SHAHEEN:DATA

MOVE LIST & FRAME DATA Ver.1.08.01

What can be done during Heat [unique]

  • Partically restores remaining Heat time when some attacks using knife hand land.
  • Al-Ghul Master can be used.

【ICONS】
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush 
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
"fast" means "Fast Input".
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
/ XX means a chip damage.
() in chip damage is during Heat.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Input buffering is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
Bl means the state blowing the opponent off and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【NOTES】
Patch Notes for the latest season are listed in the Notes section.
When you click in the Notes, you can check the patch changes in move performance on a modal window.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 1200px, this page changed layout for the mobile devices.
Heat Engager
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHEPw7F
Heat Burst
When Heat activation available  or 
M / 12 / 3
16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Reduced the tracking ability against opponent sidesteps.
 - Removed Reversal Break Attribute.
 - Heat Burst's strike damage can no longer cause a K.O.
 - Reduced the distance to the opponent on hit.
 - Changed the opponent's behavior on block, reducing the distance to the opponent.
(Ver.1.07.00) - The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
 - The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
NEW MOVEHEPw7-14F
Heat Burst to Cancel
When Heat activation available  or 
SP / -
 
Attack that can activate Heat (10 sec.).
(Ver.1.00.00) - New Move.
 
NEW MOVEHE
Rapid Strikes (Heat Engager)
When Heat activation available 
M,H / 11,24
14F
-11
+17G
+17G
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
(Ver.1.00.00) - New Move.
 
NEW MOVEHE
Achernar (Heat Engager)
When Heat activation available 
M,SP / 20
19F
(1)
±0C
+17G
+17G
52
33
(Ver.1.00.00) - New Move.
 
NEW MOVEHEPw6F
Elnath (Heat Engager)
When Heat activation available 
H / 25
16F
-9
+17G
+17G
53
37
Absorb an attack to power up.
- Upon block ±0F.
- Chip Damage 10 pts.
(Ver.1.00.00) - New Move.
 
NEW MOVEHETJ9F
Vega (Heat Engager)
When Heat activation available  or  or 
M,SP / - / 7
24F
(1)
+1
+17G
+17G
54
30
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
NEW MOVEHE
Al-Sayf (Heat Engager)
When Heat activation available Stealth Step 
M,SP / 21 / 6
19F
+2C
+17G
+17G
49
30
(Ver.1.00.00) - New Move.
 
Heat Dash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHD
Rapid Strikes to Heat Dash
Heat 
M,H / 11,24 / 3,17
14F
+5
KDN
+35
KDN
+35
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHD
Achernar to Heat Dash
Heat 
M,SP / 20
19F
(1)
+5
LNC
+50
LNC
+50
52
33
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHDPw6F
Elnath to Heat Dash
Heat 
H / 25 / 17
16F
+5
KDN
+35
KDN
+35
53
37
Absorb an attack to power up.
- Chip Damage 21 pts.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHDTJ9F
Vega to Heat Dash
Heat  or  or 
M,SP / - / 20
24F
(1)
+5
LNC
+50
LNC
+50
54
30
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
 - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHD
Al-Sayf to Heat Dash
Heat & Stealth Step 
M,SP / 21 / 18
19F
+5
LNC
+50
LNC
+50
49
30
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
During Heat
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHTTr
Hornet (Heat)
Heat 
M,Th / 17(,25) / 7
13F
-4
Th
±0
Th
±0
40
Erases opponent's recoverable health on hit.
Restores Heat.
Damage () is throw bonus.
When side or behind hit, +13F on hit.
After throw, the opponent shifts to down on Head Side & Face-Up.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - The angle at which throws can be executed has been expanded, allowing throws to connect not only from directly in front but also from sightly off to the side. This change aims to address the issue where consecutive attacks were landing continuously from the side.
NEW MOVEHTTrTJ18F
Al-Ghul Master
Heat  or Heat & Stealth Step 
H / 35 / 14
18F
(1)
+13
KDN
+47
KDN
+47
56
38
Partially uses remaining Heat time.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Adjustment was made to the collision detection, mitigating issues where some counterattacks wouldn't reach after evading by crouching.
 - Fixed an issue where holding during the balcony break cinematic would reset the input hold time count.
Heat Smash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVETJ28F
Rumh al-Dawla to Stealth Step
Heat  or 
M,M,SP / 25,36 / 7,10
16F
(1)
+6
KDN
+21
KDN
+21
(Ver.1.00.00) - New Move.
 
NEW MOVETJ41F
Rumh al-Muzaffar
Heat & Stealth Step  or 
L,M,M / 10,20,32 / 3,6,9
20F
(1)
-14
KDN
+3
KDN
+3
(Ver.1.00.00) - New Move.
 
