STEVE FOX:DATA

MOVE LIST & FRAME DATA Ver.1.11.00

What can be done during Heat [unique]

  • A new Ducking In shift move can be used.
  • Can use Two-Faced.
  • Can parry mid attacks during Lion Heart.
【ICONS】
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush 
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
"fast" means "Fast Input".
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle SL:Special Low
Th:Throw UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
/ XX means a chip damage.
() in chip damage is during Heat.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Input buffering is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
Bl means the state blowing the opponent off and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【NOTES】
Patch Notes for the latest season are listed in the Notes section.
When you click in the Notes, you can check the patch changes in move performance on a modal window.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 1200px, this page changed layout for the mobile devices.
Heat Engager
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHEPw7F
Heat Burst
When Heat activation available  or 
M / 12 / 3
16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Reduced the tracking ability against opponent sidesteps.
 - Removed Reversal Break Attribute.
 - Heat Burst's strike damage can no longer cause a K.O.
 - Reduced the distance to the opponent on hit.
 - Changed the opponent's behavior on block, reducing the distance to the opponent.
(Ver.1.07.00) - The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
 - The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
NEW MOVEHEPw7F
Heat Burst to Cancel
When Heat activation available  or 
SP / -
 
Attack that can activate Heat (10 sec.).
(Ver.1.00.00) - New Move.
 
Heat Dash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHD
Sonic Fang
Heat 
MM,SP / 7,21 / 2,16
14F
(1)
+5
KDN
+27
KDN
+27
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHD
Rocket Launcher to Heat Dash
Heat 
M,SP / 21 / 16
16F
+5
KDN
+26
KDN
+26
Input buffering is available.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHDTJ9F
Eraser to Heat Dash
Heat 
M,SP / 30 / 22
20F
(4)
+5
KDN
+50
KDN
+50
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHD
Cyclone Punch to Heat Dash
Heat & QS 
M,SP / 22 / 16
23F
(1)
+5
KDN
+26
KDN
+26
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHD
Vigilant Blow to Heat Dash
Heat & LH 
M,SP / 21 / 16
14F
(1)
+5
KDN
+35
KDN
+35
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
During Heat
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHT
Outfox (Heat) to LH
Heat 
SP / -
 
Cost 24F.
Absorbs (M) during 25F.
(Ver.1.00.00) - New Move.
 
NEW MOVEHTTC1F
Ducking In Direct
Heat 
SP / -
 
35
Partially uses remaining Heat time.
Cost 13F.
Hold (or ) shift to SW.
Hold (or ) shift to DL.
Hold (or ) shift to DR.
(Ver.1.00.00) - New Move.
 
During Heat:Throw
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
NEW MOVEHT
Two-Faced
With Heat activated during Lion Heart take mid attack from opponent
Parry(M),M,Th(H) / 15
 
(Ver.1.00.00) - New Move.
 
NEW MOVEHTHM
Two-Faced
Heat & DI  or 
Th(H) / 0
18F
(1)
disable
±0F
45
27
(Ver.1.00.00) - New Move.
 
NEW MOVEHT
Dominion Rush
TF 
Combination / 15
 

±0F
both are standing.
+14F
Partially uses remaining Heat time.
(Ver.1.00.00) - New Move.
 
NEW MOVEHT
Debutante Ball
TF 
Combination / 50(60)
 

±0F
Reverse Pos.
Foot-sd.
Face-up
±0F
Partially uses remaining Heat time.
Damage () is upon wall hit.
(Ver.1.00.00) - New Move.
 
Heat Smash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVE
Bretwalda
Heat  or 
M,Th / 10,40 / 3,1*5,6
16F
+8
Th
±0
Th
±0
Floor break.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Damage changed from 10,35.
NEW MOVE
Bretwalda (when 1st whiff or block)
Heat  or 
M,M*5,M / 10,3*5,20 / 3,1*5,6
16F
+8
KDN
-7
KDN
-7
On block shift to Lion Heart.
(Ver.1.00.00) - New Move.
(Ver.1.03.01) - Adjusted the tracking of the 7th hit to reduce occurrences of the attack whiffing mid-animation.
NEW MOVE
Bretwalda (when 1st whiff or block) to No Stance
Heat  or 
M,M*5,M / 10,3*5,20 / 3,1*5,6
16F
+8
KDN
-7
KDN
-7
On block does not shift to Lion Heart.
(Ver.1.05.00) - New Move.
 
NEW MOVE
Bretwalda
Heat & PCB中 or 
M,Th / 10,40 / 3,1*5,6
16F
+8
Th
±0
Th
±0
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Damage changed from 10,35.
NEW MOVE
Bretwalda
Heat & FLC  or 
M,Th / 10,40 / 3,1*5,6
16F
+8
Th
±0
Th
±0
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Damage changed from 10,35.
Rage Art
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
REMOVED
Rage Art
Rage  or FC 中
H,Th / 55
13F
-3
Th
Th
Guard point 8F.
(Ver.1.00.00) - Removed.
NEW MOVEPw8F
Dear Land of Hope
Rage 
M,Th / 10,45
20F
-15
Th
±0
Th
±0
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
(Ver.1.05.00) - The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
 - Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
 - Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
 - The hitbox has been expanded, alleviating instances where the attack would miss in certain situations.
Rage Drive
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
REMOVEDTC1F
Rage Drive 1 (Pre Move)
Rage 
SP / -
 
Enable Connect from PKB or FLC.
Keeping stance during input or or .
Auto block(M).
(Ver.1.00.00) - Removed.
REMOVEDTC
Rage Drive 1
During Dempsey Roll 
M*5 / 10*4,19
5~F
+1
KDN
KDN
Start-up 35F in actualy.
Unblokable damage 5 close to Wall & +7GF.
(Ver.1.00.00) - Removed.
REMOVED
Rage Drive 2
Rage  or 【
MM / 5,20
14F
+7
LNC
LNC
(Ver.1.00.00) - Removed.
REMOVED
Rage Drive 2 to DK
Rage  or 
MM,SP / 5,20
 
+15G
LNC
LNC
(Ver.1.00.00) - Removed.
Neutral Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Left Jab
 or 
H / 5
10F
+1
+8
+8
29
19
(Ver.1.00.00) - Damage changed from 7.
Double Jab
H,H / 5,7
 
-3
+3
+3
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 7,7.
Double Jab to Stance
H,H,SP / 5,7
 
-6
±0
±0
Combo from 1st hit.
Input shift to DL.
Input shift to DR.
Input or shift to SW.
(Ver.1.00.00) - Damage changed from 7,7.
Double Jab to DK
 or 
H,H,SP / 5,7
 
-2
+4
+4
Combo from 1st hit.
When shift to Punisher (DK ), faster 2F.
(Ver.1.00.00) - Damage changed from 7,7.
 - Upon block changed from -4F.
 - Upon NH changed from +2F.
 - Upon CH changed from +2F.
Jab > Body Blow
H,M / 5,15
 
-6
±0
+5
(Ver.1.00.00) - Move Name changed from "Jab Body Blow".
 - Damage changed from 7,15.
Jab > Body Blow to FLC
H,M,SP / 5,15
 
