Juggernaut




M,M / 14,20
Juggernaut





-12
KDN
KDN
Combo from 1st hit.
- Ver.1.00.00
Juggernaut




M,M / 14,20
Juggernaut





-12
KDN
+14
+14
KDN
+14
+14
Combo from 1st hit.
┃Juggernaut to Cancel
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Juggernaut to Cancel





M,SP / 14
Juggernaut to Cancel






-21
-11
-11
┃Phoenix Bone Breaker
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Phoenis Bone Breaker




justM,H / 14,24
Phoenis Bone Breaker





-4
KDN
KDN
Combo from 1st hit.
- Ver.1.00.00
Phoenix Bone Breaker




justM,H / 14,24 / 0,7(4,10)
Phoenix Bone Breaker





-4
KDN
+11
+11
KDN
+11
+11
Combo from 1st hit.
Patch Note :
- Move Name changed from "Phoenis Bone Breaker".
- Chip Damage added.
Patch Note :
- Move Name changed from "Phoenis Bone Breaker".
- Chip Damage added.
- Ver.2.00.01
Phoenix Bone Breaker




justM,H / 14,24 / 0,7(3,8)
Phoenix Bone Breaker





-4
KDN
+11
+11
KDN
+11
+11
Combo from 1st hit.
Patch Note :
- Chip Damage changed from 0,7(4,10).
Patch Note :
- Chip Damage changed from 0,7(4,10).
- Ver.2.00.02
Phoenix Bone Breaker




justM,H / 14,24 / 0,7(2,7)
Phoenix Bone Breaker





-4
KDN
+11
+11
KDN
+11
+11
Combo from 1st hit.
Patch Note :
- Chip Damage changed from 0,7(3,8).
Patch Note :
- Chip Damage changed from 0,7(3,8).
┃Bulldozer
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Bulldozer




M,L / 14,21
TC
Bulldozer





-19
LNC
LNC
- Ver.1.00.00
TC
Bulldozer




M,L / 14,21
TC
Bulldozer





(2)
-19
LNC
+27
+27
LNC
+27
+27
Interrupt 18F after 1st block.
┃Bulldozer to Cancel
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Bulldozer to Cancel





M,SP / 14
TC
Bulldozer to Cancel






-28
-18
-18
Returns to crouching.
┃Phoenix Demolisher
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.2.00.01
NEW MOVEHT
Phoenix Demolisher
NEW MOVEHT
Phoenix Demolisher
Heat 




M,M / 14,36 / 3,9




15F
(1)
(1)
+1
KDN
-1
-1
KDN
-1
-1
Partially uses remaining Heat time.
Start-up 16F in actualy.
Combo from 1st hit.
Patch Note :
- New Move.
Start-up 16F in actualy.
Combo from 1st hit.
Patch Note :
- New Move.
- Ver.2.00.02
HT
Phoenix Demolisher
HT
Phoenix Demolisher
Heat 




M,M / 14,36 / 2,7




15F
(1)
(1)
+1
KDN
-1
-1
KDN
-1
-1
Partially uses remaining Heat time.
Start-up 16F in actualy.
Combo from 1st hit.
Patch Note :
- Chip Damage changed from 3,9.
Start-up 16F in actualy.
Combo from 1st hit.
Patch Note :
- Chip Damage changed from 3,9.
- Ver.2.02.00
HT
Phoenix Demolisher
HT
Phoenix Demolisher
Heat 




M,M / 14,31 / 2,6




15F
(1)
(1)
+1
KDN
-1
-1
KDN
-1
-1
Partially uses remaining Heat time.
Start-up 16F in actualy.
Combo from 1st hit.
Patch Note :
- The consumption of remaining Heat has been changed from -240F to -300F.
- Damage changed from 14,36.
- Chip Damage changed from 2,7.
Start-up 16F in actualy.
Combo from 1st hit.
Patch Note :
- The consumption of remaining Heat has been changed from -240F to -300F.
- Damage changed from 14,36.
- Chip Damage changed from 2,7.
┃Double Hop Kick (1)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Double Hop Kick (1)


M / 17
TJ9F
Double Hop Kick (1)



15F
-17
LNC
LNC
Start-up 16F in actualy.
- Ver.1.00.00
TJ9F
Double Hop Kick (1)


M / 17
TJ9F
Double Hop Kick (1)



15F
(1)
(1)
-17
LNC
+14
+14
LNC
+14
+14
51
36
36
Start-up 16F in actualy.
┃Double Hop Kick
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Double Hop Kick




M,M / 17,15
Double Hop Kick





-16
LNC
LNC
- Ver.1.00.00
Double Hop Kick




M,M / 17,15
Double Hop Kick





(1)
-16
LNC
+20
+20
LNC
+20
+20
┃Double Hop Kick High
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Double Hop Kick High






M,M,H / 17,15,25
TS
Double Hop Kick High







-5
KDN
KDN
- Ver.1.00.00
Double Hop Kick High






M,M,H / 17,15,25
Double Hop Kick High







(2)
-5
LNC
+42
+42
LNC
+42
+42
Patch Note :
- Upon NH changed from KDN.
- Upon CH changed from KDN.
- Tail Spin removed.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
- Tail Spin removed.
┃Triple Kick Combo
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Triple Kick Combo





or 
M,M,M / 17,15,18
Triple Kick Combo








-14
KDN
KDN
- Ver.1.00.00
Triple Kick Combo





or 
M,M,M / 17,15,18
Triple Kick Combo








(2)
-14
KDN
+3
+3
KDN
+3
+3
┃Double Hop Kick Low
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Double Hop Kick Low





or 
M,M,L / 17,15,15
Double Hop Kick Low








-17
-6
-6
Returns to crouching.
- Ver.1.00.00
TC
Double Hop Kick Low





or 
M,M,L / 17,15,15
TC
Double Hop Kick Low








(1)
-17
-6
-6
Returns to crouching.
Patch Note :
- TC added.
Patch Note :
- TC added.
┃Neutron Bomb
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ13F
Neutron Bomb


M / 20
TJ13F
Neutron Bomb



27F
-1
KDN
KDN
Start-up 28F in actualy.
Returns to crouching.
Meaty 5F in actualy.
Start-up 23F in truth.
Returns to crouching.
Meaty 5F in actualy.
Start-up 23F in truth.
- Ver.1.00.00
TJ13F
Neutron Bomb


M / 20
TJ13F
Neutron Bomb



27F
(7)
(7)
-1
KDN
+18
+18
KDN
+18
+18
59
32
32
Start-up 28F in actualy.
Returns to crouching.
Returns to crouching.
- Ver.1.05.00
TJ13F
Neutron Bomb


M / 20 / 8(9)
TJ13F
Neutron Bomb



27F
(7)
(7)
+2
KDN
+18
+18
KDN
+18
+18
59
32
32
Start-up 28F in actualy.
Returns to crouching.
Patch Note :
- Chip Damage added.
- Upon block changed from -1F.
Returns to crouching.
Patch Note :
- Chip Damage added.
- Upon block changed from -1F.
- Ver.2.00.01
TJ13F
Neutron Bomb


M / 20 / 8(8)
TJ13F
Neutron Bomb



27F
(7)
(7)
+2
KDN
+18
+18
KDN
+18
+18
59
32
32
Start-up 28F in actualy.
Returns to crouching.
Patch Note :
- Chip Damage changed from 8(9).
Returns to crouching.
Patch Note :
- Chip Damage changed from 8(9).
┃Tiger Thruster
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Turbulent Hammer



M,Th / 21,34
NEW MOVE
Turbulent Hammer




18F
(1)
(1)
-10
Th
±0
±0
Th
±0
±0
52
After throw, the opponent shifts to down on Head Side & Face-Down.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.05.00
Tiger Thruster



M / 21 / 6(8)
Tiger Thruster




18F
(1)
(1)
-9
KDN
+17
+17
KDN*
+35
+35
51
33
33
Shift to Tubulent Hammer on mid-air hit.
Patch Note :
- Limited the conditions for transitioning to a strike throw to airborne hits only.
- Move Name changed from "Turbulent Hammer".
- Hit Lv. changed from M,Th.
- Damage changed from 21,34.
- Chip Damage added.
- Upon block changed from -10F.
- Upon NH changed from ThF.
- Upon CH changed from ThF.
- Total changed from 52F.
Patch Note :
- Limited the conditions for transitioning to a strike throw to airborne hits only.
- Move Name changed from "Turbulent Hammer".
- Hit Lv. changed from M,Th.
- Damage changed from 21,34.
- Chip Damage added.
- Upon block changed from -10F.
- Upon NH changed from ThF.
- Upon CH changed from ThF.
- Total changed from 52F.
- Ver.2.00.01
Tiger Thruster



M / 19 / 5(7)
Tiger Thruster




18F
(1)
(1)
-9
KDN
+17
+17
KDN*
+35
+35
51
33
33
Shift to Tubulent Hammer on mid-air hit.
Patch Note :
- Damage changed from 21.
- Chip Damage changed from 6(8).
Patch Note :
- Damage changed from 21.
- Chip Damage changed from 6(8).
- Ver.2.00.02
Tiger Thruster



M / 19 / 5(5)
Tiger Thruster




18F
(1)
(1)
-9
KDN
+17
+17
KDN*
+35
+35
51
33
33
Shift to Tubulent Hammer on mid-air hit.
Patch Note :
- Chip Damage changed from 5(7).
Patch Note :
- Chip Damage changed from 5(7).
┃Burning Fist
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Burning Fist


UB(M) / 80
Burning Fist



63F
KDN
KDN
KDN
Start-up 64F in actualy.
When input
, to Cancel.
When input


- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Ki Charge
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Ki Charge
or BT
SP / -
Ki Charge