Rage Art
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
REMOVED
Rage Art
Rage 
M,Th / 55
20F
-22
Th
Th
Guard point 8F.
(Ver.1.00.00) - Removed.
NEW MOVEPw8F
Najm Alshamal
Rage 
M,Th / 10,45
20F
-15
Th
±0
Th
±0
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Head Side & Face-Up.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
 - Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
 - Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
 - The hitbox has been expanded, alleviating instances where the attack would miss in certain situations.
Rage Drive
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
REMOVEDTS
Rage Drive
Rage 
M,H / 12,12
 
+6
KDN
KDN
Combo from 1st hit.
Can be delayed.
Combo can be delayed 10F from hit.
Not consumed in the count of Tail Spin.
(Ver.1.00.00) - Removed.
REMOVEDTS
Rage Drive to Stealth Step
Rage 
M,H,SP / 12,12
 
+12G
KDN
KDN
Combo from 1st hit.
Can be delayed.
Combo can be delayed 10F from hit.
Not consumed in the count of Tail Spin.
(Ver.1.00.00) - Removed.
Neutral Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Left Jab
 or 
H / 5
10F
+1
+8
+8
29
19
(Ver.1.00.00) - Damage changed from 7.
Spica
H,H / 5,9
 
-3
+8
+8
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 7,9.
 - Upon block changed from -1F.
 - Upon NH changed from +5F.
 - Upon CH changed from +5F.
Apica Gut Punch
H,H,M / 5,9,17
(1)
-11
+3
KDN
+58
Combo from 1st CH.
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 15F frrom 1st CH.
(Ver.1.00.00) - Damage changed from 7,9,17.
Spica Binding Sands
H,H,H / 5,9,18
 
-8
+3
+3
Combo from 1st CH.
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 15F frrom 1st CH.
(Ver.1.00.00) - Damage changed from 7,9,18.
Spica Binding Sands to Stealth Step
H,H,H,SP / 5,9,18
 
-1
+10
+10
Combo from 1st CH.
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 15F frrom 1st CH.
(Ver.1.00.00) - Damage changed from 7,9,18.
Tr
Spica Wheel Spin
H,H,M / 5,9,20
(2)
-13
KDN
+18
KDN
+18
Combo from 2nd CH.
Can be delayed 7F.
Combo can be delayed 6F from CH.
(Ver.1.00.00) - Damage changed from 7,9,20.
 - Tornade Move added.
Right Jab
H / 10
10F
±0
+6
+6
29
19
 
NEW MOVE
Cut In
H,M / 10,7
 
-4
+2
+2
Combo from 1st hit.
(Ver.1.00.00) - New Move.
Porrima Blinding Sands
H,H / 10,18
 
-8
+3
+3
Combo from 1st hit.
Porrima Blinding Sands to Stealth Step
H,H,SP / 10,18
 
-1
+10
+10
Combo from 1st hit.
Blinding Sands
 or 
H / 18
14F
-8
+3
+3
41
27
 
Blinding Sands to Stealth Step
H,SP / 18
 
-1
+10
+10
 
Hallux Kick
H / 16
13F
-10
+1
+1A
42
29
(Ver.1.00.00) - Start-up changed from 11F.
 - Upon CH changed from LNC.
 - Total changed from 40F.
Hallux Kick > Algenib
H,H / 16,14
 
-5
+5
+5
Combo from 1st hit.
(Ver.1.00.00) - Move Name changed from "Hallux Kick to Algenib".
 - Damage changed from 16,12.
 - Upon NH changed from +4F.
 - Upon CH changed from +4F.
Hallux Kick > High Slashing Kick
H,H / 16,21
(1)
-1
KDN
+17
LNC
+51
(Ver.1.00.00) - Move Name changed from "Hallux Kick to High Slashing Kick".
 - Upon CH changed from KDN.
 - Tail Spin removed.
Hallux Kick > Ra'd
H,M / 16,25
(1)
-13
KDN
+20
KDN
+20
Mid-air hit from 1st CH.
(Ver.1.00.00) - Move Name changed from "Hallux Kick to Ra'd".
Include ⇨ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Silent Sting (1)
H / 10
12F
-8
-2
-2
39
27
(Ver.1.00.00) - Damage changed from 12.
Tr
Silent Sting
H,H / 10,23
 
-12
+20G
+20G
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 7F from hit.
(Ver.1.00.00) - Damage changed from 12,20.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
 - Tornade Move added.
(Ver.1.05.00) - To caciliate offense after landing an attack, the distance from the opponent on hit has been reduced.
 - Upon NH changed from +5F.
 - Upon CH changed from +5F.
Silent Flow (2)
H,L / 10,12
 
