PAUL PHOENIX:DATA

MOVE LIST & FRAME DATA Ver.2.02.00

What can be done during Heat (unique)

  • Allows the use of the powered up version of Phoenix Smasher.
  • Powered up versions of hold moves can be used.
  • Allows the use of Phoenix Demolisher.
【ICONS】
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush 
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
"fast" means "Fast Input".
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle SL:Special Low
Th:Throw UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
/ XX means a chip damage.
() in chip damage is during Heat.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Input buffering is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
Bl means the state blowing the opponent off and force crumble state close to wall.
Bd means the state blowing (knock down to back roll ukemi) the opponent off and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【NOTES】
Patch Notes for the latest season are listed in the Notes section.
When you click in the Notes, you can check the patch changes in move performance on a modal window.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 1200px, this page changed layout for the mobile devices.
Heat Engager
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
HEPw7F
Heat Burst
When Heat activation available  or 
M / 12 2
16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
(Ver.2.00.02) - Chip Damage changed from 3.
HEPw7F
Heat Burst to Cancel
When Heat activation available  or 
SP / -
 
Attack that can activate Heat (10 sec.).
HE
Phoenix Hook, Tiger Claw (Heat Engager)
When Heat activation available 
H,Th / 12,22
13F
-5
Th
+9
Th
+9
Pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.01) - During Heat activation, pressing or or at the start of the running animation now allows a transition into a crouching state.
 - Damage changed from 12,26.
HEHMTJ9F
Stone Lion (Heat Engage)
When Heat activation available 
M,SP / 24
22F
-5
+9G
+9G
Pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.01) - During Heat activation, pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.02) - Upon NH changed from +17GF.
 - Upon CH changed from +17GF.
HETJ9F
Moonfall (Heat Engager)
When Heat activation available  or 
H,SP / 26 / 7
22F
(1)
+5
+9G
+9G
Pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.01) - During Heat activation, pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.02) - Upon NH changed from +17GF.
 - Upon CH changed from +17GF.
HE
Phoenix Smasher (Heat Engager)
When Heat activation available CS 
M,SP / 30(45)
13F
(1)
-17
+9G
+9G
Start-up 15F in actualy.
Damage () is upon clean hit.
Pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.01) - During Heat activation, pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.02) - Upon NH changed from +17GF.
 - Upon CH changed from +17GF.
HE
Rubber Band Attack (Heat Engager)
When Heat activation available 
M,SP / 21(27)
15F
-9
+9G
+9G
Start-up 17F in actualy.
Damage () is upon clean hit.
Pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.01) - During Heat activation, pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.02) - Upon NH changed from +17GF.
 - Upon CH changed from +17GF.
Heat Dash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
HD
Phoenix Hook to Heat Dash
Heat 
H,SP / 12 4
13F
+5
LNC
+42
LNC
+42
Throw when hit from on the ground (no shift when Heat Dash is activated).
(Ver.2.00.01) - Chip Damage changed from 13.
(Ver.2.00.02) - Changed post-hit aerial combo damage scaling from 70% to 60%.
 - Chip Damage changed from 10.
HDHMTJ9F
Stone Lion to Heat Dash
Heat 
M,SP / 24 6
22F
+5
KDN
+42
KDN
+42
(Ver.2.00.01) - Chip Damage changed from 17.
(Ver.2.00.02) - Changed post-hit aerial combo damage scaling from 70% to 60%.
 - Chip Damage changed from 13.
HDTJ9F
Moonfall to Heat Dash
Heat  or 
H,SP / 26 9
22F
(1)
+5
LNC
+50
LNC
+50
(Ver.2.00.01) - Chip Damage changed from 20.
(Ver.2.00.02) - Changed post-hit aerial combo damage scaling from 70% to 60%.
 - Chip Damage changed from 16.
HD
Phoenix Smasher to Heat Dash
Heat & CS 
M,SP / 34 8
13F
(1)
+5
KDN
+33
KDN
+33
Start-up 15F in actualy.
(Ver.2.00.01) - Chip Damage changed from 21.
(Ver.2.00.02) - Changed post-hit aerial combo damage scaling from 70% to 60%.
 - Chip Damage changed from 16.
HD
Rubber Band Attack to Heat Dash
Heat 
M,SP / 21 6
15F
+5
KDN
+26
KDN
+26
Start-up 17F in actualy.
(Ver.2.00.01) - Chip Damage changed from 16.
(Ver.2.00.02) - Changed post-hit aerial combo damage scaling from 70% to 60%.
 - Chip Damage changed from 12.
During Heat
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
HT
Half-Step Phoenix Smasher (Heat)
Heat 
M / 35 7
28F
-6
KDN
-3
KDN
-3
Partially uses remaining Heat time.
Has reversal break effect.
(Ver.2.00.01) - The consumption of remaining Heat has been changed from -210F to -120F.
 - Added a Reversal Break effect.
 - Chip Damage changed from 10.
 - Upon block changed from -9F.
 - Upon NH changed from -6F.
 - Upon CH changed from -6F.
(Ver.2.00.02) - Chip Damage changed from 8.
HT
Half-Step Phoenix Smasher (Heat & Hold)
Heat  hold
M / 40 12
46F
+13G
KDN
-3
KDN
-3
Partially uses remaining Heat time.
Has reversal break effect.
(Ver.2.00.01) - The consumption of remaining Heat has been changed from -210F to -120F.
 - Added a Reversal Break effect.
 - Chip Damage changed from 16.
 - Upon block changed from +10GF.
 - Wall Crush inducing guard changed from +17WF.
 - Upon NH changed from -6F.
 - Upon CH changed from -6F.
(Ver.2.00.02) - Chip Damage changed from 14.
 - Wall Crush inducing guard removed.
HT
Burning Fist (Heat)
Heat  max hold
UB(M) / 50
71F
KDN
-3
KDN
-3
KDN
-3
Partially uses remaining Heat time.
Has reversal break effect.
(Ver.2.00.01) - The consumption of remaining Heat has been changed from -210F to -120F.
 - Added a Reversal Break effect.
 - Upon block changed from -6F.
 - Upon NH changed from -6F.
 - Upon CH changed from -6F.
HT
Hammer of the Gods (Heat & Hold)
Heat  hold
M / 30 12
29F
(1)
+7C
LNC
+55
LNC
+55
59
30
Partially uses remaining Heat time.
(Ver.2.00.01) - Chip Damage changed from 13.
 - Upon block changed from +5F.
NEW MOVEHT
Hammer of the Gods (Heat & Hold) to Deep Dive
Heat  hold
M,SP / 30 / 12
29F
(1)
+4C
LNC
+52
LNC
+52
Partially uses remaining Heat time.
(Ver.2.00.01) - New Move.
 