55
Shift to charging.
- Ver.1.00.00
Ki Charge
or BT
SP / -
Ki Charge


55
Shift to charging.
- Ver.2.00.01
Ki Charge
or BT
SP / -
Ki Charge


55
Shift to charging.
Increases damage of 1st during effect (150%), cannot block (attacks taken will count as counter hit).
Patch Note :
- Removed the mechanic where attacks would count as counter-hits when landing on the opponent while in Ki Charge State.
- Adjusted the 1st hit's damage scaling to 150% when striking the opponent during Ki Charge state.
- Ki Charge state now ends if the attack is blocked.
Increases damage of 1st during effect (150%), cannot block (attacks taken will count as counter hit).
Patch Note :
- Removed the mechanic where attacks would count as counter-hits when landing on the opponent while in Ki Charge State.
- Adjusted the 1st hit's damage scaling to 150% when striking the opponent during Ki Charge state.
- Ki Charge state now ends if the attack is blocked.
- Ver.2.00.02
Ki Charge
or BT
SP / -
Ki Charge


55
Shift to charging.
Increases damage of 1st during effect (110%), cannot block (attacks taken will count as counter hit).
Patch Note :
- When a charged attack hits the opponent, the damage scaling on the 1st hit has been changed from 150% to 110%.
Increases damage of 1st during effect (110%), cannot block (attacks taken will count as counter hit).
Patch Note :
- When a charged attack hits the opponent, the damage scaling on the 1st hit has been changed from 150% to 110%.
┃Wall Jumping Attack
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Wall Jumping Attack
Wall Jumping Attack
With back against wall 


M / 21


36F
±0C
KDN
KDN
Air Status 5F.
Invinciblity during 8 to 13F.
Invinciblity during 8 to 13F.
- Ver.1.00.00
Wall Jumping Attack
Wall Jumping Attack
With back against wall 


M / 21


36F
(2)
(2)
±0C
KDN
+8
+8
KDN
+8
+8
Air Status 5F.
Invinciblity during 8 to 13F.
Invinciblity during 8 to 13F.
┃Crouch Jab
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Crouch Jab
TC
Crouch Jab
FC 
SM / 5
10F
-5
+6
+6
Returns to crouching.
Returns to standing when input
.
Returns to standing when input

- Ver.1.00.00
TC
Crouch Jab
TC
Crouch Jab
FC 
SL / 5
10F
-5
+6
+6
34
24
24
Returns to crouching.
Returns to standing when input
.
Patch Note :
- Hit Lv. changed from SM.
Returns to standing when input

Patch Note :
- Hit Lv. changed from SM.
┃Crouch Straight
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Crouch Straight
TC
Crouch Straight
FC 
or 

SM / 8



11F
-4
+7
+7
Returns to crouching.
- Ver.1.00.00
TC
Crouch Straight
TC
Crouch Straight
FC 
or 

SL / 8



11F
-4
+7
+7
34
23
23
Returns to crouching.
Patch Note :
- Hit Lv. changed from SM.
Patch Note :
- Hit Lv. changed from SM.
┃Crouch Spin Kick
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Crouch Spin Kick
TC
Crouch Spin Kick
FC 
L / 12
16F
-17
-3
-3
Returns to crouching.
- Ver.1.00.00
TC
Crouch Spin Kick
TC
Crouch Spin Kick
FC 
L / 10
16F
-17
-6
-6
52
36
36
Returns to crouching.
Patch Note :
- Damage changed from 12.
- Upon NH changed from -3F.
- Upon CH changed from -3F.
Patch Note :
- Damage changed from 12.
- Upon NH changed from -3F.
- Upon CH changed from -3F.
┃Crouch Chin Kick
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Crouch Chin Kick
TC
Crouch Chin Kick
FC 
L / 10
12F
-15
-4
-4
Returns to crouching.
- Ver.1.00.00
TC
Crouch Chin Kick
TC
Crouch Chin Kick
FC 
L / 6
12F
-15
-4
-4
46
34
34
Returns to crouching.
Patch Note :
- Damage changed from 10.
Patch Note :
- Damage changed from 10.
- Ver.2.00.01
TC
Crouch Chin Kick
TC
Crouch Chin Kick
FC 
or 

L / 6



12F
-15
-4
-4
46
34
34
Returns to crouching.
Patch Note :
- Command changed from "FC
".
Patch Note :
- Command changed from "FC

┃Quick Uppercut
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Quick Uppercut
Quick Uppercut
WS 
M / 12
11F
-3
+8
+8
Start-up 10F in truth.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Enfolding Dragon (1)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Enfolding Dragon (1)
NEW MOVE
Enfolding Dragon (1)
WS 
M / 16
15F
(1)
(1)
-10
-7
+1
44
29
29
┃Enfolding Dragon
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Enfolding Dragon
NEW MOVE
Enfolding Dragon
WS 


M,M / 16,17


-11
+2G
+3
Combo from 1st CH.
Can be delayed 10F.
Combo can be delayed 10F from CH.
Can be delayed 10F.
Combo can be delayed 10F from CH.
┃Enfolding Dragon to Sway
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Enfolding Dragon to Sway
NEW MOVE
Enfolding Dragon to Sway
WS 



M,M,SP / 16,17



+1
+14G
+15
Shift to Sway(

).



┃Enfolding Dragon to Sway Cancel
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Enfolding Dragon to Sway Cancel
NEW MOVE
Enfolding Dragon to Sway Cancel
WS 


~ any input
M,M,SP / 16,17



±0
+13G
+14
When input other than
, enable cancel to Sway.
Is unable input buffering.

Is unable input buffering.
┃Thunder Palm
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Thunder Palm
Thunder Palm
WS 
M / 20
15F
-14
LNC
LNC
53
38
38
- Ver.1.00.00
Thunder Palm
Thunder Palm
WS 
M / 20
15F
(1)
(1)
-14
LNC
+17
+17
LNC*
+17
+17
52
37
37
Patch Note :
- Upon NH changed.
- Total changed from 53F.
- Upon NH changed.
- Total changed from 53F.
- Ver.2.00.01
Thunder Palm
Thunder Palm
WS 
M / 20
15F
(1)
(1)
-14
LNC
+17
+17
LNC*
+17
+17
52
37
37
Patch Note :
- Reduced the distance to the opponent on block.
- Reduced the distance to the opponent on block.
┃Shioh (1)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Shioh (1)
Shioh (1)
WS 
M / 16
13F
-8
+3
+3
40
27
27
- Ver.1.00.00
Shioh (1)
Shioh (1)
WS 
M / 16
13F
(1)
(1)
-8
+3
+3
40
27
27
- Ver.1.05.00
Shioh (1)
Shioh (1)
WS 
M / 16
13F
(1)
(1)
-8
+6
+6
40
27
27
Patch Note :
- Upon NH changed from +3F.
- Upon CH changed from +3F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
┃Shioh
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Shioh
TS
Shioh
WS 


M,H / 16,21


-9
KDN
KDN*
Combo from 1st hit.
Can be delayed.
Combo can be delayed 9F from hit.
Can be delayed.
Combo can be delayed 9F from hit.
- Ver.1.00.00
Shioh
Shioh
WS 


M,H / 16,21


(1)
-9
KDN
+8
+8
KDN*
+46
+46
Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 9F from hit.
Patch Note :
- Tail Spin removed.
Can be delayed 12F.
Combo can be delayed 9F from hit.
Patch Note :
- Tail Spin removed.
- Ver.1.05.00
Shioh
Shioh
WS 


M,H / 16,21


(1)
-9
KDN
+8
+8
KDN*
+46
+46
Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 12F from hit.
Can be delayed 12F.
Combo can be delayed 12F from hit.
┃Toe Smash
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Toe Smash
Toe Smash
WS 
M / 18
11F
-6
+5
+5
36
25
25
- Ver.1.00.00
Toe Smash
Toe Smash
WS 
M / 18
11F
(1)
(1)
-6
+5
+5
36
25
25
┃Flash Elbow
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Flash Elbow
Flash Elbow
FC 

M / 14

14F
-17
-7
-7
Equivalent to 

.



- Ver.1.00.00
Flash Elbow
Flash Elbow
FC 

M / 14

14F
(2)
(2)
-17
-7
-7
51
37
37
Equivalent to 

.



- Ver.2.02.00
Flash Elbow
Flash Elbow
FC 

M / 14

14F
(2)
(2)
-17
-7
-7
51
37
37
Equivalent to 

.
Patch Note :
- When inputting During Heat, while crouching


, corrected an issue where the 1st hit's startup was incorrectly set to 15F, It has been fixed to the intended 14F.



Patch Note :
- When inputting During Heat, while crouching




┃Somersault Kick Warm-Up moves
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Incomplete Somersault (Pre Action)
~SP / -
Incomplete Somersault (Pre Action)

Input
160F.
To Charge (cost 100F).

To Charge (cost 100F).
- Ver.1.00.00
Somersault Kick Warm-Up moves
~SP / -
Somersault Kick Warm-Up moves

Input
160F
Patch Note :
- Chage removed.
- Move Name changed from "Incomplete Somersault (Pre Action)".

