DETAIL:

MARSHALL LAW:DATA

MOVE LIST & FRAME DATA Ver. CNT

What can be done during Heat (unique)

  • Allows the use of the powered up versions of nunchuck moves.
  • Can parry punches with Dragon Charge.
Gray Letters are the old datas (TEKKEN7 or TT2). These are just for your reference until the new investigations.

【ICONS】
HE Heat Engager Tr Tornade
HM Horming PC Power Crush 
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.


【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
Heat Engager
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
HE
Heat Burst
or
M / 15
 Attack that can activate Heat (10 sec.).
to cancel attack.
New Move.
HE
Furious Rush (Heat Engage)

H,H,M,SP / 5,5,20
 New Move.
HE
Dragon Storm (Heat Engage)

M,M,M,SP / 12,12,22
14FCan be delayed.
Combo from 1st or 2nd CH
Counter Combo can be delayed 12F from 2nd CH.
New Move.
HETJ
Dragon's Fury (Heat Engage)

M,SP / 20
18FNew Move.
HEPw6F
Dragon Cannon (Heat Engage)

M,SP / 30
20FStart-up 21F in actualy.
Chip damage when guarded.
Absorb an attack to power up.
New Move.
HE
Dragon Roar (Heat Engage)
DC
M,SP / 20
14FChip damage when guarded.
New Move.
Heat Engager
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
HE
Heat Burst
or
M / 15
 
HE
Furious Rush (Heat Engage)

H,H,M,SP / 5,5,20
 
HE
Dragon Storm (Heat Engage)

M,M,M,SP / 12,12,22
14F
HETJ
Dragon's Fury (Heat Engage)

M,SP / 20
18F
HEPw6F
Dragon Cannon (Heat Engage)

M,SP / 30
20F
HE
Dragon Roar (Heat Engage)
DC
M,SP / 20
14F
Heat Engager
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
HE
Heat Burst
or
M / 15
 
Attack that can activate Heat (10 sec.).
to cancel attack.
New Move.
HE
Furious Rush (Heat Engage)

H,H,M,SP / 5,5,20
 
New Move.
HE
Dragon Storm (Heat Engage)

M,M,M,SP / 12,12,22
14F
Can be delayed.
Combo from 1st or 2nd CH
Counter Combo can be delayed 12F from 2nd CH.
New Move.
HETJ
Dragon's Fury (Heat Engage)

M,SP / 20
18F
New Move.
HEPw6F
Dragon Cannon (Heat Engage)

M,SP / 30
20F
Start-up 21F in actualy.
Chip damage when guarded.
Absorb an attack to power up.
New Move.
HE
Dragon Roar (Heat Engage)
DC
M,SP / 20
14F
Chip damage when guarded.
New Move.
Heat Smash
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Heavenly Dragon
Heat or
M,Th / 24,25
14FThOn block shift to Dragon Charge.
New Move.
Heat Smash
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Heavenly Dragon
Heat or
M,Th / 24,25
14FTh
Heat Smash
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Heavenly Dragon
Heat or
M,Th / 24,25
14FTh
On block shift to Dragon Charge.
New Move.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
!REMOVED
Rage Art
Rage
M,Th / 55
20F-26ThThGuard point 8F.
Fate of the Dragon
Rage or
M,Th / 10,45
 ThErases opponent's recoverable health on hit.
New Move.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
!REMOVED
Rage Art
Rage
M,Th / 55
20F-26ThTh
Fate of the Dragon
Rage or
M,Th / 10,45
 Th
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
!REMOVED
Rage Art
Rage
M,Th / 55
20F-26ThTh
Guard point 8F.
Fate of the Dragon
Rage or
M,Th / 10,45
 Th
Erases opponent's recoverable health on hit.
New Move.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
!REMOVED
TJ
Rage Drive
Rage
L,H / 20,32
26F
(8)
-9KDNKDNBlock String after 1st block.
Actualy, this is Special Throw.
!REMOVED
TJ
Rage Drive
Rage & DC
L,H / 20,32
22F-9KDNKDN
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
!REMOVED
TJ
Rage Drive
Rage
L,H / 20,32
26F
(8)
-9KDNKDN
!REMOVED
TJ
Rage Drive
Rage & DC
L,H / 20,32
22F-9KDNKDN
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
!REMOVED
TJ
Rage Drive
Rage
L,H / 20,32
26F
(8)
-9KDNKDN
Block String after 1st block.
Actualy, this is Special Throw.
!REMOVED
TJ
Rage Drive
Rage & DC
L,H / 20,32
22F-9KDNKDN
 
Normal Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 5
10F+1+8+8Damage changed (7→5).
Machine Gun Arrow (2)

H,H / 5,5
 -7-8-8Combo from 1st hit.
!REMOVED
Machine Gun Arrow (3)

H,H,H / 7,5,5
 -7-8-8Combo from 1st CH.
!REMOVED
Machine Gun Arrow (4)

H,H,H,H / 7,5,5,5
 -7-8-8Combo from 1st CH.
!REMOVED
Machine Gun Arrow

H,H,H,H,H / 7,5,5,5,5
 -7+13+13When hit and enemy input , to go down.
Combo & +5F from 1st CH.
HE
Furious Rush (Heat Engage)

H,H,M,SP / 5,5,20
 New Move.
Furious Rush

H,H,M / 5,5,20
 New Move.
Knuckle Barrage Combo

H,H,H / 5,5,12
 New Move.
Knuckle Barrage Combo to DC

H,H,H,SP / 5,5,12
 New Move.
Left Right Combo

H,H / 5,8
 -1+6+6Connect from Machine Gun Arrow (2 to 4).?
Combo from 1st NH.
!REMOVED
Left Right Combo to DC

H,H,SP / 7,8
 -1+6+6Advance Input is unavailable after connect to DC.
Left Right Dragon Fist Combo (3)

H,H,M / 5,8,10
 -8+4+4Combo from 2nd CH.
Combo from 1st CH (Disable Combo from Machine Gun Arrow).
Left Right Dragon Fist Combo

H,H,M,H / 5,8,10,15
 -9+4KDNCombo from 3rd hit.
Can be delayed 18F.
Combo can be delayed 17F from CH.