NEW MOVEHT
Hammer of the Gods (Heat & Hold) to Deep Dive Cancel
Heat  hold
M,SP / 30 / 12
29F
(1)
+17CG
LNC
+65
LNC
+65
Partially uses remaining Heat time.
Returns to crouching.
Disable Input Buffering after move .
(Ver.2.00.01) - New Move.
 
HT
Hammer Punch > Phoenix Smasher (Heat)
Heat 
M,M / 16,32 3,6
 
-13
KDN
-6
KDN
-6
Combo from 1st CH.
Partially uses remaining Heat time.
Has reversal break effect.
(Ver.2.00.01) - Added a Reversal Break effect.
 - Chip Damage changed from 4,9.
(Ver.2.00.02) - Chip Damage changed from 4,8.
HT
Hammer Punch > Phoenix Smasher (Heat & Hold)
Heat  hold
M,M / 16,45 3,11
 
+12
KDN
-6
KDN
-6
Partially uses remaining Heat time.
Has reversal break effect.
(Ver.2.00.01) - Added a Reversal Break effect.
 - Chip Damage changed from 4,13.
(Ver.2.00.02) - Chip Damage changed from 4,11.
HT
Crushing Wind (Heat & Hold)
Heat  hold
M,M / 22,35 4,7
(1)
+12
LNC
+56
LNC
+56
Partially uses remaining Heat time.
(Ver.2.00.01) - Chip Damage changed from 6,13.
(Ver.2.00.02) - Chip Damage changed from 5,11.
NEW MOVEHT
Phoenix Demolisher
Heat 
M,M / 14,31 2,6
15F
(1)
+1
KDN
-1
KDN
-1
Partially uses remaining Heat time.
Start-up 16F in actualy.
Combo from 1st hit.
(Ver.2.00.01) - New Move.
(Ver.2.00.02) - Chip Damage changed from 3,9.
(Ver.2.02.00) - The consumption of remaining Heat has been changed from -240F to -300F.
 - Damage changed from 14,36.
 - Chip Damage changed from 2,7.
HT
Phoenix Smasher (Heat)
Heat & CS 
M / 34(51) 6
13F
(1)
-13
KDN
-10
KDN
-10
Start-up 15F in actualy.
Damage () is upon clean hit.
Partially uses remaining Heat time.
(Ver.2.00.01) - The Consumption of remaining Heat has been changed from -240F to -210F.
 - Added a Reversal Break effect.
 - Reduced the distance to the opponent on hit, making it less likely to cause wall splat from long range.
 - Chip Damage changed from 11.
 - Upon block changed from -13F.
(Ver.2.00.02) - Chip Damage changed from 9.
(Ver.2.02.00) - Upon block changed from -6F.
During Heat:Throw
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
HT
Kongo Blast > Phoenix Smasher (Heat)
Heat & 
Combination / 22,21
 
disable
Head-sd.
Face-down
-20F
Partially uses remaining Heat time.
Wall Stun.
(Ver.2.00.01) - Reduced the distance to the opponent on hit, making it less likely to cause wall splat from long range,
 - Fixed an oversight where damage scaling was not applied to this throw when triggering stage gimmicks.
HT
Kongo Blast > Phoenix Smasher (Hert & Just)
Heat &  just
Combination / 22,26
 
disable
Head-sd.
Face-down
-20F
Partially uses remaining Heat time.
Wall Stun.
(Ver.2.00.01) - Reduced the distance to the opponent on hit, making it less likely to cause wall splat from long range,
 - Fixed an oversight where damage scaling was not applied to this throw when triggering stage gimmicks.
Heat Smash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Demolition Ball (upon 1st hit or 2nd hit)
Heat  or 
L,M,Th / 9,23,30 1,2,5
18F
-14
Th
+3
Th
+3
Enable wall hit.
Block strings.
(Ver.2.00.01) - Chip Damage changed from 2,6,7.
(Ver.2.00.02) - Chip Damage changed from 2,5,6.
(Ver.2.01.00) - Chip Damage changed from 1,4,5.
(Ver.2.02.00) - Upon block changed from -12F.
Demolition Ball (upon 3rd hit)
Heat  or 
L,M,M / 9,23,25 1,2,5
18F
-14
KDN
-5
KDN
-11
Block strings.
(Ver.2.00.01) - Chip Damage changed from 2,6,7.
(Ver.2.00.02) - Chip Damage changed from 2,5,6.
(Ver.2.01.00) - Chip Damage changed from 1,4,5.
(Ver.2.02.00) - Upon block changed from -12F.
Rage Art
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Pw8F
Big Bang Phoenix Smasher
Rage  or 
M,Th / 10,45
20F
-15
Th
±0
Th
±0
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
 
Neutral Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Left Jab
 or 
H / 5
10F
+1
+8
+8
29
19
 
Left Right Combo
H,H / 5,12
 
-3
+8
+8
41
Combo from 1st hit.
 
10 hit combo (3)
H,H,M / 5,12,7
(1)
-25
-14
-14
Combo from 1st hit.
Disable Input Buffering after move .
Input buffering is unavailable after moving.
 
TC
Reverse PDK Combo
H,L / 5,8
 
-11
+1
+1
Combo from 1st CH.
Returns to crouching.
 
Right Jab
H / 8
10F
±0
+6
+6
29
19
(Ver.2.00.01) - Hitbox has been expanded upward.
 - Reduced the distance to the opponent on hit.
 - Damage changed from 10.
REMOVED
Jab Roundhouse
H,H / 12,21
(1)
-9
KDN
+13
KDN
+51
Combo from 1st CH.
(Ver.2.00.01) - Removed.
NEW MOVE
Goodnight
H,H / 8,14
(1)
-2
+8
+8
Combo from 1st hit.
(Ver.2.00.01) - New Move.
 
REMOVEDTC
Jab Sweep
H,L / 10,11
 
-12
-1
-1
Combo from 1st CH.
Returns to crouching.
(Ver.2.00.01) - Removed.
Piston Fire (1)
 or 
M / 14
15F
(1)
-7
+4
+4
41
26
 
Piston Fire
M,H / 14,17
 
-3
+7G
KDN
+50
Combo from 1st hit.
Can be delayed 6F.
Combo can be delayed 6F from hit.
 
Piston Fire to Sway
M,H,SP / 14,17
 
+4
+14G
KDN
+57
Shift to Sway().
 
Piston Fire to Sway Cancel
~ any input
M,H,SP / 14,17
 
+3
+13G
KDN
+56
When input other than , enable cancel to Sway.
Is unbale input buffering.
 
