DETAIL:
MARSHALL LAW:DATA
MOVE LIST & FRAME DATA Ver. CNT
What can be done during Heat (unique)
- Allows the use of the powered up versions of nunchuck moves.
- Can parry punches with Dragon Charge.
Gray Letters are the old datas (TEKKEN7 or TT2). These are just for your reference until the new investigations.
【ICONS】
HE Heat Engager Tr Tornade
HM Horming PC Power Crush
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
【ICONS】
HE Heat Engager Tr Tornade
HM Horming PC Power Crush
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Heat Engager
- Heat Smash
- Rage Art
- Rage Drive
- Normal Command
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Back Toward
- Dragon Charge (DC)
- Fake Step (FS)
- Throws
- 10 Hit Combo
Heat Engager | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | HE Heat Burst ![]() ![]() M / 15 | Attack that can activate Heat (10 sec.).![]() ![]() New Move. | |||||
![]() | HE Furious Rush (Heat Engage) ![]() ![]() ![]() ![]() ![]() H,H,M,SP / 5,5,20 | New Move. | |||||
![]() | HE Dragon Storm (Heat Engage) ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,SP / 12,12,22 | 14F | Can be delayed. Combo from 1st or 2nd CH Counter Combo can be delayed 12F from 2nd CH. New Move. | ||||
![]() | HETJ Dragon's Fury (Heat Engage) ![]() ![]() M,SP / 20 | 18F | New Move. | ||||
![]() | HEPw6F Dragon Cannon (Heat Engage) ![]() ![]() ![]() M,SP / 30 | 20F | Start-up 21F in actualy. Chip damage when guarded. Absorb an attack to power up. New Move. | ||||
![]() | HE Dragon Roar (Heat Engage) DC ![]() ![]() M,SP / 20 | 14F | Chip damage when guarded. New Move. |
Heat Engager | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | HE Heat Burst ![]() ![]() M / 15 | |||||
![]() | HE Furious Rush (Heat Engage) ![]() ![]() ![]() ![]() ![]() H,H,M,SP / 5,5,20 | |||||
![]() | HE Dragon Storm (Heat Engage) ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,SP / 12,12,22 | 14F | ||||
![]() | HETJ Dragon's Fury (Heat Engage) ![]() ![]() M,SP / 20 | 18F | ||||
![]() | HEPw6F Dragon Cannon (Heat Engage) ![]() ![]() ![]() M,SP / 30 | 20F | ||||
![]() | HE Dragon Roar (Heat Engage) DC ![]() ![]() M,SP / 20 | 14F |
Heat Engager | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | HE Heat Burst ![]() ![]() M / 15 | |||||
Attack that can activate Heat (10 sec.).![]() ![]() New Move. | ||||||
![]() | HE Furious Rush (Heat Engage) ![]() ![]() ![]() ![]() ![]() H,H,M,SP / 5,5,20 | |||||
New Move. | ||||||
![]() | HE Dragon Storm (Heat Engage) ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,SP / 12,12,22 | 14F | ||||
Can be delayed. Combo from 1st or 2nd CH Counter Combo can be delayed 12F from 2nd CH. New Move. | ||||||
![]() | HETJ Dragon's Fury (Heat Engage) ![]() ![]() M,SP / 20 | 18F | ||||
New Move. | ||||||
![]() | HEPw6F Dragon Cannon (Heat Engage) ![]() ![]() ![]() M,SP / 30 | 20F | ||||
Start-up 21F in actualy. Chip damage when guarded. Absorb an attack to power up. New Move. | ||||||
![]() | HE Dragon Roar (Heat Engage) DC ![]() ![]() M,SP / 20 | 14F | ||||
Chip damage when guarded. New Move. |
Heat Smash | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Heavenly Dragon Heat ![]() ![]() M,Th / 24,25 | 14F | Th | On block shift to Dragon Charge. New Move. |
Heat Smash | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Heavenly Dragon Heat ![]() ![]() M,Th / 24,25 | 14F | Th |
Heat Smash | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Heavenly Dragon Heat ![]() ![]() M,Th / 24,25 | 14F | Th | |||
On block shift to Dragon Charge. New Move. |
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | !REMOVED Rage Art Rage ![]() M,Th / 55 | 20F | -26 | Th | Th | Guard point 8F. | |
![]() | Fate of the Dragon Rage ![]() ![]() ![]() M,Th / 10,45 | Th | Erases opponent's recoverable health on hit. New Move. |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | !REMOVED Rage Art Rage ![]() M,Th / 55 | 20F | -26 | Th | Th | |
![]() | Fate of the Dragon Rage ![]() ![]() ![]() M,Th / 10,45 | Th |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | !REMOVED Rage Art Rage ![]() M,Th / 55 | 20F | -26 | Th | Th | |
Guard point 8F. | ||||||
![]() | Fate of the Dragon Rage ![]() ![]() ![]() M,Th / 10,45 | Th | ||||
Erases opponent's recoverable health on hit. New Move. |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | !REMOVED TJ Rage Drive Rage ![]() ![]() ![]() ![]() L,H / 20,32 | 26F (8) | -9 | KDN | KDN | Block String after 1st block. Actualy, this is Special Throw. | |
![]() | !REMOVED TJ Rage Drive Rage & DC ![]() ![]() L,H / 20,32 | 22F | -9 | KDN | KDN |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | !REMOVED TJ Rage Drive Rage ![]() ![]() ![]() ![]() L,H / 20,32 | 26F (8) | -9 | KDN | KDN | |
![]() | !REMOVED TJ Rage Drive Rage & DC ![]() ![]() L,H / 20,32 | 22F | -9 | KDN | KDN |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | !REMOVED TJ Rage Drive Rage ![]() ![]() ![]() ![]() L,H / 20,32 | 26F (8) | -9 | KDN | KDN | |
Block String after 1st block. Actualy, this is Special Throw. | ||||||
![]() | !REMOVED TJ Rage Drive Rage & DC ![]() ![]() L,H / 20,32 | 22F | -9 | KDN | KDN | |
Normal Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Jab![]() H / 5 | 10F | +1 | +8 | +8 | Damage changed (7→5). | |
![]() | Machine Gun Arrow (2)![]() ![]() ![]() H,H / 5,5 | -7 | -8 | -8 | Combo from 1st hit. | ||
![]() | !REMOVED Machine Gun Arrow (3) ![]() ![]() ![]() ![]() ![]() H,H,H / 7,5,5 | -7 | -8 | -8 | Combo from 1st CH. | ||
![]() | !REMOVED Machine Gun Arrow (4) ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 7,5,5,5 | -7 | -8 | -8 | Combo from 1st CH. | ||
![]() | !REMOVED Machine Gun Arrow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H,H / 7,5,5,5,5 | -7 | +13 | +13 | When hit and enemy input ![]() Combo & +5F from 1st CH. | ||
![]() | HE Furious Rush (Heat Engage) ![]() ![]() ![]() ![]() ![]() H,H,M,SP / 5,5,20 | New Move. | |||||
![]() | Furious Rush![]() ![]() ![]() ![]() ![]() H,H,M / 5,5,20 | New Move. | |||||
![]() | Knuckle Barrage Combo![]() ![]() ![]() ![]() ![]() H,H,H / 5,5,12 | New Move. | |||||
![]() | Knuckle Barrage Combo to DC![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 5,5,12 | New Move. | |||||
![]() | Left Right Combo![]() ![]() ![]() H,H / 5,8 | -1 | +6 | +6 | Connect from Machine Gun Arrow (2 to 4).? Combo from 1st NH. | ||
![]() | !REMOVED Left Right Combo to DC ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,8 | -1 | +6 | +6 | Advance Input is unavailable after connect to DC. | ||
![]() | Left Right Dragon Fist Combo (3)![]() ![]() ![]() ![]() ![]() H,H,M / 5,8,10 | -8 | +4 | +4 | Combo from 2nd CH. Combo from 1st CH (Disable Combo from Machine Gun Arrow). | ||
![]() | Left Right Dragon Fist Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H / 5,8,10,15 | -9 | +4 | KDN | Combo from 3rd hit. Can be delayed 18F. Combo can be delayed 17F from CH. Damage changed (7,8,10,10→5,8,10,15). | ||
![]() | Left Right Dragon Fist Combo to DC![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H,SP / 5,8,10,15 | -4 | +9 | KDN | Advance Input is unavailable after connect to DC. Command changed ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
![]() | Left Right Blazing Fist Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,M / 5,8,10,23 | -13 | KDN | KDN | Combo from 3rd CH. Can be delayed 18F. Combo can be delayed 11F from CH. Damage changed (7,8,10,21→5,8,10,23). Wall Bounds removed. | ||
![]() | Left Right > Knee![]() ![]() ![]() ![]() ![]() H,H,M / 5,8,10 | -6 | +5 | KDN | Combo from 1st CH and to Down. | ||
![]() | TJ Left Right Combo > Somersault ![]() ![]() ![]() ![]() ![]() H,H,SP / 5,8 | -23 | -16 | -16 | Returns to crouching. | ||
![]() | Left Right Combo > Somersault to Slide Step![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 5,8 | New Move. | |||||
![]() | Left Right Combo > Somersault Feint![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,SP,M / 7,8,20 | -9 | LNC | LNC | Motion changed. | ||
![]() | Right Jab![]() H / 8 | 10F | ±0 | +6 | +6 | ||
![]() | Rave War Combo (2)![]() ![]() ![]() H,M / 8,10 | -8 | +4 | +4 | |||
![]() | Rave War Combo![]() ![]() ![]() ![]() ![]() H,M,H / 8,10,15 | -9 | +4 | KDN | Combo from 2nd hit. Can be delayed 18F. Combo can be delayed 17F from CH. Damage changed (8,10,10→8,10,15). | ||
![]() | Rave War Combo to DC![]() ![]() ![]() ![]() ![]() ![]() H,M,H,SP / 8,10,15 | -4 | +9 | KDN | Advance Input is unavailable after connect to DC. Command changed ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
![]() | Blazing Fist Combo![]() ![]() ![]() ![]() ![]() H,M,M / 8,10,23 | -13 | KDN | KDN | Combo from 2nd CH. Can be delayed 18F. Combo can be delayed 11F from CH. Damage changed (8,10,21→8,10,23). Wall Bounds removed. | ||
![]() | Rage Dragon Combo (2) to BT![]() ![]() ![]() H,H / 8,8 | -4 | +7 | +7 | Combo from 1st hit. Can be delayed. | ||
![]() | Rage Dragon Combo (3)![]() ![]() ![]() ![]() ![]() H,H,H / 8,8,8 | -3 | +3 | +3 | Combo from 2nd CH. Can be delayed 15F. Combo can be delayed 7F from CH. | ||
![]() | Rage Dragon Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 8,8,8,21 | -3C | KDN | LNC | Forces an opponent to crouching on block. Combo from 3rd CH. Can be delayed 17F. Combo can be delayed 5F from CH. | ||
![]() | Rage Dragon Combo to Crouching![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 8,8,8,21 | -3C | KDN | LNC | Forces an opponent to crouching on block. Returns to crouching. Combo from 3rd CH. Can be delayed 17F. Combo can be delayed 5F from CH. | ||
![]() | High Kick![]() H / 12 | 12F | -9 | +2 | +2 | 40 28 | |
![]() | Feint > Middle Kick![]() ![]() ![]() H,M / 12,17 | -14 | -3 | KDN | Combo from 1st CH. Can be delayed 10F. | ||
![]() | High Kick > Bloody Cleaver![]() ![]() ![]() H,H / 12,20 | -10 | KDN | KDN | Combo from 1st hit. Tail Spin removed. | ||
![]() | Right High Kick![]() H / 15 | 11F | -9 | +7 | LNC | 39 28 | Damage changed (14→15). |
![]() | Shaolin Spin Kicks (2)![]() ![]() ![]() H,H / 15,12 | -14 | -5 | -5 | Combo from 1st hit. | ||
![]() | Shaolin Spin Kicks (2) to DC2![]() ![]() ![]() ![]() H,H,SP / 15,12 | -10 | -1 | -1 | Fast Input data. Command changed ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
![]() | Shaolin Spin Kicks (2) to DC2 to DC1![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 14,12 | +7 | +16G | +16G | Fast Input data. | ||
![]() | Shaolin Spin Kicks![]() ![]() ![]() ![]() ![]() H,H,H / 15,12,14 | -6 | -1 | LNC | |||
![]() | Shaolin Spin Kicks to DC2![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 15,12,14 | -10 | -5 | LNC | Fast Input data. Command changed ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