Damage changed (7,8,10,10→5,8,10,15).
Left Right Dragon Fist Combo to DC

H,H,M,H,SP / 5,8,10,15
 -4+9KDNAdvance Input is unavailable after connect to DC.
Command changed ().
Left Right Blazing Fist Combo

H,H,M,M / 5,8,10,23
 -13KDNKDNCombo from 3rd CH.
Can be delayed 18F.
Combo can be delayed 11F from CH.

Damage changed (7,8,10,21→5,8,10,23).
Wall Bounds removed.
Left Right > Knee

H,H,M / 5,8,10
 -6+5KDNCombo from 1st CH and to Down.
TJ
Left Right Combo > Somersault

H,H,SP / 5,8
 -23-16-16Returns to crouching.
Left Right Combo > Somersault to Slide Step

H,H,SP / 5,8
 New Move.
Left Right Combo > Somersault Feint

H,H,SP,M / 7,8,20
 -9LNCLNCMotion changed.
Right Jab

H / 8
10F±0+6+6
Rave War Combo (2)

H,M / 8,10
 -8+4+4
Rave War Combo

H,M,H / 8,10,15
 -9+4KDNCombo from 2nd hit.
Can be delayed 18F.
Combo can be delayed 17F from CH.

Damage changed (8,10,10→8,10,15).
Rave War Combo to DC

H,M,H,SP / 8,10,15
 -4+9KDNAdvance Input is unavailable after connect to DC.
Command changed ().
Blazing Fist Combo

H,M,M / 8,10,23
 -13KDNKDNCombo from 2nd CH.
Can be delayed 18F.
Combo can be delayed 11F from CH.

Damage changed (8,10,21→8,10,23).
Wall Bounds removed.
Rage Dragon Combo (2) to BT

H,H / 8,8
 -4+7+7Combo from 1st hit.
Can be delayed.
Rage Dragon Combo (3)

H,H,H / 8,8,8
 -3+3+3Combo from 2nd CH.
Can be delayed 15F.
Combo can be delayed 7F from CH.
Rage Dragon Combo

H,H,H,M / 8,8,8,21
 -3CKDNLNCForces an opponent to crouching on block.
Combo from 3rd CH.
Can be delayed 17F.
Combo can be delayed 5F from CH.
Rage Dragon Combo to Crouching

H,H,H,M / 8,8,8,21
 -3CKDNLNCForces an opponent to crouching on block.
Returns to crouching.
Combo from 3rd CH.
Can be delayed 17F.
Combo can be delayed 5F from CH.
High Kick

H / 12
12F-9+2+240
28
Feint > Middle Kick

H,M / 12,17
 -14-3KDNCombo from 1st CH.
Can be delayed 10F.
High Kick > Bloody Cleaver

H,H / 12,20
 -10KDNKDNCombo from 1st hit.
Tail Spin removed.
Right High Kick

H / 15
11F-9+7LNC39
28
Damage changed (14→15).
Shaolin Spin Kicks (2)

H,H / 15,12
 -14-5-5Combo from 1st hit.
Shaolin Spin Kicks (2) to DC2

H,H,SP / 15,12
 -10-1-1Fast Input data.
Command changed ().
Shaolin Spin Kicks (2) to DC2 to DC1

H,H,SP / 14,12
 +7+16G+16GFast Input data.
Shaolin Spin Kicks

H,H,H / 15,12,14
 -6-1LNC
Shaolin Spin Kicks to DC2

H,H,H,SP / 15,12,14
 -10-5LNCFast Input data.
Command changed ().
Shaolin Spin Kicks to DC2 to DC1

H,H,H,SP / 14,12,14
 +7+12LNCFast Input data.
TJ
Crescent Kick Combo

H,M / 15,23
 -1KDNKDN
!REMOVED
TJ
Crescent Kick Combo to DC2

H,M,SP / 14,23
 -2KDNKDN
Tr
Tornade Claw
or DC
M / 20
16FKDNPower up during Heat.
- Partially uses remaining Heat time.
New Move.
Pressing Kick
or DC
MM / 5,10
14F-14KDNChanged from KDN to +?F on hit.
!REMOVED
TS
Pressing Kick Combo

MM,H / 5,10,15
 -13+5Sp+5Sp
Wild Dragon's Flight

MM,H / 5,10,25
 KDNChip damage when guarded.
New Move.
Right Jab

H / 10
12F±0+6+6Connect to combinations.
Poison Arrow
】 or DC 【
M / 24
19F
(1)
+5KDNKDNStart-up 20F in actualy.
Chip damage when guarded.

Start-up changed (20F→19F).
Damage changed (32→24).
Command added (DC 【】).
Poison Arrow to DC
or DC 【
M,SP / 24
 KDNStart-up 20F in actualy.
Chip damage when guarded.
New Move.
!REMOVED
High Kick

H / 16
15F-13-2KDN47
32
Connect to combinations (disable delay).
Plunging Knock (1)

M / 10
18FNew Move.
Plunging Knock

M,M / 10,12
 New Move.
Plunging Knock to DC

M,M,SP / 10,12
 New Move.
Right Hick Kick

H / 16
13F-9+7LNC41
28
Connect to combinations.
Dragon Hammer

M / 20
20F+3C+8CLNCForces an opponent to crouching on block or NH.
Dragon Hammer to Crouching

M / 20
 +3C+8CLNCForces an opponent to crouching on block or NH.
Returns to crouching.
TJ11F
Dragon Killer
or DC
M / 20
25F-2+7CLNCForces an opponent to crouching on NH.
!REMOVED
Spinning Dragon Blow

M / 25
23F-14KDNKDN
Quick Upper

M / 10
13F-1+5+5
!REMOVED
10 Hit Combo 1 (2)

M,H / 10,5
 -10+1+1Combo from 1st hit.
!REMOVED
10 Hit Combo 1 (3)

M,H,H / 10,5,6
 -18-7-7Combo from 1st hit.
10 Hit Combo (2)

M,L / 10,6
 -16-5-5Combo from 1st hit.
-22GF on block.
10 Hit Combo (3)

M,L,M / 10,6,6
 -12-1-1Combo from 1st hit.
Dragon Raise

M / 12
15F-7LNCLNC41
26
+4F against crouch hit.
!REMOVED
Step In Kick

M / 18
17F-12-1-1
!REMOVED
Step In Combo (2)