Right High Kick
H / 17
12F
-7
+7
KDN
+32
38
26
 
Half-Step Phoenix Smasher
M / 30
28F
-10
KDN
+13
KDN
+13
60
32
(Ver.2.00.01) - Upon block changed from -13F.
 - Upon NH changed from +10F.
 - Upon CH changed from +10F.
 - Total changed from 63F.
HT
Half-Step Phoenix Smasher (Heat)
Heat 
M / 35 7
28F
-6
KDN
-3
KDN
-3
Partially uses remaining Heat time.
Has reversal break effect.
(Ver.2.00.01) - The consumption of remaining Heat has been changed from -210F to -120F.
 - Added a Reversal Break effect.
 - Chip Damage changed from 10.
 - Upon block changed from -9F.
 - Upon NH changed from -6F.
 - Upon CH changed from -6F.
(Ver.2.00.02) - Chip Damage changed from 8.
Half-Step Phoenix Smasher (Hold)
 hold
M / 35 / 10
46F
+3
KDN
+13
KDN
+13
(Ver.2.00.01) - Upon block changed from ±0F.
 - Upon NH changed from +10F.
 - Upon CH changed from +10F.
HT
Half-Step Phoenix Smasher (Heat & Hold)
Heat  hold
M / 40 12
46F
+13G
KDN
-3
KDN
-3
Partially uses remaining Heat time.
Has reversal break effect.
(Ver.2.00.01) - The consumption of remaining Heat has been changed from -210F to -120F.
 - Added a Reversal Break effect.
 - Chip Damage changed from 16.
 - Upon block changed from +10GF.
 - Wall Crush inducing guard changed from +17WF.
 - Upon NH changed from -6F.
 - Upon CH changed from -6F.
(Ver.2.00.02) - Chip Damage changed from 14.
 - Wall Crush inducing guard removed.
Burning Fist
 max hold
UB(M) / 40
71F
KDN
+13
KDN
+13
KDN
+13
(Ver.2.00.01) - Upon block changed from +10F.
 - Upon NH changed from +10F.
 - Upon CH changed from +10F.
HT
Burning Fist (Heat)
Heat  max hold
UB(M) / 50
71F
KDN
-3
KDN
-3
KDN
-3
Partially uses remaining Heat time.
Has reversal break effect.
(Ver.2.00.01) - The consumption of remaining Heat has been changed from -210F to -120F.
 - Added a Reversal Break effect.
 - Upon block changed from -6F.
 - Upon NH changed from -6F.
 - Upon CH changed from -6F.
Burning Fist Cancel to Cormorant Step
 hold
SP / -
 
(Ver.2.00.01) - Fixed an issue could be quickly canceled with a sidestep.
Burning Fist Cancel to Sway
 hold
SP / -
 
 
Include ⇨ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
HE
Phoenix Hook, Tiger Claw (Heat Engager)
When Heat activation available 
H,Th / 12,22
13F
-5
Th
+9
Th
+9
Pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.01) - During Heat activation, pressing or or at the start of the running animation now allows a transition into a crouching state.
 - Damage changed from 12,26.
HD
Phoenix Hook to Heat Dash
Heat 
H,SP / 12 4
13F
+5
LNC
+42
LNC
+42
Throw when hit from on the ground (no shift when Heat Dash is activated).
(Ver.2.00.01) - Chip Damage changed from 13.
(Ver.2.00.02) - Changed post-hit aerial combo damage scaling from 70% to 60%.
 - Chip Damage changed from 10.
Phoenix Hook, Tiger Claw
H,Th / 12,22
13F
-5
Th
+9
Th
+9
37
(Ver.2.00.01) - Damage changed from 12,26.
(Ver.2.01.00) - Fixed an issue in the frame data display where incorrect values were shown when not transitioning into Deep Dive.
NEW MOVE
Phoenix Hook, Tiger Claw to Deep Dive
(must hit) 
H,Th,SP / 12,22
13F
-5
Th
+7
Th
+7
(Ver.2.00.01) - New Move.
(Ver.2.00.02) - Fixed an issue where the amount of recoverable gauge restored was lower than intended during Heat activation.
NEW MOVE
Phoenix Hook, Tiger Claw to Deep Dive Cancel
(must hit) 
H,Th,SP / 12,22
13F
-5
Th
+6
Th
+6
Returns to crouching.
Disable Input Buffering .
Disable Input Buffering after move .
(Ver.2.00.01) - New Move.
 
HM
Lion's Tempest (1)
H / 11
16F
(1)
-9
+2
+2
49
33
 
Lion's Tempest
H,M / 11,21
 
-10
KDN
+3
KDN
+3
Combo from 1st hit.
(Ver.2.00.01) - Fixed an issue where the 2nd hit would not connect as a combo after a side hit with the 1st hit.
HEHMTJ9F
Stone Lion (Heat Engage)
When Heat activation available 
M,SP / 24
22F
-5
+9G
+9G
Pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.01) - During Heat activation, pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.02) - Upon NH changed from +17GF.
 - Upon CH changed from +17GF.
HDHMTJ9F
Stone Lion to Heat Dash
Heat 
M,SP / 24 6
22F
+5
KDN
+42
KDN
+42
(Ver.2.00.01) - Chip Damage changed from 17.
(Ver.2.00.02) - Changed post-hit aerial combo damage scaling from 70% to 60%.
 - Chip Damage changed from 13.
HMTJ9F
Stone Lion
M / 24
22F
-5
+6
+6
54
32
 
Hammer of the Gods
M / 22 4(4)
20F
(1)
+3C
+8C
KDN
+27
50
30
(Ver.2.00.01) - Chip Damage changed from 4(8).
(Ver.2.00.02) - Chip Damage changed from 4(7).
NEW MOVE
Hammer of the Gods to Deep Dive
M,SP / 22 4(4)
20F
(1)
±0C
+5C
KDN
+24
(Ver.2.00.01) - New Move.
(Ver.2.00.02) - Chip Damage changed from 4(7).
NEW MOVE
Hammer of the Gods to Deep Dive Cancel
M,SP / 22 4(4)
20F
(1)
+13CG
+18CG
KDN
+37
Returns to crouching.
(Ver.2.00.01) - New Move.
(Ver.2.00.02) - Chip Damage changed from 4(7).
 - Upon block changed from +13CF.
Hammer of the Gods (Hold)
 hold
M / 26 / 10
29F
(1)
+7C
KDN
+20
LNC
+55
59
30
(Ver.2.00.01) - Upon block changed from +5F.
NEW MOVE
Hammer of the Gods (Hold) to Deep Dive
 hold
M,SP / 26 / 10
29F
(1)
+4C
KDN
+17
LNC
+52
(Ver.2.00.01) - New Move.
 
NEW MOVE
Hammer of the Gods (Hold) to Deep Dive Cancel
 hold
M,SP / 26 / 10
29F
(1)
+17CG
KDN
+30
LNC
+65
Returns to crouching.
Disable Input Buffering after move .
(Ver.2.00.01) - New Move.
 