±0
+6
+11
(Ver.1.00.00) - Move Name changed from "Jab Body Blow to FLC".
 - Damage changed from 7,15.
Lightning Combo
H,H,H / 5,7,15
(1)
-7
+4
+4
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 7,7,15.
Lightning Combo to Stance
H,H,H,SP / 5,7,15
(1)
-5
+6
+6
Combo from 1st hit.
Input shift to DL.
Input shift to DR.
Input or shift to SW.
(Ver.1.00.00) - Damage changed from 7,7,15.
Lightning Combo to DK
 or 
H,H,H,SP / 5,7,15
(1)
-3
+8
+8
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 7,7,15.
Double Jab > Body Blow
H,H,M / 5,7,15
 
-6
±0
+5
(Ver.1.00.00) - Move Name changed from "Double Jab Body Blow".
 - Damage changed from 7,7,15.
Double Jab > Body Blow to FLC
H,H,M,SP / 5,7,15
 
±0
+6
+11
(Ver.1.00.00) - Move Name changed from "Double Jab Body Blow to FLC".
 - Damage changed from 7,7,15.
Left Right
H,H / 5,10
 
-3
+8
+8
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 7,10.
 - Upon block changed from -2F.
 - Upon NH changed from +6F.
 - Upon CH changed from +6F.
Left Right to Stance
H,H,SP / 5,10
 
-4
+7
+7
Combo from 1st hit.
Input shift to DL.
Input shift to DR.
Input or shift to SW.
(Ver.1.00.00) - Damage changed from 7,10.
 - Upon NH changed from +4F.
 - Upon CH changed from +4F.
Left Right to DK
 or 
H,H,SP / 5,10
 
-2
+9
+9
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 7,10.
 - Upon NH changed from +6F.
 - Upon CH changed from +6F.
Left Right Left
H,H,H / 5,10,15
 
-3
+3
+3
Combo from 1st or 2nd CH.
(Ver.1.00.00) - Damage changed from 7,10,15.
Left Right Left to PKB
H,H,H,SP / 5,10,15
 
-2
+4
+4
Combo from 1st or 2nd CH.
(Ver.1.00.00) - Damage changed from 7,10,15.
Left Right Left to FLC
H,H,H,SP / 5,10,15
 
-1
+5
+5
Combo from 1st or 2nd CH.
(Ver.1.00.00) - Damage changed from 7,10,15.
Left Right Left to Stance
H,H,H,SP / 5,10,15
 
-6
±0
±0
Combo from 1st or 2nd CH.
Input shift to DL.
Input shift to DR.
Input or shift to SW.
(Ver.1.00.00) - Damage changed from 7,10,15.
Left Right Left to DK
 or 
H,H,H,SP / 5,10,15
 
-2
+4
+4
Combo from 1st or 2nd CH.
When connect to Punisher(DK ), faster 2F.
(Ver.1.00.00) - Damage changed from 7,10,15.
 - Upon block changed from -4F.
 - Upon NH changed from +2F.
 - Upon CH changed from +2F.
British Edge Combo
H,H,H,M / 5,10,15,15
(1)
-10
KDN
+7
KDN
+7
Combo from 3rd CH.
(Ver.1.00.00) - Damage changed from 7,10,15,15.
British Edge Combo to Stance
H,H,H,M,SP / 5,10,15,15
(1)
-6
KDN
+11
KDN
+11
Combo from 3rd CH.
Input shift to DL.
Input shift to DR.
Input or shift to SW.
(Ver.1.00.00) - Damage changed from 7,10,15,15.
British Edge Combo to DK
 or 
H,H,H,M,SP / 5,10,15,15
(1)
-4
KDN
+13
KDN
+13
Combo from 3rd CH.
(Ver.1.00.00) - Damage changed from 7,10,15,15.
TC
British Edge Combo 2
H,H,H,L / 5,10,15,19
(1)
-12
+1C
KDN
+14
(Ver.1.00.00) - Damage changed from 7,10,15,19.
TC
British Edge Combo 2 to Crouch
H,H,H,L / 5,10,15,19
(1)
-12
+1C
KDN
+14
Returns to crouching.
(Ver.1.00.00) - Damage changed from 7,10,15,19.
Right Straight
H / 12
12F
-1
+5
+5
32
20
 
Straight Hook
H,H / 12,14
 
-5
+6
+6
Combo from 1st hit.
Straight Hook to PKB
H,H,SP / 12,14
 
+2
+13G
+13G
Combo from 1st hit.
Straight Hook to FLC
H,H,SP / 12,14
 
+3
+14G
+14G
Combo from 1st hit.
Vanguard Rush
H,H,M / 12,14,22
 
-11
KDN
+4
KDN
+4
Combo from 2nd CH.
Can be delayed 11F.
Combo can be delayed 5F from CH.
 
NEW MOVE
Cromwell Combination
H,M / 12,17
(2)
-14
+6
+6
Combo from 1st hit.
(Ver.1.00.00) - New Move.
 
NEW MOVE
Sonic Fang
When Heat activation available 
MM,SP / 7,21
14F
(1)
-12
+17G
+17G
(Ver.1.00.00) - New Move.
 
NEW MOVEHD
Sonic Fang
Heat 
MM,SP / 7,21 / 2,16
14F
(1)
+5
KDN
+27
KDN
+27
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
Sonic Fang
 or WS 
MM / 7,21
14F
(1)
-12
KDN
+11
KDN
+11
56
(Ver.1.00.00) - Command changed from "".
 - Damage changed from 14,21.
(Ver.1.04.00) - The distance from the opponent was reduced when the 1st hit is blocked, in order to alleviate whiffing midway through.
(Ver.1.05.00) - Command changed from "".
(Ver.1.08.01) - During wall combos at extremely close-range, reduced the forward movement in order to alleviate an issue where the positional relationship with the opponent becomes different than intended when used near the wall.
Include ⇨ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Ducking Body Blow
M / 11
21F
(1)
-6
+5
+5
46
25
No Tech Crouch Status.
 
Ducking Body Blow > Left Hook
M,H / 11,12
 
-5
-1
-1
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 7F from hit.
(Ver.1.00.00) - Move Name changed from "Ducking Body Blow to Left Hook".
Ducking Body Blow > Left Hook to PKB
M,H,SP / 11,12
 
±0
+4
+4
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 7F from hit.
(Ver.1.00.00) - Move Name changed from "Ducking Body Blow to Left Hook to PKB".
Ducking Body Blow > Left Hook to FLC
M,H,SP / 11,12
 
+1
+5
+5
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 7F from hit.
(Ver.1.00.00) - Move Name changed from "Ducking Body Blow to Left Hook to FLC".
Ducking Psyche-out Body
M,M / 11,20
 
-10
KDN
+28
KDN
+28
 
NEW MOVE
Conqueror Combination (2) to LH
M,M,SP / 11,15
(1)
-6
+11
+11
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 6F from hit.
(Ver.1.00.00) - New Move.
 
NEW MOVE
Conqueror Combination (2)
M,M / 11,15
(1)
-10
+7
+7
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 6F from hit.
(Ver.1.05.00) - New Move.
 
NEW MOVE
Conqueror Combination
M,M,MMM / 11,15,5,8,20
 
-12
+5C
+5C
Combo from 2nd CH.
(Ver.1.00.00) - New Move.
 
Shotgun Combination (2)
MH / 10,12
15F
(2)
-14
-3
-3
56
 
Shotgun Combination
MH,M / 10,12,20
(1)
-13
KDN
+3
KDN
+3
Combo from 1st hit.
Combo can be delayed 10F from hit.
 
