STEVE FOX:DATA
MOVE LIST & FRAME DATA Ver.1.11.00
What can be done during Heat [unique]
- A new Ducking In shift move can be used.
- Can use Two-Faced.
- Can parry mid attacks during Lion Heart.
【ICONS】
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
"fast" means "Fast Input".
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle SL:Special Low
Th:Throw UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
/ XX means a chip damage.
() in chip damage is during Heat.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Input buffering is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
Bl means the state blowing the opponent off and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【NOTES】
Patch Notes for the latest season are listed in the Notes section.
When you click
in the Notes, you can check the patch changes in move performance on a modal window.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 1200px, this page changed layout for the mobile devices.
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
"fast" means "Fast Input".
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle SL:Special Low
Th:Throw UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
/ XX means a chip damage.
() in chip damage is during Heat.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Input buffering is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
Bl means the state blowing the opponent off and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【NOTES】
Patch Notes for the latest season are listed in the Notes section.
When you click

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 1200px, this page changed layout for the mobile devices.
- Heat Engager
- Heat Dash
- During Heat
- Heat Smash
- Rage Art
- Rage Drive
- Neutral Command
- Include ⇨ Command
- Include ⇨ Command
- Include ⇩ Command
- Include ⇦ Command
- Include ⇦ Command
- Include ⇧ Command
- More Than One Command
- Others
- Full Crouch
- Ducking Left (DL)
- Ducking Right (DR)
- Quick Spin (QS)
- Ducking (DK)
- Ducking In (DI)
- Peekaboo (PKB)
- Swaying (SW)
- Flicker Stance (FLC)
- Lion Heart (LH)
- Back Toward
- While Opponent is Down
- Throws
- Attack Reversal
- Two-Faced (TF)
- 10 Hit Combo
Heat Engager
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEHEPw7F
Heat Burst
Heat Burst
When Heat activation available
or 
M / 12 / 3

16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
Can no longer cause a K.O.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Reduced the tracking ability against opponent sidesteps.
- Removed Reversal Break Attribute.
- Heat Burst's strike damage can no longer cause a K.O.
- Reduced the distance to the opponent on hit.
- Changed the opponent's behavior on block, reducing the distance to the opponent.
(Ver.1.07.00) - The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
- The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
(Ver.1.05.00) - Reduced the tracking ability against opponent sidesteps.
- Removed Reversal Break Attribute.
- Heat Burst's strike damage can no longer cause a K.O.
- Reduced the distance to the opponent on hit.
- Changed the opponent's behavior on block, reducing the distance to the opponent.
(Ver.1.07.00) - The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
- The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.

NEW MOVEHEPw7F
Heat Burst to Cancel
Heat Burst to Cancel
When Heat activation available 

or 


SP / -





Attack that can activate Heat (10 sec.).
(Ver.1.00.00) - New Move.
Heat Dash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEHD
Sonic Fang
Sonic Fang
Heat 

MM,SP / 7,21 / 2,16

14F
(1)
(1)
+5
KDN
+27
+27
KDN
+27
+27

NEW MOVEHD
Rocket Launcher to Heat Dash
Rocket Launcher to Heat Dash
Heat 




M,SP / 21 / 16




16F
+5
KDN
+26
+26
KDN
+26
+26

NEW MOVEHDTJ9F
Eraser to Heat Dash
Eraser to Heat Dash
Heat 




M,SP / 30 / 22




20F
(4)
(4)
+5
KDN
+50
+50
KDN
+50
+50

NEW MOVEHD
Cyclone Punch to Heat Dash
Cyclone Punch to Heat Dash
Heat & QS 
M,SP / 22 / 16
23F
(1)
(1)
+5
KDN
+26
+26
KDN
+26
+26
During Heat
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEHT
Outfox (Heat) to LH
Outfox (Heat) to LH
Heat 

SP / -

Cost 24F.
Absorbs (M) during 25F.
Absorbs (M) during 25F.
(Ver.1.00.00) - New Move.

NEW MOVEHTTC1F
Ducking In Direct
Ducking In Direct
Heat 

SP / -

35
Partially uses remaining Heat time.
Cost 13F.
Hold
(or
)
shift to SW.
Hold
(or
)
shift to DL.
Hold
(or
)
shift to DR.
Cost 13F.
Hold



Hold



Hold



(Ver.1.00.00) - New Move.
During Heat:Throw
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES

NEW MOVEHT
Two-Faced
Two-Faced
With Heat activated during Lion Heart
take mid attack from opponent
Parry(M),M,Th(H) / 15
(Ver.1.00.00) - New Move.

NEW MOVEHTHM
Two-Faced
Two-Faced
Heat & DI
or 
Th(H) / 0

18F
(1)
(1)
disable
±0F
45
27
27
(Ver.1.00.00) - New Move.

NEW MOVEHT
Dominion Rush
Dominion Rush
TF 
Combination / 15

±0F
both are standing.
+14F
+14F
Partially uses remaining Heat time.
(Ver.1.00.00) - New Move.

NEW MOVEHT
Debutante Ball
Debutante Ball
TF 
Combination / 50(60)

±0F
Reverse Pos.
Foot-sd.
Face-up
±0F
Foot-sd.
Face-up
±0F
Partially uses remaining Heat time.
Damage () is upon wall hit.
Damage () is upon wall hit.
(Ver.1.00.00) - New Move.
Heat Smash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVE
Bretwalda
Bretwalda
Heat
or 
M,Th / 10,40 / 3,1*5,6

16F
+8
Th
±0
±0
Th
±0
±0

NEW MOVE
Bretwalda (when 1st whiff or block)
Bretwalda (when 1st whiff or block)
Heat
or 
M,M*5,M / 10,3*5,20 / 3,1*5,6

16F
+8
KDN
-7
-7
KDN
-7
-7

NEW MOVE
Bretwalda (when 1st whiff or block) to No Stance
Bretwalda (when 1st whiff or block) to No Stance
Heat 
or 

M,M*5,M / 10,3*5,20 / 3,1*5,6



16F
+8
KDN
-7
-7
KDN
-7
-7
On block does not shift to Lion Heart.
(Ver.1.05.00) - New Move.

NEW MOVE
Bretwalda
Bretwalda
Heat & PCB中
or 
M,Th / 10,40 / 3,1*5,6

16F
+8
Th
±0
±0
Th
±0
±0
Rage Art
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEPw8F
Dear Land of Hope
Dear Land of Hope
Rage 

M,Th / 10,45

20F
-15
Th
±0
±0
Th
±0
±0
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
Regain recoverable health (14 pts.) on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
(Ver.1.05.00) - The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
- The hitbox has been expanded, alleviating instances where the attack would miss in certain situations.
(Ver.1.04.00) - The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
(Ver.1.05.00) - The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
- The hitbox has been expanded, alleviating instances where the attack would miss in certain situations.
Rage Drive
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

REMOVEDTC1F
Rage Drive 1 (Pre Move)
Rage Drive 1 (Pre Move)
Rage 

SP / -


REMOVEDTC
Rage Drive 1
Rage Drive 1
During Dempsey Roll 
M*5 / 10*4,19
5~F
+1
KDN
KDN
Neutral Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Double Jab to Stance


~H,H,SP / 5,7



-6
±0
±0

Double Jab to DK




or 
H,H,SP / 5,7







-2
+4
+4

Jab > Body Blow


H,M / 5,15



-6
±0
+5

Jab > Body Blow to FLC



H,M,SP / 5,15




±0
+6
+11

Lightning Combo




H,H,H / 5,7,15





(1)
-7
+4
+4

Lightning Combo to Stance




~H,H,H,SP / 5,7,15





(1)
-5
+6
+6

Lightning Combo to DK






or 
H,H,H,SP / 5,7,15









(1)
-3
+8
+8

Double Jab > Body Blow




H,H,M / 5,7,15





-6
±0
+5

Double Jab > Body Blow to FLC





H,H,M,SP / 5,7,15






±0
+6
+11

Left Right


H,H / 5,10



-3
+8
+8

Left Right to Stance


~H,H,SP / 5,10



-4
+7
+7

Left Right to DK




or 
H,H,SP / 5,10







-2
+9
+9

Left Right Left




H,H,H / 5,10,15





-3
+3
+3

Left Right Left to PKB





H,H,H,SP / 5,10,15






-2
+4
+4

Left Right Left to FLC





H,H,H,SP / 5,10,15






-1
+5
+5

Left Right Left to Stance




~H,H,H,SP / 5,10,15





-6
±0
±0

Left Right Left to DK






or 
H,H,H,SP / 5,10,15









-2
+4
+4

British Edge Combo






H,H,H,M / 5,10,15,15







(1)
-10
KDN
+7
+7
KDN
+7
+7

British Edge Combo to Stance






~H,H,H,M,SP / 5,10,15,15







(1)
-6
KDN
+11
+11
KDN
+11
+11

British Edge Combo to DK








or 
H,H,H,M,SP / 5,10,15,15











(1)
-4
KDN
+13
+13
KDN
+13
+13

TC
British Edge Combo 2






H,H,H,L / 5,10,15,19
British Edge Combo 2







(1)
-12
+1C
KDN
+14
+14

TC
British Edge Combo 2 to Crouch







H,H,H,L / 5,10,15,19
British Edge Combo 2 to Crouch








(1)
-12
+1C
KDN
+14
+14

Straight Hook


H,H / 12,14



-5
+6
+6
Combo from 1st hit.

Straight Hook to PKB



H,H,SP / 12,14




+2
+13G
+13G
Combo from 1st hit.

Straight Hook to FLC



H,H,SP / 12,14




+3
+14G
+14G
Combo from 1st hit.

Vanguard Rush




H,H,M / 12,14,22





-11
KDN
+4
+4
KDN
+4
+4

NEW MOVE
Cromwell Combination


H,M / 12,17
Cromwell Combination



(2)
-14
+6
+6
Combo from 1st hit.
(Ver.1.00.00) - New Move.

NEW MOVE
Sonic Fang
Sonic Fang
When Heat activation available 
MM,SP / 7,21
14F
(1)
(1)
-12
+17G
+17G
(Ver.1.00.00) - New Move.

NEW MOVEHD
Sonic Fang
Sonic Fang
Heat 

MM,SP / 7,21 / 2,16

14F
(1)
(1)
+5
KDN
+27
+27
KDN
+27
+27

Sonic Fang
or WS
MM / 7,21


14F
(1)
(1)
-12
KDN
+11
+11
KDN
+11
+11
56
(Ver.1.00.00) - Command changed from "
".
- Damage changed from 14,21.
(Ver.1.04.00) - The distance from the opponent was reduced when the 1st hit is blocked, in order to alleviate whiffing midway through.
(Ver.1.05.00) - Command changed from "
".
(Ver.1.08.01) - During wall combos at extremely close-range, reduced the forward movement in order to alleviate an issue where the positional relationship with the opponent becomes different than intended when used near the wall.


- Damage changed from 14,21.
(Ver.1.04.00) - The distance from the opponent was reduced when the 1st hit is blocked, in order to alleviate whiffing midway through.
(Ver.1.05.00) - Command changed from "

(Ver.1.08.01) - During wall combos at extremely close-range, reduced the forward movement in order to alleviate an issue where the positional relationship with the opponent becomes different than intended when used near the wall.
Include ⇨ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Ducking Body Blow > Left Hook



M,H / 11,12




-5
-1
-1

Ducking Body Blow > Left Hook to PKB




M,H,SP / 11,12





±0
+4
+4

Ducking Body Blow > Left Hook to FLC




M,H,SP / 11,12





+1
+5
+5

NEW MOVE
Conqueror Combination (2) to LH



M,M,SP / 11,15
Conqueror Combination (2) to LH




(1)
-6
+11
+11
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 6F from hit.
Can be delayed 16F.
Combo can be delayed 6F from hit.
(Ver.1.00.00) - New Move.

NEW MOVE
Conqueror Combination (2)




M,M / 11,15
Conqueror Combination (2)





(1)
-10
+7
+7
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 6F from hit.
Can be delayed 16F.
Combo can be delayed 6F from hit.
(Ver.1.05.00) - New Move.

NEW MOVE
Conqueror Combination





M,M,MMM / 11,15,5,8,20
Conqueror Combination






-12
+5C
+5C
Combo from 2nd CH.
(Ver.1.00.00) - New Move.
Include ⇨ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Uppercut Cross Combo



M,H / 12,13




-6
+3
+5
Combo from 1st hit.

Uppercut Cross Combo Cancel to Stance

【
~】M,SP / 12



(1)
-16
-9
-9

Uppercut Psyche-out Left Right Combo

【

】M,HH / 12,8,12





-3
±0
+3

Uppercut Psyche-out Left Right Combo to FLC

【

】~M,HH,SP / 12,8,12





-4
-1
+2
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.

Input

Input





Uppercut Psyche-out Left Right Combo to DK

【

】
or 
M,HH,SP / 12,8,12









-2
+1
+4

Crescent Hook

M / 10


16F
(1)
(1)
-11
+6
+8C
47
31
31

Crescent Hook to Stance

~M,SP / 10


(1)
-7
+10
+12C

Crescent Hook to DK



or 
M,SP / 10






(1)
-3
+14G
+16C
Include ⇩ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TC6F
Wildman Combo (1)

L / 11
Wildman Combo (1)


17F
-18
-5
-5
54
37
37

Wildman Combo (2)



L,M / 11,8




(1)
-11
-5
±0

Wildman Combo (2) to Stance



~L,M,SP / 11,8




(1)
-6
±0
+5

Wildman Combo (2) to DK





or 
L,M,SP / 11,8








(1)
-4
+2
+7

Wildman Combo





L,M,H / 11,8,17






(1)
-2
KDN
+18
+18
KDN*
+56
+56

REMOVED
Wildman Combo 2 (1) to Stance
Wildman Combo 2 (1) to Stance
【
☆
】~
M,SP / 15


-6
+5
+5

REMOVED
Wildman Combo 2 (1) to DK
Wildman Combo 2 (1) to DK
【
☆
】
or 

M,SP / 15






-4
+7
+7

REMOVED
Scorpion's Claw
Scorpion's Claw
【
☆
】
M,M / 15,20



-13
+3C
KDN
Include ⇦ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TC4F
Crouch Jab

SL / 5
Crouch Jab


10F
-5
+6
+6
34
24
24

Foot Stomp

L / 10


16F
-13
±0
±0
48
32
32

NEW MOVE
Foot Stomp Right Hook to LH



L,H,SP / 10,10
Foot Stomp Right Hook to LH




(1)
-6
+8
+8

NEW MOVE
Foot Stomp Right Hook




L,H / 10,16
Foot Stomp Right Hook





(1)
-10
+4
+4
Combo from 1st hit.
(Ver.1.05.00) - New Move.
Include ⇦ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Quick Hook

H / 10


13F
(1)
(1)
-14
+2
KDN
+61
+61
43
30
30
(Ver.1.00.00) - Damage changed from 17.
(Ver.1.07.00) - Modified the behavior so that the hit trade animation occurs even when the opponent's attack has lower damage when trading hits,. Although the hit trade animation typically does not occur for trades between low-damage attacks, this change was made considering the importance of follow-up attacks on counter-hit for this specific move.
(Ver.1.07.00) - Modified the behavior so that the hit trade animation occurs even when the opponent's attack has lower damage when trading hits,. Although the hit trade animation typically does not occur for trades between low-damage attacks, this change was made considering the importance of follow-up attacks on counter-hit for this specific move.

REMOVEDTS
Quick Hook & Straight



H,H / 17,9
Quick Hook & Straight




-5
+19Sp
+19Sp

REMOVEDTS
Quick Hook & Straight to PKB




H,H,SP / 17,9
Quick Hook & Straight to PKB





-5
+19Sp
+19Sp

NEW MOVE
Quick Draw to LH



H,H,SP / 10,17
Quick Draw to LH




(1)
+3
+8
+8

NEW MOVE
Quick Draw




H,H / 10,17
Quick Draw





(1)
-1
+4
+4
Combo from 1st hit.
(Ver.1.05.00) - New Move.

NEW MOVE
Quick Draw to Swindler

【

】H,M / 10,17
Quick Draw to Swindler





(1)
-8
+4
KDN
+63
+63
(Ver.1.00.00) - New Move.

Frigate Combo





H,L,M / 10,10,20






(2)
-9
KDN
+20
+20
KDN
+20
+20
Include ⇧ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVE
Bounty Hunter to LH

H,SP / 17
Bounty Hunter to LH


17F
(1)
(1)
+3
+14C
+14C
(Ver.1.00.00) - New Move.

NEW MOVE
Bounty Hunter


H,SP / 17
Bounty Hunter



17F
(1)
(1)
+3
+14C
+14C
48
31
31
(Ver.1.00.00) - New Move.

NEW MOVE
Swindler
【

】M / 17
Swindler




30F
(1)
(1)
-8
+4
KDN
+63
+63
(Ver.1.00.00) - New Move.

NEW MOVE
Outfox to LH

SP / -
Outfox to LH


Cost 24F.
(Ver.1.00.00) - New Move.

NEW MOVEHT
Outfox (Heat) to LH
Outfox (Heat) to LH
Heat 

SP / -

Cost 24F.
Absorbs (M) during 25F.
Absorbs (M) during 25F.
(Ver.1.00.00) - New Move.

Hellfire

UB(M) / 70


66F
KDN
+1
+1
KDN
+1
+1
KDN
+1
+1

TJ9F
Over the Top

or 
or 
M / 18
Over the Top






19F
(2)
(2)
-6
+5
+5
44
25
25

TJ9F
Burst Hammer

M / 20
Burst Hammer


22F
(3)
(3)
-14
LNC
+52
+52
LNC
+52
+52
56
34
34

NEW MOVE
Jump-in Foot Stomp Right Hook



L,H,SP / 20,10
Jump-in Foot Stomp Right Hook




(1)
-6
+8
+8

REMOVED
Jump-in Foot Stomp Right Hook



L,H / 20,16
Jump-in Foot Stomp Right Hook




-7
KDN
KDN

NEW MOVE
Jump-in Foot Stomp Right Hook




L,H / 20,10
Jump-in Foot Stomp Right Hook





(1)
-10
+4
+4
Combo from 1st hit.
(Ver.1.05.00) - New Move.

TJ9F
Jumping Duck Kick

M / 20
Jumping Duck Kick


23F
(1)
(1)
-9
KDN
+5
+5
LNC
+26
+26
51
28
28
More Than One Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVE
Rocket Launcher (Heat Engager)
Rocket Launcher (Heat Engager)
When Heat activation available 



M,SP / 21



16F
-10
+17G
+17G
Input buffering is available.
(Ver.1.00.00) - New Move.

NEW MOVEHD
Rocket Launcher to Heat Dash
Rocket Launcher to Heat Dash
Heat 




M,SP / 21 / 16




16F
+5
KDN
+26
+26
KDN
+26
+26

Rocket Launcher



M / 21




16F
-10
KDN
+7
+7
KDN
+7
+7
45
29
29
Input buffering is available.
(Ver.1.03.01) - The behavior on landing a down-hit has been modified. This adjustment was made considering that unintended follow-up attacks were occurring in specific situations.
(Ver.1.04.00) - Due to frequent unintended activations caused, it has been modified to only accept the final directional input specified for the move command.
(Ver.1.04.00) - Due to frequent unintended activations caused, it has been modified to only accept the final directional input specified for the move command.

Rocket Launcher to FLC Cancel





M,SP / 21






-4
KDN
+13
+13
KDN
+13
+13

TJ10F
Low Cross Blaster



L / 18
Low Cross Blaster




19F
-18
+2C
+2C
54
35
35

TJ10F
Low Cross Blaster to PKB




L,SP / 18
Low Cross Blaster to PKB





-18
+2C
+2C
Input buffering is available.

NEW MOVETJ9F
Eraser (Heat Engager)
Eraser (Heat Engager)
When Heat activation available 



M,SP / 30



20F
(4)
(4)
+9G
+17G
+17G
(Ver.1.00.00) - New Move.

NEW MOVEHDTJ9F
Eraser to Heat Dash
Eraser to Heat Dash
Heat 




M,SP / 30 / 22




20F
(4)
(4)
+5
KDN
+50
+50
KDN
+50
+50

TJ9F
Eraser



M / 30 / 9(12)
Eraser




20F
(4)
(4)
+6
KDN
+10
+10
KDN
+10
+10
60
40
40
Others
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
Full Crouch
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TC1F
Crouch Jab
Crouch Jab
FC 中
or 

SL / 5


10F
-5
+6
+6
34
24
24

TC1F
Crouch Straight
Crouch Straight
FC 中

SL / 8

11F
-4
+7
+7
34
23
23

Eagle Jab
WS 


M,H / 12,7


-3
+3
+3

Eagle Jab to Stance
WS 

~
M,H,SP / 12,7


-6
±0
±0
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.