Patch Note :
- Chage removed.
- Move Name changed from "Incomplete Somersault (Pre Action)".
┃Incomplete Somersault (Rising)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ10F
Incomplete Somersault (Rising)
TJ10F
Incomplete Somersault (Rising)
During Somersault Kick Warm-Up Moves ☆

M,M / 40,40

16F
-48
LNC
LNC
- Ver.1.00.00
TJ10F
Incomplete Somersault (Rising)
TJ10F
Incomplete Somersault (Rising)
During Somersault Kick Warm-Up Moves 

M,M / 40,40

13F
(5)
(5)
-49
KDN
-24
-24
KDN
-24
-24
Patch Note :
- Command changed from "During Somersault Kick Warm-Up Moves ☆
".
- Start-up changed from 16F.
- Upon block changed from -48F.
- Upon NH changed from LNC.
- Upon CH changed from LNC.
- Command changed from "During Somersault Kick Warm-Up Moves ☆


- Start-up changed from 16F.
- Upon block changed from -48F.
- Upon NH changed from LNC.
- Upon CH changed from LNC.
┃Incomplete Somersault (Dropping)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Incomplete Somersault (Dropping)
Incomplete Somersault (Dropping)
During Somersault Kick Warm-Up Moves ☆

M,M / 40,40

Self-harm damage 10.
- Ver.1.00.00
Incomplete Somersault (Dropping)
Incomplete Somersault (Dropping)
During Somersault Kick Warm-Up Moves 

M,M / 40,40

46F
(10)
(10)
-21
-10C
-10C
Deals self-damage 10 [recoverable].
Patch Note :
- Command changed from "During Somersault Kick Warm-Up Moves ☆
".
- Start-up changed from F.
- Upon block changed from F.
- Upon NH changed from F.
- Upon CH changed from F.
Patch Note :
- Command changed from "During Somersault Kick Warm-Up Moves ☆


- Start-up changed from F.
- Upon block changed from F.
- Upon NH changed from F.
- Upon CH changed from F.
┃Turn Thruster
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Turn Thruster
Turn Thruster
SS 
H / 21
20F
+8
KDN
KDN
50
30
30
- Ver.1.00.00
Turn Thruster
Turn Thruster
SS 
H / 21 / 6(8)
20F
+8
KDN
+27
+27
KDN
+27
+27
50
30
30
Patch Note :
- Chip Damage added.
- Chip Damage added.
- Ver.2.00.01
Turn Thruster
Turn Thruster
SS 
H / 21 / 6(7)
20F
+8
KDN
+27
+27
KDN
+27
+27
50
30
30
Patch Note :
- Chip Damage changed from 6(8).
- Chip Damage changed from 6(8).
- Ver.2.00.02
Turn Thruster
Turn Thruster
SS 
H / 21 / 6(6)
20F
+8
KDN
+27
+27
KDN
+27
+27
50
30
30
Patch Note :
- Chip Damage changed from 6(7).
- Chip Damage changed from 6(7).
┃Pump in Pedal
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Pump in Pedal
Pump in Pedal
SS 
L / 17
19F
-12
+4
+12
50
31
31
- Ver.1.00.00
Pump in Pedal
Pump in Pedal
SS 
L / 17
19F
-12
+4
+12C
50
31
31
Patch Note :
- Upon CH changed from +12F.
- Upon CH changed from +12F.
┃Cormorant Step
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Crouch Dash


SP / -
Crouch Dash



Disable Input Buffering .
Cost 2F.
Cost 2F.
- Ver.1.00.00
Cormorant Step


SP / -
Cormorant Step



Disable Input Buffering .
Cost 2F.
Patch Note :
- Move Name changed from "Crouch Dash".
Cost 2F.
Patch Note :
- Move Name changed from "Crouch Dash".
┃Cormorant Step to crouching state
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Crouch Dash to crouching state

SP / -
Crouch Dash to crouching state


- Ver.1.00.00
Cormorant Step to crouching state

SP / -
Cormorant Step to crouching state


Patch Note :
- Move Name changed from "Crouch Dash to crouching state".
- Move Name changed from "Crouch Dash to crouching state".
┃Cormorant Step (
)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.2.00.01
NEW MOVE
Cormorant Step (
)

SP / -
NEW MOVE
Cormorant Step (




Cost 15F.
┃Thruster
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Thruster
Thruster
CS 
H / 21
16F
-4
LNC
LNC
42
26
26
Start-up 18F in actualy.
- Ver.1.00.00
Thruster
Thruster
CS 
H / 21 / 4(7)
16F
(1)
(1)
-4
LNC
+26
+26
LNC
+26
+26
42
26
26
Start-up 18F in actualy.
Patch Note :
- Chip Damage added.
Patch Note :
- Chip Damage added.
- Ver.2.00.01
Thruster
Thruster
CS 
H / 21 / 4(6)
16F
(1)
(1)
-4
LNC
+26
+26
LNC
+26
+26
42
26
26
Start-up 18F in actualy.
Patch Note :
- Chip Damage changed from 4(7).
Patch Note :
- Chip Damage changed from 4(7).
- Ver.2.00.02
Thruster
Thruster
CS 
H / 21 / 4(4)
16F
(1)
(1)
-4
LNC
+26
+26
LNC
+26
+26
42
26
26
Start-up 18F in actualy.
Patch Note :
- Chip Damage changed from 4(6).
Patch Note :
- Chip Damage changed from 4(6).
┃Phoenix Smasher (Heat Engager)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHE
Phoenix Smasher (Heat Engager)
NEW MOVEHE
Phoenix Smasher (Heat Engager)
When Heat activation available CS 
M,SP / 30(45)
13F
(1)
(1)
-17
+17G
+17G
Start-up 15F in actualy.
Damage () is upon clean hit.
Patch Note :
- New Move.
Damage () is upon clean hit.
Patch Note :
- New Move.
- Ver.1.05.00
HE
Phoenix Smasher (Heat Engager)
HE
Phoenix Smasher (Heat Engager)
When Heat activation available CS 
M,SP / 30(45)
13F
(1)
(1)
-17
+17G
+17G
Start-up 15F in actualy.
Damage () is upon clean hit.
Patch Note :
- Reduced the distance to the opponent after hitting with an attack and activating Heat.
Damage () is upon clean hit.
Patch Note :
- Reduced the distance to the opponent after hitting with an attack and activating Heat.
- Ver.2.00.01
HE
Phoenix Smasher (Heat Engager)
HE
Phoenix Smasher (Heat Engager)
When Heat activation available CS 
M,SP / 30(45)
13F
(1)
(1)
-17
+17G
+17G
Start-up 15F in actualy.
Damage () is upon clean hit.
Pressing
or
or
at the start of the running animation now allows a transition into a crouching state.
Patch Note :
- During Heat activation, pressing
or
or
at the start of the running animation now allows a transition into a crouching state.
Damage () is upon clean hit.
Pressing



Patch Note :
- During Heat activation, pressing



- Ver.2.00.02
HE
Phoenix Smasher (Heat Engager)
HE
Phoenix Smasher (Heat Engager)
When Heat activation available CS 
M,SP / 30(45)
13F
(1)
(1)
-17
+9G
+9G
Start-up 15F in actualy.
Damage () is upon clean hit.
Pressing
or
or
at the start of the running animation now allows a transition into a crouching state.
Patch Note :
- Upon NH changed from +17GF.
- Upon CH changed from +17GF.
Damage () is upon clean hit.
Pressing



Patch Note :
- Upon NH changed from +17GF.
- Upon CH changed from +17GF.
┃Phoenix Smasher to Heat Dash
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWG
Phoenix Smasher to Heat Dash
NEW MOVEHDWG
Phoenix Smasher to Heat Dash
Heat & CS 

M,SP / 34 / 21

13F
(1)
(1)
+5
+18W
+18W
KDN
+33
+33
KDN
+33
+33
Start-up 15F in actualy.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.05.00
HD
Phoenix Smasher to Heat Dash
HD
Phoenix Smasher to Heat Dash
Heat & CS 

M,SP / 34 / 21

13F
(1)
(1)
+5
KDN
+33
+33
KDN
+33
+33
Start-up 15F in actualy.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
- Ver.2.00.01
HD
Phoenix Smasher to Heat Dash
HD
Phoenix Smasher to Heat Dash
Heat & CS 

M,SP / 34 / 16

13F
(1)
(1)
+5
KDN
+33
+33
KDN
+33
+33
Start-up 15F in actualy.
Patch Note :
- Chip Damage changed from 21.
Patch Note :
- Chip Damage changed from 21.
- Ver.2.00.02
HD
Phoenix Smasher to Heat Dash
HD
Phoenix Smasher to Heat Dash
Heat & CS 