Include Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Left Uppercut
M / 12
13F
(1)
-2
+5
+5
33
20
 
Left Uppercut to Stance
M,SP / 12
 
-7
±0
±0
Input shift to DL.
Input shift to DR.
Input or shift to SW.
 
Left Uppercut to DK
 or 
M,SP / 12
 
-5
+2
+2
 
Uppercut Cross Combo
M,H / 12,13
 
-6
+3
+5
Combo from 1st hit.
Uppercut Cross Combo Cancel to Stance
~】
M,SP / 12
(1)
-16
-9
-9
Input shift to DL.
Input shift to DR.
Input or shift to SW.
 
Uppercut Cross Combo Cancel to DK
 or 
M,SP / 12
(1)
-14
-7
-7
 
Uppercut Psyche-out Hook
M,H / 12,20
(1)
-2
+2
KDN
+61
 
Uppercut Psyche-out Hook to FLC
M,H,SP / 12,20
(1)
±0
+4
KDN
+63
 
Uppercut Psyche-out Body
M,M / 12,20
 
-10
KDN
+28
KDN
+28
 
Uppercut Psyche-out Left Right Combo
M,HH / 12,8,12
 
-3
±0
+3
 
Uppercut Psyche-out Left Right Combo to FLC
】~
M,HH,SP / 12,8,12
 
-4
-1
+2
Input shift to DL.
Input shift to DR.
Input or shift to SW.
Uppercut Psyche-out Left Right Combo to DK
 or 
M,HH,SP / 12,8,12
 
-2
+1
+4
 
Crescent Hook
M / 10
16F
(1)
-11
+6
+8C
47
31
(Ver.1.00.00) - Damage changed from 18.
 - Upon CH changed from KDN.
Crescent Hook to Stance
M,SP / 10
(1)
-7
+10
+12C
Input shift to DL.
Input shift to DR.
Input or shift to SW.
(Ver.1.00.00) - Damage changed from 18.
 - Upon CH changed from KDN.
Crescent Hook to DK
 or 
M,SP / 10
(1)
-3
+14G
+16C
(Ver.1.00.00) - Damage changed from 18.
 - Upon block changed from -2F.
 - Upon NH changed from +15GF.
 - Upon CH changed from KDN.
Crescent Hook to DK Cancel
 or 
M,SP / 10
(1)
-5
+12G
+14C
41
Returns to crouching.
(Ver.1.00.00) - Damage changed from 18.
 - Upon block changed from -6F.
 - Upon NH changed from +11GF.
 - Upon CH changed from KDN.
 - Total changed from 42F.
Include ⇩ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC6F
Knee Blaster
L / 12
16F
-13
-2
-2
48
32
Returns to crouching.
 
TC6F
Wildman Combo (1)
L / 11
17F
-18
-5
-5
54
37
(Ver.1.00.00) - Move Name changed from "Wildman Combo 1 (1)".
Wildman Combo (2)
L,M / 11,8
(1)
-11
-5
±0
Combo from 1st CH.
Can be delayed 13F.
Combo can be delayed 11F from CH.
(Ver.1.00.00) - Move Name changed from "Wildman Combo 1 (2)".
 - Command changed from "".
Wildman Combo (2) to Stance
L,M,SP / 11,8
(1)
-6
±0
+5
Input shift to DL.
Input shift to DR.
Input or shift to SW.
(Ver.1.00.00) - Move Name changed from "Wildman Combo 1 (2) to Stance".
 - Command changed from "~".
Wildman Combo (2) to DK
 or 
L,M,SP / 11,8
(1)
-4
+2
+7
(Ver.1.00.00) - Move Name changed from "Wildman Combo 1 (2) to DK".
 - Command changed from " or ".
Wildman Combo
L,M,H / 11,8,17
(1)
-2
KDN
+18
KDN
+56
Combo from 2nd CH.
Can be delayed 13F.
Combo can be delayed 6F from CH.
(Ver.1.00.00) - Move Name changed from "Wildman Combo 1".
 - Command changed from "".
REMOVED
Wildman Combo 2 (1)
M / 15
29F
-4
+7
+7
(Ver.1.00.00) - Removed.
REMOVED
Wildman Combo 2 (1) to Stance
】~
M,SP / 15
 
-6
+5
+5
Input shift to DL.
Input shift to DR.
Input or shift to SW.
(Ver.1.00.00) - Removed.
REMOVED
Wildman Combo 2 (1) to DK
 or 
M,SP / 15
 
-4
+7
+7
When connect to Punisher(DK ), faster 2F.
(Ver.1.00.00) - Removed.
REMOVED
Scorpion's Claw
M,M / 15,20
 
-13
+3C
KDN
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
(Ver.1.00.00) - Removed.
REMOVED
Wildman Combo 2
M,H / 15,17
 
-2
KDN
KDN
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 6F from hit.
(Ver.1.00.00) - Removed.
Include Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC4F
Crouch Jab
SL / 5
10F
-5
+6
+6
34
24
Returns to crouching.
Returns to standing when input .
(Ver.1.00.00) - Hit Lv. changed from SM.
TC6F
Knee Clipper
 or FC 
L / 21
26F
(1)
-12
+1C
KDN
+14
57
31
 
TC6F
Knee Clipper to Crouch
L / 21
26F
(1)
-12
+1C
KDN
+14
57
31
Returns to crouching.
 
Foot Stomp
L / 10
16F
-13
±0
±0
48
32
(Ver.1.00.00) - Upon block changed from -15F.
 - Upon NH changed from +1F.
 - Upon CH changed from +1F.
NEW MOVE
Foot Stomp Right Hook to LH
L,H,SP / 10,10
(1)
-6
+8
+8
Combo from 1st hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Upon NH changed from +7F.
 - Upon CH changed from +7F.
REMOVED
Foot Stomp Right Hook
L,H / 10,16
 
-7
KDN
KDN
Combo from 1st hit.
(Ver.1.00.00) - Removed.
NEW MOVE
Foot Stomp Right Hook
L,H / 10,16
(1)
-10
+4
+4
Combo from 1st hit.
(Ver.1.05.00) - New Move.
 
Pw7F
Stun Gun
M / 21
28F
(1)
-13
+14
+14
67
39
Absorb an attack to power up.
- Upon block -9F.
- Chip Damage 8 pts.
(Ver.1.00.00) - Start-up changed from 36F.
 - Upon block changed from -18F.
 - Upon NH changed from +24F.
 - Upon CH changed from +24F.
 - Start-up of Power Crush changed from 8F.
Include ⇦ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Quick Hook
H / 10
13F
(1)
-14
+2
KDN
+61
43
30
(Ver.1.00.00) - Damage changed from 17.
(Ver.1.07.00) - Modified the behavior so that the hit trade animation occurs even when the opponent's attack has lower damage when trading hits,. Although the hit trade animation typically does not occur for trades between low-damage attacks, this change was made considering the importance of follow-up attacks on counter-hit for this specific move.
Quick Hook to FLC
H,SP / 10
13F
(1)
-1
+10
KDN
+69
(Ver.1.00.00) - Damage changed from 17.
Quick Hook to FLC Cancel
H,SP / 10
13F
(1)
-5
+6
KDN
+65
34
21
(Ver.1.00.00) - Damage changed from 17.
REMOVEDTS
Quick Hook & Straight
H,H / 17,9
 
-5
+19Sp
+19Sp
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
(Ver.1.00.00) - Removed.
REMOVEDTS
Quick Hook & Straight to PKB
H,H,SP / 17,9
 
-5
+19Sp
+19Sp
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
(Ver.1.00.00) - Removed.
NEW MOVE
Quick Draw to LH
H,H,SP / 10,17
(1)
+3
+8
+8
Combo from 1st hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Upon NH changed from +7F.
 - Upon CH changed from +7F.
NEW MOVE
Quick Draw
H,H / 10,17
(1)
-1
+4
+4
Combo from 1st hit.
(Ver.1.05.00) - New Move.
 