![]() | Shaolin Spin Kicks to DC2 to DC1![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 14,12,14 | +7 | +12 | LNC | Fast Input data. | ||
![]() | TJ Crescent Kick Combo ![]() ![]() ![]() H,M / 15,23 | -1 | KDN | KDN | |||
![]() | !REMOVED TJ Crescent Kick Combo to DC2 ![]() ![]() ![]() ![]() ![]() H,M,SP / 14,23 | -2 | KDN | KDN | |||
![]() | Tr Tornade Claw ![]() ![]() M / 20 | 16F | KDN | Power up during Heat. - Partially uses remaining Heat time. New Move. | |||
![]() | Pressing Kick![]() ![]() MM / 5,10 | 14F | -14 | KDN | Changed from KDN to +?F on hit. | ||
![]() | !REMOVED TS Pressing Kick Combo ![]() ![]() ![]() MM,H / 5,10,15 | -13 | +5Sp | +5Sp | |||
![]() | Wild Dragon's Flight![]() ![]() ![]() MM,H / 5,10,25 | KDN | Chip damage when guarded. New Move. | ||||
![]() | Right Jab![]() ![]() H / 10 | 12F | ±0 | +6 | +6 | Connect to ![]() | |
![]() | Poison Arrow 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 24 | 19F (1) | +5 | KDN | KDN | Start-up 20F in actualy. Chip damage when guarded. Start-up changed (20F→19F). Damage changed (32→24). Command added (DC 【 ![]() ![]() ![]() ![]() | |
![]() | Poison Arrow to DC 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 24 | KDN | Start-up 20F in actualy. Chip damage when guarded. New Move. | ||||
![]() | !REMOVED High Kick ![]() ![]() H / 16 | 15F | -13 | -2 | KDN | 47 32 | Connect to ![]() |
![]() | Plunging Knock (1)![]() ![]() M / 10 | 18F | New Move. | ||||
![]() | Plunging Knock![]() ![]() ![]() ![]() M,M / 10,12 | New Move. | |||||
![]() | Plunging Knock to DC![]() ![]() ![]() ![]() ![]() M,M,SP / 10,12 | New Move. | |||||
![]() | Right Hick Kick![]() ![]() H / 16 | 13F | -9 | +7 | LNC | 41 28 | Connect to ![]() |
![]() | Dragon Hammer![]() ![]() M / 20 | 20F | +3C | +8C | LNC | Forces an opponent to crouching on block or NH. | |
![]() | Dragon Hammer to Crouching![]() ![]() ![]() M / 20 | +3C | +8C | LNC | Forces an opponent to crouching on block or NH. Returns to crouching. | ||
![]() | TJ11F Dragon Killer ![]() ![]() ![]() ![]() M / 20 | 25F | -2 | +7C | LNC | Forces an opponent to crouching on NH. | |
![]() | !REMOVED Spinning Dragon Blow ![]() ![]() M / 25 | 23F | -14 | KDN | KDN | ||
![]() | Quick Upper![]() ![]() M / 10 | 13F | -1 | +5 | +5 | ||
![]() | !REMOVED 10 Hit Combo 1 (2) ![]() ![]() ![]() ![]() M,H / 10,5 | -10 | +1 | +1 | Combo from 1st hit. | ||
![]() | !REMOVED 10 Hit Combo 1 (3) ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 10,5,6 | -18 | -7 | -7 | Combo from 1st hit. | ||
![]() | 10 Hit Combo (2)![]() ![]() ![]() ![]() M,L / 10,6 | -16 | -5 | -5 | Combo from 1st hit. -22GF on block. | ||
![]() | 10 Hit Combo (3)![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 10,6,6 | -12 | -1 | -1 | Combo from 1st hit. | ||
![]() | Dragon Raise![]() ![]() M / 12 | 15F | -7 | LNC | LNC | 41 26 | +4F against crouch hit. |
![]() | !REMOVED Step In Kick ![]() ![]() M / 18 | 17F | -12 | -1 | -1 | ||
![]() | !REMOVED Step In Combo (2) ![]() ![]() ![]() ![]() M,L / 18,8 | -14 | -2 | -2 | Combo from 1st CH. Can be delayed 13F. Combo can be delayed 6F from CH. | ||
![]() | !REMOVED Step In Combo ![]() ![]() ![]() ![]() ![]() ![]() M,L,H / 18,8,14 | -8 | +1 | +1 | Combo from 2nd hit. Can be delayed 12F. Combo can be delayed 9F from CH. | ||
![]() | !REMOVED TJ Mid Kick Combo to Somersault Kick ![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 18,8,23 | -16 | KDN | KDN | Returns to crouching. Combo from 2nd CH. Can be delayed 13F. Combo can be delayed 1F from CH. | ||
![]() | TC6F Dragon Lance ![]() ![]() M / 23 | 21F | -13 | KDN | KDN | Returns to crouching. Command changed ( ![]() ![]() ![]() ![]() | |
![]() | Right Middle Kick![]() ![]() M / 15 | 13F | -8 | +3 | +3 | ||
![]() | TrTJ Right Middle Kick > Somersault Kick ![]() ![]() ![]() ![]() M,M / 15,23 | -17 | KDN | LNC | Returns to crouching. Combo from 1st CH. Changed from LNC to Tornade. Tornade Move. | ||
![]() | TC6F Banana Peel ![]() ![]() L / 12 | 18F | -15 | +4C | KDN | Forces an opponent to crouching on NH. Returns to crouching. | |
![]() | TC6F Low Backhand ![]() ![]() L / 15 | 21F | -12 | +2C | +2C | Forces an opponent to crouching on hit. Returns to crouching. | |
![]() | Low Backhand to Slide Step![]() ![]() ![]() L,SP / 15 | New Move. | |||||
![]() | Low Backhand > High Kick![]() ![]() ![]() ![]() L,H / 15,21 | -9 | KDN | KDN* | Combo from 1st CH. Can be delayed 9F. Combo can be delayed 9F from CH. Tail Spin removed. | ||
![]() | TC4F Body Blow ![]() ![]() ![]() SL / 8 | 11F | -4 | +7 | +7 | Attack Level changed (SM→SL). | |
![]() | Tr Body Blow > Dragon Lift ![]() ![]() ![]() ![]() SL,M / 8,21 | -15 | LNC | LNC | Combo from 1st CH. Tornade Move. | ||
![]() | Dragon Low Kick![]() ![]() L / 8 | 16F | -14 | -3 | -3 | ||
![]() | Dragon Low Kick to Crouching![]() ![]() L / 8 | 16F | -14 | -3 | -3 | Returns to crouching. | |
![]() | Dragon Low > Hook Kick![]() ![]() ![]() ![]() L,H / 8,17 | -7 | KDN | KDN* | Combo from 1st CH. Can be delayed 14F. Combo can be delayed 14F from CH. | ||
![]() | Construct Kick (1)![]() ![]() L / 7 | 15F | -11 | ±0 | ±0 | ||
![]() | Construct Kick![]() ![]() ![]() ![]() L,H / 7,12 | -12 | ±0 | +5 | Combo from 1st hit. When hit and enemy input ![]() | ||
![]() | TC4F Low Kick ![]() ![]() L / 6 | 12F | -13 | -2 | -2 | Returns to crouching. Damage changed (7→6). | |
![]() | TJ Low Kick > Somersault ![]() ![]() ![]() ![]() L,M / 6,23 | -17 | KDN | LNC | Combo from 1st CH. Returns to crouching. Changed from LNC to KDN on hit. | ||
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | Elbow Spring Kick (1) to BT![]() ![]() M / 15 | 14F | -4 | +7 | +7 | ||
![]() | TJ Elbow Spring Kick ![]() ![]() ![]() ![]() M,M / 15,25 | -14 | KDN | KDN | Meaty 2F in actualy. | ||
![]() | TJ Elbow Spring Kick to Down ![]() ![]() ![]() ![]() ![]() M,M / 15,25 | -3 | KDN | KDN | |||
![]() | Shin Crusher![]() ![]() L / 15 | 17F | -12 | +4C | +14G | Forces an opponent to crouching on NH. | |
![]() | HMTC6F Dragon's Tail ![]() ![]() L / 20 | 26F | -37 | KDN | KDN | ||
![]() | Dragon's Tail > Somersault Kick![]() ![]() ![]() ![]() L,M / 20,27 | -9 | KDN | KDN | Disable connect to 2nd after 1st block. | ||
![]() | Dragon Storm (1)![]() ![]() M / 12 | 14F | -9 | +2 | +2 | ||
![]() | Dragon Storm (1) to DC![]() ![]() ![]() M,SP / 12 | -5 | +6 | +6 | Advance Input is unavailable after connect to DC. Command changed ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
![]() | Dragon Storm (2)![]() ![]() ![]() ![]() M,M / 12,12 | -14 | ±0 | ±0 | Combo from 1st hit. Can be delayed. Combo can be delayed 11F from hit. | ||
![]() | Dragon Storm (2) to DC![]() ![]() ![]() ![]() ![]() M,M,SP / 12,12 | -10 | +4 | +4 | Advance Input is unavailable after connect to DC. Command changed ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
![]() | HE Dragon Storm (Heat Engage) ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,SP / 12,12,22 | 14F | Can be delayed. Combo from 1st or 2nd CH Counter Combo can be delayed 12F from 2nd CH. New Move. | ||||
![]() | Dragon Storm![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,12,22 | -14 | KDN | KDN | Can be delayed. Combo from 1st or 2nd CH Counter Combo can be delayed 12F from 2nd CH. | ||
![]() | Knuckle Back Blow (1)![]() ![]() M / 12 | 16F | -8 | +4 | +4 | ||
![]() | !REMOVED TS Knuckle Back Blow ![]() ![]() ![]() ![]() M,H / 12,15 | -3 | +16Sp | +16Sp | Combo from 1st hit. Can be delayed. Combo can be delayed 4F from hit. Combo can be delayed 10F from CH. | ||
![]() | Tr Vortex Rush ![]() ![]() ![]() ![]() M,M / 12,16 | +?C | Forces an opponent to crouching on NH. New Move. | ||||
![]() | Knuckle Rush![]() ![]() ![]() ![]() M,H / 12,15 | -9 | +4 | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 11F from hit. Damage changed (12,10→12,15). | ||
![]() | Knuckle Rush to DC![]() ![]() ![]() ![]() ![]() M,H,SP / 12,15 | -4 | +9 | KDN | Advance Input is unavailable after connect to DC. Command changed ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
![]() | Junkyard Kick (2)![]() ![]() ![]() ![]() M,L / 12,10 | -12 | -1 | -1 | Combo from 1st CH. Can be delayed. | ||
![]() | Tr Junkyard Kick ![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 12,10,23 | -7 | LNC | LNC | Combo from 2nd CH. Can be delayed. Combo can be delayed 7F from CH. Tornade Move. | ||
![]() | Tr Junkyard Kick to DC2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,M,SP / 12,10,23 | -15 | LNC | LNC | Fast Input data. Command changed ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
![]() | Junkyard Kick to DC2 to DC1![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,M,SP / 12,10,23 | +5 | LNC | LNC | Fast Input data. | ||
![]() | TC Dragon Rush Combo ![]() ![]() ![]() ![]() ![]() ![]() M,L,L / 12,10,23 | -37 | KDN | KDN | Returns to crouching. Can be delayed. | ||
![]() | HM Dragon Spin Kick ![]() ![]() M / 27 | 23F | -12 | KDN | KDN | Tail Spin removed. | |
![]() | HM Dragon Spin Kick to BT ![]() ![]() ![]() M / 27 | 23F | -11 | KDN | KDN | ||
![]() | HM Tiger Fang (1) ![]() ![]() M / 13 | 14F | -7 | +3 | +3 | ||
![]() | HM Tiger Fang (1) to BT ![]() ![]() ![]() M / 13 | -4 | +6 | +6 | |||
![]() | Tiger Fang![]() ![]() ![]() ![]() M,H / 13,21 | -5 | KDN | KDN | Combo from 1st hit. Tail Spin removed. | ||
![]() | Dragon Arrow![]() ![]() ![]() ![]() M / 25 | 23F | -18 | KDN | KDN* |
Normal Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Jab![]() H / 5 | 10F | +1 | +8 | +8 | |
![]() | Machine Gun Arrow (2)![]() ![]() ![]() H,H / 5,5 | -7 | -8 | -8 | ||
![]() | !REMOVED Machine Gun Arrow (3) ![]() ![]() ![]() ![]() ![]() H,H,H / 7,5,5 | -7 | -8 | -8 | ||
![]() | !REMOVED Machine Gun Arrow (4) ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 7,5,5,5 | -7 | -8 | -8 | ||
![]() | !REMOVED Machine Gun Arrow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H,H / 7,5,5,5,5 | -7 | +13 | +13 | ||
![]() | HE Furious Rush (Heat Engage) ![]() ![]() ![]() ![]() ![]() H,H,M,SP / 5,5,20 | |||||
![]() | Furious Rush![]() ![]() ![]() ![]() ![]() H,H,M / 5,5,20 | |||||
![]() | Knuckle Barrage Combo![]() ![]() ![]() ![]() ![]() H,H,H / 5,5,12 | |||||
![]() | Knuckle Barrage Combo to DC![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 5,5,12 | |||||
![]() | Left Right Combo![]() ![]() ![]() H,H / 5,8 | -1 | +6 | +6 | ||
![]() | !REMOVED Left Right Combo to DC ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,8 | -1 | +6 | +6 | ||
![]() | Left Right Dragon Fist Combo (3)![]() ![]() ![]() ![]() ![]() H,H,M / 5,8,10 | -8 | +4 | +4 | ||
![]() | Left Right Dragon Fist Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H / 5,8,10,15 | -9 | +4 | KDN | ||