M,SP / 34 / 8

13F
(1)
(1)
+5
KDN
+33
+33
KDN
+33
+33
Start-up 15F in actualy.
Patch Note :
- Changed post-hit aerial combo damage scaling from 70% to 60%.
- Chip Damage changed from 16.
Patch Note :
- Changed post-hit aerial combo damage scaling from 70% to 60%.
- Chip Damage changed from 16.
┃Phoenix Smasher
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Phoenix Smasher
Phoenix Smasher
CS 
M / 36(54)
13F
-17
KDN
KDN*
52
39
39
Start-up 15F in actualy.
Damage () is upon clean hit.
Damage () is upon clean hit.
- Ver.1.00.00
Phoenix Smasher
Phoenix Smasher
CS 
M / 30(45)
13F
(1)
(1)
-17
KDN
-10
-10
KDN*
-10
-10
52
39
39
Start-up 15F in actualy.
Damage () is upon clean hit.
Patch Note :
- Damage changed from 36(54).
Damage () is upon clean hit.
Patch Note :
- Damage changed from 36(54).
┃Phoenix Smasher (Heat)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Phoenix Smasher (Heat)
NEW MOVEHT
Phoenix Smasher (Heat)
Heat & CS 
M / 34(51) / 11
13F
(1)
(1)
-13
KDN
-10
-10
KDN
-10
-10
Start-up 15F in actualy.
Damage () is upon clean hit.
Partially uses remaining Heat time.
Patch Note :
- New Move.
Damage () is upon clean hit.
Partially uses remaining Heat time.
Patch Note :
- New Move.
- Ver.2.00.01
HT
Phoenix Smasher (Heat)
HT
Phoenix Smasher (Heat)
Heat & CS 
M / 34(51) / 9
13F
(1)
(1)
-6
KDN
-10
-10
KDN
-10
-10
Start-up 15F in actualy.
Damage () is upon clean hit.
Partially uses remaining Heat time.
Patch Note :
- The Consumption of remaining Heat has been changed from -240F to -210F.
- Added a Reversal Break effect.
- Reduced the distance to the opponent on hit, making it less likely to cause wall splat from long range.
- Chip Damage changed from 11.
- Upon block changed from -13F.
Damage () is upon clean hit.
Partially uses remaining Heat time.
Patch Note :
- The Consumption of remaining Heat has been changed from -240F to -210F.
- Added a Reversal Break effect.
- Reduced the distance to the opponent on hit, making it less likely to cause wall splat from long range.
- Chip Damage changed from 11.
- Upon block changed from -13F.
- Ver.2.00.02
HT
Phoenix Smasher (Heat)
HT
Phoenix Smasher (Heat)
Heat & CS 
M / 34(51) / 6
13F
(1)
(1)
-6
KDN
-10
-10
KDN
-10
-10
Start-up 15F in actualy.
Damage () is upon clean hit.
Partially uses remaining Heat time.
Patch Note :
- Chip Damage changed from 9.
Damage () is upon clean hit.
Partially uses remaining Heat time.
Patch Note :
- Chip Damage changed from 9.
- Ver.2.02.00
HT
Phoenix Smasher (Heat)
HT
Phoenix Smasher (Heat)
Heat & CS 
M / 34(51) / 6
13F
(1)
(1)
-13
KDN
-10
-10
KDN
-10
-10
Start-up 15F in actualy.
Damage () is upon clean hit.
Partially uses remaining Heat time.
Patch Note :
- Upon block changed from -6F.
Damage () is upon clean hit.
Partially uses remaining Heat time.
Patch Note :
- Upon block changed from -6F.
┃Gengetsu
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC6F
Gengetsu
TC6F
Gengetsu
CS 
L / 17
18F
-14
±0
KDN
51
33
33
Start-up 20F in actualy.
- Ver.1.00.00
TC6F
Gengetsu
TC6F
Gengetsu
CS 
L / 17
18F
(1)
(1)
-14
±0
+7C
51
33
33
Start-up 20F in actualy.
Patch Note :
- Clean Hit added.
- Upon CH changed from KDN.
Patch Note :
- Clean Hit added.
- Upon CH changed from KDN.
┃Gengetsu
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETC6F
Gengetsu
NEW MOVETC6F
Gengetsu
CS 
L / 18
18F
(1)
(1)
-14
±0
KDN
+20
+20
51
33
33
Start-up 20F in actualy.
Patch Note :
- Clean Hit added.
Patch Note :
- Clean Hit added.
┃Gunba
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Gunba
TC
Gunba
FC 

L / 20

32F
-12
KDN
KDN
Returns to crouching.
- Ver.1.00.00
TC
Gunba
TC
Gunba
CS 
L / 20
32F
(1)
(1)
-12
KDN
+55
+55
KDN
+55
+55
69
37
37
Returns to crouching.
Patch Note :
- Command changed from "FC
".
- Upon NH changed.
- Upon CH changed.
Patch Note :
- Command changed from "FC


- Upon NH changed.
- Upon CH changed.
┃Gunba to Cancel
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Gunba to Cancel
TC
Gunba to Cancel
FC 


SP / -


41
Returns to crouching.
- Ver.1.00.00
TC
Gunba to Cancel
TC
Gunba to Cancel
CS 

SP / -

41
Returns to crouching.
Patch Note :
- Command changed from "FC

".
Patch Note :
- Command changed from "FC



┃Mountain Raze
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ18F
Mountain Raze
TJ18F
Mountain Raze
CS 
M / 30
19F
(1)
(1)
-9
LNC
LNC
52
33
33
Start-up 21F in actualy.
- Ver.1.00.00
TrTJ18F
Mountain Raze
TrTJ18F
Mountain Raze
CS 
M / 22
19F
(1)
(1)
-9
KDN
+27
+27
KDN*
+58
+58
49
30
30
Start-up 21F in actualy.
Patch Note :
- Damage changed from 30.
- Upon NH changed from LNC.
- Upon CH changed from LNC.
- Total changed from 52F.
- Tornade Move added.
Patch Note :
- Damage changed from 30.
- Upon NH changed from LNC.
- Upon CH changed from LNC.
- Total changed from 52F.
- Tornade Move added.
┃Deep Dive
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETC1F
Deep Dive
NEW MOVETC1F
Deep Dive
CS 
SP / -
Cost 10F of shifting the stance.
Returns to crouching.
Cost 10F.
Returns to crouching.
Cost 10F.
┃Deep Dive (
)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.2.00.01
NEW MOVETC1F
Deep Dive (
)

SP / -
NEW MOVETC1F
Deep Dive (




Returns to crouching.
Cost 20F.
Cost 20F.
┃Deep Dive to Cancel Crouching
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Deep Dive to Cancel Crouching
NEW MOVE
Deep Dive to Cancel Crouching
DD 
SP / -
1
Returns to crouching.
Disable Input Buffering after move .
Disable Input Buffering after move .
┃Phoenix Axe
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.2.00.01
NEW MOVEHM
Phoenix Axe
NEW MOVEHM
Phoenix Axe
DD 

H / 19 / 7(7)

17F
(1)
(1)
-1
KDN
+59
+59
KDN
+59
+59
┃Quick Petal Strike (1)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Quick Petal Strike (1)
NEW MOVE
Quick Petal Strike (1)
DD 

M / 17

15F
-10
+6
+6
46
31
31
Patch Note :
- New Move.
- New Move.
- Ver.1.05.00
Quick Petal Strike (1)
Quick Petal Strike (1)
DD 

M / 10

14F
-10
+6
+6
45
31
31
Patch Note :
- Damage changed from 17.
- Start-up changed from 15F.
- Total changed from 46F.
- Damage changed from 17.
- Start-up changed from 15F.
- Total changed from 46F.
┃Quick Petal Strike
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETrWG
Quick Petal Strike
NEW MOVETrWG
Quick Petal Strike
DD 



M,H / 17,28



(1)
-5
+7W
+7W
KDN
-5
-5
KDN
-5
-5
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 16F from hit.
Patch Note :
- New Move.
Can be delayed 16F.
Combo can be delayed 16F from hit.
Patch Note :
- New Move.
- Ver.1.05.00
TrWG
Quick Petal Strike
TrWG
Quick Petal Strike
DD 



M,H / 10,20



(1)
-5
+7W
+7W
KDN
+23
+23
KDN
+23
+23
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 16F from hit.
Patch Note :
- Damage changed from 17,28.
- Upon NH changed.
- Upon CH changed.
Can be delayed 16F.
Combo can be delayed 16F from hit.
Patch Note :
- Damage changed from 17,28.
- Upon NH changed.
- Upon CH changed.
- Ver.1.08.01
TrWG
Quick Petal Strike
TrWG
Quick Petal Strike
DD 



M,H / 10,30



(1)
-5
+7W
+7W
KDN
+23
+23
KDN
+23
+23
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 16F from hit.
Patch Note :
- Damage changed from 10,20.
Can be delayed 16F.
Combo can be delayed 16F from hit.
Patch Note :
- Damage changed from 10,20.
- Ver.2.00.01
TrWG
Quick Petal Strike
TrWG
Quick Petal Strike
DD 



M,H / 10,30



(1)
+4
+16W
+16W
KDN
+32
+32
KDN
+32
+32
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 16F from hit.
Patch Note :
- Upon block changed from -5F.
- Wall Crush inducing guard changed from +7WF.
- Upon NH changed from +23F.
- Upon CH changed from +23F.
Can be delayed 16F.
Combo can be delayed 16F from hit.
Patch Note :
- Upon block changed from -5F.
- Wall Crush inducing guard changed from +7WF.
- Upon NH changed from +23F.
- Upon CH changed from +23F.
- Ver.2.00.02
Tr
Quick Petal Strike
Tr
Quick Petal Strike
DD 



M,H / 10,30



(1)
+4
KDN
+32
+32
KDN
+32
+32
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 16F from hit.
Patch Note :
- Wall Crush inducing guard removed.
Can be delayed 16F.
Combo can be delayed 16F from hit.
Patch Note :
- Wall Crush inducing guard removed.
- Ver.2.01.00
Tr
Quick Petal Strike
Tr
Quick Petal Strike
DD 



M,H / 10,30



(1)
+4
KDN
+32
+32
KDN
+32
+32
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Patch Note :
- Reduced the input window for the 2nd hit by 6F.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Patch Note :
- Reduced the input window for the 2nd hit by 6F.
┃Quick Lightning Breaker
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Quick Lightning Breaker
NEW MOVE
Quick Lightning Breaker
DD 



M,M / 17,22



(1)
-13C
KDN
+10
+10
LNC
+46
+46
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 12F from hit.
Interrupt 9F after 1st block.
Patch Note :
- New Move.
Can be delayed 16F.
Combo can be delayed 12F from hit.
Interrupt 9F after 1st block.
Patch Note :
- New Move.
- Ver.1.05.00
Quick Lightning Breaker
Quick Lightning Breaker
DD 



M,M / 10,22



(1)
-13C
KDN
+10
+10
LNC
+46
+46
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 12F from hit.
Interrupt 9F after 1st block.
Patch Note :
- Damage changed from 17,22.
Can be delayed 16F.
Combo can be delayed 12F from hit.
Interrupt 9F after 1st block.
Patch Note :
- Damage changed from 17,22.
- Ver.2.01.00
Quick Lightning Breaker
Quick Lightning Breaker
DD 



M,M / 10,22



(1)
-13C
KDN
+10
+10
LNC
+46
+46
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Interrupt 9F after 1st block.
Patch Note :
- Reduced the input window for the 2nd hit by 6F.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Interrupt 9F after 1st block.
Patch Note :
- Reduced the input window for the 2nd hit by 6F.
┃Bigetsu
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETC
Bigetsu
NEW MOVETC
Bigetsu
DD 