NEW MOVE
Quick Draw to Swindler
H,M / 10,17
(1)
-8
+4
KDN
+63
(Ver.1.00.00) - New Move.
 
TC
Frigate
H,L / 10,10
(1)
-11
±0
±0
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 17,10.
TC
Frigate to PKB
H,L,SP / 10,10
 
-9
+2
+2
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 17,10.
Frigate Combo
H,L,M / 10,10,20
(2)
-9
KDN
+20
KDN
+20
Combo from 2nd CH.
(Ver.1.00.00) - Damage changed from 17,10,20.
Body Bomb
M / 20
17F
(1)
-13
+14
+14
50
33
(Ver.1.00.00) - Damage changed from 15.
 - Upon block changed from -14F.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
Include ⇧ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
REMOVEDTJ9F
Jumping Knuckle
 or 
M / 12
18F
-12
-1
-1
(Ver.1.00.00) - Removed.
REMOVED
Hook
H / 17
15F
-12
+9
+9
(Ver.1.00.00) - Removed.
NEW MOVE
Bounty Hunter to LH
H,SP / 17
17F
(1)
+3
+14C
+14C
(Ver.1.00.00) - New Move.
 
NEW MOVE
Bounty Hunter
H,SP / 17
17F
(1)
+3
+14C
+14C
48
31
(Ver.1.00.00) - New Move.
 
NEW MOVE
Swindler
M / 17
30F
(1)
-8
+4
KDN
+63
(Ver.1.00.00) - New Move.
 
NEW MOVE
Outfox to LH
SP / -
 
Cost 24F.
(Ver.1.00.00) - New Move.
 
NEW MOVEHT
Outfox (Heat) to LH
Heat 
SP / -
 
Cost 24F.
Absorbs (M) during 25F.
(Ver.1.00.00) - New Move.
 
Hellfire
UB(M) / 70
66F
KDN
+1
KDN
+1
KDN
+1
(Ver.1.00.00) - Command changed from "".
 - Wall Crush inducing guard added.
TJ9F
Over the Top
 or  or 
M / 18
19F
(2)
-6
+5
+5
44
25
Other input FLC or or PKB .
(Ver.1.00.00) - Command changed from "".
TJ9F
Burst Hammer
M / 20
22F
(3)
-14
LNC
+52
LNC
+52
56
34
Other input FLC .
 
TJ9F
Burst Hammer
M / 20
22F
(3)
-14
LNC
+52
LNC
+52
56
34
Other input FLC .
(Ver.1.04.00) - The forward movement has been increased to extend the reach of the attack.
TJ9F
Jump-in Foot Stomp
L / 20
36F
(1)
-12
+9
+9
67
31
 
TJ9F
Jump-in Foot Stomp
L / 20
36F
(1)
-12
+9
+9
67
31
Other input FLC .
 
NEW MOVE
Jump-in Foot Stomp Right Hook
L,H,SP / 20,10
(1)
-6
+8
+8
Combo from 1st hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Upon NH changed from +7F.
 - Upon CH changed from +7F.
REMOVED
Jump-in Foot Stomp Right Hook
L,H / 20,16
 
-7
KDN
KDN
Combo from 1st hit.
(Ver.1.00.00) - Removed.
NEW MOVE
Jump-in Foot Stomp Right Hook
L,H / 20,10
(1)
-10
+4
+4
Combo from 1st hit.
(Ver.1.05.00) - New Move.
 
TJ9F
Jumping Duck Kick
M / 20
23F
(1)
-9
KDN
+5
LNC
+26
51
28
(Ver.1.00.00) - Upon block changed from -14F.
 - Upon NH changed from LNC.
TJ9F
Jumping Duck Kick
M / 20
23F
(1)
-9
KDN
+5
LNC
+26
51
28
Other input FLC .
(Ver.1.00.00) - Upon block changed from -14F.
 - Upon NH changed from LNC.
More Than One Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Beat Down
M / 24
14F
(3)
-13C
KDN
+11
KDN
+11
57
43
Start-up 15F in actualy.
 
NEW MOVE
Rocket Launcher (Heat Engager)
When Heat activation available 
M,SP / 21
16F
-10
+17G
+17G
Input buffering is available.
(Ver.1.00.00) - New Move.
 
NEW MOVEHD
Rocket Launcher to Heat Dash
Heat 
M,SP / 21 / 16
16F
+5
KDN
+26
KDN
+26
Input buffering is available.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
Rocket Launcher
M / 21
16F
-10
KDN
+7
KDN
+7
45
29
Input buffering is available.
(Ver.1.03.01) - The behavior on landing a down-hit has been modified. This adjustment was made considering that unintended follow-up attacks were occurring in specific situations.
(Ver.1.04.00) - Due to frequent unintended activations caused, it has been modified to only accept the final directional input specified for the move command.
Rocket Launcher to FLC
M,SP / 21
 
-3
KDN
+14
KDN
+14
38
Input buffering is available.
 
Rocket Launcher to FLC Cancel
M,SP / 21
 
-4
KDN
+13
KDN
+13
Input buffering is available.
(Ver.1.00.00) - Upon block changed from -5F.
TJ10F
Low Cross Blaster
L / 18
19F
-18
+2C
+2C
54
35
Input buffering is available.
(Ver.1.04.00) - Due to frequent unintended activations caused, it has been modified to only accept the final directional input specified for the move command.
TJ10F
Low Cross Blaster to PKB
L,SP / 18
 
-18
+2C
+2C
Input buffering is available.
NEW MOVETJ9F
Eraser (Heat Engager)
When Heat activation available 
M,SP / 30
20F
(4)
+9G
+17G
+17G
(Ver.1.00.00) - New Move.
 