![]() | Left Right Dragon Fist Combo to DC![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H,SP / 5,8,10,15 | -4 | +9 | KDN | ||
![]() | Left Right Blazing Fist Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,M / 5,8,10,23 | -13 | KDN | KDN | ||
![]() | Left Right > Knee![]() ![]() ![]() ![]() ![]() H,H,M / 5,8,10 | -6 | +5 | KDN | ||
![]() | TJ Left Right Combo > Somersault ![]() ![]() ![]() ![]() ![]() H,H,SP / 5,8 | -23 | -16 | -16 | ||
![]() | Left Right Combo > Somersault to Slide Step![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 5,8 | |||||
![]() | Left Right Combo > Somersault Feint![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,SP,M / 7,8,20 | -9 | LNC | LNC | ||
![]() | Right Jab![]() H / 8 | 10F | ±0 | +6 | +6 | |
![]() | Rave War Combo (2)![]() ![]() ![]() H,M / 8,10 | -8 | +4 | +4 | ||
![]() | Rave War Combo![]() ![]() ![]() ![]() ![]() H,M,H / 8,10,15 | -9 | +4 | KDN | ||
![]() | Rave War Combo to DC![]() ![]() ![]() ![]() ![]() ![]() H,M,H,SP / 8,10,15 | -4 | +9 | KDN | ||
![]() | Blazing Fist Combo![]() ![]() ![]() ![]() ![]() H,M,M / 8,10,23 | -13 | KDN | KDN | ||
![]() | Rage Dragon Combo (2) to BT![]() ![]() ![]() H,H / 8,8 | -4 | +7 | +7 | ||
![]() | Rage Dragon Combo (3)![]() ![]() ![]() ![]() ![]() H,H,H / 8,8,8 | -3 | +3 | +3 | ||
![]() | Rage Dragon Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 8,8,8,21 | -3C | KDN | LNC | ||
![]() | Rage Dragon Combo to Crouching![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 8,8,8,21 | -3C | KDN | LNC | ||
![]() | High Kick![]() H / 12 | 12F | -9 | +2 | +2 | 40 28 |
![]() | Feint > Middle Kick![]() ![]() ![]() H,M / 12,17 | -14 | -3 | KDN | ||
![]() | High Kick > Bloody Cleaver![]() ![]() ![]() H,H / 12,20 | -10 | KDN | KDN | ||
![]() | Right High Kick![]() H / 15 | 11F | -9 | +7 | LNC | 39 28 |
![]() | Shaolin Spin Kicks (2)![]() ![]() ![]() H,H / 15,12 | -14 | -5 | -5 | ||
![]() | Shaolin Spin Kicks (2) to DC2![]() ![]() ![]() ![]() H,H,SP / 15,12 | -10 | -1 | -1 | ||
![]() | Shaolin Spin Kicks (2) to DC2 to DC1![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 14,12 | +7 | +16G | +16G | ||
![]() | Shaolin Spin Kicks![]() ![]() ![]() ![]() ![]() H,H,H / 15,12,14 | -6 | -1 | LNC | ||
![]() | Shaolin Spin Kicks to DC2![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 15,12,14 | -10 | -5 | LNC | ||
![]() | Shaolin Spin Kicks to DC2 to DC1![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 14,12,14 | +7 | +12 | LNC | ||
![]() | TJ Crescent Kick Combo ![]() ![]() ![]() H,M / 15,23 | -1 | KDN | KDN | ||
![]() | !REMOVED TJ Crescent Kick Combo to DC2 ![]() ![]() ![]() ![]() ![]() H,M,SP / 14,23 | -2 | KDN | KDN | ||
![]() | Tr Tornade Claw ![]() ![]() M / 20 | 16F | KDN | |||
![]() | Pressing Kick![]() ![]() MM / 5,10 | 14F | -14 | KDN | ||
![]() | !REMOVED TS Pressing Kick Combo ![]() ![]() ![]() MM,H / 5,10,15 | -13 | +5Sp | +5Sp | ||
![]() | Wild Dragon's Flight![]() ![]() ![]() MM,H / 5,10,25 | KDN | ||||
![]() | Right Jab![]() ![]() H / 10 | 12F | ±0 | +6 | +6 | |
![]() | Poison Arrow 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 24 | 19F (1) | +5 | KDN | KDN | |
![]() | Poison Arrow to DC 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 24 | KDN | ||||
![]() | !REMOVED High Kick ![]() ![]() H / 16 | 15F | -13 | -2 | KDN | 47 32 |
![]() | Plunging Knock (1)![]() ![]() M / 10 | 18F | ||||
![]() | Plunging Knock![]() ![]() ![]() ![]() M,M / 10,12 | |||||
![]() | Plunging Knock to DC![]() ![]() ![]() ![]() ![]() M,M,SP / 10,12 | |||||
![]() | Right Hick Kick![]() ![]() H / 16 | 13F | -9 | +7 | LNC | 41 28 |
![]() | Dragon Hammer![]() ![]() M / 20 | 20F | +3C | +8C | LNC | |
![]() | Dragon Hammer to Crouching![]() ![]() ![]() M / 20 | +3C | +8C | LNC | ||
![]() | TJ11F Dragon Killer ![]() ![]() ![]() ![]() M / 20 | 25F | -2 | +7C | LNC | |
![]() | !REMOVED Spinning Dragon Blow ![]() ![]() M / 25 | 23F | -14 | KDN | KDN | |
![]() | Quick Upper![]() ![]() M / 10 | 13F | -1 | +5 | +5 | |
![]() | !REMOVED 10 Hit Combo 1 (2) ![]() ![]() ![]() ![]() M,H / 10,5 | -10 | +1 | +1 | ||
![]() | !REMOVED 10 Hit Combo 1 (3) ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 10,5,6 | -18 | -7 | -7 | ||
![]() | 10 Hit Combo (2)![]() ![]() ![]() ![]() M,L / 10,6 | -16 | -5 | -5 | ||
![]() | 10 Hit Combo (3)![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 10,6,6 | -12 | -1 | -1 | ||
![]() | Dragon Raise![]() ![]() M / 12 | 15F | -7 | LNC | LNC | 41 26 |
![]() | !REMOVED Step In Kick ![]() ![]() M / 18 | 17F | -12 | -1 | -1 | |
![]() | !REMOVED Step In Combo (2) ![]() ![]() ![]() ![]() M,L / 18,8 | -14 | -2 | -2 | ||
![]() | !REMOVED Step In Combo ![]() ![]() ![]() ![]() ![]() ![]() M,L,H / 18,8,14 | -8 | +1 | +1 | ||
![]() | !REMOVED TJ Mid Kick Combo to Somersault Kick ![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 18,8,23 | -16 | KDN | KDN | ||
![]() | TC6F Dragon Lance ![]() ![]() M / 23 | 21F | -13 | KDN | KDN | |
![]() | Right Middle Kick![]() ![]() M / 15 | 13F | -8 | +3 | +3 | |
![]() | TrTJ Right Middle Kick > Somersault Kick ![]() ![]() ![]() ![]() M,M / 15,23 | -17 | KDN | LNC | ||
![]() | TC6F Banana Peel ![]() ![]() L / 12 | 18F | -15 | +4C | KDN | |
![]() | TC6F Low Backhand ![]() ![]() L / 15 | 21F | -12 | +2C | +2C | |
![]() | Low Backhand to Slide Step![]() ![]() ![]() L,SP / 15 | |||||
![]() | Low Backhand > High Kick![]() ![]() ![]() ![]() L,H / 15,21 | -9 | KDN | KDN* | ||
![]() | TC4F Body Blow ![]() ![]() ![]() SL / 8 | 11F | -4 | +7 | +7 | |
![]() | Tr Body Blow > Dragon Lift ![]() ![]() ![]() ![]() SL,M / 8,21 | -15 | LNC | LNC | ||
![]() | Dragon Low Kick![]() ![]() L / 8 | 16F | -14 | -3 | -3 | |
![]() | Dragon Low Kick to Crouching![]() ![]() L / 8 | 16F | -14 | -3 | -3 | |
![]() | Dragon Low > Hook Kick![]() ![]() ![]() ![]() L,H / 8,17 | -7 | KDN | KDN* | ||
![]() | Construct Kick (1)![]() ![]() L / 7 | 15F | -11 | ±0 | ±0 | |
![]() | Construct Kick![]() ![]() ![]() ![]() L,H / 7,12 | -12 | ±0 | +5 | ||
![]() | TC4F Low Kick ![]() ![]() L / 6 | 12F | -13 | -2 | -2 | |
![]() | TJ Low Kick > Somersault ![]() ![]() ![]() ![]() L,M / 6,23 | -17 | KDN | LNC | ||
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | Elbow Spring Kick (1) to BT![]() ![]() M / 15 | 14F | -4 | +7 | +7 | |
![]() | TJ Elbow Spring Kick ![]() ![]() ![]() ![]() M,M / 15,25 | -14 | KDN | KDN | ||
![]() | TJ Elbow Spring Kick to Down ![]() ![]() ![]() ![]() ![]() M,M / 15,25 | -3 | KDN | KDN | ||
![]() | Shin Crusher![]() ![]() L / 15 | 17F | -12 | +4C | +14G | |
![]() | HMTC6F Dragon's Tail ![]() ![]() L / 20 | 26F | -37 | KDN | KDN | |
![]() | Dragon's Tail > Somersault Kick![]() ![]() ![]() ![]() L,M / 20,27 | -9 | KDN | KDN | ||
![]() | Dragon Storm (1)![]() ![]() M / 12 | 14F | -9 | +2 | +2 | |
![]() | Dragon Storm (1) to DC![]() ![]() ![]() M,SP / 12 | -5 | +6 | +6 | ||
![]() | Dragon Storm (2)![]() ![]() ![]() ![]() M,M / 12,12 | -14 | ±0 | ±0 | ||
![]() | Dragon Storm (2) to DC![]() ![]() ![]() ![]() ![]() M,M,SP / 12,12 | -10 | +4 | +4 | ||
![]() | HE Dragon Storm (Heat Engage) ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,SP / 12,12,22 | 14F | ||||
![]() | Dragon Storm![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,12,22 | -14 | KDN | KDN | ||
![]() | Knuckle Back Blow (1)![]() ![]() M / 12 | 16F | -8 | +4 | +4 | |
![]() | !REMOVED TS Knuckle Back Blow ![]() ![]() ![]() ![]() M,H / 12,15 | -3 | +16Sp | +16Sp | ||
![]() | Tr Vortex Rush ![]() ![]() ![]() ![]() M,M / 12,16 | +?C | ||||
![]() | Knuckle Rush![]() ![]() ![]() ![]() M,H / 12,15 | -9 | +4 | KDN | ||
![]() | Knuckle Rush to DC![]() ![]() ![]() ![]() ![]() M,H,SP / 12,15 | -4 | +9 | KDN | ||
![]() | Junkyard Kick (2)![]() ![]() ![]() ![]() M,L / 12,10 | -12 | -1 | -1 | ||
![]() | Tr Junkyard Kick ![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 12,10,23 | -7 | LNC | LNC | ||
![]() | Tr Junkyard Kick to DC2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,M,SP / 12,10,23 | -15 | LNC | LNC | ||
![]() | Junkyard Kick to DC2 to DC1![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,M,SP / 12,10,23 | +5 | LNC | LNC | ||
![]() | TC Dragon Rush Combo ![]() ![]() ![]() ![]() ![]() ![]() M,L,L / 12,10,23 | -37 | KDN | KDN | ||
![]() | HM Dragon Spin Kick ![]() ![]() M / 27 | 23F | -12 | KDN | KDN | |
![]() | HM Dragon Spin Kick to BT ![]() ![]() ![]() M / 27 | 23F | -11 | KDN | KDN | |
![]() | HM Tiger Fang (1) ![]() ![]() M / 13 | 14F | -7 | +3 | +3 | |
![]() | HM Tiger Fang (1) to BT ![]() ![]() ![]() M / 13 | -4 | +6 | +6 | ||
![]() | Tiger Fang![]() ![]() ![]() ![]() M,H / 13,21 | -5 | KDN | KDN | ||
![]() | Dragon Arrow![]() ![]() ![]() ![]() M / 25 | 23F | -18 | KDN | KDN* |
Normal Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Jab![]() H / 5 | 10F | +1 | +8 | +8 | |
Damage changed (7→5). | ||||||
![]() | Machine Gun Arrow (2)![]() ![]() ![]() H,H / 5,5 | -7 | -8 | -8 | ||
Combo from 1st hit. | ||||||
![]() | !REMOVED Machine Gun Arrow (3) ![]() ![]() ![]() ![]() ![]() H,H,H / 7,5,5 | -7 | -8 | -8 | ||
Combo from 1st CH. | ||||||
![]() | !REMOVED Machine Gun Arrow (4) ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 7,5,5,5 | -7 | -8 | -8 | ||
Combo from 1st CH. | ||||||
![]() | !REMOVED Machine Gun Arrow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H,H / 7,5,5,5,5 | -7 | +13 | +13 | ||
When hit and enemy input ![]() Combo & +5F from 1st CH. | ||||||
![]() | HE Furious Rush (Heat Engage) ![]() ![]() ![]() ![]() ![]() H,H,M,SP / 5,5,20 | |||||
New Move. | ||||||
![]() | Furious Rush![]() ![]() ![]() ![]() ![]() H,H,M / 5,5,20 | |||||
New Move. | ||||||
![]() | Knuckle Barrage Combo![]() ![]() ![]() ![]() ![]() H,H,H / 5,5,12 | |||||
New Move. | ||||||
![]() | Knuckle Barrage Combo to DC![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 5,5,12 | |||||
New Move. | ||||||
![]() | Left Right Combo![]() ![]() ![]() H,H / 5,8 | -1 | +6 | +6 | ||
Connect from Machine Gun Arrow (2 to 4).? Combo from 1st NH. | ||||||
![]() | !REMOVED Left Right Combo to DC ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,8 | -1 | +6 | +6 | ||
Advance Input is unavailable after connect to DC. | ||||||
![]() | Left Right Dragon Fist Combo (3)![]() ![]() ![]() ![]() ![]() H,H,M / 5,8,10 | -8 | +4 | +4 | ||
Combo from 2nd CH. Combo from 1st CH (Disable Combo from Machine Gun Arrow). | ||||||
![]() | Left Right Dragon Fist Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H / 5,8,10,15 | -9 | +4 | KDN | ||
Combo from 3rd hit. Can be delayed 18F. Combo can be delayed 17F from CH. Damage changed (7,8,10,10→5,8,10,15). | ||||||