Input

Input





Eagle Jab to DK
WS 



or 

M,H,SP / 12,7






-2
+4
+4

Wildman
WS 


M,M / 12,20


(1)
-13
+3C
KDN
+23
+23
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 13F from CH.
Can be delayed 13F.
Combo can be delayed 13F from CH.

Right Uppercut
WS 
M / 17
13F
(2)
(2)
-7
+4
+4
39
26
26

Right Uppercut to Stance
WS
~
M,SP / 17
-7
+4
+4

Right Uppercut to DK
WS 

or 

M,SP / 17




-5
+6
+6

NEW MOVE
Nighthawk Combination to LH
Nighthawk Combination to LH
WS 


M,M,SP / 17,15


(1)
-6
+11
+11
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
(Ver.1.00.00) - New Move.

NEW MOVE
Nighthawk Combination
Nighthawk Combination
WS 



M,M / 17,15



(1)
-10
+7
+7
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
(Ver.1.05.00) - New Move.
Ducking Left (DL)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Ducking Left
SP / -

35
No Tech Crouch Status.
Cost 8F.
Hold
(or
)
to SW.
Hold
(or
)
to DK.
Hold
(or
)
to DR.
Cost 8F.
Hold



Hold



Hold




Left Body to FLC
DL 

M,SP / 14

-3
+8
+8

Double Stinger
DL 


M,M / 14,22


(2)
-13
KDN
+19
+19
KDN*
+35
+35

NEW MOVE
Bee Sting Combo to LH
Bee Sting Combo to LH
DL 


M,H,SP / 14,17


(1)
+3
+8
+8

NEW MOVE
Bee Sting Combo
Bee Sting Combo
DL 



M,H / 14,17



(1)
-1
+4
+4
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 8F from hit.
Can be delayed 10F.
Combo can be delayed 8F from hit.
(Ver.1.05.00) - New Move.

NEW MOVE
Left Body to Swindler
Left Body to Swindler
DL
【

】
M,M / 14,17



(1)
-8
+4
KDN
+63
+63
(Ver.1.00.00) - New Move.

Centurion Rush (2)
DL 


M,M / 14,9


-3
+3
+3
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Ducking Right (DR)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Ducking Right
SP / -

35
No Tech Crouch Status.
Cost 8F.
Hold
(or
)
to SW.
Hold
(or
)
to DK.
Hold
(or
)
to DL.
Cost 8F.
Hold



Hold



Hold




REMOVED
Left Shoulder Rush to Uppercut
Left Shoulder Rush to Uppercut
DR 


M,M / 13,15


-13
LNC
LNC

NEW MOVE
Hawk Swoop Combo to LH
Hawk Swoop Combo to LH
DR 


M,H,SP / 13,17


(1)
+3
+8
+8

NEW MOVE
Hawk Swoop Combo
Hawk Swoop Combo
DR 



M,H / 13,17



(1)
-1
+4
+4
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 8F from hit.
Can be delayed 16F.
Combo can be delayed 8F from hit.
(Ver.1.05.00) - New Move.

NEW MOVE
Left Shoulder Rush to Swindler
Left Shoulder Rush to Swindler
DR
【

】
M,M / 13,17



(1)
-8
+4
KDN
+63
+63
(Ver.1.00.00) - New Move.
Quick Spin (QS)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Quick Spin
or BT 中
SP / -


30

NEW MOVE
Cyclone Punch (Heat Engager)
Cyclone Punch (Heat Engager)
When Heat activation available QS 
M,SP / 22
23F
(1)
(1)
-3
+17G
+17G
(Ver.1.00.00) - New Move.

NEW MOVEHD
Cyclone Punch to Heat Dash
Cyclone Punch to Heat Dash
Heat & QS 
M,SP / 22 / 16
23F
(1)
(1)
+5
KDN
+26
+26
KDN
+26
+26

Spin > Peekaboo

SP / -


30

Cyclone Left
QS 
SP / -
55

Cyclone Right
QS 
SP / -
55

Double Cyclone Punch
QS
(or
) 
M / 34


49F
(1)
(1)
-3
KDN
+7
+7
KDN
+7
+7
Ducking (DK)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TC1F
Ducking

or 
SP / -
Ducking




35
Enable input
, during FC.
Cost 6F.
Hold
(or
)
shift to SW.
Hold
(or
)
shift to DL.
Hold
(or
)
shift to DR.

Cost 6F.
Hold



Hold



Hold




Ducking to Cancel
DK 
SP / -
1
Returns to crouching.
Cost 16F from input
or 

.
Cost 16F from input






Punisher
DK 

H / 21 / 6(8)

15F
(1)
(1)
-7
KDN
+9
+9
KDN*
+49
+49
46
31
31

Punisher to Stance
DK 
~
H,SP / 21 / 6(8)

+1
KDN
+17
+17
KDN*
+57
+57

Punisher to DK Cancel
DK 


or 


H,SP / 21 / 6(8)






±0
KDN
+16
+16
KDN*
+56
+56
39

Gatling Gun (2)
DK
or LD 
M*2 / 3,3

16F
-9
+2
+2
51
Combo from 1st hit.
(Ver.1.00.00) - Command changed from "DK 

".
- Damage changed from 5,3.
- Upon block changed from -F.
(Ver.1.01.04) - The distance to opponent upon the 1st hit has been reduced. This adjustment is made to alleviate cases where combos using this technique did not consistently land consecutive hits on larger characters.



- Damage changed from 5,3.
- Upon block changed from -F.
(Ver.1.01.04) - The distance to opponent upon the 1st hit has been reduced. This adjustment is made to alleviate cases where combos using this technique did not consistently land consecutive hits on larger characters.

Gatling Gun (4)
DK 


M*4 / 3*4


-9
+2
+2

Gatling Gun (6)
DK 




M*6 / 3*4,2*2




-9
+2
+2

Gatling Gun
DK 






M*7,M / 3*4,2*3,12






-12
LNC
+22
+22
LNC
+22
+22
Combo from 1st hit.
(Ver.1.00.00) - Command changed from "DK 

















".
- Hit Lv. changed from M*10.
- Damage changed from 5,3*8,12.
(Ver.1.03.01) - Changed the opponent's behavior upon hit to reduce the likelihood of unintended whiffing when activated in the corner of the stage.
(Ver.1.04.00) - The startup of the 7th hit was adjusted to match the animation, alleviating cases where combos would whiff in certain situations.



















- Hit Lv. changed from M*10.
- Damage changed from 5,3*8,12.
(Ver.1.03.01) - Changed the opponent's behavior upon hit to reduce the likelihood of unintended whiffing when activated in the corner of the stage.
(Ver.1.04.00) - The startup of the 7th hit was adjusted to match the animation, alleviating cases where combos would whiff in certain situations.
Ducking In (DI)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TC
Ducking In

or
hold
SP / -
Ducking In




60
Cost 31F.
Hold
(or
)
shift to SW.
Hold
(or
)
shift to DL.
Hold
(or
)
shift to DR.
Hold



Hold



Hold




NEW MOVEHTTC1F
Ducking In Direct
Ducking In Direct
Heat 

SP / -

35
Partially uses remaining Heat time.
Cost 13F.
Hold
(or
)
shift to SW.
Hold
(or
)
shift to DL.
Hold
(or
)
shift to DR.
Cost 13F.
Hold



Hold



Hold



(Ver.1.00.00) - New Move.

Ducking In to Crouch
DI 
SP / -
51

Power Punisher
DI 

H / 28 / 11(12)

15F
+2
KDN
+49
+49
KDN
+49
+49

Power Punisher to Stance
DI 
~
H,SP / 28 / 11(12)

(1)
+10
KDN
+57
+57
KDN
+57
+57

Power Punisher to DK
DI 


or 

H,SP / 28 / 11(12)





(1)
+12
KDN
+59
+59
KDN
+59
+59
Peekaboo (PKB)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Peekaboo

SP / -


Disable Block during 20F.
Auto Block(H/M).
No Cost to combinations.
Eneble shift to Stance DUK, WL, WR, and SW.
Auto Block(H/M).
No Cost to combinations.
Eneble shift to Stance DUK, WL, WR, and SW.

NEW MOVE
Peekaboo to Quick Spin
Peekaboo to Quick Spin
PKB 
SP / -
(Ver.1.00.00) - New Move.

Advance
PKB 
SP / -

Peecaboo to Crouch
PKB 
SP / -
1
Returns to crouching.
Cost 21F from input

.
Cost 21F from input




Albion Combination to PKB
PKB 




H,H,M,SP / 10,14,21




(2)
-13
+8C
LNC
+43
+43

HM
Spite Hook
Spite Hook
PKB
or 

Parry Punch(H/M),H / 19


14F
-3
+2
KDN
+58
+58
42
28
28

Argos Rush (2) to PKB
PKB 



M,M,SP / 12,14



(1)
-10
+1
+1

Argos Rush (3) to PKB
PKB 





M,M,M,SP / 12,14,12





-11
-3
-3
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 8F from CH.
Can be delayed 12F.
Combo can be delayed 8F from CH.

WH
Cross Cut
Cross Cut
PKB 



M,H / 12,20 / 0,6(3,8)



(1)
-6
+10G
+18W
+18W
+10G
+18W
+18W

Lancaster Combination (2)
PKB 



M,H / 15,10



(1)
-7
-1
-1

Lancaster Combination (3)
PKB 





M,H,M / 15,10,12





(2)
-11
-5
-5

Swaying Hook
PKB 

M / 25

28F
(1)
(1)
-13
KDN
+2
+2
KDN*
-4
-4
61
33
33
Swaying (SW)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TC1F
Swaying

or 
SP / -
Swaying




35
Enable from input 
or FC.
Cost 10F.
Hold
(or
)
to shift to DK.
Hold
(or
)
to shift to DL.
Hold
(or
)
to shift to DR.


Cost 10F.
Hold



Hold



Hold




Billy Club
SW 
M / 26 / 10(11)
16F
(1)
(1)
-1C
+14C
+14C
47
31
31
Flicker Stance (FLC)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Flicker Stance

SP / -


Disable block to 15F.
Auto Block(H/M).
Cost 5F.
Eneble shift to Stance excluding QS and FLC.
Auto Block(H/M).
Cost 5F.
Eneble shift to Stance excluding QS and FLC.

Flicker Stance to Cancel
FLC 
SP / -
1
Cost 16F from 
.



Spiteful Combination (1)
FLC 
H / 14
12F
-4
+7
+7

Spiteful Combination (1) to FLC
FLC 

H,SP / 14

-1
+10
+10

Spiteful Combination (1) to QS
FLC 


H,SP / 14


+17G
+28G
+28

Spiteful Combination (2)
FLC 


H,H / 14,8


-9
±0
±0

Spiteful Combination (2) to FLC
FLC 



H,H,SP / 14,8



-4
+5
+5

Spiteful Combination (2) to QS
FLC 




H,H,SP / 14,8




+14G
+23G
+23

Spiteful Combination (3)
FLC 




H,H,H / 14,8,8




-9
±0
±0

Spiteful Combination (3) to FLC
FLC 





H,H,H,SP / 14,8,8





-4
+5
+5

Spiteful Combination (3) to QS
FLC 






H,H,H,SP / 14,8,8






+14G
+23
+23

REMOVED
Spitfire Combo
Spitfire Combo
FLC 






H,H,H,M / 14,8,8,22






-7C
KDN
KDN

NEW MOVE
Spiteful Combination Combo
Spiteful Combination Combo
FLC 






H,H,H,M / 14,8,8,22






(2)
-12
KDN
±0
±0
KDN
±0
±0
Enable Cancel Spiteful Combination (2)(3).
Combo from 3rd NH.
Combo from 3rd NH.
(Ver.1.00.00) - New Move.

Tempest Combo
FLC 


H,M / 14,17


-5
±0C
KDN
+10
+10

Power Hook Combo
FLC 

or 

H,H / 14,23




(2)
±0
+18Sp
KDN
+42
+42
Lion Heart (LH)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVE
Lion Heart
Lion Heart
Combinationから
/ -
NEW MOVE
Vigilant Blow (Heat Engager)
Vigilant Blow (Heat Engager)
When Heat activation available LH 
M,SP / 21
14F
(1)
(1)
-4
+17G
+17G
(Ver.1.00.00) - New Move.

NEW MOVEHD
Vigilant Blow to Heat Dash
Vigilant Blow to Heat Dash
Heat & LH 

M,SP / 21 / 16

14F
(1)
(1)
+5
KDN
+35
+35
KDN
+35
+35

NEW MOVE
Vigilant Blow
Vigilant Blow
LH 
M / 21
14F
(1)
(1)
-4
+9
+9
42
28
28

NEW MOVE
Bloodhound
Bloodhound
LH 
M / 22
16F
(1)
(1)
-13
KDN
+51
+51
KDN
+51
+51
53
37
37
(Ver.1.00.00) - New Move.

NEW MOVE
Swingfire Advance
Swingfire Advance
LH 
H / 24 / 9(11)
18F
(1)
(1)
+12
LNC
+31
+31
LNC
+31
+31
61
43
43
Has reversal break effect.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Start-up changed from 20F.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
- Total changed from 63F.
(Ver.1.05.00) - Added a Reversal Break effect.
- Chip Damage added.
(Ver.1.08.01) - Adjusted the collision detection with the opponent for the following moves to make it less likely for the phenomenon where the counterattack does not reach when dodging this attack by crouching.
(Ver.1.04.00) - Start-up changed from 20F.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
- Total changed from 63F.
(Ver.1.05.00) - Added a Reversal Break effect.
- Chip Damage added.
(Ver.1.08.01) - Adjusted the collision detection with the opponent for the following moves to make it less likely for the phenomenon where the counterattack does not reach when dodging this attack by crouching.
Back Toward
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8

NEW MOVE
Spin Knuckle Jab
Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8
(Ver.1.00.00) - New Move.

TC1F
Crouch Spin Knuckle
Crouch Spin Knuckle
BT 

SL / 5

10F
-5
+6
+6

NEW MOVETC1F
Crouch Spin Knuckle
Crouch Spin Knuckle
BT 

SL / 5

10F
-5
+6
+6
Returns to crouching.
(Ver.1.00.00) - New Move.
While Opponent is Down
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
Throws
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES

Gut Wrencher
Th(H) / 35

12F
(2)
(2)


-6F
Reverse Pos.
Head-sd.
Face-up
±0F
Head-sd.
Face-up
±0F
39
27
27

Brain Pulverizer
Th(H) / 35

12F
(2)
(2)


-3F
CCW.
Foot-sd.
Face-down
±0F
Foot-sd.
Face-down
±0F
39
27
27

Choke Slam
Approach from left side
Th(H) / 40
-3F
Head-sd.
Face-up
±0F
Face-up
±0F

Throw Down
Approach from right side
Th(H) / 40
-3F
Foot-sd.
Face-up
±0F
Face-up
±0F

Schoolyard Bully
Approach from behind
Th(H) / 55(56)disable
Foot-sd.
Face-up
+5F
Face-up
+5F

Armlock Throw

Th(H) / 40


12F
(1)
(1)

±0F
Reverse Pos.
Head-sd.
Face-up
±0F
Head-sd.
Face-up
±0F
39
27
27

Spinning Elbow Drop



Th(H) / 40




12F
(2)
(2)

-3F
Head-sd.
Face-up
±0F
Face-up
±0F
39
27
27

Position Change
SW 
Th(H) / 0(3)
10F
(5)
(5)

-2F
位置任意
both are standing.
+1F
both are standing.
+1F
35
25
25
Attack Reversal
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES

Parry

or 
or FLC 
or FLC 
Parry Punch(H/M) / 0








disable
35

Revenge Blow
After Parry succeeds 
Combination / 30
14F
(2)
(2)
disable
崩れダウン
+18F
+18F

NEW MOVEHT
Two-Faced
Two-Faced
With Heat activated during Lion Heart
take mid attack from opponent
Parry(M),M,Th(H) / 15
(Ver.1.00.00) - New Move.
Two-Faced (TF)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES

NEW MOVEHTHM
Two-Faced
Two-Faced
Heat & DI
or 
Th(H) / 0

18F
(1)
(1)
disable
±0F
45
27
27
(Ver.1.00.00) - New Move.

NEW MOVEHT
Dominion Rush
Dominion Rush
TF 
Combination / 15

±0F
both are standing.
+14F
+14F
Partially uses remaining Heat time.
(Ver.1.00.00) - New Move.

NEW MOVEHT
Debutante Ball
Debutante Ball
TF 
Combination / 50(60)

±0F
Reverse Pos.
Foot-sd.
Face-up
±0F
Foot-sd.
Face-up
±0F
Partially uses remaining Heat time.
Damage () is upon wall hit.
Damage () is upon wall hit.
(Ver.1.00.00) - New Move.
10 Hit Combo 1 | ||||||||||
INPUT | ![]() ![]() | 【![]() ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | M | HH | M | M | M | H | H | L | M | M |
DAMAGE | 12 | 8,12 | 7 | 8 | 8 | 8 | 10 | 5 | 6 | 22 |
block | -2 | -3 | -19 | -25 | -16 | -9 | -14 | -13 | -11 | -23 |
NH | +5 | ±0 | -8 | -17 | -8 | +5 | -3 | +8 | -5 | -8C |
CH | +5 | +3 | -8 | -17 | -8 | +5 | -3 | +8 | ±0 | KDN +6 |
10 Hit Combo 2 | ||||||||||
INPUT | ![]() ![]() | 【![]() ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() ![]() |
HIT LEVEL | M | HH | M | M | M | H | H | L | M | UB(M) |
DAMAGE | 12 | 8,12 | 7 | 8 | 8 | 8 | 10 | 5 | 6 | 40 |
block | -2 | -3 | -19 | -25 | -16 | -9 | -14 | -13 | -11 | KDN |
NH | +5 | ±0 | -8 | -17 | -8 | +5 | -3 | +8 | -5 | KDN +7 |
CH | +5 | +3 | -8 | -17 | -8 | +5 | -3 | +8 | ±0 | KDN +7 |
┃10 Hit Combo 1
TEKKEN 7 | ||||||||||
INPUT | ![]() ![]() | 【![]() ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | M | HH | M | M | M | H | H | L | M | M |
DAMAGE | 12 | 8,12 | 7 | 8 | 8 | 8 | 10 | 5 | 6 | 22 |
block | -2 | -3 | -19 | -25 | -16 | -9 | -14 | -13 | -11 | -23 |
NH | +5 | ±0 | -8 | -17 | -8 | +5 | -3 | +8 | -5 | -8C |
CH | ||||||||||
Ver.1.00.00 | ||||||||||
INPUT | ![]() ![]() | 【![]() ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | M | HH | M | M | M | H | H | L | M | M |
DAMAGE | 12 | 8,12 | 7 | 8 | 8 | 8 | 10 | 5 | 6 | 22 |
block | -2 | -3 | -19 | -25 | -16 | -9 | -14 | -13 | -11 | -23 |
NH | +5 | ±0 | -8 | -17 | -8 | +5 | -3 | +8 | -5 | -8C |
CH | +5 | +3 | -8 | -17 | -8 | +5 | -3 | +8 | ±0 | KDN +6 |
Patch Note : |
┃10 Hit Combo 2
TEKKEN 7 | ||||||||||
INPUT | ![]() ![]() | 【![]() ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() ![]() |
HIT LEVEL | M | HH | M | M | M | H | H | L | M | UB(M) |
DAMAGE | 12 | 8,12 | 7 | 8 | 8 | 8 | 10 | 5 | 6 | 40 |
block | -2 | -3 | -19 | -25 | -16 | -9 | -14 | -13 | -11 | KDN |
NH | +5 | ±0 | -8 | -17 | -8 | +5 | -3 | +8 | -5 | KDN |
CH | ||||||||||
Ver.1.00.00 | ||||||||||
INPUT | ![]() ![]() | 【![]() ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() ![]() |
HIT LEVEL | M | HH | M | M | M | H | H | L | M | UB(M) |
DAMAGE | 12 | 8,12 | 7 | 8 | 8 | 8 | 10 | 5 | 6 | 40 |
block | -2 | -3 | -19 | -25 | -16 | -9 | -14 | -13 | -11 | KDN |
NH | +5 | ±0 | -8 | -17 | -8 | +5 | -3 | +8 | -5 | KDN +7 |
CH | +5 | +3 | -8 | -17 | -8 | +5 | -3 | +8 | ±0 | KDN +7 |
Patch Note : |
┃Heat Burst
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHEPw7F
Heat Burst
NEW MOVEHEPw7F
Heat Burst
When Heat activation available
or 
M / 12 / 3