L / 12

17F
-12
±0
±0
49
32
32
Returns to crouching.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.05.00
TC
Bigetsu
TC
Bigetsu
DD 

L / 18

17F
-12
±0
±0
49
32
32
Returns to crouching.
Patch Note :
- Damage changed from 12.
Patch Note :
- Damage changed from 12.
- Ver.2.00.01
REMOVED
REMOVED
Patch Note :
- Removed.
┃Eigetsu
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.2.00.01
NEW MOVE
Eigetsu
NEW MOVE
Eigetsu
FC 
or DD 

L / 19



17F
-13
+6
KDN
+24
+24
Patch Note :
- New Move.
- New Move.
- Ver.2.01.00
Eigetsu
Eigetsu
FC 
or DD 

L / 19



17F
-13
+3
KDN
+24
+24
Patch Note :
- Upon NH changed from +6F.
- Upon NH changed from +6F.
- Ver.2.02.00
Eigetsu
Eigetsu
FC 
or DD 

L / 17



17F
-13
+3
KDN
+24
+24
Patch Note :
- Damage changed from 19.
- Damage changed from 19.
┃Eigetsu (Clean Hit)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.2.00.01
NEW MOVE
Eigetsu (Clean Hit)
NEW MOVE
Eigetsu (Clean Hit)
FC 
or DD 

L / 22



17F
-13
+6
KDN
+24
+24
Patch Note :
- New Move.
- New Move.
- Ver.2.01.00
Eigetsu (Clean Hit)
Eigetsu (Clean Hit)
FC 
or DD 

L / 22



17F
-13
+3
KDN
+24
+24
Patch Note :
- Upon NH changed from +6F.
- Upon NH changed from +6F.
- Ver.2.02.00
Eigetsu (Clean Hit)
Eigetsu (Clean Hit)
FC 
or DD 

L / 20



17F
-13
+3
KDN
+24
+24
Patch Note :
- Damage changed from 22.
- Damage changed from 22.
┃Incomplete Somersault (Rising)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ15F
Incomplete Somersault (Rising)
NEW MOVETJ15F
Incomplete Somersault (Rising)
DD 

M,M / 32,10

18F
(5)
(5)
-49
KDN
-24
-24
KDN
-24
-24
Deals self-damage 10 [recoverable].
┃Incomplete Somersault (Dropping)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ15F
Incomplete Somersault (Dropping)
NEW MOVETJ15F
Incomplete Somersault (Dropping)
DD 

M,M / 32,10

51F
(10)
(10)
-21
-10C
-10C
Deals self-damage 10 [recoverable].
┃Sway
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Sway


SP / -
Sway



Disable Input Buffering .
Tech Crouch Status.
Cost 2F.
Tech Crouch Status.
Cost 2F.
┃Sway (
)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.2.00.01
NEW MOVETC1F
Sway (
)

SP / -
NEW MOVETC1F
Sway (




Cost 15F.
┃Sway to Deep Dive
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.05.00
NEW MOVE
Sway to Deep Dive
NEW MOVE
Sway to Deep Dive
Sway 
SP / -
┃God Hammer Punch
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
God Hammer Punch



M / 24
God Hammer Punch




21F
±0C
KDN
LNC
54
33
33
Start-up 23F in actualy.
- Ver.1.00.00
God Hammer Punch



M / 24 / 7(10)
God Hammer Punch




21F
(1)
(1)
±0C
KDN
+21
+21
LNC
+53
+53
54
33
33
Start-up 23F in actualy.
Patch Note :
- Chip Damage added.
Patch Note :
- Chip Damage added.
- Ver.2.00.01
God Hammer Punch



M / 24 / 7(8)
God Hammer Punch




21F
(1)
(1)
±0C
KDN
+21
+21
LNC
+53
+53
54
33
33
Start-up 23F in actualy.
Patch Note :
- Reduced the distance to the opponent on hit.
- Chip Damage changed from 7(10).
Patch Note :
- Reduced the distance to the opponent on hit.
- Chip Damage changed from 7(10).
- Ver.2.00.02
God Hammer Punch



M / 24 / 7(7)
God Hammer Punch




21F
(1)
(1)
±0C
KDN
+21
+21
LNC
+53
+53
54
33
33
Start-up 23F in actualy.
Patch Note :
- Chip Damage changed from 7(8).
Patch Note :
- Chip Damage changed from 7(8).
┃Rubber Band Attack (Heat Engager)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHE
Rubber Band Attack (Heat Engager)
NEW MOVEHE
Rubber Band Attack (Heat Engager)
When Heat activation available 



M,SP / 21(27)



15F
-9
+17G
+17G
Start-up 17F in actualy.
Damage () is upon clean hit.
Patch Note :
- New Move.
Damage () is upon clean hit.
Patch Note :
- New Move.
- Ver.1.05.00
HE
Rubber Band Attack (Heat Engager)
HE
Rubber Band Attack (Heat Engager)
When Heat activation available 



M,SP / 21(27)



15F
-9
+17G
+17G
Start-up 17F in actualy.
Damage () is upon clean hit.
Patch Note :
- Reduced the distance to the opponent after hitting with an attack and activating Heat.
Damage () is upon clean hit.
Patch Note :
- Reduced the distance to the opponent after hitting with an attack and activating Heat.
- Ver.2.00.01
HE
Rubber Band Attack (Heat Engager)
HE
Rubber Band Attack (Heat Engager)
When Heat activation available 



M,SP / 21(27)



15F
-9
+17G
+17G
Start-up 17F in actualy.
Damage () is upon clean hit.
Pressing
or
or
at the start of the running animation now allows a transition into a crouching state.
Patch Note :
- During Heat activation, pressing
or
or
at the start of the running animation now allows a transition into a crouching state.
Damage () is upon clean hit.
Pressing



Patch Note :
- During Heat activation, pressing



- Ver.2.00.02
HE
Rubber Band Attack (Heat Engager)
HE
Rubber Band Attack (Heat Engager)
When Heat activation available 



M,SP / 21(27)



15F
-9
+9G
+9G
Start-up 17F in actualy.
Damage () is upon clean hit.
Pressing
or
or
at the start of the running animation now allows a transition into a crouching state.
Patch Note :
- Upon NH changed from +17GF.
- Upon CH changed from +17GF.
Damage () is upon clean hit.
Pressing



Patch Note :
- Upon NH changed from +17GF.
- Upon CH changed from +17GF.
┃Rubber Band Attack to Heat Dash
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWG
Rubber Band Attack to Heat Dash
NEW MOVEHDWG
Rubber Band Attack to Heat Dash
Heat 




M,SP / 21 / 16




15F
+5
+18W
+18W
KDN
+26
+26
KDN
+26
+26
Start-up 17F in actualy.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.05.00
HD
Rubber Band Attack to Heat Dash
HD
Rubber Band Attack to Heat Dash
Heat 




M,SP / 21 / 16




15F
+5
KDN
+26
+26
KDN
+26
+26
Start-up 17F in actualy.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
- Ver.2.00.01
HD
Rubber Band Attack to Heat Dash
HD
Rubber Band Attack to Heat Dash
Heat 




M,SP / 21 / 12




15F
+5
KDN
+26
+26
KDN
+26
+26
Start-up 17F in actualy.
Patch Note :
- Chip Damage changed from 16.
Patch Note :
- Chip Damage changed from 16.
- Ver.2.00.02
HD
Rubber Band Attack to Heat Dash
HD
Rubber Band Attack to Heat Dash
Heat 




M,SP / 21 / 6




15F
+5
KDN
+26
+26
KDN
+26
+26
Start-up 17F in actualy.
Patch Note :
- Changed post-hit aerial combo damage scaling from 70% to 60%.
- Chip Damage changed from 12.
Patch Note :
- Changed post-hit aerial combo damage scaling from 70% to 60%.
- Chip Damage changed from 12.
┃Rubber Band Attack
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rubber Band Attack



M / 21(31)
Rubber Band Attack




15F
-8
KDN
KDN
48
33
33
Start-up 17F in actualy.
Damage () is upon clean hit.
Damage () is upon clean hit.
- Ver.1.00.00
Rubber Band Attack



M / 21(27)
Rubber Band Attack




15F
-9
KDN
-19
-19
KDN
-19
-19
50
35
35
Start-up 17F in actualy.
Damage () is upon clean hit.
Patch Note :
- Damage changed from 21(31).
- Upon block changed from -8F.
- Total changed from 48F.
Damage () is upon clean hit.
Patch Note :
- Damage changed from 21(31).
- Upon block changed from -8F.
- Total changed from 48F.
┃Sway and Low Kick
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Sway and Low Kick



L / 14
TC
Sway and Low Kick




18F
-21
-10
KDN
58
40
40
Start-up 20F in actualy.
Returns to crouching.
Returns to crouching.
- Ver.1.00.00
TC
Sway and Low Kick



L / 14
TC
Sway and Low Kick




18F
(1)
(1)
-21
-10
KDN
-21
-21
58
40
40
Start-up 20F in actualy.
Returns to crouching.
Returns to crouching.
┃Rapid Fire
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rapid Fire





L,M / 14,20
Rapid Fire






-10
+6
+6
- Ver.1.00.00
Rapid Fire





L,M / 14,20
Rapid Fire






(1)
-10
+6
+6
┃Rapid Fire > Petal Strike
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rapid Fire to Phoenix Smasher







L,M,H / 14,20,25
Rapid Fire to Phoenix Smasher








-10
KDN
KDN
Combo from 2nd hit.
Can be delayed.
Combo can be delayed 16F from hit.
Can be delayed.
Combo can be delayed 16F from hit.
- Ver.1.00.00
TrWG
Rapid Fire > Petal Strike