HT
Hammer of the Gods (Heat & Hold)
Heat  hold
M / 30 12
29F
(1)
+7C
LNC
+55
LNC
+55
59
30
Partially uses remaining Heat time.
(Ver.2.00.01) - Chip Damage changed from 13.
 - Upon block changed from +5F.
NEW MOVEHT
Hammer of the Gods (Heat & Hold) to Deep Dive
Heat  hold
M,SP / 30 / 12
29F
(1)
+4C
LNC
+52
LNC
+52
Partially uses remaining Heat time.
(Ver.2.00.01) - New Move.
 
NEW MOVEHT
Hammer of the Gods (Heat & Hold) to Deep Dive Cancel
Heat  hold
M,SP / 30 / 12
29F
(1)
+17CG
LNC
+65
LNC
+65
Partially uses remaining Heat time.
Returns to crouching.
Disable Input Buffering after move .
(Ver.2.00.01) - New Move.
 
Shoulder Tackle
 or  or 
M / 25
21F
(2)
-14
KDN
-17
KDN
-17
60
39
(Ver.2.00.01) - Command changed from "".
Include Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Body Blow
M / 11
14F
-2
+4
+4
35
21
 
Lion's Roar (2)
M,H / 11,9
(1)
-5
+5
+8
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 5F from hit.
 
Lion's Roar
M,H,M / 11,9,22
(1)
-9
KDN
+24
KDN
+24
Combo from 2nd CH.
 
Body Blow to Sway
M,SP / 11
14F
+3
+9
+9
Shift to Sway().
 
Body Blow to Sway Cancel
~ any input
M,SP / 11
14F
+2
+8
+8
When input other than , enable cancel to Sway.
Is unable input buffering.
 
Kurenai
M / 13
15F
(1)
-8
LNC
+23
LNC
+23
42
27
+3AF on Crouch NH.
 
Phoenix Wings (1)
M / 14
16F
-9
+2
+2
44
28
 
Phoenix Wings
M,M / 14,17
(1)
-10
+6
KDN
+58
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 9F from hit.
 
Tiger Claw
M / 17
17F
(1)
-2
+8
+14
46
29
 
Include ⇩ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Hammer Punch
M / 16
14F
(1)
-9
+2
+2C
42
28
 
Hammer Punch to Crouch
M / 16
14F
(1)
-9
+2
+2C
42
28
Returns to crouching.
 
Hammer Punch > Phoenix Smasher
M,M / 16,26
 
-17
KDN
+10
KDN
+10
Combo from 1st CH.
 
HT
Hammer Punch > Phoenix Smasher (Heat)
Heat 
M,M / 16,32 3,6
 
-13
KDN
-6
KDN
-6
Combo from 1st CH.
Partially uses remaining Heat time.
Has reversal break effect.
(Ver.2.00.01) - Added a Reversal Break effect.
 - Chip Damage changed from 4,9.
(Ver.2.00.02) - Chip Damage changed from 4,8.
Hammer Punch > Phoenix Smasher (Hold)
 hold
M,M / 16,39 / 0,11
 
+9
KDN
+10
KDN
+10
(Ver.2.00.02) - Wall Crush inducing guard removed.
HT
Hammer Punch > Phoenix Smasher (Heat & Hold)
Heat  hold
M,M / 16,45 3,11
 
+12
KDN
-6
KDN
-6
Partially uses remaining Heat time.
Has reversal break effect.
(Ver.2.00.01) - Added a Reversal Break effect.
 - Chip Damage changed from 4,13.
(Ver.2.00.02) - Chip Damage changed from 4,11.
Hang Over (2)
M,L / 16,15
 
-31
-17
KDN
+14
Combo from 1st CH.
Disable 3rd on 2nd block.
Hang Over
M,L,M / 16,15,21
 
-14
KDN
-6
KDN
-12
 
TC4F
Crouch Straight
SL / 8
11F
-4
+7
+7
34
23
Returns to crouching.
 
REMOVEDTC4F
Crouch Spin Kick
L / 10
16F
-17
-6
-6
52
36
Returns to crouching.
(Ver.2.00.01) - Removed.
Bone Breaker (1)(clean)
 or CS 
L / 9
15F
-31
KDN
+14
KDN
+14
62
47
 
Bone Breaker (1)
 or CS 
L / 8
15F
-31
-17
KDN
+14
62
47
 
Bone Breaker
L,M / 9,23
 
-18
-9
-9
 
Demolition Man
L,M,M / 9,23,26
(1)
-17
KDN
-6
KDN
-12
Combo from 2nd hit.
 
Demolition Man (Just)
 just
L,M,M / 9,23,30
(1)
-17
KDN
-6
KDN
-12
Combo from 2nd hit.
 
Shoulder Smash
M / 28
12F
(1)
-18
KDN
+11
KDN
+16
54
42
(Ver.2.00.01) - Hitbox has been expanded.
 - Damage changed from 30.
 - Upon block changed from -16F.
 - Upon CH changed.
 - Total changed from 52F.
Include Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC4F
Crouch Jab
SL / 5
10F
-5
+6
+6
34
24
Returns to crouching.
Returns to standing when input .
 
Tr
Shoot the Moon
M / 21
19F
(1)
-11
KDN
-3
LNC
+18
55
36
 
TC6F
Sweep Kick
 or 
L / 12
15F
(2)
-18
-4
-4
49
34
Returns to crouching.
(Ver.2.00.01) - Command changed from "".
TC4F
Crouch Chin Kick
L / 6
12F
-15
-4
-4
46
34
Returns to crouching.
 
Pw7F
Chain Breaker
M / 21
20F
(1)
-14
KDN
+22
KDN
+22
55
35
Absorb an attack to power up.
- Upon block -9F.
- Chip Damage 8 pts.
 
Include ⇦ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Double Wing (1)
H / 10
12F
(1)
-9
+2
+2
40
28
(Ver.2.00.01) - Damage changed from 12.
Tr
Double Wing
H,M / 10,21
(1)
-14
KDN
-1
KDN
-1
Combo from 1st hit.
Can be delayed 5F.
Combo can be delayed 5F from hit.
(Ver.2.00.01) - Damage changed from 12,21.
Crushing Wind (1)
M / 22
18F
-5C
+4C
+4C
52
34
 
Crushing Wind
M,M / 22,22
 
-12
±0C
LNC
+48
Combo from 1st CH.
 