16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.05.00
HEPw7F
Heat Burst
HEPw7F
Heat Burst
When Heat activation available
or 
M / 12 / 3

16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
Patch Note :
- Reduced the tracking ability against opponent sidesteps.
- Removed Reversal Break Attribute.
- Heat Burst's strike damage can no longer cause a K.O.
- Reduced the distance to the opponent on hit.
- Changed the opponent's behavior on block, reducing the distance to the opponent.
Can no longer cause a K.O.
Patch Note :
- Reduced the tracking ability against opponent sidesteps.
- Removed Reversal Break Attribute.
- Heat Burst's strike damage can no longer cause a K.O.
- Reduced the distance to the opponent on hit.
- Changed the opponent's behavior on block, reducing the distance to the opponent.
- Ver.1.07.00
HEPw7F
Heat Burst
HEPw7F
Heat Burst
When Heat activation available
or 
M / 12 / 3

16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
Patch Note :
- The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
- The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
Can no longer cause a K.O.
Patch Note :
- The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
- The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
┃Heat Burst to Cancel
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHEPw7F
Heat Burst to Cancel
NEW MOVEHEPw7F
Heat Burst to Cancel
When Heat activation available 

or 


SP / -





Attack that can activate Heat (10 sec.).
┃Bretwalda
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Bretwalda
NEW MOVE
Bretwalda
Heat
or 
M,Th / 10,35 / 3,1*5,6

16F
+8
Th
±0
±0
Th
±0
±0
Floor break.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.04.00
Bretwalda
Bretwalda
Heat
or 
M,Th / 10,40 / 3,1*5,6

16F
+8
Th
±0
±0
Th
±0
±0
Floor break.
Patch Note :
- Damage changed from 10,35.
Patch Note :
- Damage changed from 10,35.
┃Bretwalda (when 1st whiff or block)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Bretwalda (when 1st whiff or block)
NEW MOVE
Bretwalda (when 1st whiff or block)
Heat
or 
M,M*5,M / 10,3*5,20 / 3,1*5,6

16F
+8
KDN
-7
-7
KDN
-7
-7
On block shift to Lion Heart.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.03.01
Bretwalda (when 1st whiff or block)
Bretwalda (when 1st whiff or block)
Heat
or 
M,M*5,M / 10,3*5,20 / 3,1*5,6

16F
+8
KDN
-7
-7
KDN
-7
-7
On block shift to Lion Heart.
Patch Note :
- Adjusted the tracking of the 7th hit to reduce occurrences of the attack whiffing mid-animation.
Patch Note :
- Adjusted the tracking of the 7th hit to reduce occurrences of the attack whiffing mid-animation.
┃Bretwalda (when 1st whiff or block) to No Stance
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.05.00
NEW MOVE
Bretwalda (when 1st whiff or block) to No Stance
NEW MOVE
Bretwalda (when 1st whiff or block) to No Stance
Heat 
or 

M,M*5,M / 10,3*5,20 / 3,1*5,6



16F
+8
KDN
-7
-7
KDN
-7
-7
On block does not shift to Lion Heart.
┃Bretwalda
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Bretwalda
NEW MOVE
Bretwalda
Heat & PCB中
or 
M,Th / 10,35 / 3,1*5,6

16F
+8
Th
±0
±0
Th
±0
±0
Patch Note :
- New Move.
- New Move.
- Ver.1.04.00
Bretwalda
Bretwalda
Heat & PCB中
or 
M,Th / 10,40 / 3,1*5,6

16F
+8
Th
±0
±0
Th
±0
±0
Patch Note :
- Damage changed from 10,35.
- Damage changed from 10,35.
┃Bretwalda
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Bretwalda
NEW MOVE
Bretwalda
Heat & FLC
or 
M,Th / 10,35 / 3,1*5,6

16F
+8
Th
±0
±0
Th
±0
±0
Patch Note :
- New Move.
- New Move.
- Ver.1.04.00
Bretwalda
Bretwalda
Heat & FLC
or 
M,Th / 10,40 / 3,1*5,6

16F
+8
Th
±0
±0
Th
±0
±0
Patch Note :
- Damage changed from 10,35.
- Damage changed from 10,35.
┃Rage Art
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rage Art
Rage Art
Rage
or FC 中
H,Th / 55

13F
-3
Th
Th
Guard point 8F.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Dear Land of Hope
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEPw8F
Dear Land of Hope
NEW MOVEPw8F
Dear Land of Hope
Rage 

M,Th / 10,45

20F
-15
Th
±0
±0
Th
±0
±0
Erases opponent's recoverable health on hit.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.04.00
Pw8F
Dear Land of Hope
Pw8F
Dear Land of Hope
Rage 

M,Th / 10,45

20F
-15
Th
±0
±0
Th
±0
±0
Erases opponent's recoverable health on hit.
Patch Note :
- The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
Patch Note :
- The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
- Ver.1.05.00
Pw8F
Dear Land of Hope
Pw8F
Dear Land of Hope
Rage 

M,Th / 10,45

20F
-15
Th
±0
±0
Th
±0
±0
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
Patch Note :
- The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
- The hitbox has been expanded, alleviating instances where the attack would miss in certain situations.
Regain recoverable health (14 pts.) on hit.
Patch Note :
- The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
- The hitbox has been expanded, alleviating instances where the attack would miss in certain situations.
┃Rage Drive 1 (Pre Move)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC1F
Rage Drive 1 (Pre Move)
TC1F
Rage Drive 1 (Pre Move)
Rage 

SP / -

Enable Connect from PKB or FLC.
Keeping stance during input
or
or
.
Auto block(M).
Keeping stance during input



Auto block(M).
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Rage Drive 1
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Rage Drive 1
TC
Rage Drive 1
During Dempsey Roll 
M*5 / 10*4,19
5~F
+1
KDN
KDN
Start-up 35F in actualy.
Unblokable damage 5 close to Wall & +7GF.
Unblokable damage 5 close to Wall & +7GF.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Rage Drive 2
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rage Drive 2
Rage Drive 2
Rage 
or 【


】
MM / 5,20





14F
+7
LNC
LNC
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Rage Drive 2 to DK
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rage Drive 2 to DK
Rage Drive 2 to DK
Rage 


or 

MM,SP / 5,20





+15G
LNC
LNC
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Left Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Jab
or 
H / 7
Left Jab



10F
+1
+8
+8
- Ver.1.00.00
Left Jab
or 
H / 5
Left Jab



10F
+1
+8
+8
29
19
19
Patch Note :
- Damage changed from 7.
- Damage changed from 7.
┃Double Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Double Jab


H,H / 7,7
Double Jab



-3
+3
+3
Combo from 1st hit.
- Ver.1.00.00
Double Jab


H,H / 5,7
Double Jab



-3
+3
+3
Combo from 1st hit.
Patch Note :
- Damage changed from 7,7.
Patch Note :
- Damage changed from 7,7.
┃Double Jab to Stance
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Double Jab to Stance


~H,H,SP / 7,7
Double Jab to Stance



-6
±0
±0
Combo from 1st hit.
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.
Input

Input

Input




- Ver.1.00.00
Double Jab to Stance


~H,H,SP / 5,7
Double Jab to Stance



-6
±0
±0
Combo from 1st hit.
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.
Patch Note :
- Damage changed from 7,7.
Input

Input

Input




Patch Note :
- Damage changed from 7,7.
┃Double Jab to DK
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Double Jab to DK




or 
H,H,SP / 7,7
Double Jab to DK







-4
+2
+2
Combo from 1st hit.
When shift to Punisher (DK
), faster 2F.
When shift to Punisher (DK


- Ver.1.00.00
Double Jab to DK




or 
H,H,SP / 5,7
Double Jab to DK







-2
+4
+4
Combo from 1st hit.
When shift to Punisher (DK
), faster 2F.
Patch Note :
- Damage changed from 7,7.
- Upon block changed from -4F.
- Upon NH changed from +2F.
- Upon CH changed from +2F.
When shift to Punisher (DK


Patch Note :
- Damage changed from 7,7.
- Upon block changed from -4F.
- Upon NH changed from +2F.
- Upon CH changed from +2F.
┃Jab > Body Blow
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Jab Body Blow


H,M / 7,15
Jab Body Blow



-6
±0
+5
- Ver.1.00.00
Jab > Body Blow


H,M / 5,15
Jab > Body Blow



-6
±0
+5
Patch Note :
- Move Name changed from "Jab Body Blow".
- Damage changed from 7,15.
- Move Name changed from "Jab Body Blow".
- Damage changed from 7,15.
┃Jab > Body Blow to FLC
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Jab Body Blow to FLC



H,M,SP / 7,15
Jab Body Blow to FLC




±0
+6
+11
- Ver.1.00.00
Jab > Body Blow to FLC



H,M,SP / 5,15
Jab > Body Blow to FLC




±0
+6
+11
Patch Note :
- Move Name changed from "Jab Body Blow to FLC".
- Damage changed from 7,15.
- Move Name changed from "Jab Body Blow to FLC".
- Damage changed from 7,15.
┃Lightning Combo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Lightning Combo




H,H,H / 7,7,15
Lightning Combo





-7
+4
+4
Combo from 1st hit.
- Ver.1.00.00
Lightning Combo




H,H,H / 5,7,15
Lightning Combo





(1)
-7
+4
+4
Combo from 1st hit.
Patch Note :
- Damage changed from 7,7,15.
Patch Note :
- Damage changed from 7,7,15.
┃Lightning Combo to Stance
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Lightning Combo to Stance




~H,H,H,SP / 7,7,15
Lightning Combo to Stance





-5
+6
+6
Combo from 1st hit.
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.
Input

Input

Input




- Ver.1.00.00
Lightning Combo to Stance




~H,H,H,SP / 5,7,15
Lightning Combo to Stance





(1)
-5
+6
+6
Combo from 1st hit.
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.
Patch Note :
- Damage changed from 7,7,15.
Input

Input

Input




Patch Note :
- Damage changed from 7,7,15.
┃Lightning Combo to DK
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Lightning Combo to DK






or 
H,H,H,SP / 7,7,15
Lightning Combo to DK









-3
+8
+8
Combo from 1st hit.
When connect to Punisher(DK
), faster 2F.
When connect to Punisher(DK


- Ver.1.00.00
Lightning Combo to DK






or 
H,H,H,SP / 5,7,15
Lightning Combo to DK









(1)
-3
+8
+8
Combo from 1st hit.
Patch Note :
- Damage changed from 7,7,15.
Patch Note :
- Damage changed from 7,7,15.
┃Double Jab > Body Blow
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Double Jab Body Blow




H,H,M / 7,7,15
Double Jab Body Blow





-6
±0
+5
- Ver.1.00.00
Double Jab > Body Blow




H,H,M / 5,7,15
Double Jab > Body Blow





-6
±0
+5
Patch Note :
- Move Name changed from "Double Jab Body Blow".
- Damage changed from 7,7,15.
- Move Name changed from "Double Jab Body Blow".
- Damage changed from 7,7,15.
┃Double Jab > Body Blow to FLC
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Double Jab Body Blow to FLC





H,H,M,SP / 7,7,15
Double Jab Body Blow to FLC






±0
+6
+11
- Ver.1.00.00
Double Jab > Body Blow to FLC





H,H,M,SP / 5,7,15
Double Jab > Body Blow to FLC






±0
+6
+11
Patch Note :
- Move Name changed from "Double Jab Body Blow to FLC".
- Damage changed from 7,7,15.
- Move Name changed from "Double Jab Body Blow to FLC".
- Damage changed from 7,7,15.
┃Left Right
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Right


H,H / 7,10
Left Right



-2
+6
+6
Combo from 1st hit.
- Ver.1.00.00
Left Right


H,H / 5,10
Left Right



-3
+8
+8
Combo from 1st hit.
Patch Note :
- Damage changed from 7,10.
- Upon block changed from -2F.
- Upon NH changed from +6F.
- Upon CH changed from +6F.
Patch Note :
- Damage changed from 7,10.
- Upon block changed from -2F.
- Upon NH changed from +6F.
- Upon CH changed from +6F.
┃Left Right to Stance
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Right to Stance


~H,H,SP / 7,10
Left Right to Stance



-4
+4
+4
Combo from 1st hit.
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.
Input

Input

Input




- Ver.1.00.00
Left Right to Stance


~H,H,SP / 5,10
Left Right to Stance



-4
+7
+7
Combo from 1st hit.
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.
Patch Note :
- Damage changed from 7,10.
- Upon NH changed from +4F.
- Upon CH changed from +4F.
Input

Input

Input




Patch Note :
- Damage changed from 7,10.
- Upon NH changed from +4F.
- Upon CH changed from +4F.
┃Left Right to DK
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Right to DK




or 
H,H,SP / 7,10
Left Right to DK







-2
+6
+6
Combo from 1st hit.
When connect to Punisher(DK
), faster 2F.
When connect to Punisher(DK


- Ver.1.00.00
Left Right to DK




or 
H,H,SP / 5,10
Left Right to DK







-2
+9
+9
Combo from 1st hit.
Patch Note :
- Damage changed from 7,10.
- Upon NH changed from +6F.
- Upon CH changed from +6F.
Patch Note :
- Damage changed from 7,10.
- Upon NH changed from +6F.
- Upon CH changed from +6F.
┃Left Right Left
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Right Left




H,H,H / 7,10,15
Left Right Left





-3
+3
+3
Combo from 1st or 2nd CH.
- Ver.1.00.00
Left Right Left




H,H,H / 5,10,15
Left Right Left





-3
+3
+3
Combo from 1st or 2nd CH.
Patch Note :
- Damage changed from 7,10,15.
Patch Note :
- Damage changed from 7,10,15.
┃Left Right Left to PKB
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Right Left to PKB





H,H,H,SP / 7,10,15
Left Right Left to PKB






-2
+4
+4
Combo from 1st or 2nd CH.
- Ver.1.00.00
Left Right Left to PKB





H,H,H,SP / 5,10,15
Left Right Left to PKB






-2
+4
+4
Combo from 1st or 2nd CH.
Patch Note :
- Damage changed from 7,10,15.
Patch Note :
- Damage changed from 7,10,15.
┃Left Right Left to FLC
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Right Left to FLC





H,H,H,SP / 7,10,15
Left Right Left to FLC






-1
+5
+5
Combo from 1st or 2nd CH.
- Ver.1.00.00
Left Right Left to FLC





H,H,H,SP / 5,10,15
Left Right Left to FLC






-1
+5
+5
Combo from 1st or 2nd CH.
Patch Note :
- Damage changed from 7,10,15.
Patch Note :
- Damage changed from 7,10,15.
┃Left Right Left to Stance
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Right Left to Stance




~H,H,H,SP / 7,10,15
Left Right Left to Stance





-6
±0
±0
Combo from 1st or 2nd CH.
Input
connect to DL.
Input
connect to DR.
Input
or 
connect to SW.
Input

Input

Input




- Ver.1.00.00
Left Right Left to Stance




~H,H,H,SP / 5,10,15
Left Right Left to Stance





-6
±0
±0
Combo from 1st or 2nd CH.
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.
Patch Note :
- Damage changed from 7,10,15.
Input

Input

Input




Patch Note :
- Damage changed from 7,10,15.
┃Left Right Left to DK
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Right Left to DK






or 
H,H,H,SP / 7,10,15
Left Right Left to DK









-4
+2
+2
Combo from 1st or 2nd CH.
When connect to Punisher(DK
), faster 2F.
When connect to Punisher(DK


- Ver.1.00.00
Left Right Left to DK






or 
H,H,H,SP / 5,10,15
Left Right Left to DK









-2
+4
+4
Combo from 1st or 2nd CH.
When connect to Punisher(DK
), faster 2F.
Patch Note :
- Damage changed from 7,10,15.
- Upon block changed from -4F.
- Upon NH changed from +2F.
- Upon CH changed from +2F.
When connect to Punisher(DK


Patch Note :
- Damage changed from 7,10,15.
- Upon block changed from -4F.
- Upon NH changed from +2F.
- Upon CH changed from +2F.
┃British Edge Combo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
British Edge Combo






H,H,H,M / 7,10,15,15
British Edge Combo







-10
KDN
KDN
Combo from 3rd CH.
- Ver.1.00.00
British Edge Combo






H,H,H,M / 5,10,15,15
British Edge Combo







(1)
-10
KDN
+7
+7
KDN
+7
+7
Combo from 3rd CH.
Patch Note :
- Damage changed from 7,10,15,15.
Patch Note :
- Damage changed from 7,10,15,15.
┃British Edge Combo to Stance
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
British Edge Combo to Stance






~H,H,H,M,SP / 7,10,15,15
British Edge Combo to Stance







-6
KDN
KDN
Combo from 3rd CH.
Input
connect to DL.
Input
connect to DR.
Input
or 
connect to SW.
Input

Input

Input




- Ver.1.00.00
British Edge Combo to Stance






~H,H,H,M,SP / 5,10,15,15
British Edge Combo to Stance







(1)
-6
KDN
+11
+11
KDN
+11
+11
Combo from 3rd CH.
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.
Patch Note :
- Damage changed from 7,10,15,15.
Input

Input

Input




Patch Note :
- Damage changed from 7,10,15,15.
┃British Edge Combo to DK
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
British Edge Combo to DK








or 
H,H,H,M,SP / 7,10,15,15
British Edge Combo to DK











-4
KDN
KDN
Combo from 3rd CH.
When connect to Punisher(DK
), faster 2F.
When connect to Punisher(DK


- Ver.1.00.00
British Edge Combo to DK








or 
H,H,H,M,SP / 5,10,15,15
British Edge Combo to DK











(1)
-4
KDN
+13
+13
KDN
+13
+13
Combo from 3rd CH.
Patch Note :
- Damage changed from 7,10,15,15.
Patch Note :
- Damage changed from 7,10,15,15.
┃British Edge Combo 2
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
British Edge Combo 2






H,H,H,L / 7,10,15,19
TC
British Edge Combo 2







-12
+1C
KDN
- Ver.1.00.00
TC
British Edge Combo 2






H,H,H,L / 5,10,15,19
TC
British Edge Combo 2







(1)
-12
+1C
KDN
+14
+14
Patch Note :
- Damage changed from 7,10,15,19.
- Damage changed from 7,10,15,19.
┃British Edge Combo 2 to Crouch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
British Edge Combo 2 to Crouch







H,H,H,L / 7,10,15,19
TC
British Edge Combo 2 to Crouch








-12
+1C
KDN
Returns to crouching.
- Ver.1.00.00
TC
British Edge Combo 2 to Crouch







H,H,H,L / 5,10,15,19
TC
British Edge Combo 2 to Crouch








(1)
-12
+1C
KDN
+14
+14
Returns to crouching.
Patch Note :
- Damage changed from 7,10,15,19.
Patch Note :
- Damage changed from 7,10,15,19.
┃Right Straight
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Right Straight
H / 12
Right Straight

12F
-1
+5
+5
- Ver.1.00.00
Right Straight
H / 12
Right Straight

12F
-1
+5
+5
32
20
20
┃Straight Hook
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Straight Hook


H,H / 12,14
Straight Hook



-5
+6
+6
Combo from 1st hit.
┃Straight Hook to PKB
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Straight Hook to PKB



H,H,SP / 12,14
Straight Hook to PKB




+2
+13G
+13G
Combo from 1st hit.
┃Straight Hook to FLC
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Straight Hook to FLC



H,H,SP / 12,14
Straight Hook to FLC




+3
+14G
+14G
Combo from 1st hit.
┃Vanguard Rush
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Vanguard Rush




H,H,M / 12,14,22
Vanguard Rush





-11
KDN
KDN
Combo from 2nd CH.
Can be delayed 11F.
Combo can be delayed 5F from CH.
Can be delayed 11F.
Combo can be delayed 5F from CH.
- Ver.1.00.00
Vanguard Rush




H,H,M / 12,14,22
Vanguard Rush





-11
KDN
+4
+4
KDN
+4
+4
Combo from 2nd CH.
Can be delayed 11F.
Combo can be delayed 5F from CH.
Can be delayed 11F.
Combo can be delayed 5F from CH.
┃Cromwell Combination
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Cromwell Combination


H,M / 12,17
NEW MOVE
Cromwell Combination



(2)
-14
+6
+6
Combo from 1st hit.
┃Sonic Fang
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Sonic Fang
NEW MOVE
Sonic Fang
When Heat activation available 
MM,SP / 7,21
14F
(1)
(1)
-12
+17G
+17G
┃Sonic Fang
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWG
Sonic Fang
NEW MOVEHDWG
Sonic Fang
Heat 