L,M,H / 14,20,25
TrWG
Rapid Fire > Petal Strike








(1)
-5
+7W
+7W
KDN
-5
-5
KDN
-5
-5
Combo from 2nd hit.
Can be delayed 16F.
Combo can be delayed 16F from hit.
Patch Note :
- Move Name changed from "Rapid Fire to Phoenix Smasher".
- Upon block changed from -10F.
- Wall Crush inducing guard added.
- Tornade Move added.
Can be delayed 16F.
Combo can be delayed 16F from hit.
Patch Note :
- Move Name changed from "Rapid Fire to Phoenix Smasher".
- Upon block changed from -10F.
- Wall Crush inducing guard added.
- Tornade Move added.
- Ver.2.00.02
Tr
Rapid Fire > Petal Strike







L,M,H / 14,20,25
Tr
Rapid Fire > Petal Strike








(1)
-5
KDN
-5
-5
KDN
-5
-5
Combo from 2nd hit.
Can be delayed 16F.
Combo can be delayed 16F from hit.
Patch Note :
- Wall Crush inducing guard removed.
Can be delayed 16F.
Combo can be delayed 16F from hit.
Patch Note :
- Wall Crush inducing guard removed.
┃Rapid Fire > Lightning Breaker
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rapid Fire to Lightning Breaker







L,M,M / 14,20,22
Rapid Fire to Lightning Breaker








-13C
KDN
LNC
Combo from 2nd hit.
Can be delayed.
Combo can be delayed 12F from hit.
Can be delayed.
Combo can be delayed 12F from hit.
- Ver.1.00.00
Rapid Fire > Lightning Breaker







L,M,M / 14,20,22
Rapid Fire > Lightning Breaker








(1)
-13C
KDN
+10
+10
LNC
+46
+46
Combo from 2nd hit.
Can be delayed 16F.
Combo can be delayed 12F from hit.
Interrupt 9F after 2nd block.
Patch Note :
- Move Name changed from "Rapid Fire to Lightning Breaker".
- Upon NH changed.
Can be delayed 16F.
Combo can be delayed 12F from hit.
Interrupt 9F after 2nd block.
Patch Note :
- Move Name changed from "Rapid Fire to Lightning Breaker".
- Upon NH changed.
┃Kawaragoma
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
HMTS
Kawaragoma



H / 23
HMTS
Kawaragoma




15F
+1
KDN
KDN*
42
27
27
Start-up 17F in actualy.
- Ver.1.00.00
HM
Kawaragoma



H / 20 / 6(8)
HM
Kawaragoma




15F
(1)
(1)
+1
KDN
+14
+14
KDN*
+59
+59
42
27
27
Start-up 17F in actualy.
Patch Note :
- Damage changed from 23.
- Chip Damage added.
- Upon CH changed.
- Tail Spin removed.
Patch Note :
- Damage changed from 23.
- Chip Damage added.
- Upon CH changed.
- Tail Spin removed.
- Ver.2.00.01
HM
Kawaragoma



H / 17 / 5(6)
HM
Kawaragoma




15F
(1)
(1)
+1
KDN
+14
+14
KDN*
+59
+59
42
27
27
Start-up 17F in actualy.
Patch Note :
- Damage changed from 20.
- Chip Damage changed from 6(8).
Patch Note :
- Damage changed from 20.
- Chip Damage changed from 6(8).
- Ver.2.00.02
HM
Kawaragoma



H / 17 / 5(5)
HM
Kawaragoma




15F
(1)
(1)
+1
KDN
+14
+14
KDN*
+59
+59
42
27
27
Start-up 17F in actualy.
Patch Note :
- Chip Damage changed from 5(6).
Patch Note :
- Chip Damage changed from 5(6).
┃Higaku
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Higaku



M / 22
Higaku




18F
-14
LNC
LNC
55
37
37
Start-up 20F in actualy.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Unseen Gust
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETr
Unseen Gust



M / 22
NEW MOVETr
Unseen Gust




16F
(1)
(1)
-14
LNC
+27
+27
LNC
+27
+27
53
37
37
Start-up 18F in actualy.
┃Spin Knuckle Jab
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spin Knuckle Jab
Spin Knuckle Jab
BT
or 
H / 15

8F
-8
+3
+3
- Ver.1.00.00
Spin Knuckle Jab
Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8
Patch Note :
- Command changed from "BT
or
".
- Upon block changed from -8F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
- Command changed from "BT


- Upon block changed from -8F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
┃Spin Knuckle Right Jab
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Spin Knuckle Right Jab
NEW MOVE
Spin Knuckle Right Jab
BT 
H / 15
8F
-3
+8
+8
Tentative Name.
┃Spin Kick
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spin Kick
Spin Kick
BT
or 
H / 18

10F
-8
KDN
KDN
- Ver.1.00.00
Spin Kick
Spin Kick
BT 
H / 18
10F
-8
+8
+8
Patch Note :
- Command changed from "BT
or
".
- Upon NH changed from KDN.
- Upon CH changed from KDN.
- Command changed from "BT


- Upon NH changed from KDN.
- Upon CH changed from KDN.
┃Spin Right Kick
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Spin Right Kick
NEW MOVE
Spin Right Kick
BT 
H / 18
10F
-8
+8
+8
Tentative Name.
┃Crouch Spin Knuckle
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC1F
Crouch Spin Knuckle
TC1F
Crouch Spin Knuckle
BT 
or 

SM / 5



10F
-2
+6
+9
Returns to crouching.
- Ver.1.00.00
TC1F
Crouch Spin Knuckle
TC1F
Crouch Spin Knuckle
BT 

SL / 5

10F
-5
+6
+6
Returns to crouching.
Patch Note :
- Command changed from "BT
or 
".
- Hit Lv. changed from SM.
- Upon block changed from -2F.
- Upon CH changed from +9F.
Patch Note :
- Command changed from "BT




- Hit Lv. changed from SM.
- Upon block changed from -2F.
- Upon CH changed from +9F.
┃Crouch Spin Right Knuckle
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETC1F
Crouch Spin Right Knuckle
NEW MOVETC1F
Crouch Spin Right Knuckle
BT 

SL / 5

10F
-5
+6
+6
Tentative Name.
Returns to crouching.
Returns to crouching.
┃Crouch Spin Kick
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC1F
Crouch Spin Kick
TC1F
Crouch Spin Kick
BT 
or 

L / 12



10F
-11
+3
+3
Returns to crouching.
- Ver.1.00.00
TC1F
Crouch Spin Kick
TC1F
Crouch Spin Kick
BT 

L / 6

12F
-15
-4
-4
Returns to crouching.
Patch Note :
- Command changed from "BT
or 
".
- Damage changed from 12.
- Start-up changed from 10F.
- Upon block changed from -11F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
Patch Note :
- Command changed from "BT




- Damage changed from 12.
- Start-up changed from 10F.
- Upon block changed from -11F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
┃Crouch Spin Right Kick
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETC1F
Crouch Spin Right Kick
NEW MOVETC1F
Crouch Spin Right Kick
BT 

L / 6

12F
-15
-4
-4
Tentative Name.
Returns to crouching.
Returns to crouching.
┃Reverse Jump Kick
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ
Reverse Jump Kick
TJ
Reverse Jump Kick
BT 

M / -

KDN
KDN
┃Reverse Jump Kick (just)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ10F
Reverse Jump Kick (just)
NEW MOVETJ10F
Reverse Jump Kick (just)
BT 

M / 18

17F
-12
KDN
+9
+9
KDN
+9
+9
┃Reverse Jump Kick
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ15F
Reverse Jump Kick
NEW MOVETJ15F
Reverse Jump Kick
BT 

M / 18

22F
-12
KDN
+9
+9
KDN
+9
+9
┃Reverse Jump Kick
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ
Reverse Jump Kick
TJ
Reverse Jump Kick
BT 

M / -

LNC
LNC
┃Reverse Jump Right Kick (just)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ9F
Reverse Jump Right Kick (just)
NEW MOVETJ9F
Reverse Jump Right Kick (just)
BT 

M / 18

17F
-12
KDN
+9
+9
KDN
+9
+9
┃Reverse Jump Right Kick
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ14F
Reverse Jump Right Kick
NEW MOVETJ14F
Reverse Jump Right Kick
BT 

M / 18

22F
-12
KDN
+9
+9
KDN
+9
+9
┃Down Strike
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Down Strike
Down Strike
While enemy is down 

L / 21

18F
-12
+4
+4
- Ver.1.00.00
Down Strike
Down Strike
While enemy is down 

L / 21

18F
-12
+4
+4
49
31
31
┃Over The Shoulder
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Over The Shoulder
Th(H) / 35
Over The Shoulder

12F


-6F
Reverse Pos.
Head-sd.
Face-up
Head-sd.
Face-up
39
27
27
Long Range Throw when input
(start-up 15F).

- Ver.1.00.00
Over The Shoulder
Th(H) / 35
Over The Shoulder

12F
(2)
(2)


-6F
Reverse Pos.
Head-sd.
Face-up
+1F
Head-sd.
Face-up
+1F
39
27
27
Patch Note :
- Long Range Throw removed.
- Long Range Throw removed.
- Ver.1.05.00
HM
Over The Shoulder
Th(H) / 35
HM
Over The Shoulder

12F
(2)
(2)


-6F
Reverse Pos.
Head-sd.
Face-up
+1F
Head-sd.
Face-up
+1F
39
27
27
Patch Note :
- Homing added.
- Homing added.
- Ver.2.00.01
HM
Over The Shoulder
Th(H) / 35
HM
Over The Shoulder

12F
(2)
(2)


-6F
Reverse Pos.
Head-sd.
Face-up
+1F
Head-sd.
Face-up
+1F
45
33
33
Patch Note :
- Expanded the attack hitbox to reduce instances where the move would whiff against the opponent's sidestep, despite being a homing attack.
- Total changed from 39F.
- Expanded the attack hitbox to reduce instances where the move would whiff against the opponent's sidestep, despite being a homing attack.
- Total changed from 39F.
┃Shoulder Pop
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Shoulder Pop
Th(H) / 35
Shoulder Pop

12F


-3F
Reverse Pos.
Head-sd.
Face-up
Head-sd.
Face-up
Long Range Throw when input
(start-up 15F).
To Down after throw.