Crushing Wind (Hold)
 hold
M,M / 22,35 / 0,7
(1)
+8
KDN
+20
LNC
+56
 
HT
Crushing Wind (Heat & Hold)
Heat  hold
M,M / 22,35 4,7
(1)
+12
LNC
+56
LNC
+56
Partially uses remaining Heat time.
(Ver.2.00.01) - Chip Damage changed from 6,13.
(Ver.2.00.02) - Chip Damage changed from 5,11.
Lights Out
H / 16
14F
(1)
-6
KDN
+25
KDN
+25
43
29
 
Leg Sweep
L / 14
20F
(1)
-12
+4
+17G
48
28
 
Pw7F
Hassou Strike
H / 28
24F
-9
KDN
+16
KDN
+16
59
35
Absorb an attack to power up.
- Upon block ±0F.
- Chip Damage 11 pts.
 
Include ⇧ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
REMOVEDTJ9F
Jumping Knuckle
 or  or 
M / 12
18F
-12
-1
-1
(Ver.2.00.01) - Removed.
TC6F
Burning Spear
 or  or 
H / 26
28F
(3)
-6
KDN
+14
KDN
+14
60
32
(Ver.2.00.01) - Changed the opponent's behavior on aerial hit.
 - Command changed from "".
 - Damage changed from 22.
 - Upon NH changed.
 - Upon CH changed.
Wrecking Ball
M / 22
18F
-5
KDN
+16
KDN
+16
47
29
(Ver.2.00.01) - The collision has been adjusted to alleviate issues where the distance would open up before the attack, making it easier for the opponent to evade with a backstep.
 - Adjusted spacing when this move is blocked near a wall to reduce the occurrence of the opponent being pushed back an unnatural distance.
NEW MOVEHM
Wrecking Ball (Hold)
 hold
M / 30 / 9
27F
+1
KDN
+17
KDN
+17
(Ver.2.00.01) - New Move.
(Ver.2.01.00) - Fixed an issue in the frame data display where the attack startup frames were incorrectly shown.
NEW MOVEHM
Wrecking Ball (Heat & Hold)
Heat  hold
M / 38 / 15
27F
+1
KDN
+17
KDN
+17
Partially uses remaining Heat time.
(Ver.2.00.01) - New Move.
(Ver.2.01.00) - Fixed an issue in the frame data display where the attack startup frames were incorrectly shown.
HETJ9F
Moonfall (Heat Engager)
When Heat activation available  or 
H,SP / 26 / 7
22F
(1)
+5
+9G
+9G
Pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.01) - During Heat activation, pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.02) - Upon NH changed from +17GF.
 - Upon CH changed from +17GF.
HDTJ9F
Moonfall to Heat Dash
Heat  or 
H,SP / 26 9
22F
(1)
+5
LNC
+50
LNC
+50
(Ver.2.00.01) - Chip Damage changed from 20.
(Ver.2.00.02) - Changed post-hit aerial combo damage scaling from 70% to 60%.
 - Chip Damage changed from 16.
TJ9F
Moonfall
 or 
H / 26 7(7)
22F
(1)
+5
KDN
+17
KDN
+17
55
33
(Ver.2.00.01) - Chip Damage changed from 7(10).
(Ver.2.00.02) - Chip Damage changed from 7(9).
NEW MOVETJ9F
Moonfall to Deep Dive
 or 
H,SP / 26 7(7)
22F
(1)
+2
KDN
+14
KDN
+14
(Ver.2.00.01) - New Move.
(Ver.2.00.02) - Chip Damage changed from 7(9).
NEW MOVETJ9F
Moonfall to Deep Dive Cancel
 or 
H,SP / 26 7(7)
22F
(1)
+1
KDN
+13
KDN
+13
Returns to crouching.
Disable Input Buffering after move .
(Ver.2.00.01) - New Move.
(Ver.2.00.02) - Chip Damage changed from 7(9).
TJ9F
Shredder (1)
M / 13
15F
(1)
-16
LNC
+15
LNC
+15
50
35
 
TJ9F
Shredder (1)
 or 
M / 15
15F
(1)
-16
LNC
+15
LNC
+15
50
35
 
Shredder
M,M / 15,15
(1)
-13
LNC
+22
LNC
+22
 
TJ9F
Rising Toe Kick
M / 15
15F
(2)
-13
KDN
+9
LNC
+23
48
33
 
TJ9F
Rising Toe Kick
 or 
M / 13
15F
(2)
-13
LNC
+23
LNC
+23
48
33
 
Landing Kick
L / -
 
 
TJ9F
Delayed Rising Toe Kick
M / 20
23F
(2)
-13
LNC
+22
LNC
+22
Start-up 23F when input just.
Start-up 24 - 25F when input .
 
More Than One Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Flash Elbow
M / 14
15F
(2)
-17
-7
-7
52
37
Start-up 16F in actualy.
 
Juggernaut
M,M / 14,20
 
-12
KDN
+14
KDN
+14
Combo from 1st hit.
 
Juggernaut to Cancel
M,SP / 14
 
-21
-11
-11
 
Phoenix Bone Breaker
 just
M,H / 14,24 0,7(2,7)
 
-4
KDN
+11
KDN
+11
Combo from 1st hit.
(Ver.2.00.01) - Chip Damage changed from 0,7(4,10).
(Ver.2.00.02) - Chip Damage changed from 0,7(3,8).
TC
Bulldozer
M,L / 14,21
(2)
-19
LNC
+27
LNC
+27
Interrupt 18F after 1st block.
 
TC
Bulldozer to Cancel
M,SP / 14
 
-28
-18
-18
Returns to crouching.
NEW MOVEHT
Phoenix Demolisher
Heat 
M,M / 14,31 2,6
15F
(1)
+1
KDN
-1
KDN
-1
Partially uses remaining Heat time.
Start-up 16F in actualy.
Combo from 1st hit.
(Ver.2.00.01) - New Move.
(Ver.2.00.02) - Chip Damage changed from 3,9.
(Ver.2.02.00) - The consumption of remaining Heat has been changed from -240F to -300F.
 - Damage changed from 14,36.
 - Chip Damage changed from 2,7.
TJ9F
Double Hop Kick (1)
M / 17
15F
(1)
-17
LNC
+14
LNC
+14
51
36
Start-up 16F in actualy.
 
Double Hop Kick
M,M / 17,15
(1)
-16
LNC
+20
LNC
+20
 
Double Hop Kick High
M,M,H / 17,15,25
(2)
-5
LNC
+42
LNC
+42
 
Triple Kick Combo
 or 
M,M,M / 17,15,18
(2)
-14
KDN
+3
KDN
+3
 
TC
Double Hop Kick Low
 or 
M,M,L / 17,15,15
(1)
-17
-6
-6
Returns to crouching.
 