MM,SP / 7,21 / 2,16

14F
(1)
(1)
+5
+18W
+18W
KDN
+27
+27
KDN
+27
+27
Patch Note :
- New Move.
- New Move.
- Ver.1.05.00
HD
Sonic Fang
HD
Sonic Fang
Heat 

MM,SP / 7,21 / 2,16

14F
(1)
(1)
+5
KDN
+27
+27
KDN
+27
+27
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
┃Sonic Fang
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Sonic Fang

MM / 14,21
Sonic Fang


14F
-12
KDN
KDN
-23F on 1st block.
- Ver.1.00.00
Sonic Fang
MM / 7,21
Sonic Fang

14F
(1)
(1)
-12
KDN
+11
+11
KDN
+11
+11
56
Patch Note :
- Command changed from "
".
- Damage changed from 14,21.
- Command changed from "


- Damage changed from 14,21.
- Ver.1.04.00
Sonic Fang
MM / 7,21
Sonic Fang

14F
(1)
(1)
-12
KDN
+11
+11
KDN
+11
+11
56
Patch Note :
- The distance from the opponent was reduced when the 1st hit is blocked, in order to alleviate whiffing midway through.
- The distance from the opponent was reduced when the 1st hit is blocked, in order to alleviate whiffing midway through.
- Ver.1.05.00
Sonic Fang
or WS
MM / 7,21
Sonic Fang


14F
(1)
(1)
-12
KDN
+11
+11
KDN
+11
+11
56
Patch Note :
- Command changed from "
".
- Command changed from "

- Ver.1.08.01
Sonic Fang
or WS
MM / 7,21
Sonic Fang


14F
(1)
(1)
-12
KDN
+11
+11
KDN
+11
+11
56
Patch Note :
- During wall combos at extremely close-range, reduced the forward movement in order to alleviate an issue where the positional relationship with the opponent becomes different than intended when used near the wall.
- During wall combos at extremely close-range, reduced the forward movement in order to alleviate an issue where the positional relationship with the opponent becomes different than intended when used near the wall.
┃Ducking Body Blow
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Ducking Body Blow

M / 11
Ducking Body Blow


21F
-6
+5
+5
No Tech Crouch Status.
- Ver.1.00.00
Ducking Body Blow

M / 11
Ducking Body Blow


21F
(1)
(1)
-6
+5
+5
46
25
25
No Tech Crouch Status.
┃Ducking Body Blow > Left Hook
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Ducking Body Blow to Left Hook



M,H / 11,12
Ducking Body Blow to Left Hook




-5
-1
-1
Combo from 1st hit.
Can be delayed 17F.
Combo can be delayed 7F from hit.
Can be delayed 17F.
Combo can be delayed 7F from hit.
- Ver.1.00.00
Ducking Body Blow > Left Hook



M,H / 11,12
Ducking Body Blow > Left Hook




-5
-1
-1
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 7F from hit.
Patch Note :
- Move Name changed from "Ducking Body Blow to Left Hook".
Can be delayed 16F.
Combo can be delayed 7F from hit.
Patch Note :
- Move Name changed from "Ducking Body Blow to Left Hook".
┃Ducking Body Blow > Left Hook to PKB
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Ducking Body Blow to Left Hook to PKB




M,H,SP / 11,12
Ducking Body Blow to Left Hook to PKB





±0
+4
+4
Combo from 1st hit.
Can be delayed 17F.
Combo can be delayed 7F from hit.
Can be delayed 17F.
Combo can be delayed 7F from hit.
- Ver.1.00.00
Ducking Body Blow > Left Hook to PKB




M,H,SP / 11,12
Ducking Body Blow > Left Hook to PKB





±0
+4
+4
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 7F from hit.
Patch Note :
- Move Name changed from "Ducking Body Blow to Left Hook to PKB".
Can be delayed 16F.
Combo can be delayed 7F from hit.
Patch Note :
- Move Name changed from "Ducking Body Blow to Left Hook to PKB".
┃Ducking Body Blow > Left Hook to FLC
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Ducking Body Blow to Left Hook to FLC




M,H,SP / 11,12
Ducking Body Blow to Left Hook to FLC





+1
+5
+5
Combo from 1st hit.
Can be delayed 17F.
Combo can be delayed 7F from hit.
Can be delayed 17F.
Combo can be delayed 7F from hit.
- Ver.1.00.00
Ducking Body Blow > Left Hook to FLC




M,H,SP / 11,12
Ducking Body Blow > Left Hook to FLC





+1
+5
+5
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 7F from hit.
Patch Note :
- Move Name changed from "Ducking Body Blow to Left Hook to FLC".
Can be delayed 16F.
Combo can be delayed 7F from hit.
Patch Note :
- Move Name changed from "Ducking Body Blow to Left Hook to FLC".
┃Ducking Psyche-out Body
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Ducking Psyche-out Body

【

】M,M / 11,20
Ducking Psyche-out Body





-10
KDN
KDN
- Ver.1.00.00
Ducking Psyche-out Body

【

】M,M / 11,20
Ducking Psyche-out Body





-10
KDN
+28
+28
KDN
+28
+28
┃Conqueror Combination (2) to LH
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Conqueror Combination (2) to LH



M,M,SP / 11,15
NEW MOVE
Conqueror Combination (2) to LH




(1)
-6
+11
+11
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 6F from hit.
Can be delayed 16F.
Combo can be delayed 6F from hit.
┃Conqueror Combination (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.05.00
NEW MOVE
Conqueror Combination (2)




M,M / 11,15
NEW MOVE
Conqueror Combination (2)





(1)
-10
+7
+7
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 6F from hit.
Can be delayed 16F.
Combo can be delayed 6F from hit.
┃Conqueror Combination
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Conqueror Combination





M,M,MMM / 11,15,5,8,20
NEW MOVE
Conqueror Combination






-12
+5C
+5C
Combo from 2nd CH.
┃Shotgun Combination (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Shotgun Combination (2)

MH / 10,12
Shotgun Combination (2)


15F
-14
-3
-3
- Ver.1.00.00
Shotgun Combination (2)

MH / 10,12
Shotgun Combination (2)


15F
(2)
(2)
-14
-3
-3
56
┃Shotgun Combination
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Shotgun Combination



MH,M / 10,12,20
Shotgun Combination




-13
KDN
KDN
Combo from 1st hit.
- Ver.1.00.00
Shotgun Combination



MH,M / 10,12,20
Shotgun Combination




(1)
-13
KDN
+3
+3
KDN
+3
+3
Combo from 1st hit.
Combo can be delayed 10F from hit.
Combo can be delayed 10F from hit.
┃Left Uppercut
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Uppercut

M / 12
Left Uppercut


13F
(1)
(1)
-2
+5
+5
- Ver.1.00.00
Left Uppercut

M / 12
Left Uppercut


13F
(1)
(1)
-2
+5
+5
33
20
20
┃Left Uppercut to Stance
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Uppercut to Stance

~M,SP / 12
Left Uppercut to Stance


-7
±0
±0
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.

Input

Input




- Ver.1.00.00
Left Uppercut to Stance

~M,SP / 12
Left Uppercut to Stance


-7
±0
±0
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.

Input

Input




┃Left Uppercut to DK
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Uppercut to DK



or 
M,SP / 12
Left Uppercut to DK






-5
+2
+2
When connect to Punisher(DK 
), faster 2F.


- Ver.1.00.00
Left Uppercut to DK



or 
M,SP / 12
Left Uppercut to DK






-5
+2
+2
┃Uppercut Cross Combo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Uppercut Cross Combo



M,H / 12,13
Uppercut Cross Combo




-6
+3
+5
Combo from 1st hit.
┃Uppercut Cross Combo Cancel to Stance
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Uppercut Cross Combo Cancel to Stance

【
~】M,SP / 12
Uppercut Cross Combo Cancel to Stance



-16
-9
-9
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.

Input

Input




- Ver.1.00.00
Uppercut Cross Combo Cancel to Stance

【
~】M,SP / 12
Uppercut Cross Combo Cancel to Stance



(1)
-16
-9
-9
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.

Input

Input




┃Uppercut Cross Combo Cancel to DK
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Uppercut Cross Combo Cancel to DK

【

or 
】M,SP / 12
Uppercut Cross Combo Cancel to DK







-14
-7
-7
When connect to Punisher(DK 
), faster 2F.


- Ver.1.00.00
Uppercut Cross Combo Cancel to DK

【

or 
】M,SP / 12
Uppercut Cross Combo Cancel to DK







(1)
-14
-7
-7
┃Uppercut Psyche-out Hook
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Uppercut Psyche-out Hook

【

】M,H / 12,20
Uppercut Psyche-out Hook





-2
+2
KDN
- Ver.1.00.00
Uppercut Psyche-out Hook

【

】M,H / 12,20
Uppercut Psyche-out Hook





(1)
-2
+2
KDN
+61
+61
┃Uppercut Psyche-out Hook to FLC
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Uppercut Psyche-out Hook to FLC

【

】
M,H,SP / 12,20
Uppercut Psyche-out Hook to FLC






±0
+4
KDN
- Ver.1.00.00
Uppercut Psyche-out Hook to FLC

【

】
M,H,SP / 12,20
Uppercut Psyche-out Hook to FLC






(1)
±0
+4
KDN
+63
+63
┃Uppercut Psyche-out Body
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Uppercut Psyche-out Body

【

】M,M / 12,20
Uppercut Psyche-out Body





-10
KDN
KDN
- Ver.1.00.00
Uppercut Psyche-out Body

【

】M,M / 12,20
Uppercut Psyche-out Body





-10
KDN
+28
+28
KDN
+28
+28
┃Uppercut Psyche-out Left Right Combo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Uppercut Psyche-out Left Right Combo

【

】M,HH / 12,8,12
Uppercut Psyche-out Left Right Combo





-3
±0
+3
┃Uppercut Psyche-out Left Right Combo to FLC
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Uppercut Psyche-out Left Right Combo to FLC

【

】~M,HH,SP / 12,8,12
Uppercut Psyche-out Left Right Combo to FLC





-4
-1
+2
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.

Input

Input




┃Uppercut Psyche-out Left Right Combo to DK
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Uppercut Psyche-out Left Right Combo to DK

【

】
or 
M,HH,SP / 12,8,12
Uppercut Psyche-out Left Right Combo to DK









-2
+1
+4
┃Crescent Hook
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Crescent Hook

M / 18
Crescent Hook


16F
-11
+6
KDN
47
31
31
- Ver.1.00.00
Crescent Hook

M / 10
Crescent Hook


16F
(1)
(1)
-11
+6
+8C
47
31
31
Patch Note :
- Damage changed from 18.
- Upon CH changed from KDN.
- Damage changed from 18.
- Upon CH changed from KDN.
┃Crescent Hook to Stance
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Crescent Hook to Stance

~M,SP / 18
Crescent Hook to Stance


-7
+10
KDN
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.

Input

Input




- Ver.1.00.00
Crescent Hook to Stance

~M,SP / 10
Crescent Hook to Stance


(1)
-7
+10
+12C
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.
Patch Note :
- Damage changed from 18.
- Upon CH changed from KDN.

Input

Input




Patch Note :
- Damage changed from 18.
- Upon CH changed from KDN.
┃Crescent Hook to DK
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Crescent Hook to DK



or 
M,SP / 18
Crescent Hook to DK






-2
+15G
KDN
When connect to Punisher(DK 
), faster 2F.


- Ver.1.00.00
Crescent Hook to DK



or 
M,SP / 10
Crescent Hook to DK






(1)
-3
+14G
+16C
Patch Note :
- Damage changed from 18.
- Upon block changed from -2F.
- Upon NH changed from +15GF.
- Upon CH changed from KDN.
- Damage changed from 18.
- Upon block changed from -2F.
- Upon NH changed from +15GF.
- Upon CH changed from KDN.
┃Crescent Hook to DK Cancel
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Crescent Hook to DK Cancel




or 

M,SP / 18
Crescent Hook to DK Cancel








-6
+11G
KDN
42
Returns to crouching.
- Ver.1.00.00
Crescent Hook to DK Cancel




or 

M,SP / 10
Crescent Hook to DK Cancel








(1)
-5
+12G
+14C
41
Returns to crouching.
Patch Note :
- Damage changed from 18.
- Upon block changed from -6F.
- Upon NH changed from +11GF.
- Upon CH changed from KDN.
- Total changed from 42F.
Patch Note :
- Damage changed from 18.
- Upon block changed from -6F.
- Upon NH changed from +11GF.
- Upon CH changed from KDN.
- Total changed from 42F.
┃Knee Blaster
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC6F
Knee Blaster

L / 12
TC6F
Knee Blaster


16F
-13
-2
-2
Returns to crouching.
- Ver.1.00.00
TC6F
Knee Blaster

L / 12
TC6F
Knee Blaster


16F
-13
-2
-2
48
32
32
Returns to crouching.
┃Wildman Combo (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC6F
Wildman Combo 1 (1)

L / 11
TC6F
Wildman Combo 1 (1)


17F
-18
-5
-5
- Ver.1.00.00
TC6F
Wildman Combo (1)

L / 11
TC6F
Wildman Combo (1)


17F
-18
-5
-5
54
37
37
Patch Note :
- Move Name changed from "Wildman Combo 1 (1)".
- Move Name changed from "Wildman Combo 1 (1)".
┃Wildman Combo (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Wildman Combo 1 (2)



L,M / 11,8
Wildman Combo 1 (2)




-11
-5
±0
Combo from 1st CH.
Can be delayed 13F.
Combo can be delayed 13F from CH.
Can be delayed 13F.
Combo can be delayed 13F from CH.
- Ver.1.00.00
Wildman Combo (2)



L,M / 11,8
Wildman Combo (2)




(1)
-11
-5
±0
Combo from 1st CH.
Can be delayed 13F.
Combo can be delayed 11F from CH.
Patch Note :
- Move Name changed from "Wildman Combo 1 (2)".
- Command changed from "


".
Can be delayed 13F.
Combo can be delayed 11F from CH.
Patch Note :
- Move Name changed from "Wildman Combo 1 (2)".
- Command changed from "




┃Wildman Combo (2) to Stance
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Wildman Combo 1 (2) to Stance



~L,M,SP / 11,8
Wildman Combo 1 (2) to Stance




-6
±0
+5
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.

Input

Input




- Ver.1.00.00
Wildman Combo (2) to Stance



~L,M,SP / 11,8
Wildman Combo (2) to Stance




(1)
-6
±0
+5
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.
Patch Note :
- Move Name changed from "Wildman Combo 1 (2) to Stance".
- Command changed from "


~".

Input

Input




Patch Note :
- Move Name changed from "Wildman Combo 1 (2) to Stance".
- Command changed from "




┃Wildman Combo (2) to DK
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Wildman Combo 1 (2) to DK





or 
L,M,SP / 11,8
Wildman Combo 1 (2) to DK








-4
+2
+7
When connect to Punisher(DK 
), faster 2F.


- Ver.1.00.00
Wildman Combo (2) to DK





or 
L,M,SP / 11,8
Wildman Combo (2) to DK








(1)
-4
+2
+7
Patch Note :
- Move Name changed from "Wildman Combo 1 (2) to DK".
- Command changed from "




or 
".
- Move Name changed from "Wildman Combo 1 (2) to DK".
- Command changed from "








┃Wildman Combo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Wildman Combo 1





L,M,H / 11,8,17
Wildman Combo 1






-2
KDN
KDN*
Combo from 2nd CH.
Can be delayed.
Can be delayed.
- Ver.1.00.00
Wildman Combo





L,M,H / 11,8,17
Wildman Combo






(1)
-2
KDN
+18
+18
KDN*
+56
+56
Combo from 2nd CH.
Can be delayed 13F.
Combo can be delayed 6F from CH.
Patch Note :
- Move Name changed from "Wildman Combo 1".
- Command changed from "




".
Can be delayed 13F.
Combo can be delayed 6F from CH.
Patch Note :
- Move Name changed from "Wildman Combo 1".
- Command changed from "






┃Wildman Combo 2 (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Wildman Combo 2 (1)
Wildman Combo 2 (1)
【
☆
】
M / 15


29F
-4
+7
+7
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Wildman Combo 2 (1) to Stance
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Wildman Combo 2 (1) to Stance
Wildman Combo 2 (1) to Stance
【
☆
】~
M,SP / 15


-6
+5
+5
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.

Input

Input




- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Wildman Combo 2 (1) to DK
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Wildman Combo 2 (1) to DK
Wildman Combo 2 (1) to DK
【
☆
】
or 

M,SP / 15






-4
+7
+7
When connect to Punisher(DK 
), faster 2F.


- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Scorpion's Claw
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Scorpion's Claw
Scorpion's Claw
【
☆
】
M,M / 15,20



-13
+3C
KDN
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Wildman Combo 2
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Wildman Combo 2
Wildman Combo 2
【
☆
】

M,H / 15,17




-2
KDN
KDN*
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 6F from hit.
Can be delayed 11F.
Combo can be delayed 6F from hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Crouch Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC4F
Crouch Jab

SM / 5
TC4F
Crouch Jab


10F
-5
+6
+6
Returns to crouching.
Returns to standing when input
.
Returns to standing when input

- Ver.1.00.00
TC4F
Crouch Jab

SL / 5
TC4F
Crouch Jab


10F
-5
+6
+6
34
24
24
Returns to crouching.
Returns to standing when input
.
Patch Note :
- Hit Lv. changed from SM.
Returns to standing when input

Patch Note :
- Hit Lv. changed from SM.
┃Knee Clipper
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC6F
Knee Clipper

or FC 
L / 21
TC6F
Knee Clipper




26F
-12
+1C
KDN
- Ver.1.00.00
TC6F
Knee Clipper

or FC 
L / 21
TC6F
Knee Clipper




26F
(1)
(1)
-12
+1C
KDN
+14
+14
57
31
31
┃Knee Clipper to Crouch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC6F
Knee Clipper to Crouch


L / 21
TC6F
Knee Clipper to Crouch



26F
-12
+1C
KDN
Returns to crouching.
- Ver.1.00.00
TC6F
Knee Clipper to Crouch


L / 21
TC6F
Knee Clipper to Crouch



26F
(1)
(1)
-12
+1C
KDN
+14
+14
57
31
31
Returns to crouching.
┃Foot Stomp
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Foot Stomp

L / 10
Foot Stomp


16F
-15
+1
+1
- Ver.1.00.00
Foot Stomp

L / 10
Foot Stomp


16F
-13
±0
±0
48
32
32
Patch Note :
- Upon block changed from -15F.
- Upon NH changed from +1F.
- Upon CH changed from +1F.
- Upon block changed from -15F.
- Upon NH changed from +1F.
- Upon CH changed from +1F.
┃Foot Stomp Right Hook to LH
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Foot Stomp Right Hook to LH



L,H,SP / 10,10
NEW MOVE
Foot Stomp Right Hook to LH




(1)
-6
+7
+7
Combo from 1st hit.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.04.00
Foot Stomp Right Hook to LH



L,H,SP / 10,10
Foot Stomp Right Hook to LH




(1)
-6
+8
+8
Combo from 1st hit.
Patch Note :
- Upon NH changed from +7F.
- Upon CH changed from +7F.
Patch Note :
- Upon NH changed from +7F.
- Upon CH changed from +7F.
┃Foot Stomp Right Hook
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Foot Stomp Right Hook



L,H / 10,16
Foot Stomp Right Hook




-7
KDN
KDN
Combo from 1st hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Foot Stomp Right Hook
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.05.00
NEW MOVE
Foot Stomp Right Hook




L,H / 10,16
NEW MOVE
Foot Stomp Right Hook





(1)
-10
+4
+4
Combo from 1st hit.
┃Stun Gun
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Pw8F
Stun Gun

M / 21
Pw8F
Stun Gun


36F
-18
+24
+24
- Ver.1.00.00
Pw7F
Stun Gun

M / 21
Pw7F
Stun Gun


28F
(1)
(1)
-13
+14
+14
67
39
39
Absorb an attack to power up.
- Upon block -9F.
- Chip Damage 8 pts.
Patch Note :
- Start-up changed from 36F.
- Upon block changed from -18F.
- Upon NH changed from +24F.
- Upon CH changed from +24F.
- Start-up of Power Crush changed from 8F.
- Upon block -9F.
- Chip Damage 8 pts.
Patch Note :
- Start-up changed from 36F.
- Upon block changed from -18F.
- Upon NH changed from +24F.
- Upon CH changed from +24F.
- Start-up of Power Crush changed from 8F.
┃Quick Hook
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Quick Hook