NEW MOVEHDTJ9F
Eraser to Heat Dash
Heat 
M,SP / 30 / 22
20F
(4)
+5
KDN
+50
KDN
+50
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
TJ9F
Eraser
M / 30 9(12)
20F
(4)
+6
KDN
+10
KDN
+10
60
40
(Ver.1.00.00) - Chip Damage added.
 - Upon block changed from +9GF.
TC6F
Sliding Low Punch
Run 
L / 23
16F
-12
KDN
+17
KDN
+17
47
31
 
Others
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Taunt
SP / -
 
118
(Ver.1.00.00) - Command changed from "".
Ki Charge
SP / -
 
55
Shift to charging.
 
Wall Jumping Attack
With back against wall 
M / 21
39F
(2)
+4C
KDN
+22
KDN
+22
 
Full Crouch
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC1F
Crouch Jab
FC 中 or 
SL / 5
10F
-5
+6
+6
34
24
Returns to crouching.
Returns to standing when input .
(Ver.1.00.00) - Hit Lv. changed from SM.
TC1F
Crouch Straight
FC 中
SL / 8
11F
-4
+7
+7
34
23
Returns to crouching.
(Ver.1.00.00) - Hit Lv. changed from SM.
Eagle Jab (1)
WS 
M / 12
11F
(1)
-3
+3
+8
33
22
 
Eagle Jab
WS 
M,H / 12,7
 
-3
+3
+3
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 13F from CH.
(Ver.1.04.00) - The phenomenon where the opponent could unnaturally quickly crouch to evade the subsequent high attack after blocking the 1st hit has been corrected.
Eagle Jab to Stance
WS 
M,H,SP / 12,7
 
-6
±0
±0
Input shift to DL.
Input shift to DR.
Input or shift to SW.
Eagle Jab to DK
WS  or 
M,H,SP / 12,7
 
-2
+4
+4
When connect to Punisher(DK ), faster 2F.
(Ver.1.00.00) - Upon block changed from -4F.
 - Upon NH changed from +2F.
 - Upon CH changed from +2F.
Wildman
WS 
M,M / 12,20
(1)
-13
+3C
KDN
+23
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 13F from CH.
Right Uppercut
WS 
M / 17
13F
(2)
-7
+4
+4
39
26
(Ver.1.00.00) - Start-up changed from 14F.
 - Upon NH changed from +4AF.
 - Upon CH changed from LNC.
 - Total changed from 40F.
Right Uppercut to Stance
WS 
M,SP / 17
 
-7
+4
+4
Input shift to DL.
Input shift to DR.
Input or shift to SW.
(Ver.1.00.00) - Upon NH changed from +4AF.
 - Upon CH changed from LNC.
Right Uppercut to DK
WS  or 
M,SP / 17
 
-5
+6
+6
(Ver.1.00.00) - Upon NH changed from +6AF.
 - Upon CH changed from LNC.
NEW MOVE
Nighthawk Combination to LH
WS 
M,M,SP / 17,15
(1)
-6
+11
+11
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
(Ver.1.00.00) - New Move.
 
NEW MOVE
Nighthawk Combination
WS 
M,M / 17,15
(1)
-10
+7
+7
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
(Ver.1.05.00) - New Move.
 
TC
Patella Smash to PKB
FC 
L,SP / 11
15F
(1)
-12
+2
+2
45
30
(Ver.1.00.00) - Damage changed from 12.
Finishing Blow
FC 
M / 20
16F
(1)
-15
LNC
+24
LNC
+24
52
36
No Tech Crouch Status
(Ver.1.00.00) - Upon NH changed.
 - Upon CH changed.
(Ver.1.05.00) - Start-up changed from 18F.
 - Total changed from 54F.
Ducking Left (DL)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Ducking Left
SP / -
 
35
No Tech Crouch Status.
Cost 8F.
Hold (or ) to SW.
Hold (or ) to DK.
Hold (or ) to DR.
Left Body
DL 
M / 14
15F
-10
+1
+1
42
27
 
Left Body to FLC
DL 
M,SP / 14
 
-3
+8
+8
 
Double Stinger
DL 
M,M / 14,22
(2)
-13
KDN
+19
KDN
+35
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 6F from hit.
 
NEW MOVE
Bee Sting Combo to LH
DL 
M,H,SP / 14,17
(1)
+3
+8
+8
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 8F from hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Upon NH changed from +7F.
 - Upon CH changed from +7F.
NEW MOVE
Bee Sting Combo
DL 
M,H / 14,17
(1)
-1
+4
+4
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 8F from hit.
(Ver.1.05.00) - New Move.
 
NEW MOVE
Left Body to Swindler
DL 
M,M / 14,17
(1)
-8
+4
KDN
+63
(Ver.1.00.00) - New Move.
 
Centurion Rush (2)
DL 
M,M / 14,9
 
-3
+3
+3
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Centurion Rush
DL 
M,M,H / 14,9,8
 
+3
+7
KDN
Combo from 2nd hit.
 
Centurion Rush to FLC
DL 
M,M,H,SP / 14,9,8
 
+4
+8
KDN
+69
Combo from 2nd hit.
 
Right Shoulder Rush
DL 
M / 13
14F
(2)
-5
+4
+4
40
26
 
Right Shoulder Rush to PKB
DL 
M,SP / 13
(2)
-1
+8
+8
 
Right Shoulder Rush > Billy Club
DL 
M,M / 13,21
 
-8
+4C
KDN
+7
Combo from 1st CH.
Can be delayed 16F.
Combo can be delayed 11F from CH.
(Ver.1.00.00) - Move Name changed from "Right Shoulder Rush to Billy Club".
Ducking Right (DR)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Ducking Right
SP / -
 
35
No Tech Crouch Status.
Cost 8F.
Hold (or ) to SW.
Hold (or ) to DK.
Hold (or ) to DL.
Left Shoulder Rush
DR 
M / 13
14F
(2)
-5
+4
+4
40
26
 
Left Shoulder Rush to PKB
DR 
M,SP / 13
(2)
-1
+8
+8
 
REMOVED
Left Shoulder Rush to Uppercut
DR 
M,M / 13,15
 
-13
LNC
LNC
Combo from 1st CH.
Can be delayed 16F.
Combo can be delayed 12F from CH.
(Ver.1.00.00) - Removed.
NEW MOVE
Hawk Swoop Combo to LH
DR 
M,H,SP / 13,17
(1)
+3
+8
+8
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 8F from hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Upon NH changed from +7F.
 - Upon CH changed from +7F.
NEW MOVE
Hawk Swoop Combo
DR 
M,H / 13,17
(1)
-1
+4
+4
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 8F from hit.
(Ver.1.05.00) - New Move.
 
NEW MOVE
Left Shoulder Rush to Swindler
DR 
M,M / 13,17
(1)
-8
+4
KDN
+63
(Ver.1.00.00) - New Move.
 
Gut Drill
DR 
M / 22
15F
(1)
-13
KDN
+1
KDN
+5
49
34
(Ver.1.00.00) - Upon NH changed.
 - Upon CH changed.
 - Wall Bounds removed.
Quick Spin (QS)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Quick Spin
 or BT 中
SP / -
 
30
 
NEW MOVE
Cyclone Punch (Heat Engager)
When Heat activation available QS 
M,SP / 22
23F
(1)
-3
+17G
+17G
(Ver.1.00.00) - New Move.
 
NEW MOVEHD
Cyclone Punch to Heat Dash
Heat & QS 
M,SP / 22 / 16
23F
(1)
+5
KDN
+26
KDN
+26
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
Cyclone Punch
QS 
M / 22
23F
(1)
-3
KDN
+7
KDN
+7
52
29
(Ver.1.00.00) - Upon block changed from -8F.
TC19F
Cyclone Knee Clip
QS 
L / 17
34F
-12
+1C
+1C
65
31
 
Spin > Peekaboo
SP / -
 
30
(Ver.1.00.00) - Move Name changed from "Spin to PKB".
(Ver.1.04.00) - The issue where Peekaboo was inadvertently deactivated under certain conditions has been fixed.
Cyclone Left
QS 
SP / -
 
55
 
Cyclone Right
QS 
SP / -
 
55
 
Double Cyclone Punch
QS (or
M / 34
49F
(1)
-3
KDN
+7
KDN
+7
(Ver.1.00.00) - Start-up changed from 48F.
 - Upon block changed from -8F.
TC43F
Double Cyclone Knee Punch
QS (or
L / 30
59F
(1)
-12
KDN
+14
KDN
+14
 
Spin > Peekaboo
QS (or
SP / -
 
(Ver.1.00.00) - Move Name changed from "Spin to PKB".
Ducking (DK)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC1F
Ducking
 or 
SP / -
 
35
Enable input , during FC.
Cost 6F.
Hold (or ) shift to SW.
Hold (or ) shift to DL.
Hold (or ) shift to DR.
Ducking to Cancel
DK 
SP / -
 
1
Returns to crouching.
Cost 16F from input or .
Fox Hunt
DK 
M / 17
19F
(1)
-7
KDN
+27
LNC
+24
47
28
Crumble Stun 10F on NH.
 