M,L / 18,8
 -14-2-2Combo from 1st CH.
Can be delayed 13F.
Combo can be delayed 6F from CH.
!REMOVED
Step In Combo

M,L,H / 18,8,14
 -8+1+1Combo from 2nd hit.
Can be delayed 12F.
Combo can be delayed 9F from CH.
!REMOVED
TJ
Mid Kick Combo to Somersault Kick

M,L,M / 18,8,23
 -16KDNKDNReturns to crouching.
Combo from 2nd CH.
Can be delayed 13F.
Combo can be delayed 1F from CH.
TC6F
Dragon Lance

M / 23
21F-13KDNKDNReturns to crouching.
Command changed ().
Right Middle Kick

M / 15
13F-8+3+3
TrTJ
Right Middle Kick > Somersault Kick

M,M / 15,23
 -17KDNLNCReturns to crouching.
Combo from 1st CH.

Changed from LNC to Tornade.
Tornade Move.
TC6F
Banana Peel

L / 12
18F-15+4CKDNForces an opponent to crouching on NH.
Returns to crouching.
TC6F
Low Backhand

L / 15
21F-12+2C+2CForces an opponent to crouching on hit.
Returns to crouching.
Low Backhand to Slide Step

L,SP / 15
 New Move.
Low Backhand > High Kick

L,H / 15,21
 -9KDNKDNCombo from 1st CH.
Can be delayed 9F.
Combo can be delayed 9F from CH.

Tail Spin removed.
TC4F
Body Blow
or FC
SL / 8
11F-4+7+7Attack Level changed (SM→SL).
Tr
Body Blow > Dragon Lift

SL,M / 8,21
 -15LNCLNCCombo from 1st CH.
Tornade Move.
Dragon Low Kick

L / 8
16F-14-3-3
Dragon Low Kick to Crouching

L / 8
16F-14-3-3Returns to crouching.
Dragon Low > Hook Kick

L,H / 8,17
 -7KDNKDNCombo from 1st CH.
Can be delayed 14F.
Combo can be delayed 14F from CH.
Construct Kick (1)

L / 7
15F-11±0±0
Construct Kick

L,H / 7,12
 -12±0+5Combo from 1st hit.
When hit and enemy input , to go down.
TC4F
Low Kick

L / 6
12F-13-2-2Returns to crouching.
Damage changed (7→6).
TJ
Low Kick > Somersault

L,M / 6,23
 -17KDNLNCCombo from 1st CH.
Returns to crouching.

Changed from LNC to KDN on hit.
TC4F
Crouch Jab

SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
Elbow Spring Kick (1) to BT

M / 15
14F-4+7+7
TJ
Elbow Spring Kick

M,M / 15,25
 -14KDNKDNMeaty 2F in actualy.
TJ
Elbow Spring Kick to Down

M,M / 15,25
 -3KDNKDN
Shin Crusher

L / 15
17F-12+4C+14GForces an opponent to crouching on NH.
HMTC6F
Dragon's Tail

L / 20
26F-37KDNKDN
Dragon's Tail > Somersault Kick

L,M / 20,27
 -9KDNKDNDisable connect to 2nd after 1st block.
Dragon Storm (1)

M / 12
14F-9+2+2
Dragon Storm (1) to DC

M,SP / 12
 -5+6+6Advance Input is unavailable after connect to DC.
Command changed ().
Dragon Storm (2)

M,M / 12,12
 -14±0±0Combo from 1st hit.
Can be delayed.
Combo can be delayed 11F from hit.
Dragon Storm (2) to DC

M,M,SP / 12,12
 -10+4+4Advance Input is unavailable after connect to DC.
Command changed ().
HE
Dragon Storm (Heat Engage)

M,M,M,SP / 12,12,22
14FCan be delayed.
Combo from 1st or 2nd CH
Counter Combo can be delayed 12F from 2nd CH.
New Move.
Dragon Storm

M,M,M / 12,12,22
 -14KDNKDNCan be delayed.
Combo from 1st or 2nd CH
Counter Combo can be delayed 12F from 2nd CH.
Knuckle Back Blow (1)

M / 12
16F-8+4+4
!REMOVED
TS
Knuckle Back Blow

M,H / 12,15
 -3+16Sp+16SpCombo from 1st hit.
Can be delayed.
Combo can be delayed 4F from hit.
Combo can be delayed 10F from CH.
Tr
Vortex Rush

M,M / 12,16
 +?CForces an opponent to crouching on NH.
New Move.
Knuckle Rush

M,H / 12,15
 -9+4KDNCombo from 1st hit.
Can be delayed.
Combo can be delayed 11F from hit.

Damage changed (12,10→12,15).
Knuckle Rush to DC

M,H,SP / 12,15
 -4+9KDNAdvance Input is unavailable after connect to DC.
Command changed ().
Junkyard Kick (2)

M,L / 12,10
 -12-1-1Combo from 1st CH.
Can be delayed.
Tr
Junkyard Kick

M,L,M / 12,10,23
 -7LNCLNCCombo from 2nd CH.
Can be delayed.
Combo can be delayed 7F from CH.

Tornade Move.
Tr
Junkyard Kick to DC2

M,L,M,SP / 12,10,23
 -15LNCLNCFast Input data.
Command changed (mm).
Junkyard Kick to DC2 to DC1

M,L,M,SP / 12,10,23
 +5LNCLNCFast Input data.
TC
Dragon Rush Combo

M,L,L / 12,10,23
 -37KDNKDNReturns to crouching.
Can be delayed.
HM
Dragon Spin Kick

M / 27
23F-12KDNKDNTail Spin removed.
HM
Dragon Spin Kick to BT

M / 27
23F-11KDNKDN
HM
Tiger Fang (1)

M / 13
14F-7+3+3
HM
Tiger Fang (1) to BT

M / 13
 -4+6+6
Tiger Fang

M,H / 13,21
 -5KDNKDNCombo from 1st hit.
Tail Spin removed.
Dragon Arrow
or DC
M / 25
23F-18KDNKDN
Normal Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Jab

H / 5
10F+1+8+8
Machine Gun Arrow (2)