H / 17
Quick Hook


13F
-14
+2
KDN
43
30
30
- Ver.1.00.00
Quick Hook

H / 10
Quick Hook


13F
(1)
(1)
-14
+2
KDN
+61
+61
43
30
30
Patch Note :
- Damage changed from 17.
- Damage changed from 17.
- Ver.1.07.00
Quick Hook

H / 10
Quick Hook


13F
(1)
(1)
-14
+2
KDN
+61
+61
43
30
30
Patch Note :
- Modified the behavior so that the hit trade animation occurs even when the opponent's attack has lower damage when trading hits,. Although the hit trade animation typically does not occur for trades between low-damage attacks, this change was made considering the importance of follow-up attacks on counter-hit for this specific move.
- Modified the behavior so that the hit trade animation occurs even when the opponent's attack has lower damage when trading hits,. Although the hit trade animation typically does not occur for trades between low-damage attacks, this change was made considering the importance of follow-up attacks on counter-hit for this specific move.
┃Quick Hook to FLC
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Quick Hook to FLC


H,SP / 17
Quick Hook to FLC



13F
-1
+10
KDN
- Ver.1.00.00
Quick Hook to FLC


H,SP / 10
Quick Hook to FLC



13F
(1)
(1)
-1
+10
KDN
+69
+69
Patch Note :
- Damage changed from 17.
- Damage changed from 17.
┃Quick Hook to FLC Cancel
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Quick Hook to FLC Cancel



H,SP / 17
Quick Hook to FLC Cancel




13F
-5
+6
KDN
34
21
21
- Ver.1.00.00
Quick Hook to FLC Cancel



H,SP / 10
Quick Hook to FLC Cancel




13F
(1)
(1)
-5
+6
KDN
+65
+65
34
21
21
Patch Note :
- Damage changed from 17.
- Damage changed from 17.
┃Quick Hook & Straight
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Quick Hook & Straight



H,H / 17,9
TS
Quick Hook & Straight




-5
+19Sp
+19Sp
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Quick Hook & Straight to PKB
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Quick Hook & Straight to PKB




H,H,SP / 17,9
TS
Quick Hook & Straight to PKB





-5
+19Sp
+19Sp
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Quick Draw to LH
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Quick Draw to LH



H,H,SP / 10,17
NEW MOVE
Quick Draw to LH




(1)
+3
+7
+7
Combo from 1st hit.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.04.00
Quick Draw to LH



H,H,SP / 10,17
Quick Draw to LH




(1)
+3
+8
+8
Combo from 1st hit.
Patch Note :
- Upon NH changed from +7F.
- Upon CH changed from +7F.
Patch Note :
- Upon NH changed from +7F.
- Upon CH changed from +7F.
┃Quick Draw
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.05.00
NEW MOVE
Quick Draw




H,H / 10,17
NEW MOVE
Quick Draw





(1)
-1
+4
+4
Combo from 1st hit.
┃Quick Draw to Swindler
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Quick Draw to Swindler

【

】H,M / 10,17
NEW MOVE
Quick Draw to Swindler





(1)
-8
+4
KDN
+63
+63
┃Frigate
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Frigate



H,L / 17,10
TC
Frigate




-11
±0
±0
Combo from 1st hit.
Can be delayed 9F.
Can be delayed 9F.
- Ver.1.00.00
TC
Frigate



H,L / 10,10
TC
Frigate




(1)
-11
±0
±0
Combo from 1st hit.
Patch Note :
- Damage changed from 17,10.
Patch Note :
- Damage changed from 17,10.
┃Frigate to PKB
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Frigate to PKB




H,L,SP / 17,10
TC
Frigate to PKB





-9
+2
+2
Combo from 1st hit.
Can be delayed 9F.
Can be delayed 9F.
- Ver.1.00.00
TC
Frigate to PKB




H,L,SP / 10,10
TC
Frigate to PKB





-9
+2
+2
Combo from 1st hit.
Patch Note :
- Damage changed from 17,10.
Patch Note :
- Damage changed from 17,10.
┃Frigate Combo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Frigate Combo





H,L,M / 17,10,20
Frigate Combo






-9
KDN
KDN
Combo from 2nd CH.
- Ver.1.00.00
Frigate Combo





H,L,M / 10,10,20
Frigate Combo






(2)
-9
KDN
+20
+20
KDN
+20
+20
Combo from 2nd CH.
Patch Note :
- Damage changed from 17,10,20.
Patch Note :
- Damage changed from 17,10,20.
┃Body Bomb
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Body Bomb

M / 15
Body Bomb


17F
-14
KDN
KDN
- Ver.1.00.00
Body Bomb

M / 20
Body Bomb


17F
(1)
(1)
-13
+14
+14
50
33
33
Patch Note :
- Damage changed from 15.
- Upon block changed from -14F.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
- Damage changed from 15.
- Upon block changed from -14F.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
┃Jumping Knuckle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Jumping Knuckle
or 
M / 12
TJ9F
Jumping Knuckle



18F
-12
-1
-1
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Hook
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hook

H / 17
Hook


15F
-12
+9
+9
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Bounty Hunter to LH
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Bounty Hunter to LH

H,SP / 17
NEW MOVE
Bounty Hunter to LH


17F
(1)
(1)
+3
+14C
+14C
┃Bounty Hunter
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Bounty Hunter


H,SP / 17
NEW MOVE
Bounty Hunter



17F
(1)
(1)
+3
+14C
+14C
48
31
31
┃Swindler
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Swindler
【

】M / 17
NEW MOVE
Swindler




30F
(1)
(1)
-8
+4
KDN
+63
+63
┃Outfox to LH
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Outfox to LH

SP / -
NEW MOVE
Outfox to LH


Cost 24F.
┃Outfox (Heat) to LH
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Outfox (Heat) to LH
NEW MOVEHT
Outfox (Heat) to LH
Heat 

SP / -

Cost 24F.
Absorbs (M) during 25F.
Absorbs (M) during 25F.
┃Hellfire
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hellfire




UB(M) / 70
Hellfire





66F
KDN
KDN
KDN
Input buffering is available.
- Ver.1.00.00
Hellfire

UB(M) / 70
Hellfire


66F
KDN
+1
+1
KDN
+1
+1
KDN
+1
+1
Patch Note :
- Command changed from "



".
- Wall Crush inducing guard added.
- Command changed from "





- Wall Crush inducing guard added.
┃Over the Top
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Over the Top

M / 18
TJ9F
Over the Top


19F
(2)
(2)
-6
+5
+5
Other input FLC 
or 

or PKB 
.







- Ver.1.00.00
TJ9F
Over the Top

or 
or 
M / 18
TJ9F
Over the Top






19F
(2)
(2)
-6
+5
+5
44
25
25
Other input FLC 
or 

or PKB 
.
Patch Note :
- Command changed from "
".







Patch Note :
- Command changed from "


┃Burst Hammer
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Burst Hammer

M / 20
TJ9F
Burst Hammer


22F
-14
LNC
LNC
Other input FLC 
.


- Ver.1.00.00
TJ9F
Burst Hammer

M / 20
TJ9F
Burst Hammer


22F
(3)
(3)
-14
LNC
+52
+52
LNC
+52
+52
56
34
34
Other input FLC 
.


┃Burst Hammer
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Burst Hammer

M / 20
TJ9F
Burst Hammer


22F
-14
LNC
LNC
Other input FLC 
.


- Ver.1.00.00
TJ9F
Burst Hammer

M / 20
TJ9F
Burst Hammer


22F
(3)
(3)
-14
LNC
+52
+52
LNC
+52
+52
56
34
34
Other input FLC 
.


- Ver.1.04.00
TJ9F
Burst Hammer

M / 20
TJ9F
Burst Hammer


22F
(3)
(3)
-14
LNC
+52
+52
LNC
+52
+52
56
34
34
Other input FLC 
.
Patch Note :
- The forward movement has been increased to extend the reach of the attack.


Patch Note :
- The forward movement has been increased to extend the reach of the attack.
┃Jump-in Foot Stomp
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Jump-in Foot Stomp

L / 20
TJ9F
Jump-in Foot Stomp


36F
-12
+9
+9
- Ver.1.00.00
TJ9F
Jump-in Foot Stomp

L / 20
TJ9F
Jump-in Foot Stomp


36F
(1)
(1)
-12
+9
+9
67
31
31
┃Jump-in Foot Stomp
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Jump-in Foot Stomp

L / 20
TJ9F
Jump-in Foot Stomp


36F
-12
+9
+9
Other input FLC 
.


- Ver.1.00.00
TJ9F
Jump-in Foot Stomp

L / 20
TJ9F
Jump-in Foot Stomp


36F
(1)
(1)
-12
+9
+9
67
31
31
Other input FLC 
.


┃Jump-in Foot Stomp Right Hook
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Jump-in Foot Stomp Right Hook



L,H,SP / 20,10
NEW MOVE
Jump-in Foot Stomp Right Hook




(1)
-6
+7
+7
Combo from 1st hit.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.04.00
Jump-in Foot Stomp Right Hook



L,H,SP / 20,10
Jump-in Foot Stomp Right Hook




(1)
-6
+8
+8
Combo from 1st hit.
Patch Note :
- Upon NH changed from +7F.
- Upon CH changed from +7F.
Patch Note :
- Upon NH changed from +7F.
- Upon CH changed from +7F.
┃Jump-in Foot Stomp Right Hook
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Jump-in Foot Stomp Right Hook



L,H / 20,16
Jump-in Foot Stomp Right Hook




-7
KDN
KDN
Combo from 1st hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Jump-in Foot Stomp Right Hook
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.05.00
NEW MOVE
Jump-in Foot Stomp Right Hook




L,H / 20,10
NEW MOVE
Jump-in Foot Stomp Right Hook





(1)
-10
+4
+4
Combo from 1st hit.
┃Jumping Duck Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Jumping Duck Kick

M / 20
TJ9F
Jumping Duck Kick


23F
(1)
(1)
-14
LNC
LNC
- Ver.1.00.00
TJ9F
Jumping Duck Kick

M / 20
TJ9F
Jumping Duck Kick


23F
(1)
(1)
-9
KDN
+5
+5
LNC
+26
+26
51
28
28
Patch Note :
- Upon block changed from -14F.
- Upon NH changed from LNC.
- Upon block changed from -14F.
- Upon NH changed from LNC.
┃Jumping Duck Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Jumping Duck Kick

M / 20
TJ9F
Jumping Duck Kick


23F
(1)
(1)
-14
LNC
LNC
Other input FLC 
.


- Ver.1.00.00
TJ9F
Jumping Duck Kick

M / 20
TJ9F
Jumping Duck Kick


23F
(1)
(1)
-9
KDN
+5
+5
LNC
+26
+26
51
28
28
Other input FLC 
.
Patch Note :
- Upon block changed from -14F.
- Upon NH changed from LNC.


Patch Note :
- Upon block changed from -14F.
- Upon NH changed from LNC.
┃Beat Down
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Beat Down


M / 24
Beat Down



14F
-13C
KDN
KDN
Start-up 15F in actualy.
Meaty 2F in actualy.
Meaty 2F in actualy.
- Ver.1.00.00
Beat Down


M / 24
Beat Down



14F
(3)
(3)
-13C
KDN
+11
+11
KDN
+11
+11
57
43
43
Start-up 15F in actualy.
┃Rocket Launcher (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Rocket Launcher (Heat Engager)
NEW MOVE
Rocket Launcher (Heat Engager)
When Heat activation available 



M,SP / 21



16F
-10
+17G
+17G
Input buffering is available.
┃Rocket Launcher to Heat Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWG
Rocket Launcher to Heat Dash
NEW MOVEHDWG
Rocket Launcher to Heat Dash
Heat 




M,SP / 21 / 16




16F
+5
+18W
+18W
KDN
+26
+26
KDN
+26
+26
Input buffering is available.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.05.00
HD
Rocket Launcher to Heat Dash
HD
Rocket Launcher to Heat Dash
Heat 




M,SP / 21 / 16




16F
+5
KDN
+26
+26
KDN
+26
+26
Input buffering is available.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
┃Rocket Launcher
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rocket Launcher



M / 21
Rocket Launcher




16F
-10
KDN
KDN
Input buffering is available.
- Ver.1.00.00
Rocket Launcher



M / 21
Rocket Launcher




16F
-10
KDN
+7
+7
KDN
+7
+7
45
29
29
Input buffering is available.
- Ver.1.03.01
Rocket Launcher



M / 21
Rocket Launcher




16F
-10
KDN
+7
+7
KDN
+7
+7
45
29
29
Input buffering is available.
Patch Note :
- The behavior on landing a down-hit has been modified. This adjustment was made considering that unintended follow-up attacks were occurring in specific situations.
Patch Note :
- The behavior on landing a down-hit has been modified. This adjustment was made considering that unintended follow-up attacks were occurring in specific situations.
- Ver.1.04.00
Rocket Launcher



M / 21
Rocket Launcher




16F
-10
KDN
+7
+7
KDN
+7
+7
45
29
29
Input buffering is available.
Patch Note :
- Due to frequent unintended activations caused, it has been modified to only accept the final directional input specified for the move command.
Patch Note :
- Due to frequent unintended activations caused, it has been modified to only accept the final directional input specified for the move command.
┃Rocket Launcher to FLC
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rocket Launcher to FLC




M,SP / 21
Rocket Launcher to FLC





-3
KDN
KDN
38
Input buffering is available.
- Ver.1.00.00
Rocket Launcher to FLC




M,SP / 21
Rocket Launcher to FLC





-3
KDN
+14
+14
KDN
+14
+14
38
Input buffering is available.
┃Rocket Launcher to FLC Cancel
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rocket Launcher to FLC Cancel





M,SP / 21
Rocket Launcher to FLC Cancel






-5
KDN
KDN
Input buffering is available.
- Ver.1.00.00
Rocket Launcher to FLC Cancel





M,SP / 21
Rocket Launcher to FLC Cancel






-4
KDN
+13
+13
KDN
+13
+13
Input buffering is available.
Patch Note :
- Upon block changed from -5F.
Patch Note :
- Upon block changed from -5F.
┃Low Cross Blaster
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ10F
Low Cross Blaster



L / 18
TJ10F
Low Cross Blaster




19F
-18
+2C
+2C
Input buffering is available.
- Ver.1.00.00
TJ10F
Low Cross Blaster



L / 18
TJ10F
Low Cross Blaster




19F
-18
+2C
+2C
54
35
35
Input buffering is available.
- Ver.1.04.00
TJ10F
Low Cross Blaster



L / 18
TJ10F
Low Cross Blaster




19F
-18
+2C
+2C
54
35
35
Input buffering is available.
Patch Note :
- Due to frequent unintended activations caused, it has been modified to only accept the final directional input specified for the move command.
Patch Note :
- Due to frequent unintended activations caused, it has been modified to only accept the final directional input specified for the move command.
┃Low Cross Blaster to PKB
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ10F
Low Cross Blaster to PKB




L,SP / 18
TJ10F
Low Cross Blaster to PKB





-18
+2C
+2C
Input buffering is available.
┃Eraser (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ9F
Eraser (Heat Engager)
NEW MOVETJ9F
Eraser (Heat Engager)
When Heat activation available 



M,SP / 30



20F
(4)
(4)
+9G
+17G
+17G
┃Eraser to Heat Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWGTJ9F
Eraser to Heat Dash
NEW MOVEHDWGTJ9F
Eraser to Heat Dash
Heat 




M,SP / 30 / 22




20F
(4)
(4)
+5
+18W
+18W
KDN
+50
+50
KDN
+50
+50
Patch Note :
- New Move.
- New Move.
- Ver.1.05.00
HDTJ9F
Eraser to Heat Dash
HDTJ9F
Eraser to Heat Dash
Heat 




M,SP / 30 / 22




20F
(4)
(4)
+5
KDN
+50
+50
KDN
+50
+50
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
┃Eraser
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Eraser



M / 30
TJ9F
Eraser




20F
(4)
(4)
+9G
KDN
KDN
- Ver.1.00.00
TJ9F
Eraser



M / 30 / 9(12)
TJ9F
Eraser




20F
(4)
(4)
+6
KDN
+10
+10
KDN
+10
+10
60
40
40
Patch Note :
- Chip Damage added.
- Upon block changed from +9GF.
- Chip Damage added.
- Upon block changed from +9GF.
┃Sliding Low Punch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC6F
Sliding Low Punch
TC6F
Sliding Low Punch
Run 
L / 23
16F
-12
KDN
KDN
- Ver.1.00.00
TC6F
Sliding Low Punch
TC6F
Sliding Low Punch
Run 
L / 23
16F
-12
KDN
+17
+17
KDN
+17
+17
47
31
31
┃Taunt
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Taunt
SP / -
Taunt

118
- Ver.1.00.00
Taunt
SP / -
Taunt

118
Patch Note :
- Command changed from "
".
- Command changed from "

┃Ki Charge
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Ki Charge
SP / -
Ki Charge

Shift to charging.
- Ver.1.00.00
Ki Charge
SP / -
Ki Charge

55
Shift to charging.
┃Wall Jumping Attack
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Wall Jumping Attack
Wall Jumping Attack
With back against wall 


M / 21


39F
+4C
KDN
KDN
- Ver.1.00.00
Wall Jumping Attack
Wall Jumping Attack
With back against wall 


M / 21


39F
(2)
(2)
+4C
KDN
+22
+22
KDN
+22
+22
┃Crouch Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC1F
Crouch Jab
TC1F
Crouch Jab
FC 中
or 

SM / 5


10F
-5
+6
+6
Returns to crouching.
Returns to standing when input
.
Returns to standing when input

- Ver.1.00.00
TC1F
Crouch Jab
TC1F
Crouch Jab
FC 中
or 

SL / 5


10F
-5
+6
+6
34
24
24
Returns to crouching.
Returns to standing when input
.
Patch Note :
- Hit Lv. changed from SM.
Returns to standing when input

Patch Note :
- Hit Lv. changed from SM.
┃Crouch Straight
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC1F
Crouch Straight
TC1F
Crouch Straight
FC 中

SM / 8

11F
-4
+7
+7
Returns to crouching.
- Ver.1.00.00
TC1F
Crouch Straight
TC1F
Crouch Straight
FC 中

SL / 8

11F
-4
+7
+7
34
23
23
Returns to crouching.
Patch Note :
- Hit Lv. changed from SM.
Patch Note :
- Hit Lv. changed from SM.
┃Eagle Jab (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Eagle Jab (1)
Eagle Jab (1)
WS 
M / 12
11F
-3
+3
+8
- Ver.1.00.00
Eagle Jab (1)
Eagle Jab (1)
WS 
M / 12
11F
(1)
(1)
-3
+3
+8
33
22
22
┃Eagle Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Eagle Jab
Eagle Jab
WS 


M,H / 12,7


-3
+3
+3
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 13F from CH.
Can be delayed 13F.
Combo can be delayed 13F from CH.
- Ver.1.04.00
Eagle Jab
Eagle Jab
WS 


M,H / 12,7


-3
+3
+3
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 13F from CH.
Patch Note :
- The phenomenon where the opponent could unnaturally quickly crouch to evade the subsequent high attack after blocking the 1st hit has been corrected.
Can be delayed 13F.
Combo can be delayed 13F from CH.
Patch Note :
- The phenomenon where the opponent could unnaturally quickly crouch to evade the subsequent high attack after blocking the 1st hit has been corrected.
┃Eagle Jab to Stance
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Eagle Jab to Stance
Eagle Jab to Stance
WS 

~
M,H,SP / 12,7


-6
±0
±0
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.

Input

Input




┃Eagle Jab to DK
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Eagle Jab to DK
Eagle Jab to DK
WS 



or 

M,H,SP / 12,7






-4
+2
+2
When connect to Punisher(DK 
), faster 2F.


- Ver.1.00.00
Eagle Jab to DK
Eagle Jab to DK
WS 



or 

M,H,SP / 12,7






-2
+4
+4
When connect to Punisher(DK 
), faster 2F.
Patch Note :
- Upon block changed from -4F.
- Upon NH changed from +2F.
- Upon CH changed from +2F.