![]() | Left Right Dragon Fist Combo to DC![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H,SP / 5,8,10,15 | -4 | +9 | KDN | ||
Advance Input is unavailable after connect to DC. Command changed ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | Left Right Blazing Fist Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,M / 5,8,10,23 | -13 | KDN | KDN | ||
Combo from 3rd CH. Can be delayed 18F. Combo can be delayed 11F from CH. Damage changed (7,8,10,21→5,8,10,23). Wall Bounds removed. | ||||||
![]() | Left Right > Knee![]() ![]() ![]() ![]() ![]() H,H,M / 5,8,10 | -6 | +5 | KDN | ||
Combo from 1st CH and to Down. | ||||||
![]() | TJ Left Right Combo > Somersault ![]() ![]() ![]() ![]() ![]() H,H,SP / 5,8 | -23 | -16 | -16 | ||
Returns to crouching. | ||||||
![]() | Left Right Combo > Somersault to Slide Step![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 5,8 | |||||
New Move. | ||||||
![]() | Left Right Combo > Somersault Feint![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,SP,M / 7,8,20 | -9 | LNC | LNC | ||
Motion changed. | ||||||
![]() | Right Jab![]() H / 8 | 10F | ±0 | +6 | +6 | |
![]() | Rave War Combo (2)![]() ![]() ![]() H,M / 8,10 | -8 | +4 | +4 | ||
![]() | Rave War Combo![]() ![]() ![]() ![]() ![]() H,M,H / 8,10,15 | -9 | +4 | KDN | ||
Combo from 2nd hit. Can be delayed 18F. Combo can be delayed 17F from CH. Damage changed (8,10,10→8,10,15). | ||||||
![]() | Rave War Combo to DC![]() ![]() ![]() ![]() ![]() ![]() H,M,H,SP / 8,10,15 | -4 | +9 | KDN | ||
Advance Input is unavailable after connect to DC. Command changed ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | Blazing Fist Combo![]() ![]() ![]() ![]() ![]() H,M,M / 8,10,23 | -13 | KDN | KDN | ||
Combo from 2nd CH. Can be delayed 18F. Combo can be delayed 11F from CH. Damage changed (8,10,21→8,10,23). Wall Bounds removed. | ||||||
![]() | Rage Dragon Combo (2) to BT![]() ![]() ![]() H,H / 8,8 | -4 | +7 | +7 | ||
Combo from 1st hit. Can be delayed. | ||||||
![]() | Rage Dragon Combo (3)![]() ![]() ![]() ![]() ![]() H,H,H / 8,8,8 | -3 | +3 | +3 | ||
Combo from 2nd CH. Can be delayed 15F. Combo can be delayed 7F from CH. | ||||||
![]() | Rage Dragon Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 8,8,8,21 | -3C | KDN | LNC | ||
Forces an opponent to crouching on block. Combo from 3rd CH. Can be delayed 17F. Combo can be delayed 5F from CH. | ||||||
![]() | Rage Dragon Combo to Crouching![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 8,8,8,21 | -3C | KDN | LNC | ||
Forces an opponent to crouching on block. Returns to crouching. Combo from 3rd CH. Can be delayed 17F. Combo can be delayed 5F from CH. | ||||||
![]() | High Kick![]() H / 12 | 12F | -9 | +2 | +2 | 40 28 |
![]() | Feint > Middle Kick![]() ![]() ![]() H,M / 12,17 | -14 | -3 | KDN | ||
Combo from 1st CH. Can be delayed 10F. | ||||||
![]() | High Kick > Bloody Cleaver![]() ![]() ![]() H,H / 12,20 | -10 | KDN | KDN | ||
Combo from 1st hit. Tail Spin removed. | ||||||
![]() | Right High Kick![]() H / 15 | 11F | -9 | +7 | LNC | 39 28 |
Damage changed (14→15). | ||||||
![]() | Shaolin Spin Kicks (2)![]() ![]() ![]() H,H / 15,12 | -14 | -5 | -5 | ||
Combo from 1st hit. | ||||||
![]() | Shaolin Spin Kicks (2) to DC2![]() ![]() ![]() ![]() H,H,SP / 15,12 | -10 | -1 | -1 | ||
Fast Input data. Command changed ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | Shaolin Spin Kicks (2) to DC2 to DC1![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 14,12 | +7 | +16G | +16G | ||
Fast Input data. | ||||||
![]() | Shaolin Spin Kicks![]() ![]() ![]() ![]() ![]() H,H,H / 15,12,14 | -6 | -1 | LNC | ||
![]() | Shaolin Spin Kicks to DC2![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 15,12,14 | -10 | -5 | LNC | ||
Fast Input data. Command changed ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | Shaolin Spin Kicks to DC2 to DC1![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 14,12,14 | +7 | +12 | LNC | ||
Fast Input data. | ||||||
![]() | TJ Crescent Kick Combo ![]() ![]() ![]() H,M / 15,23 | -1 | KDN | KDN | ||
![]() | !REMOVED TJ Crescent Kick Combo to DC2 ![]() ![]() ![]() ![]() ![]() H,M,SP / 14,23 | -2 | KDN | KDN | ||
![]() | Tr Tornade Claw ![]() ![]() M / 20 | 16F | KDN | |||
Power up during Heat. - Partially uses remaining Heat time. New Move. | ||||||
![]() | Pressing Kick![]() ![]() MM / 5,10 | 14F | -14 | KDN | ||
Changed from KDN to +?F on hit. | ||||||
![]() | !REMOVED TS Pressing Kick Combo ![]() ![]() ![]() MM,H / 5,10,15 | -13 | +5Sp | +5Sp | ||
![]() | Wild Dragon's Flight![]() ![]() ![]() MM,H / 5,10,25 | KDN | ||||
Chip damage when guarded. New Move. | ||||||
![]() | Right Jab![]() ![]() H / 10 | 12F | ±0 | +6 | +6 | |
Connect to ![]() | ||||||
![]() | Poison Arrow 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 24 | 19F (1) | +5 | KDN | KDN | |
Start-up 20F in actualy. Chip damage when guarded. Start-up changed (20F→19F). Damage changed (32→24). Command added (DC 【 ![]() ![]() ![]() ![]() | ||||||
![]() | Poison Arrow to DC 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 24 | KDN | ||||
Start-up 20F in actualy. Chip damage when guarded. New Move. | ||||||
![]() | !REMOVED High Kick ![]() ![]() H / 16 | 15F | -13 | -2 | KDN | 47 32 |
Connect to ![]() | ||||||
![]() | Plunging Knock (1)![]() ![]() M / 10 | 18F | ||||
New Move. | ||||||
![]() | Plunging Knock![]() ![]() ![]() ![]() M,M / 10,12 | |||||
New Move. | ||||||
![]() | Plunging Knock to DC![]() ![]() ![]() ![]() ![]() M,M,SP / 10,12 | |||||
New Move. | ||||||
![]() | Right Hick Kick![]() ![]() H / 16 | 13F | -9 | +7 | LNC | 41 28 |
Connect to ![]() | ||||||
![]() | Dragon Hammer![]() ![]() M / 20 | 20F | +3C | +8C | LNC | |
Forces an opponent to crouching on block or NH. | ||||||
![]() | Dragon Hammer to Crouching![]() ![]() ![]() M / 20 | +3C | +8C | LNC | ||
Forces an opponent to crouching on block or NH. Returns to crouching. | ||||||
![]() | TJ11F Dragon Killer ![]() ![]() ![]() ![]() M / 20 | 25F | -2 | +7C | LNC | |
Forces an opponent to crouching on NH. | ||||||
![]() | !REMOVED Spinning Dragon Blow ![]() ![]() M / 25 | 23F | -14 | KDN | KDN | |
![]() | Quick Upper![]() ![]() M / 10 | 13F | -1 | +5 | +5 | |
![]() | !REMOVED 10 Hit Combo 1 (2) ![]() ![]() ![]() ![]() M,H / 10,5 | -10 | +1 | +1 | ||
Combo from 1st hit. | ||||||
![]() | !REMOVED 10 Hit Combo 1 (3) ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 10,5,6 | -18 | -7 | -7 | ||
Combo from 1st hit. | ||||||
![]() | 10 Hit Combo (2)![]() ![]() ![]() ![]() M,L / 10,6 | -16 | -5 | -5 | ||
Combo from 1st hit. -22GF on block. | ||||||
![]() | 10 Hit Combo (3)![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 10,6,6 | -12 | -1 | -1 | ||
Combo from 1st hit. | ||||||
![]() | Dragon Raise![]() ![]() M / 12 | 15F | -7 | LNC | LNC | 41 26 |
+4F against crouch hit. | ||||||
![]() | !REMOVED Step In Kick ![]() ![]() M / 18 | 17F | -12 | -1 | -1 | |
![]() | !REMOVED Step In Combo (2) ![]() ![]() ![]() ![]() M,L / 18,8 | -14 | -2 | -2 | ||
Combo from 1st CH. Can be delayed 13F. Combo can be delayed 6F from CH. | ||||||
![]() | !REMOVED Step In Combo ![]() ![]() ![]() ![]() ![]() ![]() M,L,H / 18,8,14 | -8 | +1 | +1 | ||
Combo from 2nd hit. Can be delayed 12F. Combo can be delayed 9F from CH. | ||||||
![]() | !REMOVED TJ Mid Kick Combo to Somersault Kick ![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 18,8,23 | -16 | KDN | KDN | ||
Returns to crouching. Combo from 2nd CH. Can be delayed 13F. Combo can be delayed 1F from CH. | ||||||
![]() | TC6F Dragon Lance ![]() ![]() M / 23 | 21F | -13 | KDN | KDN | |
Returns to crouching. Command changed ( ![]() ![]() ![]() ![]() | ||||||
![]() | Right Middle Kick![]() ![]() M / 15 | 13F | -8 | +3 | +3 | |
![]() | TrTJ Right Middle Kick > Somersault Kick ![]() ![]() ![]() ![]() M,M / 15,23 | -17 | KDN | LNC | ||
Returns to crouching. Combo from 1st CH. Changed from LNC to Tornade. Tornade Move. | ||||||
![]() | TC6F Banana Peel ![]() ![]() L / 12 | 18F | -15 | +4C | KDN | |
Forces an opponent to crouching on NH. Returns to crouching. | ||||||
![]() | TC6F Low Backhand ![]() ![]() L / 15 | 21F | -12 | +2C | +2C | |
Forces an opponent to crouching on hit. Returns to crouching. | ||||||
![]() | Low Backhand to Slide Step![]() ![]() ![]() L,SP / 15 | |||||
New Move. | ||||||
![]() | Low Backhand > High Kick![]() ![]() ![]() ![]() L,H / 15,21 | -9 | KDN | KDN* | ||
Combo from 1st CH. Can be delayed 9F. Combo can be delayed 9F from CH. Tail Spin removed. | ||||||
![]() | TC4F Body Blow ![]() ![]() ![]() SL / 8 | 11F | -4 | +7 | +7 | |
Attack Level changed (SM→SL). | ||||||
![]() | Tr Body Blow > Dragon Lift ![]() ![]() ![]() ![]() SL,M / 8,21 | -15 | LNC | LNC | ||
Combo from 1st CH. Tornade Move. | ||||||
![]() | Dragon Low Kick![]() ![]() L / 8 | 16F | -14 | -3 | -3 | |
![]() | Dragon Low Kick to Crouching![]() ![]() L / 8 | 16F | -14 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | Dragon Low > Hook Kick![]() ![]() ![]() ![]() L,H / 8,17 | -7 | KDN | KDN* | ||
Combo from 1st CH. Can be delayed 14F. Combo can be delayed 14F from CH. | ||||||
![]() | Construct Kick (1)![]() ![]() L / 7 | 15F | -11 | ±0 | ±0 | |
![]() | Construct Kick![]() ![]() ![]() ![]() L,H / 7,12 | -12 | ±0 | +5 | ||
Combo from 1st hit. When hit and enemy input ![]() | ||||||
![]() | TC4F Low Kick ![]() ![]() L / 6 | 12F | -13 | -2 | -2 | |
Returns to crouching. Damage changed (7→6). | ||||||
![]() | TJ Low Kick > Somersault ![]() ![]() ![]() ![]() L,M / 6,23 | -17 | KDN | LNC | ||
Combo from 1st CH. Returns to crouching. Changed from LNC to KDN on hit. | ||||||
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | Elbow Spring Kick (1) to BT![]() ![]() M / 15 | 14F | -4 | +7 | +7 | |
![]() | TJ Elbow Spring Kick ![]() ![]() ![]() ![]() M,M / 15,25 | -14 | KDN | KDN | ||
Meaty 2F in actualy. | ||||||
![]() | TJ Elbow Spring Kick to Down ![]() ![]() ![]() ![]() ![]() M,M / 15,25 | -3 | KDN | KDN | ||
![]() | Shin Crusher![]() ![]() L / 15 | 17F | -12 | +4C | +14G | |
Forces an opponent to crouching on NH. | ||||||
![]() | HMTC6F Dragon's Tail ![]() ![]() L / 20 | 26F | -37 | KDN | KDN | |
![]() | Dragon's Tail > Somersault Kick![]() ![]() ![]() ![]() L,M / 20,27 | -9 | KDN | KDN | ||
Disable connect to 2nd after 1st block. | ||||||
![]() | Dragon Storm (1)![]() ![]() M / 12 | 14F | -9 | +2 | +2 | |
![]() | Dragon Storm (1) to DC![]() ![]() ![]() M,SP / 12 | -5 | +6 | +6 | ||
Advance Input is unavailable after connect to DC. Command changed ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | Dragon Storm (2)![]() ![]() ![]() ![]() M,M / 12,12 | -14 | ±0 | ±0 | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 11F from hit. | ||||||