-13
-2
KDN
+29
Combo from 1st CH.
Can be delayed 11F.
Combo can be delayed 3F from CH.
(Ver.1.00.00) - Damage changed from 12,13.
Silent Flow (2) to Stealth Step
M,L,SP / 10,12
 
-11
±0
KDN
+31
Combo from 1st CH.
Can be delayed 11F.
Combo can be delayed 3F from CH.
(Ver.1.00.00) - Damage changed from 12,13.
 - Upon block changed from -18F.
 - Upon NH changed from -7F.
Silent Flow
H,L,H / 10,12,21
(1)
-7
+10Sp
LNC
+42
(Ver.1.00.00) - Damage changed from 12,13,21.
 - Upon block changed from -3F.
 - Upon NH changed from +14SpF.
 - Upon CH changed from KDN.
 - Tail Spin removed.
TJ13F
Crescent Moon
M / 17
20F
(1)
-5
+6
KDN
+31
44
24
(Ver.1.00.00) - Homing removed.
HM
Piercing Talon
H / 21 / 6(8)
15F
(1)
-2
KDN
+25
KDN
+25
45
30
(Ver.1.00.00) - Chip Damage added.
 - Upon NH changed.
 - Upon CH changed.
 - Total changed from 43F.
 - Tail Spin removed.
REMOVED
Skyline
MM / 14,14
22F
-7
+5C
+5C
Air Status 11F.
(Ver.1.00.00) - Removed.
Skyline to Stealth Step
MM,SP / 10,10 / 3,3
22F
+3C
+11C
+11C
Air Status 11F.
(Ver.1.00.00) - Command changed from "".
 - Damage changed from 14,14.
 - Chip Damage added.
 - Upon block changed from +1F.
 - Upon NH changed from +13CF.
 - Upon CH changed from +13CF.
(Ver.1.04.00) - The issue where a different attack was being executed when performing inputs transitioning through other directional inputs such as has been resolved.
(Ver.1.05.00) - The issue where performing certain inputs resulted in unintended moves has been fixed.
Include Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Quick Uppercut
M / 12
13F
(1)
-1
+5
+5
33
20
 
Rising Falcon
M / 13
15F
(1)
-7
LNC
+24
LNC
+24
41
26
+4AF on crouching hit.
 
HMWH
Whirlwind Kick
M / 20
17F
-9
+9
+21W
+9
+21W
48
31
(Ver.1.00.00) - Upon NH changed from +12SpF.
 - Wall Crush inducing NH added.
 - Upon CH changed from +12CpF.
 - Wall Crush inducing CH added.
 - Tail Spin removed.
Stinging Kick
M / 13
14F
-7
±0
±0
44
30
(Ver.1.00.00) - Damage changed from 16.
 - Upon block changed from -9F.
 - Upon NH changed from +2F.
 - Upon CH changed from +2F.
 - Total changed from 42F.
NEW MOVE
Al-Faras (2)
.
M,M / 13,10
(1)
-9
+2
+2
Combo from 1st hit.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - The tracking capability of the 2nd hit has been enhanced when landing the 1st hit, mitigating the occurrence of whiffing midway through.
NEW MOVE
Al-Faras (2) to Stealth Step
.
M,M,SP / 13,10
(1)
-2
+9
+9
Combo from 1st hit.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - The tracking capability of the 2nd hit has been enhanced when landing the 1st hit, mitigating the occurrence of whiffing midway through.
NEW MOVETJ
Al-Faras
.
M,M,M / 13,10,28
(1)
-13
KDN
+9
KDN
+9
Combo from 2nd CH.
Can be delayed 11F.
Combo can be delayed 3F from CH.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Fixed an issue the move could be countered by attack reversals or parries.
NEW MOVE
Al-Fard al-Shuja
M,H / 13,23
(1)
-4
KDN
+14
KDN
+14
Combo from 1st hit.
(Ver.1.00.00) - New Move.
 
Include ⇩ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC4F
Crouch Jab
 or 
SL / 5
10F
-5
+6
+6
34
24
Returns to crouching.
Returns to standing when input .
(Ver.1.00.00) - Hit Lv. changed from SM.
Gut Impact
M / 15
18F
(1)
-6
+8
+8
45
27
(Ver.1.00.00) - Damage changed from 18.
TC6F
Silent Rigel
L / 12
16F
(1)
-14
±0
±0
48
32
Returns to crouching.
 