Patch Note :
- Upon block changed from -4F.
- Upon NH changed from +2F.
- Upon CH changed from +2F.
┃Wildman
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Wildman
Wildman
WS 


M,M / 12,20


(1)
-13
+3C
KDN
+23
+23
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 13F from CH.
Can be delayed 13F.
Combo can be delayed 13F from CH.
┃Right Uppercut
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Right Uppercut
Right Uppercut
WS 
M / 17
14F
(1)
(1)
-7
+4A
LNC
40
26
26
- Ver.1.00.00
Right Uppercut
Right Uppercut
WS 
M / 17
13F
(2)
(2)
-7
+4
+4
39
26
26
Patch Note :
- Start-up changed from 14F.
- Upon NH changed from +4AF.
- Upon CH changed from LNC.
- Total changed from 40F.
- Start-up changed from 14F.
- Upon NH changed from +4AF.
- Upon CH changed from LNC.
- Total changed from 40F.
┃Right Uppercut to Stance
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Right Uppercut to Stance
Right Uppercut to Stance
WS
~
M,SP / 17
-7
+4A
LNC
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.

Input

Input




- Ver.1.00.00
Right Uppercut to Stance
Right Uppercut to Stance
WS
~
M,SP / 17
-7
+4
+4
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.
Patch Note :
- Upon NH changed from +4AF.
- Upon CH changed from LNC.

Input

Input




Patch Note :
- Upon NH changed from +4AF.
- Upon CH changed from LNC.
┃Right Uppercut to DK
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Right Uppercut to DK
Right Uppercut to DK
WS 

or 

M,SP / 17




-5
+6A
LNC
When connect to Punisher(DK 
), faster 2F.


- Ver.1.00.00
Right Uppercut to DK
Right Uppercut to DK
WS 

or 

M,SP / 17




-5
+6
+6
Patch Note :
- Upon NH changed from +6AF.
- Upon CH changed from LNC.
- Upon NH changed from +6AF.
- Upon CH changed from LNC.
┃Nighthawk Combination to LH
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Nighthawk Combination to LH
NEW MOVE
Nighthawk Combination to LH
WS 


M,M,SP / 17,15


(1)
-6
+11
+11
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
┃Nighthawk Combination
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.05.00
NEW MOVE
Nighthawk Combination
NEW MOVE
Nighthawk Combination
WS 



M,M / 17,15



(1)
-10
+7
+7
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
┃Patella Smash to PKB
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Patella Smash to PKB
TC
Patella Smash to PKB
FC 

L,SP / 12

15F
-12
+2
+2
- Ver.1.00.00
TC
Patella Smash to PKB
TC
Patella Smash to PKB
FC 

L,SP / 11

15F
(1)
(1)
-12
+2
+2
45
30
30
Patch Note :
- Damage changed from 12.
- Damage changed from 12.
┃Finishing Blow
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Finishing Blow
Finishing Blow
FC 

M / 20

18F
-15
LNC
LNC
No Tech Crouch Status
- Ver.1.00.00
Finishing Blow
Finishing Blow
FC 

M / 20

18F
(1)
(1)
-15
LNC
+24
+24
LNC
+24
+24
54
36
36
No Tech Crouch Status
Patch Note :
- Upon NH changed.
- Upon CH changed.
Patch Note :
- Upon NH changed.
- Upon CH changed.
- Ver.1.05.00
Finishing Blow
Finishing Blow
FC 

M / 20

16F
(1)
(1)
-15
LNC
+24
+24
LNC
+24
+24
52
36
36
No Tech Crouch Status
Patch Note :
- Start-up changed from 18F.
- Total changed from 54F.
Patch Note :
- Start-up changed from 18F.
- Total changed from 54F.
┃Ducking Left
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Ducking Left
SP / -
Ducking Left

35
No Tech Crouch Status.
Cost 8F.
Hold
(or
)
to SW.
Hold
(or
)
to DK.
Hold
(or
)
to DR.
Cost 8F.
Hold



Hold



Hold



┃Left Body
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Body
Left Body
DL 
M / 14
15F
-10
+1
+1
- Ver.1.00.00
Left Body
Left Body
DL 
M / 14
15F
-10
+1
+1
42
27
27
┃Left Body to FLC
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Body to FLC
Left Body to FLC
DL 

M,SP / 14

-3
+8
+8
┃Double Stinger
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Double Stinger
Double Stinger
DL 


M,M / 14,22


-13
KDN
KDN*
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 6F from hit.
Can be delayed 10F.
Combo can be delayed 6F from hit.
- Ver.1.00.00
Double Stinger
Double Stinger
DL 


M,M / 14,22


(2)
-13
KDN
+19
+19
KDN*
+35
+35
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 6F from hit.
Can be delayed 10F.
Combo can be delayed 6F from hit.
┃Bee Sting Combo to LH
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Bee Sting Combo to LH
NEW MOVE
Bee Sting Combo to LH
DL 


M,H,SP / 14,17


(1)
+3
+7
+7
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 8F from hit.
Patch Note :
- New Move.
Can be delayed 10F.
Combo can be delayed 8F from hit.
Patch Note :
- New Move.
- Ver.1.04.00
Bee Sting Combo to LH
Bee Sting Combo to LH
DL 


M,H,SP / 14,17


(1)
+3
+8
+8
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 8F from hit.
Patch Note :
- Upon NH changed from +7F.
- Upon CH changed from +7F.
Can be delayed 10F.
Combo can be delayed 8F from hit.
Patch Note :
- Upon NH changed from +7F.
- Upon CH changed from +7F.
┃Bee Sting Combo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.05.00
NEW MOVE
Bee Sting Combo
NEW MOVE
Bee Sting Combo
DL 



M,H / 14,17



(1)
-1
+4
+4
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 8F from hit.
Can be delayed 10F.
Combo can be delayed 8F from hit.
┃Left Body to Swindler
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Left Body to Swindler
NEW MOVE
Left Body to Swindler
DL
【

】
M,M / 14,17



(1)
-8
+4
KDN
+63
+63
┃Centurion Rush (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Centurion Rush (2)
Centurion Rush (2)
DL 


M,M / 14,9


-3
+3
+3
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
┃Centurion Rush
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Centurion Rush
Centurion Rush
DL 




M,M,H / 14,9,8




+3
+7
KDN
+68
+68
Combo from 2nd hit.
- Ver.1.00.00
Centurion Rush
Centurion Rush
DL 




M,M,H / 14,9,8




+3
+7
KDN
Combo from 2nd hit.
┃Centurion Rush to FLC
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Centurion Rush to FLC
Centurion Rush to FLC
DL 





M,M,H,SP / 14,9,8





+4
+8
KDN
Combo from 2nd hit.
- Ver.1.00.00
Centurion Rush to FLC
Centurion Rush to FLC
DL 





M,M,H,SP / 14,9,8





+4
+8
KDN
+69
+69
Combo from 2nd hit.
┃Right Shoulder Rush
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Right Shoulder Rush
Right Shoulder Rush
DL 
M / 13
14F
-5
+4
+4
- Ver.1.00.00
Right Shoulder Rush
Right Shoulder Rush
DL 
M / 13
14F
(2)
(2)
-5
+4
+4
40
26
26
┃Right Shoulder Rush to PKB
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Right Shoulder Rush to PKB
Right Shoulder Rush to PKB
DL 

M,SP / 13

-1
+8
+8
- Ver.1.00.00
Right Shoulder Rush to PKB
Right Shoulder Rush to PKB
DL 

M,SP / 13

(2)
-1
+8
+8
┃Right Shoulder Rush > Billy Club
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Right Shoulder Rush to Billy Club
Right Shoulder Rush to Billy Club
DL 


M,M / 13,21


-8
+4C
KDN
Combo from 1st CH.
Can be delayed 16F.
Combo can be delayed 11F from CH.
Can be delayed 16F.
Combo can be delayed 11F from CH.
- Ver.1.00.00
Right Shoulder Rush > Billy Club
Right Shoulder Rush > Billy Club
DL 


M,M / 13,21


-8
+4C
KDN
+7
+7
Combo from 1st CH.
Can be delayed 16F.
Combo can be delayed 11F from CH.
Patch Note :
- Move Name changed from "Right Shoulder Rush to Billy Club".
Can be delayed 16F.
Combo can be delayed 11F from CH.
Patch Note :
- Move Name changed from "Right Shoulder Rush to Billy Club".
┃Ducking Right
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Ducking Right
SP / -
Ducking Right

35
No Tech Crouch Status.
Cost 8F.
Hold
(or
)
to SW.
Hold
(or
)
to DK.
Hold
(or
)
to DL.
Cost 8F.
Hold



Hold



Hold



┃Left Shoulder Rush
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Shoulder Rush
Left Shoulder Rush
DR 
M / 13
14F
-5
+4
+4
- Ver.1.00.00
Left Shoulder Rush
Left Shoulder Rush
DR 
M / 13
14F
(2)
(2)
-5
+4
+4
40
26
26
┃Left Shoulder Rush to PKB
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Shoulder Rush to PKB
Left Shoulder Rush to PKB
DR 

M,SP / 13

-1
+8
+8
- Ver.1.00.00
Left Shoulder Rush to PKB
Left Shoulder Rush to PKB
DR 

M,SP / 13

(2)
-1
+8
+8
┃Left Shoulder Rush to Uppercut
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Shoulder Rush to Uppercut
Left Shoulder Rush to Uppercut
DR 


M,M / 13,15


-13
LNC
LNC
Combo from 1st CH.
Can be delayed 16F.
Combo can be delayed 12F from CH.
Can be delayed 16F.
Combo can be delayed 12F from CH.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Hawk Swoop Combo to LH
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Hawk Swoop Combo to LH
NEW MOVE
Hawk Swoop Combo to LH
DR 


M,H,SP / 13,17


(1)
+3
+7
+7
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 8F from hit.
Patch Note :
- New Move.
Can be delayed 16F.
Combo can be delayed 8F from hit.
Patch Note :
- New Move.
- Ver.1.04.00
Hawk Swoop Combo to LH
Hawk Swoop Combo to LH
DR 


M,H,SP / 13,17


(1)
+3
+8
+8
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 8F from hit.
Patch Note :
- Upon NH changed from +7F.
- Upon CH changed from +7F.
Can be delayed 16F.
Combo can be delayed 8F from hit.
Patch Note :
- Upon NH changed from +7F.
- Upon CH changed from +7F.
┃Hawk Swoop Combo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.05.00
NEW MOVE
Hawk Swoop Combo
NEW MOVE
Hawk Swoop Combo
DR 



M,H / 13,17



(1)
-1
+4
+4
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 8F from hit.
Can be delayed 16F.
Combo can be delayed 8F from hit.
┃Left Shoulder Rush to Swindler
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Left Shoulder Rush to Swindler
NEW MOVE
Left Shoulder Rush to Swindler
DR
【

】
M,M / 13,17



(1)
-8
+4
KDN
+63
+63
┃Gut Drill
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
WB
Gut Drill
WB
Gut Drill
DR 
M / 22
15F
-13
KDN
KDN
- Ver.1.00.00
Gut Drill
Gut Drill
DR 
M / 22
15F
(1)
(1)
-13
KDN
+1
+1
KDN*
+5
+5
49
34
34
Patch Note :
- Upon NH changed.
- Upon CH changed.
- Wall Bounds removed.
- Upon NH changed.
- Upon CH changed.
- Wall Bounds removed.
┃Quick Spin
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Quick Spin
or BT 中
SP / -
Quick Spin


30
┃Cyclone Punch (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Cyclone Punch (Heat Engager)
NEW MOVE
Cyclone Punch (Heat Engager)
When Heat activation available QS 
M,SP / 22
23F
(1)
(1)
-3
+17G
+17G
┃Cyclone Punch to Heat Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWG
Cyclone Punch to Heat Dash
NEW MOVEHDWG
Cyclone Punch to Heat Dash
Heat & QS 
M,SP / 22 / 16
23F
(1)
(1)
+5
+18W
+18W
KDN
+26
+26
KDN
+26
+26
Patch Note :
- New Move.
- New Move.
- Ver.1.05.00
HD
Cyclone Punch to Heat Dash
HD
Cyclone Punch to Heat Dash
Heat & QS 
M,SP / 22 / 16
23F
(1)
(1)
+5
KDN
+26
+26
KDN
+26
+26
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
┃Cyclone Punch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Cyclone Punch
Cyclone Punch
QS 
M / 22
23F
(1)
(1)
-8
KDN
KDN
- Ver.1.00.00
Cyclone Punch
Cyclone Punch
QS 
M / 22
23F
(1)
(1)
-3
KDN
+7
+7
KDN
+7
+7
52
29
29
Patch Note :
- Upon block changed from -8F.
- Upon block changed from -8F.
┃Cyclone Knee Clip
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC19F
Cyclone Knee Clip
TC19F
Cyclone Knee Clip
QS 

L / 17

34F
-12
+1C
+1C
- Ver.1.00.00
TC19F
Cyclone Knee Clip
TC19F
Cyclone Knee Clip
QS 

L / 17

34F
-12
+1C
+1C
65
31
31
┃Spin > Peekaboo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spin to PKB

SP / -
Spin to PKB


30
- Ver.1.00.00
Spin > Peekaboo

SP / -
Spin > Peekaboo


30
Patch Note :
- Move Name changed from "Spin to PKB".
- Move Name changed from "Spin to PKB".
- Ver.1.04.00
Spin > Peekaboo

SP / -
Spin > Peekaboo


30
Patch Note :
- The issue where Peekaboo was inadvertently deactivated under certain conditions has been fixed.
- The issue where Peekaboo was inadvertently deactivated under certain conditions has been fixed.
┃Cyclone Left
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Cyclone Left
Cyclone Left
QS 
SP / -
55
┃Cyclone Right
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Cyclone Right
Cyclone Right
QS 
SP / -
55
┃Double Cyclone Punch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Double Cyclone Punch
Double Cyclone Punch
QS
(or
) 
M / 34


48F
-8
KDN
KDN
- Ver.1.00.00
Double Cyclone Punch
Double Cyclone Punch
QS
(or
) 
M / 34


49F
(1)
(1)
-3
KDN
+7
+7
KDN
+7
+7
Patch Note :
- Start-up changed from 48F.
- Upon block changed from -8F.
- Start-up changed from 48F.
- Upon block changed from -8F.
┃Double Cyclone Knee Punch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC43F
Double Cyclone Knee Punch
TC43F
Double Cyclone Knee Punch
QS
(or
) 

L / 30



59F
-12
KDN
KDN
- Ver.1.00.00
TC43F
Double Cyclone Knee Punch
TC43F
Double Cyclone Knee Punch
QS
(or
) 

L / 30



59F
(1)
(1)
-12
KDN
+14
+14
KDN
+14
+14
┃Spin > Peekaboo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spin to PKB
Spin to PKB
QS
(or
) 
SP / -


- Ver.1.00.00
Spin > Peekaboo
Spin > Peekaboo
QS
(or
) 
SP / -


Patch Note :
- Move Name changed from "Spin to PKB".
- Move Name changed from "Spin to PKB".
┃Ducking
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC1F
Ducking

or 
SP / -
TC1F
Ducking




35
Enable input
, during FC.
Cost 6F.
Hold
(or
)
shift to SW.
Hold
(or
)
shift to DL.
Hold
(or
)
shift to DR.

Cost 6F.
Hold



Hold



Hold



┃Ducking to Cancel
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Ducking to Cancel
Ducking to Cancel
DK 
SP / -
1
Returns to crouching.
Cost 16F from input
or 

.
Cost 16F from input





┃Fox Hunt
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Fox Hunt
Fox Hunt
DK 
M / 17
19F
-7
KDN
LNC
Crumble Stun 10F on NH.
- Ver.1.00.00
Fox Hunt
Fox Hunt
DK 
M / 17
19F
(1)
(1)
-7
KDN
+27
+27
LNC
+24
+24
47
28
28
Crumble Stun 10F on NH.
┃Skyscraper
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Skyscraper
Skyscraper
DK 
M / 15
19F
-14
LNC
LNC
- Ver.1.00.00
Skyscraper
Skyscraper
DK 
M / 15
19F
(2)
(2)
-14
LNC
+25
+25
LNC
+25
+25
44
25
25
┃Punisher
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Punisher
TS
Punisher
DK 

H / 21

15F
-7
KDN
KDN*
46
31
31
When from combination, faster 2F.
- Ver.1.00.00
Punisher
Punisher
DK 

H / 21 / 6(8)

15F
(1)
(1)
-7
KDN
+9
+9
KDN*
+49
+49
46
31
31
Patch Note :
- Chip Damage added.
- Tail Spin removed.
- Chip Damage added.
- Tail Spin removed.
┃Punisher to Stance
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Punisher to Stance
Punisher to Stance
DK 
~
H,SP / 21

+1
KDN
KDN*
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.

Input

Input




- Ver.1.00.00
Punisher to Stance
Punisher to Stance
DK 
~
H,SP / 21 / 6(8)

+1
KDN
+17
+17
KDN*
+57
+57
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.
Patch Note :
- Chip Damage added.

Input

Input




Patch Note :
- Chip Damage added.
┃Punisher to DK
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Punisher to DK
Punisher to DK
DK 


or 

H,SP / 21





+3
KDN
KDN*
When connect to Punisher(DK 
), faster 2F.


- Ver.1.00.00
Punisher to DK
Punisher to DK
DK 


or 

H,SP / 21 / 6(8)





+3
KDN
+19
+19
KDN*
+59
+59
Patch Note :
- Chip Damage added.
- Chip Damage added.
┃Punisher to DK Cancel
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Punisher to DK Cancel
Punisher to DK Cancel
DK 


or 


H,SP / 21






±0
KDN
KDN*
39
Returns to crouching.
- Ver.1.00.00
Punisher to DK Cancel
Punisher to DK Cancel
DK 


or 


H,SP / 21 / 6(8)






±0
KDN
+16
+16
KDN*
+56
+56
39
Returns to crouching.
Patch Note :
- Chip Damage added.
Patch Note :
- Chip Damage added.
┃Gatling Gun (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Gatling Gun (1)
Gatling Gun (1)
DK or DI 
M / 5
16F
-6
±0
±0
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Gatling Gun (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Gatling Gun (2)
Gatling Gun (2)
DK 


M*2 / 5,3


16F
-
+2
+2
Combo from 1st hit.
- Ver.1.00.00
Gatling Gun (2)
Gatling Gun (2)
DK
or LD 
M*2 / 3,3

16F
-9
+2
+2
51
Combo from 1st hit.
Patch Note :
- Command changed from "DK

".
- Damage changed from 5,3.
- Upon block changed from -F.
Patch Note :
- Command changed from "DK



- Damage changed from 5,3.
- Upon block changed from -F.
- Ver.1.01.04
Gatling Gun (2)
Gatling Gun (2)
DK
or LD 
M*2 / 3,3

16F
-9
+2
+2
51
Combo from 1st hit.
Patch Note :
- The distance to opponent upon the 1st hit has been reduced. This adjustment is made to alleviate cases where combos using this technique did not consistently land consecutive hits on larger characters.
Patch Note :
- The distance to opponent upon the 1st hit has been reduced. This adjustment is made to alleviate cases where combos using this technique did not consistently land consecutive hits on larger characters.
┃Gatling Gun (3)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Gatling Gun (3)
Gatling Gun (3)
DK 




M*3 / 5,3*2




-
-3
-3
Combo from 1st hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Gatling Gun (4)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Gatling Gun (4)
Gatling Gun (4)
DK 






M*4 / 5,3*3






-
+2
+2
Combo from 1st hit.
- Ver.1.00.00
Gatling Gun (4)
Gatling Gun (4)
DK 


M*4 / 3*4


-9
+2
+2
Combo from 1st hit.
Patch Note :
- Command changed from "DK





".
- Damage changed from 5,3*3.
- Upon block changed from -F.
Patch Note :
- Command changed from "DK







- Damage changed from 5,3*3.
- Upon block changed from -F.
┃Gatling Gun (5)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Gatling Gun (5)
Gatling Gun (5)
DK 








M*5 / 5,3*3








-
-3
-3
Combo from 1st hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Gatling Gun (6)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Gatling Gun (6)
Gatling Gun (6)
DK 










M*6 / 5,3*5










-
+2
+2
Combo from 1st hit.
- Ver.1.00.00
Gatling Gun (6)
Gatling Gun (6)
DK 




M*6 / 3*4,2*2




-9
+2
+2
Combo from 1st hit.
Patch Note :
- Command changed from "DK









".
- Damage changed from 5,3*5.
- Upon block changed from -F.
Patch Note :
- Command changed from "DK











- Damage changed from 5,3*5.
- Upon block changed from -F.
┃Gatling Gun (7)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Gatling Gun (7)
Gatling Gun (7)
DK 












M*7 / 5,3*6












-
-3
-3
Combo from 1st hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Gatling Gun (8)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Gatling Gun (8)
Gatling Gun (8)
DK 














M*8 / 5,3*7














-
+2
+2
Combo from 1st hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Gatling Gun (9)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Gatling Gun (9)
Gatling Gun (9)
DK 
