H,H / 5,5
 -7-8-8
!REMOVED
Machine Gun Arrow (3)

H,H,H / 7,5,5
 -7-8-8
!REMOVED
Machine Gun Arrow (4)

H,H,H,H / 7,5,5,5
 -7-8-8
!REMOVED
Machine Gun Arrow

H,H,H,H,H / 7,5,5,5,5
 -7+13+13
HE
Furious Rush (Heat Engage)

H,H,M,SP / 5,5,20
 
Furious Rush

H,H,M / 5,5,20
 
Knuckle Barrage Combo

H,H,H / 5,5,12
 
Knuckle Barrage Combo to DC

H,H,H,SP / 5,5,12
 
Left Right Combo

H,H / 5,8
 -1+6+6
!REMOVED
Left Right Combo to DC

H,H,SP / 7,8
 -1+6+6
Left Right Dragon Fist Combo (3)

H,H,M / 5,8,10
 -8+4+4
Left Right Dragon Fist Combo

H,H,M,H / 5,8,10,15
 -9+4KDN
Left Right Dragon Fist Combo to DC

H,H,M,H,SP / 5,8,10,15
 -4+9KDN
Left Right Blazing Fist Combo

H,H,M,M / 5,8,10,23
 -13KDNKDN
Left Right > Knee

H,H,M / 5,8,10
 -6+5KDN
TJ
Left Right Combo > Somersault

H,H,SP / 5,8
 -23-16-16
Left Right Combo > Somersault to Slide Step

H,H,SP / 5,8
 
Left Right Combo > Somersault Feint

H,H,SP,M / 7,8,20
 -9LNCLNC
Right Jab

H / 8
10F±0+6+6
Rave War Combo (2)

H,M / 8,10
 -8+4+4
Rave War Combo

H,M,H / 8,10,15
 -9+4KDN
Rave War Combo to DC

H,M,H,SP / 8,10,15
 -4+9KDN
Blazing Fist Combo

H,M,M / 8,10,23
 -13KDNKDN
Rage Dragon Combo (2) to BT

H,H / 8,8
 -4+7+7
Rage Dragon Combo (3)

H,H,H / 8,8,8
 -3+3+3
Rage Dragon Combo

H,H,H,M / 8,8,8,21
 -3CKDNLNC
Rage Dragon Combo to Crouching

H,H,H,M / 8,8,8,21
 -3CKDNLNC
High Kick

H / 12
12F-9+2+240
28
Feint > Middle Kick

H,M / 12,17
 -14-3KDN
High Kick > Bloody Cleaver

H,H / 12,20
 -10KDNKDN
Right High Kick

H / 15
11F-9+7LNC39
28
Shaolin Spin Kicks (2)

H,H / 15,12
 -14-5-5
Shaolin Spin Kicks (2) to DC2

H,H,SP / 15,12
 -10-1-1
Shaolin Spin Kicks (2) to DC2 to DC1

H,H,SP / 14,12
 +7+16G+16G
Shaolin Spin Kicks

H,H,H / 15,12,14
 -6-1LNC
Shaolin Spin Kicks to DC2

H,H,H,SP / 15,12,14
 -10-5LNC
Shaolin Spin Kicks to DC2 to DC1

H,H,H,SP / 14,12,14
 +7+12LNC
TJ
Crescent Kick Combo

H,M / 15,23
 -1KDNKDN
!REMOVED
TJ
Crescent Kick Combo to DC2

H,M,SP / 14,23
 -2KDNKDN
Tr
Tornade Claw
or DC
M / 20
16FKDN
Pressing Kick
or DC
MM / 5,10
14F-14KDN
!REMOVED
TS
Pressing Kick Combo

MM,H / 5,10,15
 -13+5Sp+5Sp
Wild Dragon's Flight

MM,H / 5,10,25
 KDN
Right Jab

H / 10
12F±0+6+6
Poison Arrow
】 or DC 【
M / 24
19F
(1)
+5KDNKDN
Poison Arrow to DC
or DC 【
M,SP / 24
 KDN
!REMOVED
High Kick

H / 16
15F-13-2KDN47
32
Plunging Knock (1)

M / 10
18F
Plunging Knock

M,M / 10,12
 
Plunging Knock to DC

M,M,SP / 10,12
 
Right Hick Kick

H / 16
13F-9+7LNC41
28
Dragon Hammer

M / 20
20F+3C+8CLNC
Dragon Hammer to Crouching

M / 20
 +3C+8CLNC
TJ11F
Dragon Killer
or DC
M / 20
25F-2+7CLNC
!REMOVED
Spinning Dragon Blow

M / 25
23F-14KDNKDN
Quick Upper

M / 10
13F-1+5+5
!REMOVED
10 Hit Combo 1 (2)

M,H / 10,5
 -10+1+1
!REMOVED
10 Hit Combo 1 (3)

M,H,H / 10,5,6
 -18-7-7
10 Hit Combo (2)

M,L / 10,6
 -16-5-5
10 Hit Combo (3)

M,L,M / 10,6,6
 -12-1-1
Dragon Raise

M / 12
15F-7LNCLNC41
26
!REMOVED
Step In Kick

M / 18
17F-12-1-1
!REMOVED
Step In Combo (2)

M,L / 18,8
 -14-2-2
!REMOVED
Step In Combo

M,L,H / 18,8,14
 -8+1+1
!REMOVED
TJ
Mid Kick Combo to Somersault Kick

M,L,M / 18,8,23
 -16KDNKDN
TC6F
Dragon Lance

M / 23
21F-13KDNKDN
Right Middle Kick

M / 15
13F-8+3+3
TrTJ
Right Middle Kick > Somersault Kick

M,M / 15,23
 -17KDNLNC
TC6F
Banana Peel

L / 12
18F-15+4CKDN
TC6F
Low Backhand

L / 15
21F-12+2C+2C
Low Backhand to Slide Step

L,SP / 15
 
Low Backhand > High Kick

L,H / 15,21
 -9KDNKDN
TC4F
Body Blow
or FC
SL / 8
11F-4+7+7
Tr
Body Blow > Dragon Lift