Skyscraper
DK 
M / 15
19F
(2)
-14
LNC
+25
LNC
+25
44
25
 
Punisher
DK 
H / 21 6(8)
15F
(1)
-7
KDN
+9
KDN
+49
46
31
(Ver.1.00.00) - Chip Damage added.
 - Tail Spin removed.
Punisher to Stance
DK 
H,SP / 21 6(8)
 
+1
KDN
+17
KDN
+57
Input shift to DL.
Input shift to DR.
Input or shift to SW.
(Ver.1.00.00) - Chip Damage added.
Punisher to DK
DK  or 
H,SP / 21 6(8)
 
+3
KDN
+19
KDN
+59
(Ver.1.00.00) - Chip Damage added.
Punisher to DK Cancel
DK  or 
H,SP / 21 6(8)
 
±0
KDN
+16
KDN
+56
39
Returns to crouching.
(Ver.1.00.00) - Chip Damage added.
REMOVED
Gatling Gun (1)
DK  or DI 
M / 5
16F
-6
±0
±0
(Ver.1.00.00) - Removed.
Gatling Gun (2)
DK  or LD 
M*2 / 3,3
16F
-9
+2
+2
51
Combo from 1st hit.
(Ver.1.00.00) - Command changed from "DK ".
 - Damage changed from 5,3.
 - Upon block changed from -F.
(Ver.1.01.04) - The distance to opponent upon the 1st hit has been reduced. This adjustment is made to alleviate cases where combos using this technique did not consistently land consecutive hits on larger characters.
REMOVED
Gatling Gun (3)
DK 
M*3 / 5,3*2
 
-
-3
-3
Combo from 1st hit.
(Ver.1.00.00) - Removed.
Gatling Gun (4)
DK 
M*4 / 3*4
 
-9
+2
+2
Combo from 1st hit.
(Ver.1.00.00) - Command changed from "DK ".
 - Damage changed from 5,3*3.
 - Upon block changed from -F.
REMOVED
Gatling Gun (5)
DK 
M*5 / 5,3*3
 
-
-3
-3
Combo from 1st hit.
(Ver.1.00.00) - Removed.
Gatling Gun (6)
DK 
M*6 / 3*4,2*2
 
-9
+2
+2
Combo from 1st hit.
(Ver.1.00.00) - Command changed from "DK ".
 - Damage changed from 5,3*5.
 - Upon block changed from -F.
REMOVED
Gatling Gun (7)
DK 
M*7 / 5,3*6
 
-
-3
-3
Combo from 1st hit.
(Ver.1.00.00) - Removed.
REMOVED
Gatling Gun (8)
DK 
M*8 / 5,3*7
 
-
+2
+2
Combo from 1st hit.
(Ver.1.00.00) - Removed.
REMOVED
Gatling Gun (9)
DK 
M*9 / 5,3*8
 
-10
-4
-4
Combo from 1st hit.
(Ver.1.00.00) - Removed.
Gatling Gun
DK 
M*7,M / 3*4,2*3,12
 
-12
LNC
+22
LNC
+22
Combo from 1st hit.
(Ver.1.00.00) - Command changed from "DK ".
 - Hit Lv. changed from M*10.
 - Damage changed from 5,3*8,12.
(Ver.1.03.01) - Changed the opponent's behavior upon hit to reduce the likelihood of unintended whiffing when activated in the corner of the stage.
(Ver.1.04.00) - The startup of the 7th hit was adjusted to match the animation, alleviating cases where combos would whiff in certain situations.
Ducking In (DI)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC
Ducking In
 or  hold 
SP / -
 
60
Cost 31F.
Hold (or ) shift to SW.
Hold (or ) shift to DL.
Hold (or ) shift to DR.
NEW MOVEHTTC1F
Ducking In Direct
Heat 
SP / -
 
35
Partially uses remaining Heat time.
Cost 13F.
Hold (or ) shift to SW.
Hold (or ) shift to DL.
Hold (or ) shift to DR.
(Ver.1.00.00) - New Move.
 
Ducking In to Crouch
DI 
SP / -
 
51
 
Power Fox Hunt
DI 
M / 21 8(9)
19F
(1)
-7
KDN
+36
LNC
+31
(Ver.1.00.00) - Chip Damage added.
Power Skyscraper
DI 
M / 21 6(8)
19F
(2)
-14
LNC
+51
LNC
+51
(Ver.1.00.00) - Chip Damage added.
Power Punisher
DI 
H / 28 11(12)
15F
+2
KDN
+49
KDN
+49
(Ver.1.00.00) - Chip Damage added.
 - Upon block changed from +5F.
 - Tail Spin removed.
Power Punisher to Stance
DI 
H,SP / 28 11(12)
(1)
+10
KDN
+57
KDN
+57
Input shift to DL.
Input shift to DR.
Input or shift to SW.
(Ver.1.00.00) - Chip Damage added.
 - Upon block changed from +13F.
 - Tail Spin removed.
Power Punisher to DK
DI  or 
H,SP / 28 11(12)
(1)
+12
KDN
+59
KDN
+59
(Ver.1.00.00) - Chip Damage added.
 - Upon block changed from +15F.
 - Tail Spin removed.
Power Punisher to DK Cancel
DI  or 
H,SP / 28 11(12)
(1)
+9
KDN
+56
KDN
+56
Returns to crouching.
(Ver.1.00.00) - Chip Damage added.
 - Upon block changed from +12F.
 - Tail Spin removed.
Peekaboo (PKB)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Peekaboo
SP / -
 
Disable Block during 20F.
Auto Block(H/M).
No Cost to combinations.
Eneble shift to Stance DUK, WL, WR, and SW.
NEW MOVE
Peekaboo to Quick Spin
PKB 
SP / -
 
(Ver.1.00.00) - New Move.
 
Advance
PKB 
SP / -
 
 
Peecaboo to Crouch
PKB 
SP / -
 
1
Returns to crouching.
Cost 21F from input .
Albion Combination (1) to PKB
PKB 
H,SP / 10
12F
(1)
-2
+9
+9
33
21
 
Albion Combination (2) to PKB
PKB 
H,H,SP / 10,14
(1)
±0
+8
+8
Combo from 1st hit.
 
Albion Combination to PKB
PKB 
H,H,M,SP / 10,14,21
(2)
-13
+8C
LNC
+43
Combo from 2nd CH.
Can be delayed 10F.
Combo can be delayed 9F from CH.
 
HM
Spite Hook
PKB  or 
Parry Punch(H/M),H / 19
14F
-3
+2
KDN
+58
42
28
Absorbs Punch(H/M) during 7 to 13F.
After Absorbs succeeds, Damage 25 pts.
 