![]() | Dragon Storm (2) to DC![]() ![]() ![]() ![]() ![]() M,M,SP / 12,12 | -10 | +4 | +4 | ||
Advance Input is unavailable after connect to DC. Command changed ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | HE Dragon Storm (Heat Engage) ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,SP / 12,12,22 | 14F | ||||
Can be delayed. Combo from 1st or 2nd CH Counter Combo can be delayed 12F from 2nd CH. New Move. | ||||||
![]() | Dragon Storm![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,12,22 | -14 | KDN | KDN | ||
Can be delayed. Combo from 1st or 2nd CH Counter Combo can be delayed 12F from 2nd CH. | ||||||
![]() | Knuckle Back Blow (1)![]() ![]() M / 12 | 16F | -8 | +4 | +4 | |
![]() | !REMOVED TS Knuckle Back Blow ![]() ![]() ![]() ![]() M,H / 12,15 | -3 | +16Sp | +16Sp | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 4F from hit. Combo can be delayed 10F from CH. | ||||||
![]() | Tr Vortex Rush ![]() ![]() ![]() ![]() M,M / 12,16 | +?C | ||||
Forces an opponent to crouching on NH. New Move. | ||||||
![]() | Knuckle Rush![]() ![]() ![]() ![]() M,H / 12,15 | -9 | +4 | KDN | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 11F from hit. Damage changed (12,10→12,15). | ||||||
![]() | Knuckle Rush to DC![]() ![]() ![]() ![]() ![]() M,H,SP / 12,15 | -4 | +9 | KDN | ||
Advance Input is unavailable after connect to DC. Command changed ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | Junkyard Kick (2)![]() ![]() ![]() ![]() M,L / 12,10 | -12 | -1 | -1 | ||
Combo from 1st CH. Can be delayed. | ||||||
![]() | Tr Junkyard Kick ![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 12,10,23 | -7 | LNC | LNC | ||
Combo from 2nd CH. Can be delayed. Combo can be delayed 7F from CH. Tornade Move. | ||||||
![]() | Tr Junkyard Kick to DC2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,M,SP / 12,10,23 | -15 | LNC | LNC | ||
Fast Input data. Command changed ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | Junkyard Kick to DC2 to DC1![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,M,SP / 12,10,23 | +5 | LNC | LNC | ||
Fast Input data. | ||||||
![]() | TC Dragon Rush Combo ![]() ![]() ![]() ![]() ![]() ![]() M,L,L / 12,10,23 | -37 | KDN | KDN | ||
Returns to crouching. Can be delayed. | ||||||
![]() | HM Dragon Spin Kick ![]() ![]() M / 27 | 23F | -12 | KDN | KDN | |
Tail Spin removed. | ||||||
![]() | HM Dragon Spin Kick to BT ![]() ![]() ![]() M / 27 | 23F | -11 | KDN | KDN | |
![]() | HM Tiger Fang (1) ![]() ![]() M / 13 | 14F | -7 | +3 | +3 | |
![]() | HM Tiger Fang (1) to BT ![]() ![]() ![]() M / 13 | -4 | +6 | +6 | ||
![]() | Tiger Fang![]() ![]() ![]() ![]() M,H / 13,21 | -5 | KDN | KDN | ||
Combo from 1st hit. Tail Spin removed. | ||||||
![]() | Dragon Arrow![]() ![]() ![]() ![]() M / 25 | 23F | -18 | KDN | KDN* | |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Fury Fist Rush (1)![]() ![]() H / 8 | 12F | -3 | +3 | +3 | Command changed (![]() ![]() ![]() ![]() ![]() ![]() Damage changed (4→8). | |
![]() | Fury Fist Rush (2)![]() ![]() ![]() ![]() H,H / 8,8 | -3 | +3 | +3 | Combo from 1st hit. Damage changed (4,4→8,8). | ||
![]() | Fury Fist Rush (3)![]() ![]() ![]() ![]() ![]() ![]() H,H,H / 8,8,8 | -3 | +3 | +3 | Combo from 1st hit. Damage changed (4,4,4→8,8,8). | ||
![]() | Fury Fist Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 8,8,8,28 | -16 | KDN | LNC | Combo from 1st CH. Attack Level changed (M→H). Damage changed (4,4,4,12→8,8,8,28). Changed from LNC to KDN on hit. | ||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | ||
![]() | Blackout![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H / 10 | 12F | -5 | +6 | +6 | ||
![]() | Blackout > Muggin'![]() ![]() ![]() ![]() H,L / 10,10 | -13 | -1 | -1 | Combo from 1st hit. | ||
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | ||
![]() | !REMOVED TJ9F Jumping Kick ![]() ![]() ![]() ![]() M / 25 | 21F | -17 | KDN | KDN | ||
![]() | !REMOVED TJ Jumping Kick to Somersault ![]() ![]() ![]() ![]() ![]() ![]() M,M / 25,23 | -17 | LNC | LNC | Returns to crouching. | ||
![]() | TJ9F Somersault ![]() ![]() ![]() SP / - | Returns to crouching. Command changed ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
![]() | Somersault to Slide Step![]() ![]() ![]() ![]() SP / - | New Move. | |||||
![]() | Somersault Fake![]() ![]() ![]() ![]() ![]() SP,M / 20 | 44F | -9 | LNC | LNC | Motion changed. | |
![]() | HETJ Dragon's Fury (Heat Engage) ![]() ![]() M,SP / 20 | 18F | New Move. | ||||
![]() | TJ Dragon's Fury ![]() ![]() M / 20 | 18F | New Move. | ||||
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 10 | 15F | -20 | -8 | -8 | ||
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 12 | 15F | -13 | KDN | LNC | ||
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 14 | 15F | -13 | LNC | LNC | ||
![]() | TJ8F Dragon's Descent ![]() ![]() ![]() ![]() L / 27 | 29F (1) | -24 | +5 | +5 | ||
![]() | TJ9F Dragon's Rising Cannon ![]() ![]() M / 20 | 19F | -15 | LNC | LNC | Damage changed (25→20). | |
![]() | TJ9F Somersault Kick ![]() ![]() ![]() ![]() M / 15 | 18F | -17 | -6 | -6 | Returns to crouching. | |
![]() | TJ9F Somersault Kick ![]() ![]() ![]() ![]() M / 18 | 18F | -17 | LNC | LNC | Returns to crouching. | |
![]() | TJ9F Somersault Kick ![]() ![]() ![]() ![]() M / 23 | 18F | -17 | LNC | LNC | Returns to crouching. | |
![]() | TrTJ Backflipper ![]() ![]() ![]() ![]() ![]() ![]() M,M / 23,23 | -18 | LNC | LNC | Tornade Move. |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Fury Fist Rush (1)![]() ![]() H / 8 | 12F | -3 | +3 | +3 | |
![]() | Fury Fist Rush (2)![]() ![]() ![]() ![]() H,H / 8,8 | -3 | +3 | +3 | ||
![]() | Fury Fist Rush (3)![]() ![]() ![]() ![]() ![]() ![]() H,H,H / 8,8,8 | -3 | +3 | +3 | ||
![]() | Fury Fist Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 8,8,8,28 | -16 | KDN | LNC | ||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | Blackout![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H / 10 | 12F | -5 | +6 | +6 | |
![]() | Blackout > Muggin'![]() ![]() ![]() ![]() H,L / 10,10 | -13 | -1 | -1 | ||
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | !REMOVED TJ9F Jumping Kick ![]() ![]() ![]() ![]() M / 25 | 21F | -17 | KDN | KDN | |
![]() | !REMOVED TJ Jumping Kick to Somersault ![]() ![]() ![]() ![]() ![]() ![]() M,M / 25,23 | -17 | LNC | LNC | ||
![]() | TJ9F Somersault ![]() ![]() ![]() SP / - | |||||
![]() | Somersault to Slide Step![]() ![]() ![]() ![]() SP / - | |||||
![]() | Somersault Fake![]() ![]() ![]() ![]() ![]() SP,M / 20 | 44F | -9 | LNC | LNC | |
![]() | HETJ Dragon's Fury (Heat Engage) ![]() ![]() M,SP / 20 | 18F | ||||
![]() | TJ Dragon's Fury ![]() ![]() M / 20 | 18F | ||||
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 10 | 15F | -20 | -8 | -8 | |
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 12 | 15F | -13 | KDN | LNC | |
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 14 | 15F | -13 | LNC | LNC | |
![]() | TJ8F Dragon's Descent ![]() ![]() ![]() ![]() L / 27 | 29F (1) | -24 | +5 | +5 | |
![]() | TJ9F Dragon's Rising Cannon ![]() ![]() M / 20 | 19F | -15 | LNC | LNC | |
![]() | TJ9F Somersault Kick ![]() ![]() ![]() ![]() M / 15 | 18F | -17 | -6 | -6 | |
![]() | TJ9F Somersault Kick ![]() ![]() ![]() ![]() M / 18 | 18F | -17 | LNC | LNC | |
![]() | TJ9F Somersault Kick ![]() ![]() ![]() ![]() M / 23 | 18F | -17 | LNC | LNC | |
![]() | TrTJ Backflipper ![]() ![]() ![]() ![]() ![]() ![]() M,M / 23,23 | -18 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Fury Fist Rush (1)![]() ![]() H / 8 | 12F | -3 | +3 | +3 | |
Command changed (![]() ![]() ![]() ![]() ![]() ![]() Damage changed (4→8). | ||||||
![]() | Fury Fist Rush (2)![]() ![]() ![]() ![]() H,H / 8,8 | -3 | +3 | +3 | ||
Combo from 1st hit. Damage changed (4,4→8,8). | ||||||
![]() | Fury Fist Rush (3)![]() ![]() ![]() ![]() ![]() ![]() H,H,H / 8,8,8 | -3 | +3 | +3 | ||
Combo from 1st hit. Damage changed (4,4,4→8,8,8). | ||||||
![]() | Fury Fist Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 8,8,8,28 | -16 | KDN | LNC | ||
Combo from 1st CH. Attack Level changed (M→H). Damage changed (4,4,4,12→8,8,8,28). Changed from LNC to KDN on hit. | ||||||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | Blackout![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H / 10 | 12F | -5 | +6 | +6 | |
![]() | Blackout > Muggin'![]() ![]() ![]() ![]() H,L / 10,10 | -13 | -1 | -1 | ||
Combo from 1st hit. | ||||||
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | !REMOVED TJ9F Jumping Kick ![]() ![]() ![]() ![]() M / 25 | 21F | -17 | KDN | KDN | |
![]() | !REMOVED TJ Jumping Kick to Somersault ![]() ![]() ![]() ![]() ![]() ![]() M,M / 25,23 | -17 | LNC | LNC | ||
Returns to crouching. | ||||||
![]() | TJ9F Somersault ![]() ![]() ![]() SP / - | |||||
Returns to crouching. Command changed ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | Somersault to Slide Step![]() ![]() ![]() ![]() SP / - | |||||
New Move. | ||||||
![]() | Somersault Fake![]() ![]() ![]() ![]() ![]() SP,M / 20 | 44F | -9 | LNC | LNC | |
Motion changed. | ||||||
![]() | HETJ Dragon's Fury (Heat Engage) ![]() ![]() M,SP / 20 | 18F | ||||
New Move. | ||||||
![]() | TJ Dragon's Fury ![]() ![]() M / 20 | 18F | ||||
New Move. | ||||||
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 10 | 15F | -20 | -8 | -8 | |
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 12 | 15F | -13 | KDN | LNC | |
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 14 | 15F | -13 | LNC | LNC | |
![]() | TJ8F Dragon's Descent ![]() ![]() ![]() ![]() L / 27 | 29F (1) | -24 | +5 | +5 | |
![]() | TJ9F Dragon's Rising Cannon ![]() ![]() M / 20 | 19F | -15 | LNC | LNC | |
Damage changed (25→20). | ||||||
![]() | TJ9F Somersault Kick ![]() ![]() ![]() ![]() M / 15 | 18F | -17 | -6 | -6 | |
Returns to crouching. | ||||||
![]() | TJ9F Somersault Kick ![]() ![]() ![]() ![]() M / 18 | 18F | -17 | LNC | LNC | |
Returns to crouching. | ||||||
![]() | TJ9F Somersault Kick ![]() ![]() ![]() ![]() M / 23 | 18F | -17 | LNC | LNC | |
Returns to crouching. | ||||||
![]() | TrTJ Backflipper ![]() ![]() ![]() ![]() ![]() ![]() M,M / 23,23 | -18 | LNC | LNC | ||
Tornade Move. |
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Dragon's Poke![]() ![]() ![]() M / 12 | 14F | -7 | +7 | +7 | Start-up 15F in actualy. | |
![]() | Dragon Strike Combo (2)![]() ![]() ![]() ![]() ![]() M,H / 12,12 | -4 | +2 | +2 | Combo from 1st hit. Can be delayed. Combo can be delayed 13F from hit. | ||
![]() | Dragon Strike Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,12,23 | -13 | KDN | KDN | Combo from 2nd CH. Can be delayed. | ||