TC6F
Silent Rigel to Stealth Step
L,SP / 12
16F
(1)
-10
+4
+4
 
Vicious Stomp
L / 13
19F
-12
+1
+1
50
31
(Ver.1.05.00) - The collision detection with the opponent has been adjusted to mitigate the issue of some of the opponent's punishments whiffing after this move is blocked.
TC4F
Crouch Chin Kick
L / 6
12F
-15
-4
-4
46
34
(Ver.1.00.00) - Damage changed from 7.
 - Upon block changed from -13F.
 - Upon NH changed from -2F.
 - Upon CH changed from -2F.
Include Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Rapid Strikes (1)
M / 11
14F
-10
+1
+1
43
29
 
Rapid Strikes (1) to Stealth Step
M,SP / 11
 
-3
+8
+8
 
NEW MOVEHE
Rapid Strikes (Heat Engager)
When Heat activation available 
M,H / 11,24
14F
-11
+17G
+17G
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
(Ver.1.00.00) - New Move.
 
NEW MOVEHD
Rapid Strikes to Heat Dash
Heat 
M,H / 11,24 / 3,17
14F
+5
KDN
+35
KDN
+35
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
Rapid Strikes
M,H / 11,24
14F
-11
KDN
-17
KDN
-17
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
(Ver.1.03.01) - Increased the size of the hitbox to mitigate the issue where the 2nd hit whiffs after the 1st hit connects.
 - The tracking capability of the 2nd hit has been enhanced when landing the 1st hit, mitigating the occurrence of whiffing midway through.
Snake's Bite
 or 
L / 12
20F
(1)
-17
-6
-6
56
36
 
TrTC
Snake's Bite to Rising Scimitar
L,H / 12,20
 
-13
KDN
+52
KDN
+52
Combo from 1st CH.
(Ver.1.00.00) - Upon NH changed from LNC.
 - Upon CH changed from LNC.
 - Tornade Move added.
(Ver.1.05.00) - The hitbox has been expanded, alleviating instances where the attack would miss in certain situations.
(Ver.1.08.01) - The following adjustment was made to address an issue where the 2nd hit could not be blocked after the 1st hit connected from the side, Changed the opponent's orientation to face forward when the 1st hit connects from the side.
TrTC6F
Rising Scimitar
H / 23
20F
-13
LNC
+18
LNC
+18
56
36
(Ver.1.00.00) - Tornade Move added.
Shaula
UB(M) / 40
64F
(1)
KDN
+11
KDN
+11
KDN
+11
107
43
(Ver.1.00.00) - Wall Crush inducing guard added.
Include ⇦ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHE
Achernar (Heat Engager)
When Heat activation available 
M,SP / 20
19F
(1)
±0C
+17G
+17G
52
33
(Ver.1.00.00) - New Move.
 
NEW MOVEHD
Achernar to Heat Dash
Heat 
M,SP / 20
19F
(1)
+5
LNC
+50
LNC
+50
52
33
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
Achernar
M / 20
19F
(1)
±0C
+6C
+6C
52
33
(Ver.1.00.00) - Upon block changed from +2CF.
 - Upon NH changed from +8CF.
 - Upon CH changed from +8CF.
Achernar to Crouch State
M / 20
19F
(1)
±0C
+6C
+6C
52
33
Returns to crouching.
(Ver.1.00.00) - Move Name changed from "Achernar to Crouching State".
 - Upon block changed from +1CF.
 - Upon NH changed from +8CF.
 - Upon CH changed from +8CF.
REMOVED
Shamshir
M / 17
15F
(1)
-9
+4
(Ver.1.00.00) - Removed.
Dust Storm
M,Th / 12(,18)
15F
(1)
-9
Th
-2
Th
-2
43
Erases opponent's recoverable health on hit.
After throw, the opponent shifts to down on Head Side & Face-Up.
+4F upon side hit or behind hit.
(Ver.1.00.00) - Command changed from "counter hit from front".
 - Damage changed from 17(,32).
 - Upon NH changed from +4F.
Heel Strike
M / 17
19F
+3C
+3C
+14C
46
27
(Ver.1.00.00) - Damage changed from 20.
 - Start-up changed from 18F.
 - Upon block changed from ±0CF.
 - Upon CH changed from KDN.
Broken Mirage
M / 23
17F
-15
+4
KDN
+23
53
36
(Ver.1.00.00) - Damage changed from 20.
NEW MOVEHEPw6F
Elnath (Heat Engager)
When Heat activation available 
H / 25
16F
-9
+17G
+17G
53
37
Absorb an attack to power up.
- Upon block ±0F.
- Chip Damage 10 pts.
(Ver.1.00.00) - New Move.
 