M*9 / 5,3*8
















-10
-4
-4
Combo from 1st hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Gatling Gun
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Gatling Gun
Gatling Gun
DK 


















M*10 / 5,3*8,12


















-12
LNC
LNC
Combo from 1st hit.
- Ver.1.00.00
Gatling Gun
Gatling Gun
DK 






M*7,M / 3*4,2*3,12






-12
LNC
+22
+22
LNC
+22
+22
Combo from 1st hit.
Patch Note :
- Command changed from "DK

















".
- Hit Lv. changed from M*10.
- Damage changed from 5,3*8,12.
Patch Note :
- Command changed from "DK



















- Hit Lv. changed from M*10.
- Damage changed from 5,3*8,12.
- Ver.1.03.01
Gatling Gun
Gatling Gun
DK 






M*7,M / 3*4,2*3,12






-12
LNC
+22
+22
LNC
+22
+22
Combo from 1st hit.
Patch Note :
- Changed the opponent's behavior upon hit to reduce the likelihood of unintended whiffing when activated in the corner of the stage.
Patch Note :
- Changed the opponent's behavior upon hit to reduce the likelihood of unintended whiffing when activated in the corner of the stage.
- Ver.1.04.00
Gatling Gun
Gatling Gun
DK 






M*7,M / 3*4,2*3,12






-12
LNC
+22
+22
LNC
+22
+22
Combo from 1st hit.
Patch Note :
- The startup of the 7th hit was adjusted to match the animation, alleviating cases where combos would whiff in certain situations.
Patch Note :
- The startup of the 7th hit was adjusted to match the animation, alleviating cases where combos would whiff in certain situations.
┃Ducking In
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Ducking In

or
hold
SP / -
TC
Ducking In




60
Cost 31F.
Hold
(or
)
shift to SW.
Hold
(or
)
shift to DL.
Hold
(or
)
shift to DR.
Hold



Hold



Hold



┃Ducking In Direct
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHTTC1F
Ducking In Direct
NEW MOVEHTTC1F
Ducking In Direct
Heat 

SP / -

35
Partially uses remaining Heat time.
Cost 13F.
Hold
(or
)
shift to SW.
Hold
(or
)
shift to DL.
Hold
(or
)
shift to DR.
Cost 13F.
Hold



Hold



Hold



┃Ducking In to Crouch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Ducking In to Crouch
Ducking In to Crouch
DI 
SP / -
51
┃Power Fox Hunt
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Power Fox Hunt
Power Fox Hunt
DI 
M / 21
19F
-7
KDN
LNC
- Ver.1.00.00
Power Fox Hunt
Power Fox Hunt
DI 
M / 21 / 8(9)
19F
(1)
(1)
-7
KDN
+36
+36
LNC
+31
+31
Patch Note :
- Chip Damage added.
- Chip Damage added.
┃Power Skyscraper
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Power Skyscraper
Power Skyscraper
DI 
M / 21
19F
-14
LNC
LNC
- Ver.1.00.00
Power Skyscraper
Power Skyscraper
DI 
M / 21 / 6(8)
19F
(2)
(2)
-14
LNC
+51
+51
LNC
+51
+51
Patch Note :
- Chip Damage added.
- Chip Damage added.
┃Power Punisher
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Power Punisher
TS
Power Punisher
DI 

H / 28

15F
+5
KDN
KDN
- Ver.1.00.00
Power Punisher
Power Punisher
DI 

H / 28 / 11(12)

15F
+2
KDN
+49
+49
KDN
+49
+49
Patch Note :
- Chip Damage added.
- Upon block changed from +5F.
- Tail Spin removed.
- Chip Damage added.
- Upon block changed from +5F.
- Tail Spin removed.
┃Power Punisher to Stance
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Power Punisher to Stance
TS
Power Punisher to Stance
DI 
~
H,SP / 28

+13
KDN
KDN
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.

Input

Input




- Ver.1.00.00
Power Punisher to Stance
Power Punisher to Stance
DI 
~
H,SP / 28 / 11(12)

(1)
+10
KDN
+57
+57
KDN
+57
+57
Input
shift to DL.
Input
shift to DR.
Input
or 
shift to SW.
Patch Note :
- Chip Damage added.
- Upon block changed from +13F.
- Tail Spin removed.

Input

Input




Patch Note :
- Chip Damage added.
- Upon block changed from +13F.
- Tail Spin removed.
┃Power Punisher to DK
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Power Punisher to DK
TS
Power Punisher to DK
DI 


or 

H,SP / 28





+15
KDN
KDN
When connect to Punisher(DK 
), faster 2F.


- Ver.1.00.00
Power Punisher to DK
Power Punisher to DK
DI 


or 

H,SP / 28 / 11(12)





(1)
+12
KDN
+59
+59
KDN
+59
+59
Patch Note :
- Chip Damage added.
- Upon block changed from +15F.
- Tail Spin removed.
- Chip Damage added.
- Upon block changed from +15F.
- Tail Spin removed.
┃Power Punisher to DK Cancel
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Power Punisher to DK Cancel
TS
Power Punisher to DK Cancel
DI 


or 


H,SP / 28






+12
KDN
KDN
Returns to crouching.
- Ver.1.00.00
Power Punisher to DK Cancel
Power Punisher to DK Cancel
DI 


or 


H,SP / 28 / 11(12)






(1)
+9
KDN
+56
+56
KDN
+56
+56
Returns to crouching.
Patch Note :
- Chip Damage added.
- Upon block changed from +12F.
- Tail Spin removed.
Patch Note :
- Chip Damage added.
- Upon block changed from +12F.
- Tail Spin removed.
┃Peekaboo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Peekaboo

SP / -
Peekaboo


Disable Block during 20F.
Auto Block(H/M).
No Cost to combinations.
Eneble shift to Stance DUK, WL, WR, and SW.
Auto Block(H/M).
No Cost to combinations.
Eneble shift to Stance DUK, WL, WR, and SW.
┃Peekaboo to Quick Spin
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Peekaboo to Quick Spin
NEW MOVE
Peekaboo to Quick Spin
PKB 
SP / -
┃Advance
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Advance
Advance
PKB 
SP / -
┃Peecaboo to Crouch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Peecaboo to Crouch
Peecaboo to Crouch
PKB 
SP / -
1
Returns to crouching.
Cost 21F from input

.
Cost 21F from input



┃Albion Combination (1) to PKB
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Albion Combination (1) to PKB
Albion Combination (1) to PKB
PKB 
H,SP / 10
12F
-2
+9
+9
- Ver.1.00.00
Albion Combination (1) to PKB
Albion Combination (1) to PKB
PKB 
H,SP / 10
12F
(1)
(1)
-2
+9
+9
33
21
21
┃Albion Combination (2) to PKB
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Albion Combination (2) to PKB
Albion Combination (2) to PKB
PKB 


H,H,SP / 10,14


±0
+8
+8
Combo from 1st hit.
- Ver.1.00.00
Albion Combination (2) to PKB
Albion Combination (2) to PKB
PKB 


H,H,SP / 10,14


(1)
±0
+8
+8
Combo from 1st hit.
┃Albion Combination to PKB
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Albion Combination to PKB
Albion Combination to PKB
PKB 




H,H,M,SP / 10,14,21




-13
+8C
LNC
Combo from 2nd CH.
Can be delayed 10F.
Combo can be delayed 9F from CH.
Can be delayed 10F.
Combo can be delayed 9F from CH.
- Ver.1.00.00
Albion Combination to PKB
Albion Combination to PKB
PKB 




H,H,M,SP / 10,14,21




(2)
-13
+8C
LNC
+43
+43
Combo from 2nd CH.
Can be delayed 10F.
Combo can be delayed 9F from CH.
Can be delayed 10F.
Combo can be delayed 9F from CH.
┃Spite Hook
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
HM
Spite Hook
HM
Spite Hook
PKB
or 

Parry Punch(H/M),H / 19


14F
-3
+2
KDN
+58
+58
Absorbs Punch(H/M) during 7 to 13F.
After Absorbs succeeds, Damage 25 + 50% of enemy attack.
After Absorbs succeeds, Damage 25 + 50% of enemy attack.
- Ver.1.00.00
HM
Spite Hook
HM
Spite Hook
PKB
or 

Parry Punch(H/M),H / 19


14F
-3
+2
KDN
+58
+58
42
28
28
Absorbs Punch(H/M) during 7 to 13F.
After Absorbs succeeds, Damage 25 pts.
After Absorbs succeeds, Damage 25 pts.
┃Gazelle Upper to PKB
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Gazelle Upper to PKB
Gazelle Upper to PKB
PKB 

M,SP / 18

18F
-13
KDN
KDN
- Ver.1.00.00
Gazelle Upper to PKB
Gazelle Upper to PKB
PKB 

M,SP / 18

18F
(1)
(1)
-13
KDN
+16
+16
KDN
+16
+16
52
34
34
┃Straight Punch Combination
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Straight Punch Combination
Straight Punch Combination
PKB 



M,M / 18,25



+1
KDN
KDN*
- Ver.1.00.00
Straight Punch Combination
Straight Punch Combination
PKB 



M,M / 18,25



(1)
+1
KDN
-4
-4
KDN*
-10
-10
┃Nimrod Combination
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Nimrod Combination
Nimrod Combination
PKB 

H,H / 12,23

12F
-5
KDN
KDN
- Ver.1.00.00
Nimrod Combination
Nimrod Combination
PKB 

H,H / 12,23

12F
(1)
(1)
-5
KDN
+15
+15
KDN
+15
+15
53
┃Argos Rush (1) to PKB
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Argos Rush (1) to PKB
Argos Rush (1) to PKB
PKB 

M,SP / 12

15F
-9
+2
+2
- Ver.1.00.00
Argos Rush (1) to PKB
Argos Rush (1) to PKB
PKB 

M,SP / 12

15F
(1)
(1)
-9
+2
+2
43
28
28
┃Argos Rush (2) to PKB
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Argos Rush (2) to PKB
Argos Rush (2) to PKB
PKB 



M,M,SP / 12,14



-10
+1
+1
Combo from 1st hit.
Can be delayed 15F.
Combo can be delayed 11F from hit.
Can be delayed 15F.
Combo can be delayed 11F from hit.
- Ver.1.00.00
Argos Rush (2) to PKB
Argos Rush (2) to PKB
PKB 



M,M,SP / 12,14



(1)
-10
+1
+1
Combo from 1st hit.
Can be delayed 15F.
Combo can be delayed 11F from hit.
Can be delayed 15F.
Combo can be delayed 11F from hit.
┃Argos Rush (3) to PKB
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Argos Rush (3) to PKB
Argos Rush (3) to PKB
PKB 





M,M,M,SP / 12,14,12





-11
-3
-3
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 8F from CH.
Can be delayed 12F.
Combo can be delayed 8F from CH.
┃Argos Rush
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Argos Rush
Argos Rush
PKB 







M,M,M,M / 12,14,12,20







-13
KDN
KDN
Combo from 3rd hit.
- Ver.1.00.00
Argos Rush
Argos Rush
PKB 







M,M,M,M / 12,14,12,20







-13
KDN
+17
+17
KDN
+17
+17
Combo from 3rd hit.
┃Cross Cut
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TSWH
Cross Cut
TSWH
Cross Cut
PKB 



M,H / 12,20



-6
+10G
+18W
+18W
+10G
+18W
+18W
Combo from 1st hit.
Can be delayed 15F.
Combo can be delayed 12F from hit.
Can be delayed 15F.
Combo can be delayed 12F from hit.
- Ver.1.00.00
WH
Cross Cut
WH
Cross Cut
PKB 



M,H / 12,20 / 0,6(3,8)



(1)
-6
+10G
+18W
+18W
+10G
+18W
+18W
Combo from 1st hit.
Can be delayed 15F.
Combo can be delayed 12F from hit.
Patch Note :
- Chip Damage added.
Can be delayed 15F.
Combo can be delayed 12F from hit.
Patch Note :
- Chip Damage added.
- Ver.1.05.00
WH
Cross Cut
WH
Cross Cut
PKB 



M,H / 12,20 / 0,6(3,8)



(1)
-6
+10G
+18W
+18W
+10G
+18W
+18W
Combo from 1st hit.
Can be delayed 15F.
Combo can be delayed 12F from hit.
Patch Note :
- Fixed an issue where unintended behavior would occur on side or back hits.
Can be delayed 15F.
Combo can be delayed 12F from hit.
Patch Note :
- Fixed an issue where unintended behavior would occur on side or back hits.
┃Cutting Elbow to PKB
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Cutting Elbow to PKB
Cutting Elbow to PKB
PKB 

M,SP / 16

16F
-10
LNC
LNC
- Ver.1.00.00
Cutting Elbow to PKB
Cutting Elbow to PKB
PKB 

M,SP / 16

16F
(1)
(1)
-10
LNC
+21
+21
LNC
+21
+21
┃Patella Smash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC6F
Patella Smash
TC6F
Patella Smash
PKB 

L,SP / 11

15F
-12
+2
+2
- Ver.1.00.00
TC6F
Patella Smash
TC6F
Patella Smash
PKB 

L,SP / 11

15F
(1)
(1)
-12
+2
+2
45
30
30
┃Knuckle Plow
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC6F
Knuckle Plow
TC6F
Knuckle Plow
PKB 

L / 25

28F
-12
+7
KDN
Returns to crouching.
- Ver.1.00.00
TC6F
Knuckle Plow
TC6F
Knuckle Plow
PKB 

L / 25

28F
(1)
(1)
-12
+7
KDN
+32
+32
56
28
28
Returns to crouching.
┃Lancaster Combination (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Lancaster Combination (1)
Lancaster Combination (1)
PKB 

M / 15

17F
-19
-6
-6
- Ver.1.00.00
Lancaster Combination (1)
Lancaster Combination (1)
PKB 

M / 15

17F
(1)
(1)
-19
-6
-6
53
36
36
┃Lancaster Combination (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Lancaster Combination (2)
Lancaster Combination (2)
PKB 



M,H / 15,10



-7
-1
-1
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 12F from hit.
Can be delayed 13F.
Combo can be delayed 12F from hit.
- Ver.1.00.00
Lancaster Combination (2)
Lancaster Combination (2)
PKB 



M,H / 15,10



(1)
-7
-1
-1
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 12F from hit.
Can be delayed 13F.
Combo can be delayed 12F from hit.
┃Lancaster Combination (3)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Lancaster Combination (3)
Lancaster Combination (3)
PKB 





M,H,M / 15,10,12





-11
-5
-5
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 7F from hit.
Can be delayed 12F.
Combo can be delayed 7F from hit.
- Ver.1.00.00
Lancaster Combination (3)
Lancaster Combination (3)
PKB 





M,H,M / 15,10,12





(2)
-11
-5
-5
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 7F from hit.
Can be delayed 12F.
Combo can be delayed 7F from hit.
┃Lancaster Combination
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Lancaster Combination
Lancaster Combination
PKB 







M,H,M,M / 15,10,12,21







-10
KDN
KDN
Combo from 3rd CH.
- Ver.1.00.00
Lancaster Combination
Lancaster Combination
PKB 







M,H,M,M / 15,10,12,21







-10
KDN
+7
+7
KDN
+7
+7
Combo from 3rd hit.
┃Lancaster Combination to FLC
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Lancaster Combination to FLC
Lancaster Combination to FLC
PKB 








M,H,M,M,SP / 15,10,12,21








-3
KDN
KDN
Combo from 3rd CH.
- Ver.1.00.00
Lancaster Combination to FLC
Lancaster Combination to FLC
PKB 








M,H,M,M,SP / 15,10,12,21








-3
KDN
+14
+14
KDN
+14
+14
Combo from 3rd hit.
┃Lancaster Combination to FLC Cancel
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Lancaster Combination to FLC Cancel
Lancaster Combination to FLC Cancel
PKB 









M,H,M,M,SP / 15,10,12,21









-4
KDN
+14
+14
KDN
Combo from 3rd CH.
- Ver.1.00.00
Lancaster Combination to FLC Cancel
Lancaster Combination to FLC Cancel
PKB 









M,H,M,M,SP / 15,10,12,21









-4
KDN
+13
+13
KDN
+13
+13
Combo from 3rd hit.
┃Swaying Hook
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
WB
Swaying Hook
WB
Swaying Hook
PKB 

M / 25

28F
(1)
(1)
-13
KDN
KDN
- Ver.1.00.00
Swaying Hook
Swaying Hook
PKB 

M / 25

28F
(1)
(1)
-13
KDN
+2
+2
KDN*
-4
-4
61
33
33
Patch Note :
- Upon NH changed.
- Upon CH changed.
- Wall Bounds removed.
- Upon NH changed.
- Upon CH changed.
- Wall Bounds removed.
┃Dreadnought Uppercut
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Dreadnought Uppercut
TJ9F
Dreadnought Uppercut
PKB 
or 

M / 23



17F
-15
LNC
LNC
- Ver.1.00.00
TJ9F
Dreadnought Uppercut
TJ9F
Dreadnought Uppercut
PKB 
or 

M / 23



17F
(2)
(2)
-15
LNC
+24
+24
LNC
+24
+24
53
36
36
┃Swaying
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC1F
Swaying

or 
SP / -
TC1F
Swaying




35
Enable from input 
or FC.
Cost 10F.
Hold
(or
)
to shift to DK.
Hold
(or
)
to shift to DL.
Hold
(or
)
to shift to DR.


Cost 10F.
Hold



Hold



Hold



┃Billy Club
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Billy Club
Billy Club
SW 
M / 26
16F
(1)
(1)
-1C
+6C
KDN
- Ver.1.00.00
Billy Club
Billy Club
SW 
M / 26 / 10(11)
16F
(1)
(1)
-1C
+14C
+14C
47
31
31
Patch Note :
- Chip Damage added.
- Upon NH changed from +6CF.
- Upon CH changed from KDN.
- Chip Damage added.
- Upon NH changed from +6CF.
- Upon CH changed from KDN.
┃Snake Charmer
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Snake Charmer
TC
Snake Charmer
SW 
M / 30
17F
-18
KDN
KDN
- Ver.1.00.00
TC
Snake Charmer
TC
Snake Charmer
SW 
M / 30
17F
(1)
(1)
-18
KDN
+36
+36
KDN
+36
+36
60
43
43
┃Flicker Stance
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Flicker Stance

SP / -
Flicker Stance


Disable block to 15F.
Auto Block(H/M).
Cost 5F.
Eneble shift to Stance excluding QS and FLC.
Auto Block(H/M).
Cost 5F.
Eneble shift to Stance excluding QS and FLC.
┃Flicker Stance to Cancel
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Flicker Stance to Cancel
Flicker Stance to Cancel
FLC 
SP / -
1
Cost 16F from 
.