![]() | Tr Dragon Dagger ![]() ![]() ![]() ![]() ![]() M,H / 12,20 | -15 | KDN | KDN* | Combo from 1st hit. Can be delayed 13F. Combo can be delayed 13F from hit. Tornade Move. | ||
![]() | Dragon's Poke > Poison Arrow![]() ![]() ![]() ![]() ![]() M,M / 12,24 | KDN | Chip damage when guarded. New Move. | ||||
![]() | Dragon's Poke > Poison Arrow to DC![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 12,24 | KDN | Chip damage when guarded. New Move. | ||||
![]() | HEPw6F Dragon Cannon (Heat Engage) ![]() ![]() ![]() M,SP / 30 | 20F | Start-up 21F in actualy. Chip damage when guarded. Absorb an attack to power up. New Move. | ||||
![]() | WBPw6F Dragon Cannon ![]() ![]() ![]() ![]() ![]() M / 30 | 20F | -17 | KDN | KDN | Start-up 21F in actualy. Chip damage when guarded. Absorb an attack to power up. | |
![]() | !REMOVED Night and Day (1) ![]() ![]() ![]() M / 17 | 16F | -13 | -2A | -2A | ||
![]() | !REMOVED TS Night and Day ![]() ![]() ![]() ![]() ![]() M,M / 17,23 | -14 | KDN | KDN | Combo from 1st NH & mid-air hit on 2nd. | ||
![]() | Dragon's Leap Shot![]() ![]() ![]() M / 17 | 20F | KDN | New Move. | |||
![]() | TJ3F Running Side Kick ![]() ![]() ![]() ![]() M / 30 | 20F | +7G | KDN | KDN | Meaty 6F in actualy. | |
![]() | !REMOVED TJ3F Running Side Kick to Charge ![]() ![]() ![]() ![]() ![]() M,SP / 30 | KDN | KDN | ||||
![]() | Charge Power Punch![]() ![]() ![]() ガード不能 / 90 | 78F | KDN | KDN | KDN | Command changed from ![]() ![]() Damage changed (90→60). | |
![]() | Charge Power Punch Cancel to DC![]() ![]() ![]() ![]() ![]() SP / - | 66 | Command changed from ![]() ![]() ![]() ![]() |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Dragon's Poke![]() ![]() ![]() M / 12 | 14F | -7 | +7 | +7 | |
![]() | Dragon Strike Combo (2)![]() ![]() ![]() ![]() ![]() M,H / 12,12 | -4 | +2 | +2 | ||
![]() | Dragon Strike Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,12,23 | -13 | KDN | KDN | ||
![]() | Tr Dragon Dagger ![]() ![]() ![]() ![]() ![]() M,H / 12,20 | -15 | KDN | KDN* | ||
![]() | Dragon's Poke > Poison Arrow![]() ![]() ![]() ![]() ![]() M,M / 12,24 | KDN | ||||
![]() | Dragon's Poke > Poison Arrow to DC![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 12,24 | KDN | ||||
![]() | HEPw6F Dragon Cannon (Heat Engage) ![]() ![]() ![]() M,SP / 30 | 20F | ||||
![]() | WBPw6F Dragon Cannon ![]() ![]() ![]() ![]() ![]() M / 30 | 20F | -17 | KDN | KDN | |
![]() | !REMOVED Night and Day (1) ![]() ![]() ![]() M / 17 | 16F | -13 | -2A | -2A | |
![]() | !REMOVED TS Night and Day ![]() ![]() ![]() ![]() ![]() M,M / 17,23 | -14 | KDN | KDN | ||
![]() | Dragon's Leap Shot![]() ![]() ![]() M / 17 | 20F | KDN | |||
![]() | TJ3F Running Side Kick ![]() ![]() ![]() ![]() M / 30 | 20F | +7G | KDN | KDN | |
![]() | !REMOVED TJ3F Running Side Kick to Charge ![]() ![]() ![]() ![]() ![]() M,SP / 30 | KDN | KDN | |||
![]() | Charge Power Punch![]() ![]() ![]() ガード不能 / 90 | 78F | KDN | KDN | KDN | |
![]() | Charge Power Punch Cancel to DC![]() ![]() ![]() ![]() ![]() SP / - | 66 |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Dragon's Poke![]() ![]() ![]() M / 12 | 14F | -7 | +7 | +7 | |
Start-up 15F in actualy. | ||||||
![]() | Dragon Strike Combo (2)![]() ![]() ![]() ![]() ![]() M,H / 12,12 | -4 | +2 | +2 | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 13F from hit. | ||||||
![]() | Dragon Strike Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,12,23 | -13 | KDN | KDN | ||
Combo from 2nd CH. Can be delayed. | ||||||
![]() | Tr Dragon Dagger ![]() ![]() ![]() ![]() ![]() M,H / 12,20 | -15 | KDN | KDN* | ||
Combo from 1st hit. Can be delayed 13F. Combo can be delayed 13F from hit. Tornade Move. | ||||||
![]() | Dragon's Poke > Poison Arrow![]() ![]() ![]() ![]() ![]() M,M / 12,24 | KDN | ||||
Chip damage when guarded. New Move. | ||||||
![]() | Dragon's Poke > Poison Arrow to DC![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 12,24 | KDN | ||||
Chip damage when guarded. New Move. | ||||||
![]() | HEPw6F Dragon Cannon (Heat Engage) ![]() ![]() ![]() M,SP / 30 | 20F | ||||
Start-up 21F in actualy. Chip damage when guarded. Absorb an attack to power up. New Move. | ||||||
![]() | WBPw6F Dragon Cannon ![]() ![]() ![]() ![]() ![]() M / 30 | 20F | -17 | KDN | KDN | |
Start-up 21F in actualy. Chip damage when guarded. Absorb an attack to power up. | ||||||
![]() | !REMOVED Night and Day (1) ![]() ![]() ![]() M / 17 | 16F | -13 | -2A | -2A | |
![]() | !REMOVED TS Night and Day ![]() ![]() ![]() ![]() ![]() M,M / 17,23 | -14 | KDN | KDN | ||
Combo from 1st NH & mid-air hit on 2nd. | ||||||
![]() | Dragon's Leap Shot![]() ![]() ![]() M / 17 | 20F | KDN | |||
New Move. | ||||||
![]() | TJ3F Running Side Kick ![]() ![]() ![]() ![]() M / 30 | 20F | +7G | KDN | KDN | |
Meaty 6F in actualy. | ||||||
![]() | !REMOVED TJ3F Running Side Kick to Charge ![]() ![]() ![]() ![]() ![]() M,SP / 30 | KDN | KDN | |||
![]() | Charge Power Punch![]() ![]() ![]() ガード不能 / 90 | 78F | KDN | KDN | KDN | |
Command changed from ![]() ![]() Damage changed (90→60). | ||||||
![]() | Charge Power Punch Cancel to DC![]() ![]() ![]() ![]() ![]() SP / - | 66 | ||||
Command changed from ![]() ![]() ![]() ![]() |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | TC Crouch Spin Kick FC ![]() L / 10 | 16F | -14 | -3 | -3 | Returns to crouching. Damage changed (12→10). | |
![]() | TJ Double Impact FC ![]() ![]() ![]() L,M / 10,23 | -17 | KDN | LNC | Returns to crouching. Combo from 1st CH. Changed from LNC to KDN on hit. | ||
![]() | TC Crouch Chin Kick FC ![]() ![]() ![]() L / 7 | 12F | -15 | -4 | -4 | Returns to crouching. | |
![]() | TC Crouch Chin Kick FC ![]() ![]() L / 10 | 12F | -15 | -4 | -4 | Returns to crouching. | |
![]() | TJ Low Kick to Somersault FC ![]() ![]() ![]() L,M / 7(10),23 | -17 | LNC | LNC | Returns to crouching. Combo from 1st CH. Returns to crouching. Combo from 1st CH. | ||
![]() | Flash Fist (1) WS ![]() M / 10 | 13F | -7 | -1 | +4 | ||
![]() | Flash Fist (1) to DC WS ![]() ![]() M,SP / 10 | -5 | +1 | +6 | Command changed from WS ![]() ![]() ![]() | ||
![]() | Flash Fist WS ![]() ![]() ![]() M,H / 10,25 | -9 | KDN | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 9F from hit. | ||
![]() | !REMOVED Flash Fist to DC WS ![]() ![]() ![]() ![]() ![]() M,H,SP / 10,25 | +3 | KDN | KDN | |||
![]() | Dragon Uppercut WS ![]() M / 20 | 15F (1) | -18 | LNC | LNC | ||
![]() | Uppercut WS ![]() ![]() ![]() ![]() ![]() M / 12 | 10F (1) | -5 | +6 | +6 | Input ![]() ![]() | |
![]() | Side Kick to DC2 WS ![]() H,SP / 16 | 16F | ±0 | +2 | +2 | ||
![]() | Side Kick to DC2 to DC1 WS ![]() ![]() H,SP / 16 | +16G | +18 | +18 | Fast Input data. | ||
![]() | Front Kick WS ![]() M / 14(12) | 11F | -4 | +7 | +7 | Damage () is when connect to Somersault Variation. | |
![]() | Front Kick to DC2 WS ![]() ![]() M,SP / 14 | -8 | +3 | +3 | Fast Input data. Command changed from WS ![]() ![]() ![]() | ||
![]() | Front Kick to DC2 to DC1 WS ![]() ![]() ![]() ![]() M,SP / 14 | +6 | +17G | +17 | Fast Input data. | ||
![]() | TrTJ Front Kick Somersault Variation WS ![]() ![]() ![]() M,M / 14,23 | -17 | LNC | LNC | Returns to crouching. Combo from 1st CH. Tornade Move. | ||
![]() | !REMOVED TJ9F Catapult Kick FC ![]() ![]() M / 25 | 14F | -21 | -10 | -10 | ||
![]() | !REMOVED TJ9F Catapult Kick FC ![]() ![]() M / 28 | 14F | -21 | KDN | KDN | ||
![]() | TJ9F Catapult Kick WS ![]() M / 30 | 14F | -21 | KDN | KDN | Command changed from FC ![]() ![]() | |
![]() | !REMOVED TJ9F Catapult Kick to Crouch FC ![]() ![]() ![]() M / 30 | -21 | KDN | KDN | Returns to crouching. | ||
![]() | TJ9F Rainbow Kick FC ![]() ![]() ![]() ![]() MM / 30,20 | 47F | -4 | KDN | KDN | ||
![]() | Slide Step FC ![]() ![]() ![]() SP / - | ||||||
![]() | TC Slide Kick FC ![]() ![]() ![]() ![]() L / 20 | 16F | -23 | KDN | KDN | Meaty 2F in actualy. Damage changed (22→20). |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | TC Crouch Spin Kick FC ![]() L / 10 | 16F | -14 | -3 | -3 | |
![]() | TJ Double Impact FC ![]() ![]() ![]() L,M / 10,23 | -17 | KDN | LNC | ||
![]() | TC Crouch Chin Kick FC ![]() ![]() ![]() L / 7 | 12F | -15 | -4 | -4 | |
![]() | TC Crouch Chin Kick FC ![]() ![]() L / 10 | 12F | -15 | -4 | -4 | |
![]() | TJ Low Kick to Somersault FC ![]() ![]() ![]() L,M / 7(10),23 | -17 | LNC | LNC | ||
![]() | Flash Fist (1) WS ![]() M / 10 | 13F | -7 | -1 | +4 | |
![]() | Flash Fist (1) to DC WS ![]() ![]() M,SP / 10 | -5 | +1 | +6 | ||
![]() | Flash Fist WS ![]() ![]() ![]() M,H / 10,25 | -9 | KDN | KDN | ||
![]() | !REMOVED Flash Fist to DC WS ![]() ![]() ![]() ![]() ![]() M,H,SP / 10,25 | +3 | KDN | KDN | ||
![]() | Dragon Uppercut WS ![]() M / 20 | 15F (1) | -18 | LNC | LNC | |
![]() | Uppercut WS ![]() ![]() ![]() ![]() ![]() M / 12 | 10F (1) | -5 | +6 | +6 | |
![]() | Side Kick to DC2 WS ![]() H,SP / 16 | 16F | ±0 | +2 | +2 | |
![]() | Side Kick to DC2 to DC1 WS ![]() ![]() H,SP / 16 | +16G | +18 | +18 | ||
![]() | Front Kick WS ![]() M / 14(12) | 11F | -4 | +7 | +7 | |
![]() | Front Kick to DC2 WS ![]() ![]() M,SP / 14 | -8 | +3 | +3 | ||
![]() | Front Kick to DC2 to DC1 WS ![]() ![]() ![]() ![]() M,SP / 14 | +6 | +17G | +17 | ||
![]() | TrTJ Front Kick Somersault Variation WS ![]() ![]() ![]() M,M / 14,23 | -17 | LNC | LNC | ||
![]() | !REMOVED TJ9F Catapult Kick FC ![]() ![]() M / 25 | 14F | -21 | -10 | -10 | |
![]() | !REMOVED TJ9F Catapult Kick FC ![]() ![]() M / 28 | 14F | -21 | KDN | KDN | |
![]() | TJ9F Catapult Kick WS ![]() M / 30 | 14F | -21 | KDN | KDN | |
![]() | !REMOVED TJ9F Catapult Kick to Crouch FC ![]() ![]() ![]() M / 30 | -21 | KDN | KDN | ||
![]() | TJ9F Rainbow Kick FC ![]() ![]() ![]() ![]() MM / 30,20 | 47F | -4 | KDN | KDN | |
![]() | Slide Step FC ![]() ![]() ![]() SP / - | |||||
![]() | TC Slide Kick FC ![]() ![]() ![]() ![]() L / 20 | 16F | -23 | KDN | KDN |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | TC Crouch Spin Kick FC ![]() L / 10 | 16F | -14 | -3 | -3 | |
Returns to crouching. Damage changed (12→10). | ||||||
![]() | TJ Double Impact FC ![]() ![]() ![]() L,M / 10,23 | -17 | KDN | LNC | ||
Returns to crouching. Combo from 1st CH. Changed from LNC to KDN on hit. | ||||||
![]() | TC Crouch Chin Kick FC ![]() ![]() ![]() L / 7 | 12F | -15 | -4 | -4 | |
Returns to crouching. | ||||||
![]() | TC Crouch Chin Kick FC ![]() ![]() L / 10 | 12F | -15 | -4 | -4 | |
Returns to crouching. | ||||||
![]() | TJ Low Kick to Somersault FC ![]() ![]() ![]() L,M / 7(10),23 | -17 | LNC | LNC | ||
Returns to crouching. Combo from 1st CH. Returns to crouching. Combo from 1st CH. | ||||||