NEW MOVEHDPw6F
Elnath to Heat Dash
Heat 
H / 25 / 17
16F
+5
KDN
+35
KDN
+35
53
37
Absorb an attack to power up.
- Chip Damage 21 pts.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
Pw6F
Elnath
H / 25
16F
-9
KDN
+9
KDN
+9
53
37
Absorb an attack to power up.
- Upon block ±0F.
- Chip Damage 10 pts.
(Ver.1.00.00) - Command changed from "".
 - Upon block changed from -11F.
 - Upon NH changed.
 - Upon CH changed.
 - Wall Bounds removed.
(Ver.1.04.00) - The issue where a different attack was being executed when performing inputs transitioning through other directional inputs such as has been resolved.
(Ver.1.05.00) - The issue where performing certain inputs resulted in unintended moves has been fixed.
 - Changed the opponent's behavior on block, reducing the distance to the opponent.
 - The tracking ability against sidesteps has been reduced.
 - Reduced the attack hitbox in the horizontal direction.
Include ⇧ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
REMOVEDTJ9F
Jumping Knuckle
 or  or 
M / 12
18F
-12
-1
-1
(Ver.1.00.00) - Removed.
NEW MOVEHETJ9F
Vega (Heat Engager)
When Heat activation available  or  or 
M,SP / - / 7
24F
(1)
+1
+17G
+17G
54
30
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
NEW MOVEHDTJ9F
Vega to Heat Dash
Heat  or  or 
M,SP / - / 20
24F
(1)
+5
LNC
+50
LNC
+50
54
30
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
 - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVETJ9F
Vega
 or  or 
M / - / 7(10)
24F
(1)
+1
KDN
+20
KDN
+20
54
30
Recover Heat time during Heat.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
NEW MOVETJ9F
Vega to Cancel
 or  or 
SP / -
 
40
Returns to crouching.
(Ver.1.00.00) - New Move.
 
Hook
 or  or 
H / 17
15F
(1)
-12
+9
+9
45
30
 
TJ9F
Crescent Cleaver
M / 16
25F
(1)
-7
+4
+4
51
26
 
TJ9F
Crescent Cleaver
M / 21
25F
(1)
-7
KDN
+24
KDN
+24
51
26
 
TJ9F
Crescent Cleaver
M / 22
25F
(1)
-7
KDN
+24
KDN
+24
51
26
 
TJ9F
Altair
 or  or 
M / 13
15F
(2)
-13
LNC
+23
LNC
+23
53
38
(Ver.1.00.00) - Total changed from 48F.
TJ9F
Delayed Rising Toe Kick
M / 20
23F
(2)
-13
LNC
+22
LNC
+22
Start-up 23F when input just.
Start-up 24 - 25F when input .
(Ver.1.00.00) - Move Name changed from "Delay Rising Toe Kick".
 - Damage changed from 25.
 - Upon block changed from -11F.
More Than One Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TrTJ13F
Hunting Falcon Dive
 or 
M,Th / 13(,10)
17F
-12
Th
+48
Th
+48
50
Start-up 18F in actualy.
Damage () is throw bonus.
KDN (+12F) upon side hit or behind hit.
(Ver.1.00.00) - Damage changed from 13(,5,5).
 - Tornade Move added.
Tr
Hornet
M,Th / 17(,25)
14F
-4
Th
±0
Th
±0
41
Erases opponent's recoverable health on hit.
Damage () is throw bonus.
When side or behind hit, +13F on hit.
After throw, the opponent shifts to down on Head Side & Face-Up.
(Ver.1.00.00) - Damage changed from 20(,35).
 - Tornade Move added.
(Ver.1.04.00) - The angle at which throws can be executed has been expanded, allowing throws to connect not only from directly in front but also from sightly off to the side. This change aims to address the issue where consecutive attacks were landing continuously from the side.
NEW MOVETr
Hornet (Fast)
 fast
M,Th / 17(,25) / 6
13F
-4
Th
±0
Th
±0
40
Erases opponent's recoverable health on hit.
Input within 7F.
Damage () is throw bonus.
When side or behind hit, +13F on hit.
After throw, the opponent shifts to down on Head Side & Face-Up.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - The angle at which throws can be executed has been expanded, allowing throws to connect not only from directly in front but also from sightly off to the side. This change aims to address the issue where consecutive attacks were landing continuously from the side.
NEW MOVEHTTr
Hornet (Heat)
Heat 
M,Th / 17(,25) / 7
13F
-4
Th
±0
Th
±0
40
Erases opponent's recoverable health on hit.
Restores Heat.
Damage () is throw bonus.
When side or behind hit, +13F on hit.
After throw, the opponent shifts to down on Head Side & Face-Up.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - The angle at which throws can be executed has been expanded, allowing throws to connect not only from directly in front but also from sightly off to the side. This change aims to address the issue where consecutive attacks were landing continuously from the side.
Antares
M / 30 / 9
17F
(1)
+5
KDN
+11
KDN
+11
51
34
Recover Heat time during Heat.
Disable Reversal.
(Ver.1.00.00) - Damage changed from 20.
 - Chip Damage added.
 - Start-up changed from 20F.
 - Upon block changed from +6F.
 - Upon NH changed.
 - Upon CH changed.
 - Wall Bounds removed.
NEW MOVETrTJ18F
Al-Ghul
 or Stealth Step 
H / 30 / 9
18F
(1)
+4
KDN
+2
KDN
+2
57
39
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Adjustment was made to the collision detection, mitigating issues where some counterattacks wouldn't reach after evading by crouching.
 - Fixed an issue where holding during the balcony break cinematic would reset the input hold time count.
(Ver.1.05.00) - Upon block changed from +2F.
 - Wall Crush inducing guard removed.
NEW MOVEHTTrTJ18F
Al-Ghul Master
Heat  or Heat & Stealth Step 
H / 35 / 14
18F
(1)
+13
KDN
+47
KDN
+47
56
38
Partially uses remaining Heat time.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Adjustment was made to the collision detection, mitigating issues where some counterattacks wouldn't reach after evading by crouching.
 - Fixed an issue where holding during the balcony break cinematic would reset the input hold time count.
Others
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Ki Charge
 or BT 
SP / -
 