SL,M / 8,21
 -15LNCLNC
Dragon Low Kick

L / 8
16F-14-3-3
Dragon Low Kick to Crouching

L / 8
16F-14-3-3
Dragon Low > Hook Kick

L,H / 8,17
 -7KDNKDN
Construct Kick (1)

L / 7
15F-11±0±0
Construct Kick

L,H / 7,12
 -12±0+5
TC4F
Low Kick

L / 6
12F-13-2-2
TJ
Low Kick > Somersault

L,M / 6,23
 -17KDNLNC
TC4F
Crouch Jab

SM / 5
10F-5+6+6
Elbow Spring Kick (1) to BT

M / 15
14F-4+7+7
TJ
Elbow Spring Kick

M,M / 15,25
 -14KDNKDN
TJ
Elbow Spring Kick to Down

M,M / 15,25
 -3KDNKDN
Shin Crusher

L / 15
17F-12+4C+14G
HMTC6F
Dragon's Tail

L / 20
26F-37KDNKDN
Dragon's Tail > Somersault Kick

L,M / 20,27
 -9KDNKDN
Dragon Storm (1)

M / 12
14F-9+2+2
Dragon Storm (1) to DC

M,SP / 12
 -5+6+6
Dragon Storm (2)

M,M / 12,12
 -14±0±0
Dragon Storm (2) to DC

M,M,SP / 12,12
 -10+4+4
HE
Dragon Storm (Heat Engage)

M,M,M,SP / 12,12,22
14F
Dragon Storm

M,M,M / 12,12,22
 -14KDNKDN
Knuckle Back Blow (1)

M / 12
16F-8+4+4
!REMOVED
TS
Knuckle Back Blow

M,H / 12,15
 -3+16Sp+16Sp
Tr
Vortex Rush

M,M / 12,16
 +?C
Knuckle Rush

M,H / 12,15
 -9+4KDN
Knuckle Rush to DC

M,H,SP / 12,15
 -4+9KDN
Junkyard Kick (2)

M,L / 12,10
 -12-1-1
Tr
Junkyard Kick

M,L,M / 12,10,23
 -7LNCLNC
Tr
Junkyard Kick to DC2

M,L,M,SP / 12,10,23
 -15LNCLNC
Junkyard Kick to DC2 to DC1

M,L,M,SP / 12,10,23
 +5LNCLNC
TC
Dragon Rush Combo

M,L,L / 12,10,23
 -37KDNKDN
HM
Dragon Spin Kick

M / 27
23F-12KDNKDN
HM
Dragon Spin Kick to BT

M / 27
23F-11KDNKDN
HM
Tiger Fang (1)

M / 13
14F-7+3+3
HM
Tiger Fang (1) to BT

M / 13
 -4+6+6
Tiger Fang

M,H / 13,21
 -5KDNKDN
Dragon Arrow
or DC
M / 25
23F-18KDNKDN
Normal Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 5
10F+1+8+8
Damage changed (7→5).
Machine Gun Arrow (2)

H,H / 5,5
 -7-8-8
Combo from 1st hit.
!REMOVED
Machine Gun Arrow (3)

H,H,H / 7,5,5
 -7-8-8
Combo from 1st CH.
!REMOVED
Machine Gun Arrow (4)

H,H,H,H / 7,5,5,5
 -7-8-8
Combo from 1st CH.
!REMOVED
Machine Gun Arrow

H,H,H,H,H / 7,5,5,5,5
 -7+13+13
When hit and enemy input , to go down.
Combo & +5F from 1st CH.
HE
Furious Rush (Heat Engage)

H,H,M,SP / 5,5,20
 
New Move.
Furious Rush

H,H,M / 5,5,20
 
New Move.
Knuckle Barrage Combo

H,H,H / 5,5,12
 
New Move.
Knuckle Barrage Combo to DC

H,H,H,SP / 5,5,12
 
New Move.
Left Right Combo

H,H / 5,8
 -1+6+6
Connect from Machine Gun Arrow (2 to 4).?
Combo from 1st NH.
!REMOVED
Left Right Combo to DC

H,H,SP / 7,8
 -1+6+6
Advance Input is unavailable after connect to DC.
Left Right Dragon Fist Combo (3)

H,H,M / 5,8,10
 -8+4+4
Combo from 2nd CH.
Combo from 1st CH (Disable Combo from Machine Gun Arrow).
Left Right Dragon Fist Combo

H,H,M,H / 5,8,10,15
 -9+4KDN
Combo from 3rd hit.
Can be delayed 18F.
Combo can be delayed 17F from CH.

Damage changed (7,8,10,10→5,8,10,15).
Left Right Dragon Fist Combo to DC

H,H,M,H,SP / 5,8,10,15
 -4+9KDN
Advance Input is unavailable after connect to DC.
Command changed ().
Left Right Blazing Fist Combo

H,H,M,M / 5,8,10,23
 -13KDNKDN
Combo from 3rd CH.
Can be delayed 18F.
Combo can be delayed 11F from CH.

Damage changed (7,8,10,21→5,8,10,23).
Wall Bounds removed.
Left Right > Knee

H,H,M / 5,8,10
 -6+5KDN
Combo from 1st CH and to Down.
TJ
Left Right Combo > Somersault

H,H,SP / 5,8
 -23-16-16
Returns to crouching.
Left Right Combo > Somersault to Slide Step

H,H,SP / 5,8
 
New Move.
Left Right Combo > Somersault Feint

H,H,SP,M / 7,8,20
 -9LNCLNC
Motion changed.
Right Jab

H / 8
10F±0+6+6
 
Rave War Combo (2)

H,M / 8,10
 -8+4+4
 
Rave War Combo

H,M,H / 8,10,15
 -9+4KDN
Combo from 2nd hit.
Can be delayed 18F.
Combo can be delayed 17F from CH.

Damage changed (8,10,10→8,10,15).
Rave War Combo to DC

H,M,H,SP / 8,10,15
 -4+9KDN
Advance Input is unavailable after connect to DC.
Command changed ().
Blazing Fist Combo

H,M,M / 8,10,23
 -13KDNKDN
Combo from 2nd CH.
Can be delayed 18F.
Combo can be delayed 11F from CH.