![]() | Flash Fist (1) WS ![]() M / 10 | 13F | -7 | -1 | +4 | |
![]() | Flash Fist (1) to DC WS ![]() ![]() M,SP / 10 | -5 | +1 | +6 | ||
Command changed from WS ![]() ![]() ![]() | ||||||
![]() | Flash Fist WS ![]() ![]() ![]() M,H / 10,25 | -9 | KDN | KDN | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 9F from hit. | ||||||
![]() | !REMOVED Flash Fist to DC WS ![]() ![]() ![]() ![]() ![]() M,H,SP / 10,25 | +3 | KDN | KDN | ||
![]() | Dragon Uppercut WS ![]() M / 20 | 15F (1) | -18 | LNC | LNC | |
![]() | Uppercut WS ![]() ![]() ![]() ![]() ![]() M / 12 | 10F (1) | -5 | +6 | +6 | |
Input ![]() ![]() | ||||||
![]() | Side Kick to DC2 WS ![]() H,SP / 16 | 16F | ±0 | +2 | +2 | |
![]() | Side Kick to DC2 to DC1 WS ![]() ![]() H,SP / 16 | +16G | +18 | +18 | ||
Fast Input data. | ||||||
![]() | Front Kick WS ![]() M / 14(12) | 11F | -4 | +7 | +7 | |
Damage () is when connect to Somersault Variation. | ||||||
![]() | Front Kick to DC2 WS ![]() ![]() M,SP / 14 | -8 | +3 | +3 | ||
Fast Input data. Command changed from WS ![]() ![]() ![]() | ||||||
![]() | Front Kick to DC2 to DC1 WS ![]() ![]() ![]() ![]() M,SP / 14 | +6 | +17G | +17 | ||
Fast Input data. | ||||||
![]() | TrTJ Front Kick Somersault Variation WS ![]() ![]() ![]() M,M / 14,23 | -17 | LNC | LNC | ||
Returns to crouching. Combo from 1st CH. Tornade Move. | ||||||
![]() | !REMOVED TJ9F Catapult Kick FC ![]() ![]() M / 25 | 14F | -21 | -10 | -10 | |
![]() | !REMOVED TJ9F Catapult Kick FC ![]() ![]() M / 28 | 14F | -21 | KDN | KDN | |
![]() | TJ9F Catapult Kick WS ![]() M / 30 | 14F | -21 | KDN | KDN | |
Command changed from FC ![]() ![]() | ||||||
![]() | !REMOVED TJ9F Catapult Kick to Crouch FC ![]() ![]() ![]() M / 30 | -21 | KDN | KDN | ||
Returns to crouching. | ||||||
![]() | TJ9F Rainbow Kick FC ![]() ![]() ![]() ![]() MM / 30,20 | 47F | -4 | KDN | KDN | |
![]() | Slide Step FC ![]() ![]() ![]() SP / - | |||||
![]() | TC Slide Kick FC ![]() ![]() ![]() ![]() L / 20 | 16F | -23 | KDN | KDN | |
Meaty 2F in actualy. Damage changed (22→20). |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | !REMOVED Dragon Judgement (1) to DC SS ![]() M,SP / 5 | 17F | -5 | +6 | +6 | ||
![]() | !REMOVED Dragon Judgement (2) to DC SS ![]() ![]() ![]() M,H,SP / 5,6 | -5 | +6 | +6 | Combo from 1st hit. | ||
![]() | Spinning Dragon Blow SS ![]() M / 23 | 18F | -14 | KDN | KDN* | Chip damage when guarded. New Move. | |
![]() | Low Crush SS ![]() L,SP / 17 | 18F | To Dragon Charge on hit. New Move. | ||||
![]() | Dragon Judgement (3) to DC SS ![]() M,H,M,SP / 8,8,8 | -5 | +6 | +6 | Combo from 1st hit. Command changed from SS ![]() ![]() ![]() ![]() ![]() Damage changed (5,6,7→8,8,8). | ||
![]() | Dragon Judgement SS ![]() ![]() ![]() M,H,M,M / 8,8,8,25 | -20 | KDN | KDN | Combo from 1st hit. | ||
![]() | TJ11F Double Dragon SS ![]() MH / 9,10 | 15F | -12 | KDN | KDN* | Damage changed (14,26→9,10). Tail Spin removed. Changed on hit. | |
![]() | Taunt![]() SP / - | New Move. | |||||
![]() | KI Charge![]() SP / - | 55 | |||||
![]() | KI Charge (Hold)![]() SP / - | Command changed from ![]() ![]() ![]() | |||||
![]() | KI Charge to Cloud Gates![]() ![]() ![]() H / 24 | 88F | -4 | LNC | |||
![]() | Taunt While down (facing up) ![]() SP / - | 105 | Secret Move. | ||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 25 | 29F | -1 | KDN | KDN | Air Status 5F. Invinciblity during 8 to 13F. |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | !REMOVED Dragon Judgement (1) to DC SS ![]() M,SP / 5 | 17F | -5 | +6 | +6 | |
![]() | !REMOVED Dragon Judgement (2) to DC SS ![]() ![]() ![]() M,H,SP / 5,6 | -5 | +6 | +6 | ||
![]() | Spinning Dragon Blow SS ![]() M / 23 | 18F | -14 | KDN | KDN* | |
![]() | Low Crush SS ![]() L,SP / 17 | 18F | ||||
![]() | Dragon Judgement (3) to DC SS ![]() M,H,M,SP / 8,8,8 | -5 | +6 | +6 | ||
![]() | Dragon Judgement SS ![]() ![]() ![]() M,H,M,M / 8,8,8,25 | -20 | KDN | KDN | ||
![]() | TJ11F Double Dragon SS ![]() MH / 9,10 | 15F | -12 | KDN | KDN* | |
![]() | Taunt![]() SP / - | |||||
![]() | KI Charge![]() SP / - | 55 | ||||
![]() | KI Charge (Hold)![]() SP / - | |||||
![]() | KI Charge to Cloud Gates![]() ![]() ![]() H / 24 | 88F | -4 | LNC | ||
![]() | Taunt While down (facing up) ![]() SP / - | 105 | ||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 25 | 29F | -1 | KDN | KDN |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | !REMOVED Dragon Judgement (1) to DC SS ![]() M,SP / 5 | 17F | -5 | +6 | +6 | |
![]() | !REMOVED Dragon Judgement (2) to DC SS ![]() ![]() ![]() M,H,SP / 5,6 | -5 | +6 | +6 | ||
Combo from 1st hit. | ||||||
![]() | Spinning Dragon Blow SS ![]() M / 23 | 18F | -14 | KDN | KDN* | |
Chip damage when guarded. New Move. | ||||||
![]() | Low Crush SS ![]() L,SP / 17 | 18F | ||||
To Dragon Charge on hit. New Move. | ||||||
![]() | Dragon Judgement (3) to DC SS ![]() M,H,M,SP / 8,8,8 | -5 | +6 | +6 | ||
Combo from 1st hit. Command changed from SS ![]() ![]() ![]() ![]() ![]() Damage changed (5,6,7→8,8,8). | ||||||
![]() | Dragon Judgement SS ![]() ![]() ![]() M,H,M,M / 8,8,8,25 | -20 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | TJ11F Double Dragon SS ![]() MH / 9,10 | 15F | -12 | KDN | KDN* | |
Damage changed (14,26→9,10). Tail Spin removed. Changed on hit. | ||||||
![]() | Taunt![]() SP / - | |||||
New Move. | ||||||
![]() | KI Charge![]() SP / - | 55 | ||||
![]() | KI Charge (Hold)![]() SP / - | |||||
Command changed from ![]() ![]() ![]() | ||||||
![]() | KI Charge to Cloud Gates![]() ![]() ![]() H / 24 | 88F | -4 | LNC | ||
![]() | Taunt While down (facing up) ![]() SP / - | 105 | ||||
Secret Move. | ||||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 25 | 29F | -1 | KDN | KDN | |
Air Status 5F. Invinciblity during 8 to 13F. |
Back Toward | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Turning Knuckles BT ![]() H / 7 | 10F | +1 | +8 | +8 | Link to attack from ![]() | |
![]() | Blind Elbow Combo (1) BT ![]() M / 17 | 15F | -14 | -1 | KDN | ||
![]() | Blind Elbow Combo BT ![]() ![]() ![]() M,M / 17,20 | -17 | KDN | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 16F from hit. | ||
![]() | Spin Kick BT ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | Wolf Fang (1) BT ![]() H / 14 | 11F | -9 | +2 | +2 | ||
![]() | Wolf Fang BT ![]() ![]() ![]() H,M / 14,24 | -12 | KDN | KDN* | Combo from 1st CH. Can be delayed 10F. Combo can be delayed 6F from CH. | ||
![]() | HM Dragon Back Blow BT ![]() H / 20 | 15F | -1 | +16Sp | +16Sp | Damage changed (15→20). Tail Spin removed. Horming added. | |
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | Returns to crouching. | |
![]() | TC1F Crouch Spin Kick BT ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | Returns to crouching. | |
![]() | Reverse Low BT ![]() ![]() L / 17 | 23F | -15 | +?C | KDN | Forces an opponent to crouching on NH. Damage changed (12→17). Changed from KDN to +?CF on hit. | |
![]() | Frogman BT ![]() ![]() M / 25 | 26F | KDN | New Move. | |||
![]() | Frogman to Downed BT ![]() ![]() M,SP / 25 | KDN | New Move. | ||||
![]() | TJ10F Rverse Jumping Middle Kick BT ![]() ![]() ![]() ![]() M / 25 | 17F | -12 | KDN | KDN | ||
![]() | !REMOVED TJ Rverse Jumping Middle Kick to Somersault BT ![]() ![]() ![]() ![]() ![]() ![]() M,M / 25,23 | -17 | LNC | LNC | Returns to crouching. | ||
![]() | TJ9F Rverse Jumping Right Kick BT ![]() ![]() M / 18 | 17F | -12 | -1 | -1 | ||
![]() | TJ9F Rverse Jumping Right Kick BT ![]() ![]() M / 20 | 17F | -12 | LNC | LNC | ||
![]() | TJ9F Rverse Jumping Right Kick BT ![]() ![]() M / 21 | 17F | -12 | LNC | LNC |
Back Toward | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Turning Knuckles BT ![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Blind Elbow Combo (1) BT ![]() M / 17 | 15F | -14 | -1 | KDN | |
![]() | Blind Elbow Combo BT ![]() ![]() ![]() M,M / 17,20 | -17 | KDN | KDN | ||
![]() | Spin Kick BT ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | Wolf Fang (1) BT ![]() H / 14 | 11F | -9 | +2 | +2 | |
![]() | Wolf Fang BT ![]() ![]() ![]() H,M / 14,24 | -12 | KDN | KDN* | ||
![]() | HM Dragon Back Blow BT ![]() H / 20 | 15F | -1 | +16Sp | +16Sp | |
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
![]() | TC1F Crouch Spin Kick BT ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
![]() | Reverse Low BT ![]() ![]() L / 17 | 23F | -15 | +?C | KDN | |
![]() | Frogman BT ![]() ![]() M / 25 | 26F | KDN | |||
![]() | Frogman to Downed BT ![]() ![]() M,SP / 25 | KDN | ||||
![]() | TJ10F Rverse Jumping Middle Kick BT ![]() ![]() ![]() ![]() M / 25 | 17F | -12 | KDN | KDN | |
![]() | !REMOVED TJ Rverse Jumping Middle Kick to Somersault BT ![]() ![]() ![]() ![]() ![]() ![]() M,M / 25,23 | -17 | LNC | LNC | ||
![]() | TJ9F Rverse Jumping Right Kick BT ![]() ![]() M / 18 | 17F | -12 | -1 | -1 | |
![]() | TJ9F Rverse Jumping Right Kick BT ![]() ![]() M / 20 | 17F | -12 | LNC | LNC | |
![]() | TJ9F Rverse Jumping Right Kick BT ![]() ![]() M / 21 | 17F | -12 | LNC | LNC |
Back Toward | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Turning Knuckles BT ![]() H / 7 | 10F | +1 | +8 | +8 | |
Link to attack from ![]() | ||||||
![]() | Blind Elbow Combo (1) BT ![]() M / 17 | 15F | -14 | -1 | KDN | |
![]() | Blind Elbow Combo BT ![]() ![]() ![]() M,M / 17,20 | -17 | KDN | KDN | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 16F from hit. | ||||||
![]() | Spin Kick BT ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | Wolf Fang (1) BT ![]() H / 14 | 11F | -9 | +2 | +2 | |
![]() | Wolf Fang BT ![]() ![]() ![]() H,M / 14,24 | -12 | KDN | KDN* | ||
Combo from 1st CH. Can be delayed 10F. Combo can be delayed 6F from CH. | ||||||
![]() | HM Dragon Back Blow BT ![]() H / 20 | 15F | -1 | +16Sp | +16Sp | |
Damage changed (15→20). Tail Spin removed. Horming added. | ||||||
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
Returns to crouching. | ||||||
![]() | TC1F Crouch Spin Kick BT ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
Returns to crouching. | ||||||
![]() | Reverse Low BT ![]() ![]() L / 17 | 23F | -15 | +?C | KDN | |
Forces an opponent to crouching on NH. Damage changed (12→17). Changed from KDN to +?CF on hit. | ||||||
![]() | Frogman BT ![]() ![]() M / 25 | 26F | KDN | |||
New Move. | ||||||
![]() | Frogman to Downed BT ![]() ![]() M,SP / 25 | KDN | ||||
New Move. | ||||||
![]() | TJ10F Rverse Jumping Middle Kick BT ![]() ![]() ![]() ![]() M / 25 | 17F | -12 | KDN | KDN | |
![]() | !REMOVED TJ Rverse Jumping Middle Kick to Somersault BT ![]() ![]() ![]() ![]() ![]() ![]() M,M / 25,23 | -17 | LNC | LNC | ||
Returns to crouching. | ||||||