55
Shift to charging.
 
Wall Jumping Attack to BT
With back against wall 
M / 21
35F
(3)
+1
KDN
+35
KDN
+35
Shift to BT.
Air Status 5F.
Invinciblity during 8 to 24F.
 
Full Crouch
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC
Crouch Jab
FC 
SL / 5
10F
-5
+6
+6
34
24
Returns to crouching.
Returns to standing when input .
(Ver.1.00.00) - Hit Lv. changed from SM.
TC
Crouch Straight
FC 
SL / 8
11F
-4
+7
+7
34
23
Returns to crouching.
(Ver.1.00.00) - Hit Lv. changed from SM.
TC
Crouch Spin Kick
FC 
L / 10
16F
-17
-6
-6
52
36
Returns to crouching.
(Ver.1.00.00) - Damage changed from 12.
 - Upon NH changed from -3F.
 - Upon CH changed from -3F.
TC
Crouch Chin Kick
FC 
L / 6
12F
-15
-4
-4
46
34
Returns to crouching.
(Ver.1.00.00) - Damage changed from 10.
Albireo
WS 
M / 17
14F
-2
+4
+14
35
21
(Ver.1.00.00) - Upon CH changed from -2F.
Hawk Edge
WS 
M / 21
16F
-17
KDN
+57
KDN
+57
52
36
 
Double Scorpion (1)
WS 
M / 9
13F
-11
±0
±0
43
30
(Ver.1.00.00) - Damage changed from 14.
NEW MOVE
Double Scorpion (1) to Stealth Step
WS 
M,SP / 9
13F
-7
+4
+4
(Ver.1.00.00) - New Move.
 
Tr
Double Scorpion
WS 
M,M / 9,25
 
-13
KDN
+2
KDN
-4
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 14,20.
 - Tornade Move added.
Jaw Smash
WS 
M / 16
11F
(1)
-6
+5
+5
36
25
(Ver.1.00.00) - Move Name changed from "Toe Smash".
NEW MOVE
Janbiya
FC 
M / 21
18F
(1)
-9
KDN
+8
KDN
+8
51
33
Recover Heat time during Heat.
(Ver.1.00.00) - New Move.
 
Serpens (1)
FC 
L / 16
16F
(1)
-14
+1
+1
49
33
(Ver.1.00.00) - Command changed from "Stealth Step ".
 - Damage changed from 14.
 - Start-up changed from 18F.
 - Upon block changed from -15F.
 - Upon NH changed from ±0F.
 - Upon CH changed from KDN.
NEW MOVE
Serpens (1) to Stealth Step
FC 
L,SP / 16
16F
(1)
-11
+4
+4
(Ver.1.00.00) - New Move.
 