Gazelle Upper to PKB
PKB 
M,SP / 18
18F
(1)
-13
KDN
+16
KDN
+16
52
34
 
Straight Punch Combination
PKB 
M,M / 18,25
(1)
+1
KDN
-4
KDN
-10
 
Nimrod Combination
PKB 
H,H / 12,23
12F
(1)
-5
KDN
+15
KDN
+15
53
 
Argos Rush (1) to PKB
PKB 
M,SP / 12
15F
(1)
-9
+2
+2
43
28
 
Argos Rush (2) to PKB
PKB 
M,M,SP / 12,14
(1)
-10
+1
+1
Combo from 1st hit.
Can be delayed 15F.
Combo can be delayed 11F from hit.
 
Argos Rush (3) to PKB
PKB 
M,M,M,SP / 12,14,12
 
-11
-3
-3
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 8F from CH.
Argos Rush
PKB 
M,M,M,M / 12,14,12,20
 
-13
KDN
+17
KDN
+17
Combo from 3rd hit.
 
WH
Cross Cut
PKB 
M,H / 12,20 0,6(3,8)
(1)
-6
+10G
+18W
+10G
+18W
Combo from 1st hit.
Can be delayed 15F.
Combo can be delayed 12F from hit.
(Ver.1.00.00) - Chip Damage added.
 - Tail Spin removed.
(Ver.1.05.00) - Fixed an issue where unintended behavior would occur on side or back hits.
Cutting Elbow to PKB
PKB 
M,SP / 16
16F
(1)
-10
LNC
+21
LNC
+21
 
TC6F
Patella Smash
PKB 
L,SP / 11
15F
(1)
-12
+2
+2
45
30
 
TC6F
Knuckle Plow
PKB 
L / 25
28F
(1)
-12
+7
KDN
+32
56
28
Returns to crouching.
 
Lancaster Combination (1)
PKB 
M / 15
17F
(1)
-19
-6
-6
53
36
 
Lancaster Combination (2)
PKB 
M,H / 15,10
(1)
-7
-1
-1
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 12F from hit.
 
Lancaster Combination (3)
PKB 
M,H,M / 15,10,12
(2)
-11
-5
-5
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 7F from hit.
 
Lancaster Combination
PKB 
M,H,M,M / 15,10,12,21
 
-10
KDN
+7
KDN
+7
Combo from 3rd hit.
 
Lancaster Combination to FLC
PKB 
M,H,M,M,SP / 15,10,12,21
 
-3
KDN
+14
KDN
+14
Combo from 3rd hit.
 
Lancaster Combination to FLC Cancel
PKB 
M,H,M,M,SP / 15,10,12,21
 
-4
KDN
+13
KDN
+13
Combo from 3rd hit.
 
Swaying Hook
PKB 
M / 25
28F
(1)
-13
KDN
+2
KDN
-4
61
33
(Ver.1.00.00) - Upon NH changed.
 - Upon CH changed.
 - Wall Bounds removed.
TJ9F
Dreadnought Uppercut
PKB  or 
M / 23
17F
(2)
-15
LNC
+24
LNC
+24
53
36
 
Swaying (SW)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC1F
Swaying
 or 
SP / -
 
35
Enable from input or FC.
Cost 10F.
Hold (or ) to shift to DK.
Hold (or ) to shift to DL.
Hold (or ) to shift to DR.
Billy Club
SW 
M / 26 10(11)
16F
(1)
-1C
+14C
+14C
47
31
(Ver.1.00.00) - Chip Damage added.
 - Upon NH changed from +6CF.
 - Upon CH changed from KDN.
TC
Snake Charmer
SW 
M / 30
17F
(1)
-18
KDN
+36
KDN
+36
60
43
 
Flicker Stance (FLC)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Flicker Stance
SP / -
 
Disable block to 15F.
Auto Block(H/M).
Cost 5F.
Eneble shift to Stance excluding QS and FLC.
Flicker Stance to Cancel
FLC 
SP / -
 
1
Cost 16F from .
Spiteful Combination (1)
FLC 
H / 14
12F
-4
+7
+7
(Ver.1.00.00) - Move Name changed from "Spitfire Combo (1)".
Spiteful Combination (1) to FLC
FLC 
H,SP / 14
 
-1
+10
+10
(Ver.1.00.00) - Move Name changed from "Spitfire Combo (1) to FLC".
Spiteful Combination (1) to QS
FLC 
H,SP / 14
 
+17G
+28G
+28
(Ver.1.00.00) - Move Name changed from "Spitfire Combo (1) to QS".
 - Command changed from "FLC ".
 - Upon block changed from +16GF.
 - Upon NH changed from +27GF.
 - Upon CH changed from +27GF.
Spiteful Combination (2)
FLC 
H,H / 14,8
 
-9
±0
±0
Combo from 1st CH.
(Ver.1.00.00) - Move Name changed from "Spitfire Combo (2)".
Spiteful Combination (2) to FLC
FLC 
H,H,SP / 14,8
 
-4
+5
+5
Combo from 1st CH.
(Ver.1.00.00) - Move Name changed from "Spitfire Combo (2) to FLC".
Spiteful Combination (2) to QS
FLC 
H,H,SP / 14,8
 
+14G
+23G
+23
Combo from 1st CH.
(Ver.1.00.00) - Move Name changed from "Spitfire Combo (2) to QS".
 - Command changed from "FLC ".
 - Upon block changed from +9F.
 - Upon NH changed from +18F.
 - Upon CH changed from +18F.
Spiteful Combination (3)
FLC 
H,H,H / 14,8,8
 
-9
±0
±0
Combo from 2nd CH.
(Ver.1.00.00) - Move Name changed from "Spitfire Combo (3)".
Spiteful Combination (3) to FLC
FLC 
H,H,H,SP / 14,8,8
 
-4
+5
+5
Combo from 2nd CH.
(Ver.1.00.00) - Move Name changed from "Spitfire Combo (3) to FLC".
Spiteful Combination (3) to QS
FLC 
H,H,H,SP / 14,8,8
 
+14G
+23
+23
Combo from 2nd CH.
(Ver.1.00.00) - Move Name changed from "Spitfire Combo (3) to QS".
 - Command changed from "FLC ".
 - Upon block changed from +13F.
 - Upon NH changed from +21F.
 - Upon CH changed from +21F.
REMOVED
Spitfire Combo
FLC 
H,H,H,M / 14,8,8,22
 
-7C
KDN
KDN
Enable Cancel Spitfire Combo (2)(3).
Combo from 3rd NH.
(Ver.1.00.00) - Removed.
NEW MOVE
Spiteful Combination Combo
FLC 
H,H,H,M / 14,8,8,22
(2)
-12
KDN
±0
KDN
±0
Enable Cancel Spiteful Combination (2)(3).
Combo from 3rd NH.
(Ver.1.00.00) - New Move.
 
Tempest Combo
FLC 
H,M / 14,17
 
-5
±0C
KDN
+10
Combo from 1st or 2nd CH.
Combo can be delayed 14F from CH.
Enable Connect from Spitfire Combo (2).
Combo from 1st or 2nd CH.
Can be delayed 14F from FLC .
Can be delayed 11F from FLC .
+9CF on Crouch Hit.
 