TJ13F
Neutron Bomb
M / 20 8(8)
27F
(7)
+2
KDN
+18
KDN
+18
59
32
Start-up 28F in actualy.
Returns to crouching.
(Ver.2.00.01) - Chip Damage changed from 8(9).
Tiger Thruster
M / 19 5(5)
18F
(1)
-9
KDN
+17
KDN
+35
51
33
Shift to Tubulent Hammer on mid-air hit.
(Ver.2.00.01) - Damage changed from 21.
 - Chip Damage changed from 6(8).
(Ver.2.00.02) - Chip Damage changed from 5(7).
Others
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Ki Charge
 or BT 
SP / -
 
55
Shift to charging.
Increases damage of 1st during effect (110%), cannot block (attacks taken will count as counter hit).
(Ver.2.00.01) - Removed the mechanic where attacks would count as counter-hits when landing on the opponent while in Ki Charge State.
 - Adjusted the 1st hit's damage scaling to 150% when striking the opponent during Ki Charge state.
 - Ki Charge state now ends if the attack is blocked.
(Ver.2.00.02) - When a charged attack hits the opponent, the damage scaling on the 1st hit has been changed from 150% to 110%.
Wall Jumping Attack
With back against wall 
M / 21
36F
(2)
±0C
KDN
+8
KDN
+8
Air Status 5F.
Invinciblity during 8 to 13F.
 
Full Crouch
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC
Crouch Jab
FC 
SL / 5
10F
-5
+6
+6
34
24
Returns to crouching.
Returns to standing when input .
 
TC
Crouch Straight
FC  or 
SL / 8
11F
-4
+7
+7
34
23
Returns to crouching.
 
TC
Crouch Spin Kick
FC 
L / 10
16F
-17
-6
-6
52
36
Returns to crouching.
 
TC
Crouch Chin Kick
FC  or 
L / 6
12F
-15
-4
-4
46
34
Returns to crouching.
(Ver.2.00.01) - Command changed from "FC ".
Enfolding Dragon (1)
WS 
M / 16
15F
(1)
-10
-7
+1
44
29
 
Enfolding Dragon
WS 
M,M / 16,17
 
-11
+2G
+3
Combo from 1st CH.
Can be delayed 10F.
Combo can be delayed 10F from CH.
Enfolding Dragon to Sway
WS 
M,M,SP / 16,17
 
+1
+14G
+15
Shift to Sway().
Enfolding Dragon to Sway Cancel
WS ~ any input
M,M,SP / 16,17
 
±0
+13G
+14
When input other than , enable cancel to Sway.
Is unable input buffering.
Thunder Palm
WS 
M / 20
15F
(1)
-14
LNC
+17
LNC
+17
52
37
(Ver.2.00.01) - Reduced the distance to the opponent on block.
Shioh (1)
WS 
M / 16
13F
(1)
-8
+6
+6
40
27
 
Shioh
WS 
M,H / 16,21
(1)
-9
KDN
+8
KDN
+46
Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 12F from hit.
 
Toe Smash
WS 
M / 18
11F
(1)
-6
+5
+5
36
25
 
Flash Elbow
FC 
M / 14
14F
(2)
-17
-7
-7
51
37
Equivalent to .
(Ver.2.02.00) - When inputting During Heat, while crouching , corrected an issue where the 1st hit's startup was incorrectly set to 15F, It has been fixed to the intended 14F.
Somersault Kick Warm-Up moves
SP / -
 
Input 160F
 
TJ10F
Incomplete Somersault (Rising)
During Somersault Kick Warm-Up Moves 
M,M / 40,40
13F
(5)
-49
KDN
-24
KDN
-24
 
Incomplete Somersault (Dropping)
During Somersault Kick Warm-Up Moves 
M,M / 40,40
46F
(10)
-21
-10C
-10C
Deals self-damage 10 [recoverable].
 
Side Step
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Turn Thruster
SS 
H / 21 6(6)
20F
+8
KDN
+27
KDN
+27
50
30
(Ver.2.00.01) - Chip Damage changed from 6(8).
(Ver.2.00.02) - Chip Damage changed from 6(7).
Pump in Pedal
SS 
L / 17
19F
-12
+4
+12C
50
31
 
Cormorant Step (CS)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Cormorant Step
SP / -
 
Disable Input Buffering .
Cost 2F.
 
Cormorant Step to crouching state
SP / -
 
 
NEW MOVE
Cormorant Step ()
SP / -
 
Cost 15F.
(Ver.2.00.01) - New Move.
 
Thruster
CS 
H / 21 4(4)
16F
(1)
-4
LNC
+26
LNC
+26
42
26
Start-up 18F in actualy.
(Ver.2.00.01) - Chip Damage changed from 4(7).
(Ver.2.00.02) - Chip Damage changed from 4(6).
HE
Phoenix Smasher (Heat Engager)
When Heat activation available CS 
M,SP / 30(45)
13F
(1)
-17
+9G
+9G
Start-up 15F in actualy.
Damage () is upon clean hit.
Pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.01) - During Heat activation, pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.02) - Upon NH changed from +17GF.
 - Upon CH changed from +17GF.
HD
Phoenix Smasher to Heat Dash
Heat & CS 
M,SP / 34 8
13F
(1)
+5
KDN
+33
KDN
+33
Start-up 15F in actualy.
(Ver.2.00.01) - Chip Damage changed from 21.
(Ver.2.00.02) - Changed post-hit aerial combo damage scaling from 70% to 60%.
 - Chip Damage changed from 16.
Phoenix Smasher
CS 
M / 30(45)
13F
(1)
-17
KDN
-10
KDN
-10
52
39
Start-up 15F in actualy.
Damage () is upon clean hit.
 
HT
Phoenix Smasher (Heat)
Heat & CS 
M / 34(51) 6
13F
(1)
-13
KDN
-10
KDN
-10
Start-up 15F in actualy.
Damage () is upon clean hit.
Partially uses remaining Heat time.
(Ver.2.00.01) - The Consumption of remaining Heat has been changed from -240F to -210F.
 - Added a Reversal Break effect.
 - Reduced the distance to the opponent on hit, making it less likely to cause wall splat from long range.
 - Chip Damage changed from 11.
 - Upon block changed from -13F.
(Ver.2.00.02) - Chip Damage changed from 9.
(Ver.2.02.00) - Upon block changed from -6F.
TC6F
Gengetsu
CS 
L / 17
18F
(1)
-14
±0
+7C
51
33
Start-up 20F in actualy.
 
TC6F
Gengetsu
CS 
L / 18
18F
(1)
-14
±0
KDN
+20
51
33
Start-up 20F in actualy.
TC
Gunba
CS 
L / 20
32F
(1)
-12
KDN
+55
KDN
+55
69
37
Returns to crouching.
 
TC
Gunba to Cancel
CS 
SP / -
 
41
Returns to crouching.
 
TrTJ18F
Mountain Raze
CS 
M / 22
19F
(1)
-9
KDN
+27
KDN
+58
49
30
Start-up 21F in actualy.
 