To Down after throw.
- Ver.1.00.00
Shoulder Pop
Th(H) / 35
Shoulder Pop

12F
(2)
(2)


-3F
Reverse Pos.
Head-sd.
Face-up
+1F
Head-sd.
Face-up
+1F
39
27
27
To Down after throw.
Patch Note :
- Long Range Throw removed.
Patch Note :
- Long Range Throw removed.
- Ver.1.05.00
HM
Shoulder Pop
Th(H) / 35
HM
Shoulder Pop

12F
(2)
(2)


-3F
Reverse Pos.
Head-sd.
Face-up
+1F
Head-sd.
Face-up
+1F
39
27
27
To Down after throw.
Patch Note :
- Homing added.
Patch Note :
- Homing added.
- Ver.2.00.01
HM
Shoulder Pop
Th(H) / 35
HM
Shoulder Pop

12F
(2)
(2)


-3F
Reverse Pos.
Head-sd.
Face-up
+1F
Head-sd.
Face-up
+1F
45
33
33
To Down after throw.
Patch Note :
- Expanded the attack hitbox to reduce instances where the move would whiff against the opponent's sidestep, despite being a homing attack.
- Total changed from 39F.
Patch Note :
- Expanded the attack hitbox to reduce instances where the move would whiff against the opponent's sidestep, despite being a homing attack.
- Total changed from 39F.
┃Dragon Screw
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Dragon Screw
Dragon Screw
Approach from left side
Th(H) / 45
-3F
Head-sd.
Face-up
Face-up
- Ver.1.00.00
Dragon Screw
Dragon Screw
Approach from left side
Th(H) / 45
-3F
Head-sd.
Face-up
+1F
Face-up
+1F
┃Fall Away
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Fall Away
Fall Away
Approach from right side
Th(H) / 40
-3F
Head-sd.
Face-up
Face-up
- Ver.1.00.00
Fall Away
Fall Away
Approach from right side
Th(H) / 40
-3F
Head-sd.
Face-up
-2F
Face-up
-2F
┃Reverse Neck Throw
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Reverse Neck Throw
Reverse Neck Throw
Approach from behind 
Th(H) / 50
disable
Head-sd.
Face-up
Face-up
- Ver.1.00.00
Reverse Neck Throw
Reverse Neck Throw
Approach from behind 
Th(H) / 50
disable
Head-sd.
Face-up
-14F
Face-up
-14F
┃Piggyback Throw
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Piggyback Throw
Piggyback Throw
Approach from behind 
Th(H) / 50
disable
Head-sd.
Face-down
Face-down
Enable side quick roll after throw.
Floor Break.
Floor Break.
- Ver.1.00.00
Piggyback Throw
Piggyback Throw
Approach from behind 
Th(H) / 50
disable
Head-sd.
Face-down
+1F
Face-down
+1F
Enable side quick roll after throw.
Floor Break.
Floor Break.
┃Chest Crusher
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Chest Crusher

Th(H) / 40(,4)
Chest Crusher


12F

-2F
Clockwise
Foot-sd.
Face-up
Foot-sd.
Face-up
Damage () is upon wall hit.
- Ver.1.00.00
Chest Crusher

Th(H) / 40(,4)
Chest Crusher


12F
(2)
(2)

-2F
Clockwise
Foot-sd.
Face-up
±0F
Foot-sd.
Face-up
±0F
39
27
27
Damage () is upon wall hit.
- Ver.1.05.00
HM
Chest Crusher

Th(H) / 40(,4)
HM
Chest Crusher


12F
(2)
(2)

-2F
Clockwise
Foot-sd.
Face-up
±0F
Foot-sd.
Face-up
±0F
39
27
27
Damage () is upon wall hit.
Patch Note :
- Homing added.
Patch Note :
- Homing added.
┃Kongo Blast
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Kongo Blash (not combination)

Th(H) / 20
Kongo Blash (not combination)


12F

-2F
both are standing.
+9F
+9F
- Ver.1.00.00
Kongo Blast

Th(H) / 22
Kongo Blast


12F
(1)
(1)

-2F
both are standing.
+9F
+9F
39
27
27
Patch Note :
- Move Name changed from "Kongo Blash (not combination)".
- Damage changed from 20.
- Move Name changed from "Kongo Blash (not combination)".
- Damage changed from 20.
┃Kongo Blast > Phoenix Smasher
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Kongo Blash





Combination / 20,15
Kongo Blash






disable
Head-sd.
Face-down
Face-down
Wall Stun.
- Ver.1.00.00
Kongo Blast > Phoenix Smasher





Combination / 22,15
Kongo Blast > Phoenix Smasher






disable
Head-sd.
Face-down
-20F
Face-down
-20F
Wall Stun.
Patch Note :
- Move Name changed from "Kongo Blash".
- Damage changed from 20,15.
Patch Note :
- Move Name changed from "Kongo Blash".
- Damage changed from 20,15.
- Ver.2.00.01
Kongo Blast > Phoenix Smasher





Combination / 22,15
Kongo Blast > Phoenix Smasher






disable
Head-sd.
Face-down
-20F
Face-down
-20F
Wall Stun.
Patch Note :
- Reduced the distance to the opponent on hit, making it less likely to cause wall splat from long range,
- Fixed an oversight where damage scaling was not applied to this throw when triggering stage gimmicks.
Patch Note :
- Reduced the distance to the opponent on hit, making it less likely to cause wall splat from long range,
- Fixed an oversight where damage scaling was not applied to this throw when triggering stage gimmicks.
┃Kongo Blast > Phoenix Smasher (Heat)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Kongo Blast > Phoenix Smasher (Heat)
NEW MOVEHT
Kongo Blast > Phoenix Smasher (Heat)
Heat & 





Combination / 22,21





disable
Head-sd.
Face-down
-20F
Face-down
-20F
Partially uses remaining Heat time.
Wall Stun.
Patch Note :
- New Move.
Wall Stun.
Patch Note :
- New Move.
- Ver.2.00.01
HT
Kongo Blast > Phoenix Smasher (Heat)
HT
Kongo Blast > Phoenix Smasher (Heat)
Heat & 





Combination / 22,21





disable
Head-sd.
Face-down
-20F
Face-down
-20F
Partially uses remaining Heat time.
Wall Stun.
Patch Note :
- Reduced the distance to the opponent on hit, making it less likely to cause wall splat from long range,
- Fixed an oversight where damage scaling was not applied to this throw when triggering stage gimmicks.
Wall Stun.
Patch Note :
- Reduced the distance to the opponent on hit, making it less likely to cause wall splat from long range,
- Fixed an oversight where damage scaling was not applied to this throw when triggering stage gimmicks.
┃Kongo Blast > Phoenix Smasher (Just)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Kongo Blash (Just)





justCombination / 20,20
Kongo Blash (Just)






disable
Head-sd.
Face-down
Face-down
Wall Stun.
- Ver.1.00.00
Kongo Blast > Phoenix Smasher (Just)





justCombination / 22,20
Kongo Blast > Phoenix Smasher (Just)






disable
Head-sd.
Face-down
-20F
Face-down
-20F
Wall Stun.
Patch Note :
- Move Name changed from "Kongo Blash (Just)".
- Damage changed from 20,20.
Patch Note :
- Move Name changed from "Kongo Blash (Just)".
- Damage changed from 20,20.
- Ver.2.00.01
Kongo Blast > Phoenix Smasher (Just)





justCombination / 22,20
Kongo Blast > Phoenix Smasher (Just)






disable
Head-sd.
Face-down
-20F
Face-down
-20F
Wall Stun.
Patch Note :
- Reduced the distance to the opponent on hit, making it less likely to cause wall splat from long range,
- Fixed an oversight where damage scaling was not applied to this throw when triggering stage gimmicks.
Patch Note :
- Reduced the distance to the opponent on hit, making it less likely to cause wall splat from long range,
- Fixed an oversight where damage scaling was not applied to this throw when triggering stage gimmicks.
┃Kongo Blast > Phoenix Smasher (Hert & Just)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Kongo Blast > Phoenix Smasher (Hert & Just)
NEW MOVEHT
Kongo Blast > Phoenix Smasher (Hert & Just)
Heat & 




just
Combination / 22,26





disable
Head-sd.
Face-down
-20F
Face-down
-20F
Partially uses remaining Heat time.
Wall Stun.
Patch Note :
- New Move.
Wall Stun.
Patch Note :
- New Move.
- Ver.2.00.01
HT
Kongo Blast > Phoenix Smasher (Hert & Just)
HT
Kongo Blast > Phoenix Smasher (Hert & Just)
Heat & 




just
Combination / 22,26





disable
Head-sd.
Face-down
-20F
Face-down
-20F
Partially uses remaining Heat time.
Wall Stun.
Patch Note :
- Reduced the distance to the opponent on hit, making it less likely to cause wall splat from long range,
- Fixed an oversight where damage scaling was not applied to this throw when triggering stage gimmicks.
Wall Stun.
Patch Note :
- Reduced the distance to the opponent on hit, making it less likely to cause wall splat from long range,
- Fixed an oversight where damage scaling was not applied to this throw when triggering stage gimmicks.
┃Foot Launch
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Foot Launch

Th(H) / 40(44)
Foot Launch


11F

-2F
Reverse Pos.
Head-sd.
Face-up
Head-sd.
Face-up
Damage () is upon wall hit.
To BT after throw.
To BT after throw.
- Ver.1.00.00
Foot Launch