Damage changed (8,10,21→8,10,23).
Wall Bounds removed.
Rage Dragon Combo (2) to BT

H,H / 8,8
 -4+7+7
Combo from 1st hit.
Can be delayed.
Rage Dragon Combo (3)

H,H,H / 8,8,8
 -3+3+3
Combo from 2nd CH.
Can be delayed 15F.
Combo can be delayed 7F from CH.
Rage Dragon Combo

H,H,H,M / 8,8,8,21
 -3CKDNLNC
Forces an opponent to crouching on block.
Combo from 3rd CH.
Can be delayed 17F.
Combo can be delayed 5F from CH.
Rage Dragon Combo to Crouching

H,H,H,M / 8,8,8,21
 -3CKDNLNC
Forces an opponent to crouching on block.
Returns to crouching.
Combo from 3rd CH.
Can be delayed 17F.
Combo can be delayed 5F from CH.
High Kick

H / 12
12F-9+2+240
28
 
Feint > Middle Kick

H,M / 12,17
 -14-3KDN
Combo from 1st CH.
Can be delayed 10F.
High Kick > Bloody Cleaver

H,H / 12,20
 -10KDNKDN
Combo from 1st hit.
Tail Spin removed.
Right High Kick

H / 15
11F-9+7LNC39
28
Damage changed (14→15).
Shaolin Spin Kicks (2)

H,H / 15,12
 -14-5-5
Combo from 1st hit.
Shaolin Spin Kicks (2) to DC2

H,H,SP / 15,12
 -10-1-1
Fast Input data.
Command changed ().
Shaolin Spin Kicks (2) to DC2 to DC1

H,H,SP / 14,12
 +7+16G+16G
Fast Input data.
Shaolin Spin Kicks

H,H,H / 15,12,14
 -6-1LNC
 
Shaolin Spin Kicks to DC2

H,H,H,SP / 15,12,14
 -10-5LNC
Fast Input data.
Command changed ().
Shaolin Spin Kicks to DC2 to DC1

H,H,H,SP / 14,12,14
 +7+12LNC
Fast Input data.
TJ
Crescent Kick Combo

H,M / 15,23
 -1KDNKDN
 
!REMOVED
TJ
Crescent Kick Combo to DC2

H,M,SP / 14,23
 -2KDNKDN
 
Tr
Tornade Claw
or DC
M / 20
16FKDN
Power up during Heat.
- Partially uses remaining Heat time.
New Move.
Pressing Kick
or DC
MM / 5,10
14F-14KDN
Changed from KDN to +?F on hit.
!REMOVED
TS
Pressing Kick Combo

MM,H / 5,10,15
 -13+5Sp+5Sp
 
Wild Dragon's Flight

MM,H / 5,10,25
 KDN
Chip damage when guarded.
New Move.
Right Jab

H / 10
12F±0+6+6
Connect to combinations.
Poison Arrow
】 or DC 【
M / 24
19F
(1)
+5KDNKDN
Start-up 20F in actualy.
Chip damage when guarded.

Start-up changed (20F→19F).
Damage changed (32→24).
Command added (DC 【】).
Poison Arrow to DC
or DC 【
M,SP / 24
 KDN
Start-up 20F in actualy.
Chip damage when guarded.
New Move.
!REMOVED
High Kick

H / 16
15F-13-2KDN47
32
Connect to combinations (disable delay).
Plunging Knock (1)

M / 10
18F
New Move.
Plunging Knock

M,M / 10,12
 
New Move.
Plunging Knock to DC

M,M,SP / 10,12
 
New Move.
Right Hick Kick

H / 16
13F-9+7LNC41
28
Connect to combinations.
Dragon Hammer

M / 20
20F+3C+8CLNC
Forces an opponent to crouching on block or NH.
Dragon Hammer to Crouching

M / 20
 +3C+8CLNC
Forces an opponent to crouching on block or NH.
Returns to crouching.
TJ11F
Dragon Killer
or DC
M / 20
25F-2+7CLNC
Forces an opponent to crouching on NH.
!REMOVED
Spinning Dragon Blow

M / 25
23F-14KDNKDN
 
Quick Upper

M / 10
13F-1+5+5
 
!REMOVED
10 Hit Combo 1 (2)

M,H / 10,5
 -10+1+1
Combo from 1st hit.
!REMOVED
10 Hit Combo 1 (3)

M,H,H / 10,5,6
 -18-7-7
Combo from 1st hit.
10 Hit Combo (2)

M,L / 10,6
 -16-5-5
Combo from 1st hit.
-22GF on block.
10 Hit Combo (3)

M,L,M / 10,6,6
 -12-1-1
Combo from 1st hit.
Dragon Raise

M / 12
15F-7LNCLNC41
26
+4F against crouch hit.
!REMOVED
Step In Kick

M / 18
17F-12-1-1
 
!REMOVED
Step In Combo (2)

M,L / 18,8
 -14-2-2
Combo from 1st CH.
Can be delayed 13F.
Combo can be delayed 6F from CH.
!REMOVED
Step In Combo

M,L,H / 18,8,14
 -8+1+1
Combo from 2nd hit.
Can be delayed 12F.
Combo can be delayed 9F from CH.
!REMOVED
TJ
Mid Kick Combo to Somersault Kick

M,L,M / 18,8,23
 -16KDNKDN
Returns to crouching.
Combo from 2nd CH.
Can be delayed 13F.
Combo can be delayed 1F from CH.
TC6F
Dragon Lance

M / 23
21F-13KDNKDN
Returns to crouching.
Command changed ().
Right Middle Kick

M / 15
13F-8+3+3
 
TrTJ
Right Middle Kick > Somersault Kick

M,M / 15,23
 -17KDNLNC
Returns to crouching.
Combo from 1st CH.

Changed from LNC to Tornade.
Tornade Move.
TC6F
Banana Peel

L / 12
18F-15+4CKDN
Forces an opponent to crouching on NH.
Returns to crouching.
TC6F
Low Backhand

L / 15
21F-12+2C+2C
Forces an opponent to crouching on hit.
Returns to crouching.
Low Backhand to Slide Step

L,SP / 15
 
New Move.
Low Backhand > High Kick

L,H / 15,21
 -9KDNKDN
Combo from 1st CH.
Can be delayed 9F.
Combo can be delayed 9F from CH.