Deep Dive (DD)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC1F
Deep Dive
CS 
SP / -
 
Cost 10F of shifting the stance.
Returns to crouching.
Cost 10F.
NEW MOVETC1F
Deep Dive ()
SP / -
 
Returns to crouching.
Cost 20F.
(Ver.2.00.01) - New Move.
 
Deep Dive to Cancel Crouching
DD 
SP / -
 
1
Returns to crouching.
Disable Input Buffering after move .
NEW MOVEHM
Phoenix Axe
DD 
H / 19 / 7(7)
17F
(1)
-1
KDN
+59
KDN
+59
(Ver.2.00.01) - New Move.
 
Quick Petal Strike (1)
DD 
M / 10
14F
-10
+6
+6
45
31
 
Tr
Quick Petal Strike
DD 
M,H / 10,30
(1)
+4
KDN
+32
KDN
+32
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
(Ver.2.00.01) - Upon block changed from -5F.
 - Wall Crush inducing guard changed from +7WF.
 - Upon NH changed from +23F.
 - Upon CH changed from +23F.
(Ver.2.00.02) - Wall Crush inducing guard removed.
(Ver.2.01.00) - Reduced the input window for the 2nd hit by 6F.
Quick Lightning Breaker
DD 
M,M / 10,22
(1)
-13C
KDN
+10
LNC
+46
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Interrupt 9F after 1st block.
(Ver.2.01.00) - Reduced the input window for the 2nd hit by 6F.
REMOVEDTC
Bigetsu
DD 
L / 18
17F
-12
±0
±0
49
32
Returns to crouching.
(Ver.2.00.01) - Removed.
NEW MOVE
Eigetsu
FC  or DD 
L / 17
17F
-13
+3
KDN
+24
(Ver.2.00.01) - New Move.
(Ver.2.01.00) - Upon NH changed from +6F.
(Ver.2.02.00) - Damage changed from 19.
NEW MOVE
Eigetsu (Clean Hit)
FC  or DD 
L / 20
17F
-13
+3
KDN
+24
(Ver.2.00.01) - New Move.
(Ver.2.01.00) - Upon NH changed from +6F.
(Ver.2.02.00) - Damage changed from 22.
TJ15F
Incomplete Somersault (Rising)
DD 
M,M / 32,10
18F
(5)
-49
KDN
-24
KDN
-24
Deals self-damage 10 [recoverable].
TJ15F
Incomplete Somersault (Dropping)
DD 
M,M / 32,10
51F
(10)
-21
-10C
-10C
Deals self-damage 10 [recoverable].
Sway
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Sway
SP / -
 
Disable Input Buffering .
Tech Crouch Status.
Cost 2F.
NEW MOVETC1F
Sway ()
SP / -
 
Cost 15F.
(Ver.2.00.01) - New Move.
 
Sway to Deep Dive
Sway 
SP / -
 
 
God Hammer Punch
M / 24 7(7)
21F
(1)
±0C
KDN
+21
LNC
+53
54
33
Start-up 23F in actualy.
(Ver.2.00.01) - Reduced the distance to the opponent on hit.
 - Chip Damage changed from 7(10).
(Ver.2.00.02) - Chip Damage changed from 7(8).
HE
Rubber Band Attack (Heat Engager)
When Heat activation available 
M,SP / 21(27)
15F
-9
+9G
+9G
Start-up 17F in actualy.
Damage () is upon clean hit.
Pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.01) - During Heat activation, pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.02) - Upon NH changed from +17GF.
 - Upon CH changed from +17GF.
HD
Rubber Band Attack to Heat Dash
Heat 
M,SP / 21 6
15F
+5
KDN
+26
KDN
+26
Start-up 17F in actualy.
(Ver.2.00.01) - Chip Damage changed from 16.
(Ver.2.00.02) - Changed post-hit aerial combo damage scaling from 70% to 60%.
 - Chip Damage changed from 12.
Rubber Band Attack
M / 21(27)
15F
-9
KDN
-19
KDN
-19
50
35
Start-up 17F in actualy.
Damage () is upon clean hit.
 
TC
Sway and Low Kick
L / 14
18F
(1)
-21
-10
KDN
-21
58
40
Start-up 20F in actualy.
Returns to crouching.
 
Rapid Fire
L,M / 14,20
(1)
-10
+6
+6
 
Tr
Rapid Fire > Petal Strike
L,M,H / 14,20,25
(1)
-5
KDN
-5
KDN
-5
Combo from 2nd hit.
Can be delayed 16F.
Combo can be delayed 16F from hit.
(Ver.2.00.02) - Wall Crush inducing guard removed.
Rapid Fire > Lightning Breaker
L,M,M / 14,20,22
(1)
-13C
KDN
+10
LNC
+46
Combo from 2nd hit.
Can be delayed 16F.
Combo can be delayed 12F from hit.
Interrupt 9F after 2nd block.
 
HM
Kawaragoma
H / 17 5(5)
15F
(1)
+1
KDN
+14
KDN
+59
42
27
Start-up 17F in actualy.
(Ver.2.00.01) - Damage changed from 20.
 - Chip Damage changed from 6(8).
(Ver.2.00.02) - Chip Damage changed from 5(6).
Tr
Unseen Gust
M / 22
16F
(1)
-14
LNC
+27
LNC
+27
53
37
Start-up 18F in actualy.
Back Toward
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8
 
Spin Knuckle Right Jab
BT 
H / 15
8F
-3
+8
+8
Tentative Name.
Spin Kick
BT 
H / 18
10F
-8
+8
+8
 
Spin Right Kick
BT 
H / 18
10F
-8
+8
+8
Tentative Name.
TC1F
Crouch Spin Knuckle
BT 
SL / 5
10F
-5
+6
+6
Returns to crouching.
 
TC1F
Crouch Spin Right Knuckle
BT 
SL / 5
10F
-5
+6
+6
Tentative Name.
Returns to crouching.
TC1F
Crouch Spin Kick
BT 
L / 6
12F
-15
-4
-4
Returns to crouching.
 