┃Spiteful Combination (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spitfire Combo (1)
Spitfire Combo (1)
FLC 
H / 14
12F
-4
+7
+7
- Ver.1.00.00
Spiteful Combination (1)
Spiteful Combination (1)
FLC 
H / 14
12F
-4
+7
+7
Patch Note :
- Move Name changed from "Spitfire Combo (1)".
- Move Name changed from "Spitfire Combo (1)".
┃Spiteful Combination (1) to FLC
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spitfire Combo (1) to FLC
Spitfire Combo (1) to FLC
FLC 

H,SP / 14

-1
+10
+10
- Ver.1.00.00
Spiteful Combination (1) to FLC
Spiteful Combination (1) to FLC
FLC 

H,SP / 14

-1
+10
+10
Patch Note :
- Move Name changed from "Spitfire Combo (1) to FLC".
- Move Name changed from "Spitfire Combo (1) to FLC".
┃Spiteful Combination (1) to QS
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spitfire Combo (1) to QS
Spitfire Combo (1) to QS
FLC 


H,SP / 14


+16G
+27G
+27
- Ver.1.00.00
Spiteful Combination (1) to QS
Spiteful Combination (1) to QS
FLC 


H,SP / 14


+17G
+28G
+28
Patch Note :
- Move Name changed from "Spitfire Combo (1) to QS".
- Command changed from "FLC

".
- Upon block changed from +16GF.
- Upon NH changed from +27GF.
- Upon CH changed from +27F.
- Move Name changed from "Spitfire Combo (1) to QS".
- Command changed from "FLC



- Upon block changed from +16GF.
- Upon NH changed from +27GF.
- Upon CH changed from +27F.
┃Spiteful Combination (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spitfire Combo (2)
Spitfire Combo (2)
FLC 


H,H / 14,8


-9
±0
±0
Combo from 1st CH.
- Ver.1.00.00
Spiteful Combination (2)
Spiteful Combination (2)
FLC 


H,H / 14,8


-9
±0
±0
Combo from 1st CH.
Patch Note :
- Move Name changed from "Spitfire Combo (2)".
Patch Note :
- Move Name changed from "Spitfire Combo (2)".
┃Spiteful Combination (2) to FLC
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spitfire Combo (2) to FLC
Spitfire Combo (2) to FLC
FLC 



H,H,SP / 14,8



-4
+5
+5
Combo from 1st CH.
- Ver.1.00.00
Spiteful Combination (2) to FLC
Spiteful Combination (2) to FLC
FLC 



H,H,SP / 14,8



-4
+5
+5
Combo from 1st CH.
Patch Note :
- Move Name changed from "Spitfire Combo (2) to FLC".
Patch Note :
- Move Name changed from "Spitfire Combo (2) to FLC".
┃Spiteful Combination (2) to QS
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spitfire Combo (2) to QS
Spitfire Combo (2) to QS
FLC 




H,H,SP / 14,8




+9
+18
+18
Combo from 1st CH.
- Ver.1.00.00
Spiteful Combination (2) to QS
Spiteful Combination (2) to QS
FLC 




H,H,SP / 14,8




+14G
+23G
+23
Combo from 1st CH.
Patch Note :
- Move Name changed from "Spitfire Combo (2) to QS".
- Command changed from "FLC



".
- Upon block changed from +9F.
- Upon NH changed from +18F.
- Upon CH changed from +18F.
Patch Note :
- Move Name changed from "Spitfire Combo (2) to QS".
- Command changed from "FLC





- Upon block changed from +9F.
- Upon NH changed from +18F.
- Upon CH changed from +18F.
┃Spiteful Combination (3)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spitfire Combo (3)
Spitfire Combo (3)
FLC 




H,H,H / 14,8,8




-9
±0
±0
Combo from 2nd CH.
- Ver.1.00.00
Spiteful Combination (3)
Spiteful Combination (3)
FLC 




H,H,H / 14,8,8




-9
±0
±0
Combo from 2nd CH.
Patch Note :
- Move Name changed from "Spitfire Combo (3)".
Patch Note :
- Move Name changed from "Spitfire Combo (3)".
┃Spiteful Combination (3) to FLC
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spitfire Combo (3) to FLC
Spitfire Combo (3) to FLC
FLC 





H,H,H,SP / 14,8,8





-4
+5
+5
Combo from 2nd CH.
- Ver.1.00.00
Spiteful Combination (3) to FLC
Spiteful Combination (3) to FLC
FLC 





H,H,H,SP / 14,8,8





-4
+5
+5
Combo from 2nd CH.
Patch Note :
- Move Name changed from "Spitfire Combo (3) to FLC".
Patch Note :
- Move Name changed from "Spitfire Combo (3) to FLC".
┃Spiteful Combination (3) to QS
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spitfire Combo (3) to QS
Spitfire Combo (3) to QS
FLC 






H,H,H,SP / 14,8,8






+13
+21
+21
Combo from 2nd CH.
- Ver.1.00.00
Spiteful Combination (3) to QS
Spiteful Combination (3) to QS
FLC 






H,H,H,SP / 14,8,8






+14G
+23
+23
Combo from 2nd CH.
Patch Note :
- Move Name changed from "Spitfire Combo (3) to QS".
- Command changed from "FLC





".
- Upon block changed from +13F.
- Upon NH changed from +21F.
- Upon CH changed from +21F.
Patch Note :
- Move Name changed from "Spitfire Combo (3) to QS".
- Command changed from "FLC







- Upon block changed from +13F.
- Upon NH changed from +21F.
- Upon CH changed from +21F.
┃Spitfire Combo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spitfire Combo
Spitfire Combo
FLC 






H,H,H,M / 14,8,8,22






-7C
KDN
KDN
Enable Cancel Spitfire Combo (2)(3).
Combo from 3rd NH.
Combo from 3rd NH.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Spiteful Combination Combo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Spiteful Combination Combo
NEW MOVE
Spiteful Combination Combo
FLC 






H,H,H,M / 14,8,8,22






(2)
-12
KDN
±0
±0
KDN
±0
±0
Enable Cancel Spiteful Combination (2)(3).
Combo from 3rd NH.
Combo from 3rd NH.
┃Tempest Combo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Tempest Combo
Tempest Combo
FLC 


H,M / 14,17


-5
±0C
KDN
Combo from 1st or 2nd CH.
Combo can be delayed 14F from CH.
Enable Connect from Spitfire Combo (2).
Combo from 1st or 2nd CH.
Can be delayed 14F from FLC
.
Can be delayed 11F from FLC

.
+9CF on Crouch Hit.
Combo can be delayed 14F from CH.
Enable Connect from Spitfire Combo (2).
Combo from 1st or 2nd CH.
Can be delayed 14F from FLC

Can be delayed 11F from FLC



+9CF on Crouch Hit.
- Ver.1.00.00
Tempest Combo
Tempest Combo
FLC 


H,M / 14,17


-5
±0C
KDN
+10
+10
Combo from 1st or 2nd CH.
Combo can be delayed 14F from CH.
Enable Connect from Spitfire Combo (2).
Combo from 1st or 2nd CH.
Can be delayed 14F from FLC
.
Can be delayed 11F from FLC

.
+9CF on Crouch Hit.
Combo can be delayed 14F from CH.
Enable Connect from Spitfire Combo (2).
Combo from 1st or 2nd CH.
Can be delayed 14F from FLC

Can be delayed 11F from FLC



+9CF on Crouch Hit.
┃Power Hook Combo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Power Hook Combo
TS
Power Hook Combo
FLC 

or 

H,H / 14,23




±0
+18Sp
KDN
Combo from 1st or 2nd CH.
Combo can be delayed 14F from CH.
Enable Connect from Spitfire Combo (2).
Combo from 1st or 2nd CH.
Can be delayed 14F from FLC
.
Can be delayed 11F from FLC

.
Combo can be delayed 14F from CH.
Enable Connect from Spitfire Combo (2).
Combo from 1st or 2nd CH.
Can be delayed 14F from FLC

Can be delayed 11F from FLC



- Ver.1.00.00
Power Hook Combo
Power Hook Combo
FLC 

or 

H,H / 14,23




(2)
±0
+18Sp
KDN
+42
+42
Combo from 1st or 2nd CH.
Combo can be delayed 14F from CH.
Enable Connect from Spitfire Combo (2).
Combo from 1st or 2nd CH.
Can be delayed 14F from FLC
.
Can be delayed 11F from FLC

.
Patch Note :
- Upon CH changed.
- Tail Spin removed.
Combo can be delayed 14F from CH.
Enable Connect from Spitfire Combo (2).
Combo from 1st or 2nd CH.
Can be delayed 14F from FLC

Can be delayed 11F from FLC



Patch Note :
- Upon CH changed.
- Tail Spin removed.
┃Fly Swatter
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Fly Swatter
Fly Swatter
FLC 
M / 21
18F
(1)
(1)
-5C
KDN
LNC
- Ver.1.00.00
Fly Swatter
Fly Swatter
FLC 
M / 21 / 6(8)
18F
(1)
(1)
-5C
KDN
+7
+7
LNC
+42
+42
51
33
33
Patch Note :
- Chip Damage added.
- Chip Damage added.
┃British Lancer
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Pw8F
British Lancer
Pw8F
British Lancer
FLC 

H / 21

14F
-9
KDN
KDN
- Ver.1.00.00
Pw8F
British Lancer
Pw8F
British Lancer
FLC 

H / 21

14F
(1)
(1)
-9
KDN
+27
+27
KDN
+27
+27
44
30
30
Absorb an attack to power up.
- Upon block ±0F.
- Chip Damage 8 pts.
- Upon block ±0F.
- Chip Damage 8 pts.
┃Lion Heart
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Lion Heart
NEW MOVE
Lion Heart
Combinationから
/ -Eneble shift to Stance DUK, WL, WR, and SW.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.04.00
Lion Heart
Lion Heart
Combinationから
/ -Eneble shift to Stance DUK, WL, WR, and SW.
Patch Note :
- The unintended ability to transition into Peekaboo (
) or Ducking In Direct (Heat 
) through specific inputs has been corrected.
Patch Note :
- The unintended ability to transition into Peekaboo (




┃Vigilant Blow (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Vigilant Blow (Heat Engager)
NEW MOVE
Vigilant Blow (Heat Engager)
When Heat activation available LH 
M,SP / 21
14F
(1)
(1)
-4
+17G
+17G
┃Vigilant Blow to Heat Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWG
Vigilant Blow to Heat Dash
NEW MOVEHDWG
Vigilant Blow to Heat Dash
Heat & LH 

M,SP / 21 / 16

14F
(1)
(1)
+5
+18W
+18W
KDN
+35
+35
KDN
+35
+35
Patch Note :
- New Move.
- New Move.
- Ver.1.05.00
HD
Vigilant Blow to Heat Dash
HD
Vigilant Blow to Heat Dash
Heat & LH 

M,SP / 21 / 16

14F
(1)
(1)
+5
KDN
+35
+35
KDN
+35
+35
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
┃Vigilant Blow
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Vigilant Blow
NEW MOVE
Vigilant Blow
LH 
M / 21
14F
(1)
(1)
-9
+9
+9
42
28
28
Patch Note :
- New Move.
- New Move.
- Ver.1.05.00
Vigilant Blow
Vigilant Blow
LH 
M / 21
14F
(1)
(1)
-4
+9
+9
42
28
28
Patch Note :
- Upon block changed from -9F.
- Upon block changed from -9F.
┃Bloodhound
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Bloodhound
NEW MOVE
Bloodhound
LH 
M / 22
16F
(1)
(1)
-13
KDN
+51
+51
KDN
+51
+51
53
37
37
┃Swingfire Advance
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Swingfire Advance
NEW MOVE
Swingfire Advance
LH 
H / 24
20F
(1)
(1)
+12
KDN
KDN
63
43
43
Patch Note :
- New Move.
- New Move.
- Ver.1.04.00
Swingfire Advance
Swingfire Advance
LH 
H / 24
18F
(1)
(1)
+12
LNC
+31
+31
LNC
+31
+31
61
43
43
Patch Note :
- Start-up changed from 20F.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
- Total changed from 63F.
- Start-up changed from 20F.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
- Total changed from 63F.
- Ver.1.05.00
Swingfire Advance
Swingfire Advance
LH 
H / 24 / 9(11)
18F
(1)
(1)
+12
LNC
+31
+31
LNC
+31
+31
61
43
43
Has reversal break effect.
Patch Note :
- Added a Reversal Break effect.
- Chip Damage added.
Patch Note :
- Added a Reversal Break effect.
- Chip Damage added.
- Ver.1.08.01
Swingfire Advance
Swingfire Advance
LH 
H / 24 / 9(11)
18F
(1)
(1)
+12
LNC
+31
+31
LNC
+31
+31
61
43
43
Has reversal break effect.
Patch Note :
- Adjusted the collision detection with the opponent for the following moves to make it less likely for the phenomenon where the counterattack does not reach when dodging this attack by crouching.
Patch Note :
- Adjusted the collision detection with the opponent for the following moves to make it less likely for the phenomenon where the counterattack does not reach when dodging this attack by crouching.
┃Spin Knuckle Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spin Knuckle Jab
Spin Knuckle Jab
BT
or 
H / 15

8F
-8
+3
+3
- Ver.1.00.00
Spin Knuckle Jab
Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8
Patch Note :
- Command changed from "BT
or
".
- Upon block changed from -8F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
- Command changed from "BT


- Upon block changed from -8F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
┃Spin Knuckle Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Spin Knuckle Jab
NEW MOVE
Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8
┃Crouch Spin Knuckle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC1F
Crouch Spin Knuckle
TC1F
Crouch Spin Knuckle
BT 
or 

SM / 10



10F
-2
+9
+9
Returns to crouching.
- Ver.1.00.00
TC1F
Crouch Spin Knuckle
TC1F
Crouch Spin Knuckle
BT 

SL / 5

10F
-5
+6
+6
Returns to crouching.
Patch Note :
- Command changed from "BT
or 
".
- Hit Lv. changed from SM.
- Damage changed from 10.
- Upon block changed from -2F.
- Upon NH changed from +9F.
- Upon CH changed from +9F.
Patch Note :
- Command changed from "BT




- Hit Lv. changed from SM.
- Damage changed from 10.
- Upon block changed from -2F.
- Upon NH changed from +9F.
- Upon CH changed from +9F.
┃Crouch Spin Knuckle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETC1F
Crouch Spin Knuckle
NEW MOVETC1F
Crouch Spin Knuckle
BT 

SL / 5

10F
-5
+6
+6
Returns to crouching.
┃Cheapshot
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Cheapshot
Cheapshot
While enemy is down 

L / 16

16F
-11
+2
+2
- Ver.1.00.00
Cheapshot
Cheapshot
While enemy is down 

L / 16

17F
-11
+2
+2
Patch Note :
- Start-up changed from 16F.
- Start-up changed from 16F.
┃Gut Wrencher
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Gut Wrencher
Th(H) / 35
Gut Wrencher

12F


-6F
Reverse Pos.
Head-sd.
Face-up
Head-sd.
Face-up
Long Range Throw when input
(start-up 15F).

- Ver.1.00.00
Gut Wrencher
Th(H) / 35
Gut Wrencher

12F
(2)
(2)


-6F
Reverse Pos.
Head-sd.
Face-up
±0F
Head-sd.
Face-up
±0F
39
27
27
Patch Note :
- Long Range Throw removed.
- Long Range Throw removed.
- Ver.1.05.00
Gut Wrencher
Th(H) / 35
Gut Wrencher

12F
(2)
(2)


-6F
Reverse Pos.
Head-sd.
Face-up
±0F
Head-sd.
Face-up
±0F
39
27
27
┃Brain Pulverizer
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Brain Pulverizer
Th(H) / 35
Brain Pulverizer

12F


-3F
CCW.
Foot-sd.
Face-down
Foot-sd.
Face-down
Long Range Throw when input
(start-up 15F).
Floor Break.

Floor Break.
- Ver.1.00.00
Brain Pulverizer
Th(H) / 35
Brain Pulverizer

12F
(2)
(2)


-3F
CCW.
Foot-sd.
Face-down
±0F
Foot-sd.
Face-down
±0F
39
27
27
Floor Break.
Patch Note :
- Long Range Throw removed.
Patch Note :
- Long Range Throw removed.
- Ver.1.05.00
Brain Pulverizer
Th(H) / 35
Brain Pulverizer

12F
(2)
(2)


-3F
CCW.
Foot-sd.
Face-down
±0F
Foot-sd.
Face-down
±0F
39
27
27
Floor Break.
┃Choke Slam
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Choker Slam
Choker Slam
Approach from left side
Th(H) / 40
-3F
Head-sd.
Face-up
Face-up
Floor Break.
- Ver.1.00.00
Choke Slam
Choke Slam
Approach from left side
Th(H) / 40
-3F
Head-sd.
Face-up
±0F
Face-up
±0F
Floor Break.
Patch Note :
- Move Name changed from "Choker Slam".
Patch Note :
- Move Name changed from "Choker Slam".
┃Throw Down
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Throw Down
Throw Down
Approach from right side
Th(H) / 40
-3F
Head-sd.
Face-up
Face-up
- Ver.1.00.00
Throw Down
Throw Down
Approach from right side
Th(H) / 40
-3F
Foot-sd.
Face-up
±0F
Face-up
±0F
Patch Note :
- After Throw the position changed.
- After Throw the position changed.
┃Schoolyard Bully
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Schoolyard Bully
Schoolyard Bully
Approach from behind
Th(H) / 55(56)disable
Foot-sd.
Face-up
Face-up
Damage () is upon wall hit.
- Ver.1.00.00
Schoolyard Bully
Schoolyard Bully
Approach from behind
Th(H) / 55(56)disable
Foot-sd.
Face-up
+5F
Face-up
+5F
Damage () is upon wall hit.
┃Armlock Throw
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Armlock Throw


Th(H) / 40
Armlock Throw



12F

±0F
Reverse Pos.
Head-sd.
Face-up
Head-sd.
Face-up
- Ver.1.00.00
Armlock Throw

Th(H) / 40
Armlock Throw


12F
(1)
(1)

±0F
Reverse Pos.
Head-sd.
Face-up
±0F
Head-sd.
Face-up
±0F
39
27
27
Patch Note :
- Command changed from "

".
- Command changed from "



┃Spinning Elbow Drop
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Spinning Elbow Drop



Th(H) / 40
Spinning Elbow Drop




12F

-2F
Head-sd.
Face-up
Face-up
- Ver.1.00.00
Spinning Elbow Drop



Th(H) / 40
Spinning Elbow Drop




12F
(2)
(2)

-3F
Head-sd.
Face-up
±0F
Face-up
±0F
39
27
27
Patch Note :
- After Throw Escape the disadvantage changed from -2F.
- After Throw Escape the disadvantage changed from -2F.
- Ver.1.04.00
Spinning Elbow Drop



Th(H) / 40
Spinning Elbow Drop




12F
(2)
(2)

-3F
Head-sd.
Face-up
±0F
Face-up
±0F
39
27
27
Patch Note :
- Due to frequent unintended activations caused, it has been modified to only accept the final directional input specified for the move command.
- Due to frequent unintended activations caused, it has been modified to only accept the final directional input specified for the move command.
┃Position Change
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Position Change
Position Change
SW 
Th(H) / 0(3)
10F

-2F
位置任意
both are standing.
+1F
both are standing.
+1F
Throw escape 14F.
With input
or
or
, push enemy in the direction you selected .
Damage () is wall bonus&wall stun (+11-F).
With input



Damage () is wall bonus&wall stun (+11-F).
- Ver.1.00.00
Position Change
Position Change
SW 
Th(H) / 0(3)
10F
(5)
(5)

-2F
位置任意
both are standing.
+1F
both are standing.
+1F
35
25
25
Throw escape 14F.
With input
or
or
, push enemy in the direction you selected .
Damage () is wall bonus&wall stun (+11-F).
With input



Damage () is wall bonus&wall stun (+11-F).
┃Ten Count
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Ten Count
Ten Count
PKB 
Th(H) / 45
11F

±0F
Foot-sd.
Face-down
Face-down
- Ver.1.00.00
Ten Count
Ten Count
PKB 
Th(H) / 45
11F

±0F
Foot-sd.
Face-down
±0F
Face-down
±0F
39
28
28
┃Griffin Throw
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Griffin Throw
Griffin Throw
FLC 
Th(H) / 40
12F

-6F
Reverse Pos.
Head-sd.
Face-up
Head-sd.
Face-up
- Ver.1.00.00
Griffin Throw
Griffin Throw
FLC 
Th(H) / 40
12F
(2)
(2)

-6F
Reverse Pos.
Head-sd.
Face-up
±0F
Head-sd.
Face-up
±0F
35
23
23
┃Parry
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Parry

or FLC 
Parry Punch(H/M) / 0
Parry




disable
5F有利
35
Absorbs Punch(H/M) during 2 to 10F.
- Ver.1.00.00
Parry

or 
or FLC 
or FLC 
Parry Punch(H/M) / 0
Parry








disable
35
Absorbs Punch(H/M) during 5 to 12F.
Patch Note :
- Command changed from "
or FLC 
".
- After Throw the position changed.
Patch Note :
- Command changed from "




- After Throw the position changed.
┃Revenge Blow
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Left Uppercut
Left Uppercut
After Parry succeeds 
Combination / 30
14F
disable
崩れダウン
-12F on block.
- Ver.1.00.00
Revenge Blow
Revenge Blow
After Parry succeeds 
Combination / 30
14F
(2)
(2)
disable
崩れダウン
+18F
+18F
-12F on block.
Patch Note :
- Move Name changed from "Left Uppercut".
Patch Note :
- Move Name changed from "Left Uppercut".
┃Low Parry
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Low Parry
Absorbs(L) / -
Low Parry

- Ver.1.00.00
Tr
Low Parry
Absorbs(L) / -
Tr
Low Parry

Patch Note :
- Tornade Move added.
- Tornade Move added.
┃Two-Faced
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Two-Faced
NEW MOVEHT
Two-Faced
With Heat activated during Lion Heart
take mid attack from opponent
Parry(M),M,Th(H) / 15
┃Two-Faced
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHTHM
Two-Faced
NEW MOVEHTHM
Two-Faced
Heat & DI
or 
Th(H) / 0

18F
(1)
(1)
disable
±0F
45
27
27
┃Dominion Rush
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Dominion Rush
NEW MOVEHT
Dominion Rush
TF 
Combination / 15

±0F
both are standing.
+14F
+14F
Partially uses remaining Heat time.