Power Hook Combo
FLC  or 
H,H / 14,23
(2)
±0
+18Sp
KDN
+42
Combo from 1st or 2nd CH.
Combo can be delayed 14F from CH.
Enable Connect from Spitfire Combo (2).
Combo from 1st or 2nd CH.
Can be delayed 14F from FLC .
Can be delayed 11F from FLC .
(Ver.1.00.00) - Upon CH changed.
 - Tail Spin removed.
Fly Swatter
FLC 
M / 21 6(8)
18F
(1)
-5C
KDN
+7
LNC
+42
51
33
(Ver.1.00.00) - Chip Damage added.
Pw8F
British Lancer
FLC 
H / 21
14F
(1)
-9
KDN
+27
KDN
+27
44
30
Absorb an attack to power up.
- Upon block ±0F.
- Chip Damage 8 pts.
 
Lion Heart (LH)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVE
Lion Heart
Combinationから
/ -
 
Eneble shift to Stance DUK, WL, WR, and SW.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - The unintended ability to transition into Peekaboo () or Ducking In Direct (Heat ) through specific inputs has been corrected.
NEW MOVE
Vigilant Blow (Heat Engager)
When Heat activation available LH 
M,SP / 21
14F
(1)
-4
+17G
+17G
(Ver.1.00.00) - New Move.
 
NEW MOVEHD
Vigilant Blow to Heat Dash
Heat & LH 
M,SP / 21 / 16
14F
(1)
+5
KDN
+35
KDN
+35
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVE
Vigilant Blow
LH 
M / 21
14F
(1)
-4
+9
+9
42
28
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Upon block changed from -9F.
NEW MOVE
Bloodhound
LH 
M / 22
16F
(1)
-13
KDN
+51
KDN
+51
53
37
(Ver.1.00.00) - New Move.
 
NEW MOVE
Swingfire Advance
LH 
H / 24 9(11)
18F
(1)
+12
LNC
+31
LNC
+31
61
43
Has reversal break effect.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Start-up changed from 20F.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
 - Total changed from 63F.
(Ver.1.05.00) - Added a Reversal Break effect.
 - Chip Damage added.
(Ver.1.08.01) - Adjusted the collision detection with the opponent for the following moves to make it less likely for the phenomenon where the counterattack does not reach when dodging this attack by crouching.
Back Toward
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8
(Ver.1.00.00) - Command changed from "BT  or ".
 - Upon block changed from -8F.
 - Upon NH changed from +3F.
 - Upon CH changed from +3F.
NEW MOVE
Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8
(Ver.1.00.00) - New Move.
 
TC1F
Crouch Spin Knuckle
BT 
SL / 5
10F
-5
+6
+6
Returns to crouching.
(Ver.1.00.00) - Command changed from "BT  or ".
 - Hit Lv. changed from SM.
 - Damage changed from 10.
 - Upon block changed from -2F.
 - Upon NH changed from +9F.
 - Upon CH changed from +9F.
NEW MOVETC1F
Crouch Spin Knuckle
BT 
SL / 5
10F
-5
+6
+6
Returns to crouching.
(Ver.1.00.00) - New Move.
 
While Opponent is Down
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Cheapshot
While enemy is down 
L / 16
17F
-11
+2
+2
(Ver.1.00.00) - Start-up changed from 16F.
Throws
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
Gut Wrencher
Th(H) / 35
12F
(2)
or
-6F
Reverse Pos.
Head-sd.
Face-up
±0F
39
27
(Ver.1.00.00) - Long Range Throw removed.
Brain Pulverizer
Th(H) / 35
12F
(2)
or
-3F
CCW.
Foot-sd.
Face-down
±0F
39
27
Floor Break.
(Ver.1.00.00) - Long Range Throw removed.
Choke Slam
Approach from left side
Th(H) / 40
 

-3F
Head-sd.
Face-up
±0F
Floor Break.
(Ver.1.00.00) - Move Name changed from "Choker Slam".
Throw Down
Approach from right side
Th(H) / 40
 

-3F
Foot-sd.
Face-up

±0F
(Ver.1.00.00) - After Throw the position changed.
Schoolyard Bully
Approach from behind
Th(H) / 55(56)
 
disable
Foot-sd.
Face-up
+5F
Damage () is upon wall hit.
 
Armlock Throw
Th(H) / 40
12F
(1)

±0F
Reverse Pos.
Head-sd.
Face-up
±0F
39
27
(Ver.1.00.00) - Command changed from "".
Spinning Elbow Drop
Th(H) / 40
12F
(2)

-3F
Head-sd.
Face-up
±0F
39
27
(Ver.1.00.00) - After Throw Escape changed from -2F.
(Ver.1.04.00) - Due to frequent unintended activations caused, it has been modified to only accept the final directional input specified for the move command.
Position Change
SW 
Th(H) / 0(3)
10F
(5)

-2F
位置任意
both are standing.
+1F
35
25
Throw escape 14F.
With input or or , push enemy in the direction you selected .
Damage () is wall bonus&wall stun (+11-F).
 
Ten Count
PKB 
Th(H) / 45
11F

±0F
Foot-sd.
Face-down
±0F
39
28
 
Griffin Throw
FLC 
Th(H) / 40
12F
(2)

-6F
Reverse Pos.
Head-sd.
Face-up
±0F
35
23
 
Attack Reversal
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
Parry
 or  or FLC  or FLC 
Parry Punch(H/M) / 0
 
disable
35
Absorbs Punch(H/M) during 5 to 12F.
(Ver.1.00.00) - Command changed from " or FLC ".
 - After Throw the position changed.
Revenge Blow
After Parry succeeds 
Combination / 30
14F
(2)
disable
崩れダウン
+18F
-12F on block.
(Ver.1.00.00) - Move Name changed from "Left Uppercut".
Tr
Low Parry
Absorbs(L) / -
 
(Ver.1.00.00) - Tornade Move added.
NEW MOVEHT
Two-Faced
With Heat activated during Lion Heart take mid attack from opponent
Parry(M),M,Th(H) / 15
 
(Ver.1.00.00) - New Move.
 
Two-Faced (TF)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
NEW MOVEHTHM
Two-Faced
Heat & DI  or 
Th(H) / 0
18F
(1)
disable
±0F
45
27
(Ver.1.00.00) - New Move.
 
NEW MOVEHT
Dominion Rush
TF 
Combination / 15
 

±0F
both are standing.
+14F
Partially uses remaining Heat time.
(Ver.1.00.00) - New Move.
 
NEW MOVEHT
Debutante Ball
TF 
Combination / 50(60)
 

±0F
Reverse Pos.
Foot-sd.
Face-up
±0F
Partially uses remaining Heat time.
Damage () is upon wall hit.
(Ver.1.00.00) - New Move.
 
10 Hit Combo 1
INPUT
HIT LEVELMHHMMMHHLMM
DAMAGE128,127888105622
block-2-3-19-25-16-9-14-13-11-23
NH+5±0-8-17-8+5-3+8-5-8C
CH+5+3-8-17-8+5-3+8±0KDN
+6
(Ver.1.00.00)
10 Hit Combo 2
INPUT
HIT LEVELMHHMMMHHLMUB(M)
DAMAGE128,127888105640
block-2-3-19-25-16-9-14-13-11KDN
NH+5±0-8-17-8+5-3+8-5KDN
+7
CH+5+3-8-17-8+5-3+8±0KDN
+7
(Ver.1.00.00)