TC1F
Crouch Spin Right Kick
BT 
L / 6
12F
-15
-4
-4
Tentative Name.
Returns to crouching.
TJ
Reverse Jump Kick
BT 
M / -
 
KDN
KDN
 
TJ10F
Reverse Jump Kick (just)
BT 
M / 18
17F
-12
KDN
+9
KDN
+9
 
TJ15F
Reverse Jump Kick
BT 
M / 18
22F
-12
KDN
+9
KDN
+9
 
TJ
Reverse Jump Kick
BT 
M / -
 
LNC
LNC
 
TJ9F
Reverse Jump Right Kick (just)
BT 
M / 18
17F
-12
KDN
+9
KDN
+9
 
TJ14F
Reverse Jump Right Kick
BT 
M / 18
22F
-12
KDN
+9
KDN
+9
 
While Opponent is Down
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Down Strike
While enemy is down 
L / 21
18F
-12
+4
+4
49
31
 
Throws
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
HM
Over The Shoulder
Th(H) / 35
12F
(2)
or
-6F
Reverse Pos.
Head-sd.
Face-up
+1F
45
33
(Ver.2.00.01) - Expanded the attack hitbox to reduce instances where the move would whiff against the opponent's sidestep, despite being a homing attack.
 - Total changed from 39F.
HM
Shoulder Pop
Th(H) / 35
12F
(2)
or
-3F
Reverse Pos.
Head-sd.
Face-up
+1F
45
33
To Down after throw.
(Ver.2.00.01) - Expanded the attack hitbox to reduce instances where the move would whiff against the opponent's sidestep, despite being a homing attack.
 - Total changed from 39F.
Dragon Screw
Approach from left side
Th(H) / 45
 

-3F
Head-sd.
Face-up
+1F
 
Fall Away
Approach from right side
Th(H) / 40
 

-3F
Head-sd.
Face-up
-2F
 
Reverse Neck Throw
Approach from behind
Th(H) / 50
 
disable
Head-sd.
Face-up
-14F
 
Piggyback Throw
Approach from behind
Th(H) / 50
 
disable
Head-sd.
Face-down
+1F
Enable side quick roll after throw.
Floor Break.
 
HM
Chest Crusher
Th(H) / 40(,4)
12F
(2)

-2F
Clockwise
Foot-sd.
Face-up
±0F
39
27
Damage () is upon wall hit.
 
Kongo Blast
Th(H) / 22
12F
(1)

-2F
both are standing.
+9F
39
27
 
Kongo Blast > Phoenix Smasher
Combination / 22,15
 
disable
Head-sd.
Face-down
-20F
Wall Stun.
(Ver.2.00.01) - Reduced the distance to the opponent on hit, making it less likely to cause wall splat from long range,
 - Fixed an oversight where damage scaling was not applied to this throw when triggering stage gimmicks.
HT
Kongo Blast > Phoenix Smasher (Heat)
Heat & 
Combination / 22,21
 
disable
Head-sd.
Face-down
-20F
Partially uses remaining Heat time.
Wall Stun.
(Ver.2.00.01) - Reduced the distance to the opponent on hit, making it less likely to cause wall splat from long range,
 - Fixed an oversight where damage scaling was not applied to this throw when triggering stage gimmicks.
Kongo Blast > Phoenix Smasher (Just)
 just
Combination / 22,20
 
disable
Head-sd.
Face-down
-20F
Wall Stun.
(Ver.2.00.01) - Reduced the distance to the opponent on hit, making it less likely to cause wall splat from long range,
 - Fixed an oversight where damage scaling was not applied to this throw when triggering stage gimmicks.
HT
Kongo Blast > Phoenix Smasher (Hert & Just)
Heat &  just
Combination / 22,26
 
disable
Head-sd.
Face-down
-20F
Partially uses remaining Heat time.
Wall Stun.
(Ver.2.00.01) - Reduced the distance to the opponent on hit, making it less likely to cause wall splat from long range,
 - Fixed an oversight where damage scaling was not applied to this throw when triggering stage gimmicks.
Foot Launch
Th(H) / 40(44)
11F

-2F
Reverse Pos.
Head-sd.
Face-up
+6F
39
28
Damage () is upon wall hit.
To BT after throw.
 
Twist and Shout
Th(H) / 40
12F

-6F
Foot-sd.
Face-up
±0F
39
27
Floor Break.
 
Push Away
Th(H) / 38(,4)
12F

±0F
Reverse Pos.
Foot-sd.
Face-up
+20F
39
27
Damage () is wall hit bonus.
Paul shift to BT when escape throw.
When Throw escape & wall hit, revenge damage 1 pts.
Wall Stun.
 
Turbulent Hammer
Approach mid-air enemy 
M,Th / 19,29
18F
(1)
disable
Head-sd.
Face-down
±0F
51
33
Floor Break.
(Ver.2.00.01) - Damage changed from 21,34.
Ultimate Tackle
Ultimate Tackle
FC 
Th(M) / 0
32F

-5F
Clockwise
Foot-sd.
Face-up
+3F
59
27
To shift to takedown on hit.
Throw escape input 6F ().
Paul shift to BT when escape throw.
2F () before takedown.
(Ver.2.00.01) - Start-up changed from 26F.
Ultimate Punch
During takedown  or 
Combination / 5,5,5,15
 
or
±0F
Foot-sd.
Face-up
±0F
 
Ultimate Punishment
During takedown 
Combination / 5,5,5,35
 

±0F
Foot-sd.
Face-down
±0F
 
Arm Breaker
During takedown  or during Ultimate Punch(3) 
Combination / 25
 

-9F
Head-sd.
Face-up
+1F
Paul shift to down when escape throw.
 
Attack Reversal
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
Attack Reversal
 or 
Reversal(H/M) / -
 
35
Reversal H/M (not for elbow, knee, shoulder, head, jump, weapon and unblockable attack) during 5 to 12F.
 
Attack Reversal(
After Reversal succeeds(
Reversal / 25
 
disable
Foot-sd.
Face-up
+1F
 
Attack Reversal(
After Reversal succeeds(
Reversal / 25
 
disable
Head-sd.
Face-up
-2F
 
Attack Reversal(
After Reversal succeeds(
Reversal / 25
 
disable
Head-sd.
Face-up
+1F
 
Attack Reversal(
After Reversal succeeds(
Reversal / 25
 
disable
Foot-sd.
Face-up
+3F
 
Tr
Low Parry
Absorbs(L) / -
 
 
10 Hit Combo 1
INPUT
HIT LEVELHHMHMHHLMM
DAMAGE512757457825
block+1-3-25-10-12-10-10-32-28-35
NH+8+8-14+1-1+1+1-21-7KDN
-19
CHKDN
-25
Start-up 10F.
 
10 Hit Combo 2
INPUT
HIT LEVELHHMMLMHMLM
DAMAGE5127978581025
block+1-3-25-22-32-28-11-14-25-29
NH+8+8-14-22C-21-17±0+7LNC
+20
KDN
-13
CH+8+8-14-11C-21-17±0+7LNC
+20
KDN
-19
Start-up 10F.
 
10 Hit Combo 3
INPUT
HIT LEVELHHMMM
DAMAGE5127930
block+1-1-25-22-28
NH+8+8-14-22CKDN
-11
CH+8+8-14-11CKDN
-17
Start-up 10F.