Serpens
FC 
L,H / 16,20
 
-2
KDN
+15
LNC
+49
Combo from 1st CH.
(Ver.1.00.00) - Command changed from "Stealth Step ".
 - Damage changed from 14,20.
 - Upon CH changed from KDN.
 - Tail Spin removed.
Slide Step
FC 
SP / -
 
(Ver.1.00.00) - Move Name changed from "Special Move".
TC
Sand Storm
FC 
L(,SP) / 20
16F
(4)
-23
KDN
+7
KDN
+7
59
43
Air Status 7F.
Shift to Stealth Step on hit.
To down on block or whiff.
(Ver.1.00.00) - Damage changed from 21.
(Ver.1.05.00) - Expanded the hurtbox, alleviating situations where certain attacks would whiff.
 - Adjusted distance to the opponent on hit to stabilize follow-up attacks.
Sidestep
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVETC15F
Nisf Kamar
SS 
L / 17
20F
-13
±0C
+13G
52
32
Returns to crouching.
(Ver.1.00.00) - New Move.
 
Back Toward
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8
(Ver.1.00.00) - Command changed from "BT  or ".
 - Upon block changed from -8F.
 - Upon NH changed from +3F.
 - Upon CH changed from +3F.
Reverse Edge
BT 中
M / 20
14F
(1)
-3
KDN
+42
KDN
+42
40
26
(Ver.1.00.00) - Damage changed from 15.
 - Upon NH changed.
 - Upon CH changed.
Spin Kick
BT 
H / 18
10F
-8
+8
+8
(Ver.1.00.00) - Command changed from "BT  or ".
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
NEW MOVE
Spin Right Kick
BT 
H / 18
10F
-8
+8
+8
Tentative Name.
(Ver.1.00.00) - New Move.
 
TC1F
Crouch Spin Knuckle
BT 
SL / 5
10F
-5
+6
+6
Returns to crouching.
(Ver.1.00.00) - Command changed from "BT  or ".
 - Hit Lv. changed from SM.
 - Upon block changed from -2F.
 - Upon CH changed from -2F.
NEW MOVETC1F
Crouch Spin Right Knuckle
BT 
SL / 5
10F
-5
+6
+6
Tentative Name.
Returns to crouching.
(Ver.1.00.00) - New Move.
 
TC1F
Crouch Spin Kick
BT 
L / 6
12F
-15
-4
-4
Returns to crouching.
(Ver.1.00.00) - Command changed from "BT  or ".
 - Damage changed from 12.
 - Start-up changed from 10F.
 - Upon block changed from -11F.
 - Upon NH changed from +3F.
 - Upon CH changed from +3F.
NEW MOVETC1F
Crouch Spin Right Kick
BT 
L / 6
12F
-15
-4
-4
Tentative Name.
Returns to crouching.
(Ver.1.00.00) - New Move.
 
TJ10F
Reverse Jump Kick (just)
BT 
M / 18
17F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - Move Name changed from "Reverse Jump Kick".
 - Damage changed from .
 - Start-up changed from F.
 - Upon block changed from F.
 - Start-up of TJ changed from ○F.
NEW MOVETJ15F
Reverse Jump Kick
BT 
M / 18
22F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - New Move.
 
TJ
Reverse Jump Kick
BT 
M / -
 
LNC
LNC
 
NEW MOVETJ9F
Reverse Jump Right Kick (just)
BT 
M / 18
17F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - New Move.
 
NEW MOVETJ14F
Reverse Jump Right Kick
BT 
M / 18
22F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - New Move.
 
Stealth Step
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Stealth Step
SP / -
 
40
Cost 15F.
(Ver.1.00.00) - Command changed from "".
Stealth Step to Cancel
Stealth Step 
SP / -
 
1
Returns to crouching.
Shift to crouching.
(Ver.1.05.00) - Fixed an issue where continuring to hold would prevent blocking against low attack even after the recovery period had ended.
(Ver.1.07.00) - Corrected an issue where, due to the fixes in Ver.1.05.00, high attacks would unintentionally hit.
Blinding Snake
Stealth Step 
H / 10
12F
-1
+5
+12
32
20
 
Crimson Tempest
Stealth Step 
M / 17
15F
(1)
-9
+8
KDN
+6
42
27
(Ver.1.00.00) - Move Name changed from "Maelstorm".
 - Upon NH changed from +12GF.
 - Wall Crush inducing NH removed.
(Ver.1.05.00) - The behavior on landing a down-hit has been modified.
 - This change was made considering thet follow-up attacks from FC allowed highly repetitive and powerful offense.
TrTJ14F
Hunting Falcon Dive
Stealth Step 
M,Th / 13(,10)
20F
-12
Th
+48
Th
+48
53
Damage () is throw bonus.
KDN (+12F) upon side hit or behind hit.
(Ver.1.00.00) - Damage changed from 13(,5,5).
 - Tornade Move added.
NEW MOVE
Sliding Shave
Stealth Step 
L / 17
20F
(2)
-14
+3C
KDN
+15
53
33
Air Status 15F.
(Ver.1.00.00) - New Move.
(Ver.1.03.01) - Expanded the hurtbox, alleviating situations where certain attacks would whiff.
NEW MOVEHE
Al-Sayf (Heat Engager)
When Heat activation available Stealth Step 
M,SP / 21 / 6
19F
+2C
+17G
+17G
49
30
(Ver.1.00.00) - New Move.
 