Tail Spin removed.
TC4F
Body Blow
or FC
SL / 8
11F-4+7+7
Attack Level changed (SM→SL).
Tr
Body Blow > Dragon Lift

SL,M / 8,21
 -15LNCLNC
Combo from 1st CH.
Tornade Move.
Dragon Low Kick

L / 8
16F-14-3-3
 
Dragon Low Kick to Crouching

L / 8
16F-14-3-3
Returns to crouching.
Dragon Low > Hook Kick

L,H / 8,17
 -7KDNKDN
Combo from 1st CH.
Can be delayed 14F.
Combo can be delayed 14F from CH.
Construct Kick (1)

L / 7
15F-11±0±0
 
Construct Kick

L,H / 7,12
 -12±0+5
Combo from 1st hit.
When hit and enemy input , to go down.
TC4F
Low Kick

L / 6
12F-13-2-2
Returns to crouching.
Damage changed (7→6).
TJ
Low Kick > Somersault

L,M / 6,23
 -17KDNLNC
Combo from 1st CH.
Returns to crouching.

Changed from LNC to KDN on hit.
TC4F
Crouch Jab

SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
Elbow Spring Kick (1) to BT

M / 15
14F-4+7+7
 
TJ
Elbow Spring Kick

M,M / 15,25
 -14KDNKDN
Meaty 2F in actualy.
TJ
Elbow Spring Kick to Down

M,M / 15,25
 -3KDNKDN
 
Shin Crusher

L / 15
17F-12+4C+14G
Forces an opponent to crouching on NH.
HMTC6F
Dragon's Tail

L / 20
26F-37KDNKDN
 
Dragon's Tail > Somersault Kick

L,M / 20,27
 -9KDNKDN
Disable connect to 2nd after 1st block.
Dragon Storm (1)

M / 12
14F-9+2+2
 
Dragon Storm (1) to DC

M,SP / 12
 -5+6+6
Advance Input is unavailable after connect to DC.
Command changed ().
Dragon Storm (2)

M,M / 12,12
 -14±0±0
Combo from 1st hit.
Can be delayed.
Combo can be delayed 11F from hit.
Dragon Storm (2) to DC

M,M,SP / 12,12
 -10+4+4
Advance Input is unavailable after connect to DC.
Command changed ().
HE
Dragon Storm (Heat Engage)

M,M,M,SP / 12,12,22
14F
Can be delayed.
Combo from 1st or 2nd CH
Counter Combo can be delayed 12F from 2nd CH.
New Move.
Dragon Storm

M,M,M / 12,12,22
 -14KDNKDN
Can be delayed.
Combo from 1st or 2nd CH
Counter Combo can be delayed 12F from 2nd CH.
Knuckle Back Blow (1)

M / 12
16F-8+4+4
 
!REMOVED
TS
Knuckle Back Blow

M,H / 12,15
 -3+16Sp+16Sp
Combo from 1st hit.
Can be delayed.
Combo can be delayed 4F from hit.
Combo can be delayed 10F from CH.
Tr
Vortex Rush

M,M / 12,16
 +?C
Forces an opponent to crouching on NH.
New Move.
Knuckle Rush

M,H / 12,15
 -9+4KDN
Combo from 1st hit.
Can be delayed.
Combo can be delayed 11F from hit.

Damage changed (12,10→12,15).
Knuckle Rush to DC

M,H,SP / 12,15
 -4+9KDN
Advance Input is unavailable after connect to DC.
Command changed ().
Junkyard Kick (2)

M,L / 12,10
 -12-1-1
Combo from 1st CH.
Can be delayed.
Tr
Junkyard Kick

M,L,M / 12,10,23
 -7LNCLNC
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 7F from CH.

Tornade Move.
Tr
Junkyard Kick to DC2

M,L,M,SP / 12,10,23
 -15LNCLNC
Fast Input data.
Command changed (mm).
Junkyard Kick to DC2 to DC1

M,L,M,SP / 12,10,23
 +5LNCLNC
Fast Input data.
TC
Dragon Rush Combo

M,L,L / 12,10,23
 -37KDNKDN
Returns to crouching.
Can be delayed.
HM
Dragon Spin Kick

M / 27
23F-12KDNKDN
Tail Spin removed.
HM
Dragon Spin Kick to BT

M / 27
23F-11KDNKDN
 
HM
Tiger Fang (1)

M / 13
14F-7+3+3
 
HM
Tiger Fang (1) to BT

M / 13
 -4+6+6
 
Tiger Fang

M,H / 13,21
 -5KDNKDN
Combo from 1st hit.
Tail Spin removed.
Dragon Arrow
or DC
M / 25
23F-18KDNKDN
 
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Fury Fist Rush (1)

H / 8
12F-3+3+3Command changed ().
Damage changed (4→8).
Fury Fist Rush (2)

H,H / 8,8
 -3+3+3Combo from 1st hit.
Damage changed (4,4→8,8).
Fury Fist Rush (3)

H,H,H / 8,8,8
 -3+3+3Combo from 1st hit.
Damage changed (4,4,4→8,8,8).
Fury Fist Rush

H,H,H,H / 8,8,8,28
 -16KDNLNCCombo from 1st CH.
Attack Level changed (M→H).
Damage changed (4,4,4,12→8,8,8,28).
Changed from LNC to KDN on hit.
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
Blackout
or or Charge
H / 10
12F-5+6+6
Blackout > Muggin'

H,L / 10,10
 -13-1-1Combo from 1st hit.
Hook
or or
H / 17
15F-12+9+9
!REMOVED
TJ9F
Jumping Kick
or or
M / 25
21F-17KDNKDN
!REMOVED
TJ
Jumping Kick to Somersault
or or
M,M / 25,23
 -17LNCLNCReturns to crouching.
TJ9F
Somersault
or
SP / -
 Returns to crouching.
Command changed ( or or or ).
Somersault to Slide Step
or
SP / -
 New Move.
Somersault Fake
or
SP,M / 20
44F-9LNCLNCMotion changed.
HETJ
Dragon's Fury (Heat Engage)