![]() | TJ9F Rverse Jumping Right Kick BT ![]() ![]() M / 18 | 17F | -12 | -1 | -1 | |
![]() | TJ9F Rverse Jumping Right Kick BT ![]() ![]() M / 20 | 17F | -12 | LNC | LNC | |
![]() | TJ9F Rverse Jumping Right Kick BT ![]() ![]() M / 21 | 17F | -12 | LNC | LNC | |
Dragon Charge (DC) | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Dragon Charge![]() ![]() SP / - | No Cost to DC combinations. DC1 is connected from punch moves. DC2 is connected from kick moves. Absorb an attack during Heat state to shift to Dragon Parry. Punch absorbs added. | |||||
![]() | Dragon Charge to Slide Step DC ![]() SP / - | New Move. | |||||
![]() | DC2 to DC1 DC2 ☆ ![]() SP / - | Removed ? | |||||
![]() | !REMOVED Dragon Knuckle DC ![]() H / 14 | 12F | -11 | KDN | KDN | ||
![]() | Dragon Knuckle to DC DC ![]() H,SP / 14 | 12F | -11 | Chip damage when guarded. New Move. | |||
![]() | !REMOVED Dragon Knuckle Combo DC ![]() ![]() ![]() H,M / 14,25 | -14 | KDN | KDN | |||
![]() | !REMOVED WGTJ Dragon Knuckle Flight DC ![]() ![]() ![]() H,H / 14,30 | (8) | +7G +10W | KDN | KDN | ||
![]() | Cloud Gates DC ![]() H / 20 | 14F | -4 | KDN | LNC | Chip damage when guarded. | |
![]() | HM Dragon Charge Spin Kick DC ![]() H / 30 | 19F | -3 | KDN | KDN | Tail Spin removed. Changed on hit. | |
![]() | Dragon Charge Kick DC ![]() L / 21 | 21F | -13 | +6C | KDN | Forces an opponent to crouching on NH. Start-up changed (24F→21F). Damage changed (19→21). | |
![]() | !REMOVED Pw8F Quick Hook DC ![]() H / 30 | 19F | -10 | KDN | KDN | ||
![]() | HE Dragon Roar (Heat Engage) DC ![]() ![]() M,SP / 20 | 14F | Chip damage when guarded. New Move. | ||||
![]() | Dragon Roar DC ![]() ![]() M / 20 | 14F | -14 | KDN | KDN | Chip damage when guarded. Start-up changed (17F→14F). Damage changed (25→20). | |
![]() | !REMOVED DC ![]() ![]() H / 10 | 12F | ±0 | +6 | +6 | Connect to ![]() ![]() | |
![]() | !REMOVED WBPw8F Dragon Cannon DC ![]() ![]() M / 30 | 20F | -17 | KDN | KDN | Change effect after counter & clean hit. | |
![]() | WGTJ10F Dragon's Flight DC ![]() ![]() H / 36 | 20F (8) | +7G +10W | KDN | KDN* | Chip damage when guarded. Perfect frame input to power up. Damage changed (40→36). |
Dragon Charge (DC) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Dragon Charge![]() ![]() SP / - | |||||
![]() | Dragon Charge to Slide Step DC ![]() SP / - | |||||
![]() | DC2 to DC1 DC2 ☆ ![]() SP / - | |||||
![]() | !REMOVED Dragon Knuckle DC ![]() H / 14 | 12F | -11 | KDN | KDN | |
![]() | Dragon Knuckle to DC DC ![]() H,SP / 14 | 12F | -11 | |||
![]() | !REMOVED Dragon Knuckle Combo DC ![]() ![]() ![]() H,M / 14,25 | -14 | KDN | KDN | ||
![]() | !REMOVED WGTJ Dragon Knuckle Flight DC ![]() ![]() ![]() H,H / 14,30 | (8) | +7G +10W | KDN | KDN | |
![]() | Cloud Gates DC ![]() H / 20 | 14F | -4 | KDN | LNC | |
![]() | HM Dragon Charge Spin Kick DC ![]() H / 30 | 19F | -3 | KDN | KDN | |
![]() | Dragon Charge Kick DC ![]() L / 21 | 21F | -13 | +6C | KDN | |
![]() | !REMOVED Pw8F Quick Hook DC ![]() H / 30 | 19F | -10 | KDN | KDN | |
![]() | HE Dragon Roar (Heat Engage) DC ![]() ![]() M,SP / 20 | 14F | ||||
![]() | Dragon Roar DC ![]() ![]() M / 20 | 14F | -14 | KDN | KDN | |
![]() | !REMOVED DC ![]() ![]() H / 10 | 12F | ±0 | +6 | +6 | |
![]() | !REMOVED WBPw8F Dragon Cannon DC ![]() ![]() M / 30 | 20F | -17 | KDN | KDN | |
![]() | WGTJ10F Dragon's Flight DC ![]() ![]() H / 36 | 20F (8) | +7G +10W | KDN | KDN* |
Dragon Charge (DC) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Dragon Charge![]() ![]() SP / - | |||||
No Cost to DC combinations. DC1 is connected from punch moves. DC2 is connected from kick moves. Absorb an attack during Heat state to shift to Dragon Parry. Punch absorbs added. | ||||||
![]() | Dragon Charge to Slide Step DC ![]() SP / - | |||||
New Move. | ||||||
![]() | DC2 to DC1 DC2 ☆ ![]() SP / - | |||||
Removed ? | ||||||
![]() | !REMOVED Dragon Knuckle DC ![]() H / 14 | 12F | -11 | KDN | KDN | |
![]() | Dragon Knuckle to DC DC ![]() H,SP / 14 | 12F | -11 | |||
Chip damage when guarded. New Move. | ||||||
![]() | !REMOVED Dragon Knuckle Combo DC ![]() ![]() ![]() H,M / 14,25 | -14 | KDN | KDN | ||
![]() | !REMOVED WGTJ Dragon Knuckle Flight DC ![]() ![]() ![]() H,H / 14,30 | (8) | +7G +10W | KDN | KDN | |
![]() | Cloud Gates DC ![]() H / 20 | 14F | -4 | KDN | LNC | |
Chip damage when guarded. | ||||||
![]() | HM Dragon Charge Spin Kick DC ![]() H / 30 | 19F | -3 | KDN | KDN | |
Tail Spin removed. Changed on hit. | ||||||
![]() | Dragon Charge Kick DC ![]() L / 21 | 21F | -13 | +6C | KDN | |
Forces an opponent to crouching on NH. Start-up changed (24F→21F). Damage changed (19→21). | ||||||
![]() | !REMOVED Pw8F Quick Hook DC ![]() H / 30 | 19F | -10 | KDN | KDN | |
![]() | HE Dragon Roar (Heat Engage) DC ![]() ![]() M,SP / 20 | 14F | ||||
Chip damage when guarded. New Move. | ||||||
![]() | Dragon Roar DC ![]() ![]() M / 20 | 14F | -14 | KDN | KDN | |
Chip damage when guarded. Start-up changed (17F→14F). Damage changed (25→20). | ||||||
![]() | !REMOVED DC ![]() ![]() H / 10 | 12F | ±0 | +6 | +6 | |
Connect to ![]() ![]() | ||||||
![]() | !REMOVED WBPw8F Dragon Cannon DC ![]() ![]() M / 30 | 20F | -17 | KDN | KDN | |
Change effect after counter & clean hit. | ||||||
![]() | WGTJ10F Dragon's Flight DC ![]() ![]() H / 36 | 20F (8) | +7G +10W | KDN | KDN* | |
Chip damage when guarded. Perfect frame input to power up. Damage changed (40→36). |
Fake Step (FS) | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | !REMOVED Fake Step ![]() ![]() ![]() ![]() Parry Punch(H/M) / - | 65 | Cost 65F to combinations. Absorbs Punch(H/M) during 3 to 71F in actualy. | ||||
![]() | !REMOVED Tricky Trap After Fake Step succeeds ![]() H / 12 | +6B | +6B | ||||
![]() | !REMOVED Tricky Fist After Fake Step succeeds ![]() H / 12 | +27G | +27G | ||||
![]() | !REMOVED Tricky Mid Kick After Fake Step succeeds ![]() M / 22 | KDN | KDN | ||||
![]() | !REMOVED Tricky Low Kick After Fake Step succeeds ![]() L / 15 | KDN | +19C | Forces an opponent to crouching on CH. | |||
![]() | !REMOVED Dragon Knuckle FS ![]() H / 14 | 12F | -11 | KDN | KDN | ||
![]() | !REMOVED Dragon Knuckle Combo FS ![]() ![]() ![]() H,M / 14,25 | -14 | KDN | KDN | |||
![]() | !REMOVED TJ Dragon Knuckle Flight FS ![]() ![]() ![]() H,H / 14,30 | (8) | +7G | KDN | KDN | ||
![]() | !REMOVED Fake Step Uppercut FS ![]() M / 28 | 16F | -20 | LNC | LNC | ||
![]() | !REMOVED HMTS Dragon Spin Kick FS ![]() H / 30 | 19F | -3 | KDN | KDN | ||
![]() | !REMOVED Dragon Charge Kick FS ![]() L / 19 | 24F | -13 | +6C | KDN | Forces an opponent to crouching on NH. | |
![]() | !REMOVED Pw8F Quick Hook FS ![]() H / 30 | 19F | -10 | KDN | KDN | ||
![]() | !REMOVED Dragon Roar FS ![]() ![]() M / 25 | 17F | -14 | KDN | KDN | ||
![]() | !REMOVED WBPw8F Dragon Cannon FS ![]() ![]() M / 30 | 20F | -17 | KDN | KDN | Damage () is upon clean hit. Change effect after counter & clean hit. | |
![]() | !REMOVED TJ10F Dragon's Flight FS ![]() ![]() H / 40 | 20F (7) | +7G | KDN | KDN |
Fake Step (FS) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | !REMOVED Fake Step ![]() ![]() ![]() ![]() Parry Punch(H/M) / - | 65 | ||||
![]() | !REMOVED Tricky Trap After Fake Step succeeds ![]() H / 12 | +6B | +6B | |||
![]() | !REMOVED Tricky Fist After Fake Step succeeds ![]() H / 12 | +27G | +27G | |||
![]() | !REMOVED Tricky Mid Kick After Fake Step succeeds ![]() M / 22 | KDN | KDN | |||
![]() | !REMOVED Tricky Low Kick After Fake Step succeeds ![]() L / 15 | KDN | +19C | |||
![]() | !REMOVED Dragon Knuckle FS ![]() H / 14 | 12F | -11 | KDN | KDN | |
![]() | !REMOVED Dragon Knuckle Combo FS ![]() ![]() ![]() H,M / 14,25 | -14 | KDN | KDN | ||
![]() | !REMOVED TJ Dragon Knuckle Flight FS ![]() ![]() ![]() H,H / 14,30 | (8) | +7G | KDN | KDN | |
![]() | !REMOVED Fake Step Uppercut FS ![]() M / 28 | 16F | -20 | LNC | LNC | |
![]() | !REMOVED HMTS Dragon Spin Kick FS ![]() H / 30 | 19F | -3 | KDN | KDN | |
![]() | !REMOVED Dragon Charge Kick FS ![]() L / 19 | 24F | -13 | +6C | KDN | |
![]() | !REMOVED Pw8F Quick Hook FS ![]() H / 30 | 19F | -10 | KDN | KDN | |
![]() | !REMOVED Dragon Roar FS ![]() ![]() M / 25 | 17F | -14 | KDN | KDN | |
![]() | !REMOVED WBPw8F Dragon Cannon FS ![]() ![]() M / 30 | 20F | -17 | KDN | KDN | |
![]() | !REMOVED TJ10F Dragon's Flight FS ![]() ![]() H / 40 | 20F (7) | +7G | KDN | KDN |
Fake Step (FS) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | !REMOVED Fake Step ![]() ![]() ![]() ![]() Parry Punch(H/M) / - | 65 | ||||
Cost 65F to combinations. Absorbs Punch(H/M) during 3 to 71F in actualy. | ||||||
![]() | !REMOVED Tricky Trap After Fake Step succeeds ![]() H / 12 | +6B | +6B | |||
![]() | !REMOVED Tricky Fist After Fake Step succeeds ![]() H / 12 | +27G | +27G | |||
![]() | !REMOVED Tricky Mid Kick After Fake Step succeeds ![]() M / 22 | KDN | KDN | |||
![]() | !REMOVED Tricky Low Kick After Fake Step succeeds ![]() L / 15 | KDN | +19C | |||
Forces an opponent to crouching on CH. | ||||||
![]() | !REMOVED Dragon Knuckle FS ![]() H / 14 | 12F | -11 | KDN | KDN | |
![]() | !REMOVED Dragon Knuckle Combo FS ![]() ![]() ![]() H,M / 14,25 | -14 | KDN | KDN | ||
![]() | !REMOVED TJ Dragon Knuckle Flight FS ![]() ![]() ![]() H,H / 14,30 | (8) | +7G | KDN | KDN | |
![]() | !REMOVED Fake Step Uppercut FS ![]() M / 28 | 16F | -20 | LNC | LNC | |
![]() | !REMOVED HMTS Dragon Spin Kick FS ![]() H / 30 | 19F | -3 | KDN | KDN | |
![]() | !REMOVED Dragon Charge Kick FS ![]() L / 19 | 24F | -13 | +6C | KDN | |
Forces an opponent to crouching on NH. | ||||||
![]() | !REMOVED Pw8F Quick Hook FS ![]() H / 30 | 19F | -10 | KDN | KDN | |
![]() | !REMOVED Dragon Roar FS ![]() ![]() M / 25 | 17F | -14 | KDN | KDN | |
![]() | !REMOVED WBPw8F Dragon Cannon FS ![]() ![]() M / 30 | 20F | -17 | KDN | KDN | |
Damage () is upon clean hit. Change effect after counter & clean hit. | ||||||
![]() | !REMOVED TJ10F Dragon's Flight FS ![]() ![]() H / 40 | 20F (7) | +7G | KDN | KDN | |
10 Hit Combo 1 | ||||||||||
INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | M | H | H | H | H | L | H | H | H | M |
DAMAGE | 10 | 5 | 6 | 5 | 7 | 6 | 7 | 7 | 10 | 25 |
block | -1 | -10 | -18 | -11 | -16 | -20 | -26 | -17 | -24 | -20 |
NH | +5 | +1 | -7 | ±0 | -5 | -9 | -15 | -6 | +6 | KDN |
CH | ||||||||||
![]() | !REMOVED start-up 13F | |||||||||
10 Hit Combo 2 | ||||||||||
INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | M | L | M | H | M | L | M | H | L | M |
DAMAGE | 10 | 6 | 6 | 8 | 6 | 6 | 6 | 8 | 15 | 25 |
block | -1 | -16 | -12 | -18 | -25 | -25 | -25 | -22 | -37 | -14 |
NH | +5 | -5 | -1 | -7 | -14 | -14 | -14 | +8 | KDN | KDN |
CH | ||||||||||
![]() | start-up 13F |