NEW MOVEHD
Al-Sayf to Heat Dash
Heat & Stealth Step 
M,SP / 21 / 18
19F
+5
LNC
+50
LNC
+50
49
30
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVE
Al-Sayf
Stealth Step 
M / 21 / 6(8)
19F
+2C
+8C
+8C
49
30
Returns to crouching.
(Ver.1.00.00) - New Move.
 
REMOVEDTC6F
Low Glide
Stealth Step 
L / 23
26F
-19
KDN
KDN
Returns to crouching.
(Ver.1.00.00) - Removed.
NEW MOVE
Flash Hornet (1)
Stealth Step 
M / 12
15F
(1)
-5
+6
+6
39
24
(Ver.1.00.00) - New Move.
 
NEW MOVETr
Flash Hornet
Stealth Step 
M,H,Th / 12,15(,25)
 
-4
Th
±0
Th
±0
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Erases opponent's recoverable health on hit.
Damage () is throw bonus.
When side or behind hit, +13F on hit.
After throw, the opponent shifts to down on Head Side & Face-Up.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - The angle at which throws can be executed has been expanded, allowing throws to connect not only from directly in front but also from sightly off to the side. This change aims to address the issue where consecutive attacks were landing continuously from the side.
NEW MOVETJ
Flash Deneb
Stealth Step 
M,M / 12,28
(1)
-13
KDN
+9
KDN
+9
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 3F from hit.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Fixed an issue the move could be countered by attack reversals or parries.
 - The tracking capability of the 2nd hit has been enhanced when landing the 1st hit, mitigating the occurrence of whiffing midway through.
Throws
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
HM
Desert Fang
Th(H) / 35
12F
(2)
or
-3F
Head-sd.
Face-up
±0F
39
27
(Ver.1.00.00) - Long Range Throw removed.
(Ver.1.05.00) - Homing added.
HM
Aldebaran
Th(H) / 35
12F
(2)
or
-6F
Reverse Pos.
Head-sd.
Face-up
±0F
39
27
Floor Break.
(Ver.1.00.00) - Long Range Throw removed.
(Ver.1.05.00) - Homing added.
Chasm Drop
Approach from left side
Th(H) / 40
 

-3F
Foot-sd.
Face-up
±0F
 
Axel Spinner
Approach from right side
Th(H) / 40
 

-3F
Head-sd.
Face-up
±0F
Erases opponent's recoverable health on hit.
 
Silent Death
Approach from behind
Th(H) / 50
 
disable
Head-sd.
Face-up
±0F
Erases opponent's recoverable health on hit.
(Ver.1.00.00) - Damage changed from 60.
Wezen
Th(H) / 40
12F
(2)

-3F
Reverse Pos.
Head-sd.
Face-up
±0F
39
27
Floor Break.
(Ver.1.00.00) - Command changed from "".
REMOVED
Assault Tackl;e
Stealth Step 
Th(M) / 30
27F

-5F
Clockwise
Reverse Pos.
Head-sd.
Face-up
60
33
Throw escape 7F.
To BT afet Throw escape.
(Ver.1.00.00) - Removed.
Attack Reversal
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
REMOVED
Falcon Shield
Parry Punch(H/M) / 0
 
disable
Reverse Pos.
BT
35
Absorbs Punch(H/M) during 2 to 12F.
(Ver.1.00.00) - Removed.
REMOVED
Conbination attack
After Falcon Shield succeeds 
Combination / 30
14F
-1F upon blcok.
(Ver.1.00.00) - Removed.
NEW MOVE
Silent Death Trap
 or 
Parry Punch(H/M) / 15
 
disable
Reverse Pos.
Head-sd.
Face-up
±0F
35
Erases opponent's recoverable health on hit.
Absorbs Punch(H/M) during 5 to 12F.
(Ver.1.00.00) - New Move.
 
Tr
Low Parry
Absorbs(L) / -
 
(Ver.1.00.00) - Tornade Move added.
10 Hit Combo
INPUT
HIT LEVELHMHHMMLMMM
DAMAGE107867754,1020
block±0-4-18-14-21-22-15-22-18
NH+6+2-7-7-10-11C-1KDN
+9
KDN
+13
CH+6+2-7-7-10-11C-1KDN
+9
KDN
+13
Start-up 10F.
(Ver.1.00.00)