Th(H) / 40(44)
Foot Launch


11F

-2F
Reverse Pos.
Head-sd.
Face-up
+6F
Head-sd.
Face-up
+6F
39
28
28
Damage () is upon wall hit.
To BT after throw.
To BT after throw.
┃Twist and Shout
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Twist and Shout

Th(H) / 40
Twist and Shout


12F

-6F
Foot-sd.
Face-up
Face-up
Floor Break.
- Ver.1.00.00
Twist and Shout

Th(H) / 40
Twist and Shout


12F

-6F
Foot-sd.
Face-up
±0F
Face-up
±0F
39
27
27
Floor Break.
Patch Note :
- Command changed from "
".
Patch Note :
- Command changed from "


┃Push Away
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Push Away


Th(H) / 38(,4)
Push Away



12F

±0F
Reverse Pos.
Foot-sd.
Face-up
Face-up
Damage () is wall hit bonus.
Paul shift to BT when escape throw.
When Throw escape & wall hit, revenge damage 10 pts.
Wall Stun.
Paul shift to BT when escape throw.
When Throw escape & wall hit, revenge damage 10 pts.
Wall Stun.
- Ver.1.00.00
Push Away


Th(H) / 38(,4)
Push Away



12F

±0F
Reverse Pos.
Foot-sd.
Face-up
+20F
Face-up
+20F
39
27
27
Damage () is wall hit bonus.
Paul shift to BT when escape throw.
When Throw escape & wall hit, revenge damage 1 pts.
Wall Stun.
Paul shift to BT when escape throw.
When Throw escape & wall hit, revenge damage 1 pts.
Wall Stun.
┃Turbulent Hammer
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- Ver.1.05.00
NEW MOVE
Turbulent Hammer
NEW MOVE
Turbulent Hammer
Approach mid-air enemy 



M,Th / 21,34



18F
(1)
(1)
disable
Head-sd.
Face-down
±0F
Face-down
±0F
51
33
33
Floor Break.
Patch Note :
- New Move.
- Limited the conditions for transitioning to a strike throw to airborne hits only.
Patch Note :
- New Move.
- Limited the conditions for transitioning to a strike throw to airborne hits only.
- Ver.1.06.01
Turbulent Hammer
Turbulent Hammer
Approach mid-air enemy 



M,Th / 21,34



18F
(1)
(1)
disable
Head-sd.
Face-down
±0F
Face-down
±0F
51
33
33
Floor Break.
Patch Note :
- Whe have corrected the damage scaling that was not aligned with the intended values.
- Unintended adjustements were made to the angles and height at which strike throws could transition in Ver.1.05, so we have reverted these settings to match those of Ver.1.04.
Patch Note :
- Whe have corrected the damage scaling that was not aligned with the intended values.
- Unintended adjustements were made to the angles and height at which strike throws could transition in Ver.1.05, so we have reverted these settings to match those of Ver.1.04.
- Ver.2.00.01
Turbulent Hammer
Turbulent Hammer
Approach mid-air enemy 



M,Th / 19,29



18F
(1)
(1)
disable
Head-sd.
Face-down
±0F
Face-down
±0F
51
33
33
Floor Break.
Patch Note :
- Damage changed from 21,34.
Patch Note :
- Damage changed from 21,34.
┃Ultimate Tackle
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Ultimate Tackle

or FC
Th(M) / 5
Ultimate Tackle



26F
-5F
Clockwise
Clockwise
Foot-sd.
Face-up
Face-up
59
33
33
Throw escape input 4F (
).
Paul shift to BT when escape throw.
2F (
) before takedown.

Paul shift to BT when escape throw.
2F (

- Ver.1.00.00
Ultimate Tackle
Ultimate Tackle
FC 
Th(M) / 0
26F

-5F
Clockwise
Foot-sd.
Face-up
+3F
Face-up
+3F
59
33
33
To shift to takedown on hit.
Throw escape input 6F (
).
Paul shift to BT when escape throw.
2F (
) before takedown.
Patch Note :
- Command changed from "
or FC
".
- Damage changed from 5.
Throw escape input 6F (

Paul shift to BT when escape throw.
2F (

Patch Note :
- Command changed from "



- Damage changed from 5.
- Ver.2.00.01
Ultimate Tackle
Ultimate Tackle
FC 
Th(M) / 0
32F

-5F
Clockwise
Foot-sd.
Face-up
+3F
Face-up
+3F
59
27
27
To shift to takedown on hit.
Throw escape input 6F (
).
Paul shift to BT when escape throw.
2F (
) before takedown.
Patch Note :
- Start-up changed from 26F.
Throw escape input 6F (

Paul shift to BT when escape throw.
2F (

Patch Note :
- Start-up changed from 26F.
┃Ultimate Punch
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Ultimate Punch
Ultimate Punch
During takedown 





or 






Combination / 5,5,5,15















Foot-sd.
Face-up
Face-up
- Ver.1.00.00
Ultimate Punch
Ultimate Punch
During takedown 





or 






Combination / 5,5,5,15















±0F
Foot-sd.
Face-up
±0F
Face-up
±0F
┃Ultimate Punishment
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Ultimate Punishment
Ultimate Punishment
During takedown 



☆




Combination / 5,8,8,35










Foot-sd.
Face-down
Face-down
- Ver.1.00.00
Ultimate Punishment
Ultimate Punishment
During takedown 






Combination / 5,5,5,35







±0F
Foot-sd.
Face-down
±0F
Face-down
±0F
Patch Note :
- Command changed from "During takedown



☆



".
- Damage changed from 5,8,8,35.
- Command changed from "During takedown










- Damage changed from 5,8,8,35.
┃Arm Breaker
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Arm Breaker
Arm Breaker
During takedown
or during Ultimate Punch(3) 
Combination / 25








Head-sd.
Face-up
Face-up
Paul shift to down when escape throw.
- Ver.1.00.00
Arm Breaker
Arm Breaker
During takedown
or during Ultimate Punch(3) 
Combination / 25


-9F
Head-sd.
Face-up
+1F
Face-up
+1F
Paul shift to down when escape throw.
┃Arm Breaker
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Arm Breaker
Arm Breaker
Reversal Ultimate Punch (
) 




Combination / 25





Head-sd.
Face-up
Face-up
Reversal Ultimate Punch(
).

- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Arm Breaker Reversal to Arm Breaker
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Arm Breaker Reversal to Arm Breaker
Arm Breaker Reversal to Arm Breaker
During Tackle by enemy 










Reversal / 10










disable
Head-sd.
Face-up
+3F
Face-up
+3F
Reversal Arm Breaker.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Attack Reversal
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Attack Reversal

or 
Reversal(H/M) / -
Attack Reversal




35
Reversal H/M (not for elbow, knee, shoulder, head and weapon) during 3 to 8F.
- Ver.1.00.00
Attack Reversal

or 
Reversal(H/M) / -
Attack Reversal




35
Reversal H/M (not for elbow, knee, shoulder, head, jump, weapon and unblockable attack) during 5 to 12F.
┃Attack Reversal(
)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Attack Reversal(
)
Attack Reversal(

After Reversal succeeds(
)
Reversal / 25+α


-6F
Foot-sd.
Face-up
Face-up
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 10F damage 15.
Reversal to Reversal during 10F damage 15.
- Ver.1.00.00
Attack Reversal(
)
Attack Reversal(

After Reversal succeeds(
)
Reversal / 25
disable
Foot-sd.
Face-up
+1F
Face-up
+1F
Patch Note :
- Damage changed from 25+α.
- Throw Escape removed.
- Damage changed from 25+α.
- Throw Escape removed.
┃Attack Reversal(
)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Attack Reversal(
)
Attack Reversal(

After Reversal succeeds(
)
Reversal / 25+α


-6F
Head-sd.
Face-up
Face-up
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 10F damage 15.
Reversal to Reversal during 10F damage 15.
- Ver.1.00.00
Attack Reversal(
)
Attack Reversal(

After Reversal succeeds(
)
Reversal / 25
disable
Head-sd.
Face-up
-2F
Face-up
-2F
Patch Note :
- Damage changed from 25+α.
- Throw Escape removed.
- Damage changed from 25+α.
- Throw Escape removed.
┃Attack Reversal(
)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Attack Reversal(
)
Attack Reversal(

After Reversal succeeds(
)
Reversal / 25+α


-6F
Head-sd.
Face-up
Face-up
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 10F damage 15.
Reversal to Reversal during 10F damage 15.
- Ver.1.00.00
Attack Reversal(
)
Attack Reversal(

After Reversal succeeds(
)
Reversal / 25
disable
Head-sd.
Face-up
+1F
Face-up
+1F
Patch Note :
- Damage changed from 25+α.
- Throw Escape removed.
- Damage changed from 25+α.
- Throw Escape removed.
┃Attack Reversal(
)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Attack Reversal(
)
Attack Reversal(

After Reversal succeeds(
)
Reversal / 25+α


-6F
Foot-sd.
Face-up
Face-up
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 10F damage 15.
Reversal to Reversal during 10F damage 15.
- Ver.1.00.00
Attack Reversal(
)
Attack Reversal(

After Reversal succeeds(
)
Reversal / 25
disable
Foot-sd.
Face-up
+3F
Face-up
+3F
Patch Note :
- Damage changed from 25+α.
- Throw Escape removed.
- Damage changed from 25+α.
- Throw Escape removed.
┃Attack Reversal(SP
)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Attack Reversal(SP
)
Attack Reversal(SP

After Reversal succeeds (SP
)
Reversal / 25+α


-6F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 10F damage 15.
Reversal to Reversal during 10F damage 15.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Attack Reversal(both legs)
- Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Attack Reversal(both legs)
Attack Reversal(both legs)
After Reversal succeeds (both legs)
Reversal / 25+αdisable
Damage 25 + 50% of enemy attack.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.