M,SP / 20
18FNew Move.
TJ
Dragon's Fury

M / 20
18FNew Move.
TJ9F
Rising Toe Kick

M / 10
15F-20-8-8
TJ9F
Rising Toe Kick

M / 12
15F-13KDNLNC
TJ9F
Rising Toe Kick

M / 14
15F-13LNCLNC
TJ8F
Dragon's Descent
or DC
L / 27
29F
(1)
-24+5+5
TJ9F
Dragon's Rising Cannon

M / 20
19F-15LNCLNCDamage changed (25→20).
TJ9F
Somersault Kick
or FC
M / 15
18F-17-6-6Returns to crouching.
TJ9F
Somersault Kick
or FC
M / 18
18F-17LNCLNCReturns to crouching.
TJ9F
Somersault Kick
or FC
M / 23
18F-17LNCLNCReturns to crouching.
TrTJ
Backflipper
or or
M,M / 23,23
 -18LNCLNCTornade Move.
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Fury Fist Rush (1)

H / 8
12F-3+3+3
Fury Fist Rush (2)

H,H / 8,8
 -3+3+3
Fury Fist Rush (3)

H,H,H / 8,8,8
 -3+3+3
Fury Fist Rush

H,H,H,H / 8,8,8,28
 -16KDNLNC
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
Blackout
or or Charge
H / 10
12F-5+6+6
Blackout > Muggin'

H,L / 10,10
 -13-1-1
Hook
or or
H / 17
15F-12+9+9
!REMOVED
TJ9F
Jumping Kick
or or
M / 25
21F-17KDNKDN
!REMOVED
TJ
Jumping Kick to Somersault
or or
M,M / 25,23
 -17LNCLNC
TJ9F
Somersault
or
SP / -
 
Somersault to Slide Step
or
SP / -
 
Somersault Fake
or
SP,M / 20
44F-9LNCLNC
HETJ
Dragon's Fury (Heat Engage)

M,SP / 20
18F
TJ
Dragon's Fury

M / 20
18F
TJ9F
Rising Toe Kick

M / 10
15F-20-8-8
TJ9F
Rising Toe Kick

M / 12
15F-13KDNLNC
TJ9F
Rising Toe Kick

M / 14
15F-13LNCLNC
TJ8F
Dragon's Descent
or DC
L / 27
29F
(1)
-24+5+5
TJ9F
Dragon's Rising Cannon

M / 20
19F-15LNCLNC
TJ9F
Somersault Kick
or FC
M / 15
18F-17-6-6
TJ9F
Somersault Kick
or FC
M / 18
18F-17LNCLNC
TJ9F
Somersault Kick
or FC
M / 23
18F-17LNCLNC
TrTJ
Backflipper
or or
M,M / 23,23
 -18LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Fury Fist Rush (1)

H / 8
12F-3+3+3
Command changed ().
Damage changed (4→8).
Fury Fist Rush (2)

H,H / 8,8
 -3+3+3
Combo from 1st hit.
Damage changed (4,4→8,8).
Fury Fist Rush (3)

H,H,H / 8,8,8
 -3+3+3
Combo from 1st hit.
Damage changed (4,4,4→8,8,8).
Fury Fist Rush

H,H,H,H / 8,8,8,28
 -16KDNLNC
Combo from 1st CH.
Attack Level changed (M→H).
Damage changed (4,4,4,12→8,8,8,28).
Changed from LNC to KDN on hit.
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
 
Blackout
or or Charge
H / 10
12F-5+6+6
 
Blackout > Muggin'

H,L / 10,10
 -13-1-1
Combo from 1st hit.
Hook
or or
H / 17
15F-12+9+9
 
!REMOVED
TJ9F
Jumping Kick
or or
M / 25
21F-17KDNKDN
 
!REMOVED
TJ
Jumping Kick to Somersault
or or
M,M / 25,23
 -17LNCLNC
Returns to crouching.
TJ9F
Somersault
or
SP / -
 
Returns to crouching.
Command changed ( or or or ).
Somersault to Slide Step
or
SP / -
 
New Move.
Somersault Fake
or
SP,M / 20
44F-9LNCLNC
Motion changed.
HETJ
Dragon's Fury (Heat Engage)

M,SP / 20
18F
New Move.
TJ
Dragon's Fury

M / 20
18F
New Move.
TJ9F
Rising Toe Kick

M / 10
15F-20-8-8
 
TJ9F
Rising Toe Kick

M / 12
15F-13KDNLNC
 
TJ9F
Rising Toe Kick

M / 14
15F-13LNCLNC
 
TJ8F
Dragon's Descent
or DC
L / 27
29F
(1)
-24+5+5
 
TJ9F
Dragon's Rising Cannon

M / 20
19F-15LNCLNC
Damage changed (25→20).
TJ9F
Somersault Kick
or FC
M / 15
18F-17-6-6
Returns to crouching.
TJ9F
Somersault Kick
or FC
M / 18
18F-17LNCLNC
Returns to crouching.
TJ9F
Somersault Kick
or FC
M / 23
18F-17LNCLNC
Returns to crouching.
TrTJ
Backflipper
or or
M,M / 23,23
 -18LNCLNC
Tornade Move.
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Dragon's Poke

M / 12
14F-7+7+7Start-up 15F in actualy.
Dragon Strike Combo (2)

M,H / 12,12
 -4+2+2Combo from 1st hit.
Can be delayed.
Combo can be delayed 13F from hit.
Dragon Strike Combo

M,H,M / 12,12,23
 -13KDNKDNCombo from 2nd CH.
Can be delayed.
Tr
Dragon Dagger

M,H / 12,20
 -15KDNKDNCombo from 1st hit.
Can be delayed 13F.
Combo can be delayed 13F from hit.

Tornade Move.
Dragon's Poke > Poison Arrow

M,M / 12,24
 KDNChip damage when guarded.
New Move.
Dragon's Poke > Poison Arrow to DC

M,M,SP / 12,24
 KDNChip damage when guarded.
New Move.
HEPw6F
Dragon Cannon (Heat Engage)

M,SP / 30
20FStart-up 21F in actualy.
Chip damage when guarded.
Absorb an attack to power up.
New Move.
WBPw6F
Dragon Cannon
or DC
M / 30
20F-17KDNKDNStart-up 21F in actualy.
Chip damage when guarded.
Absorb an attack to power up.
!REMOVED
Night and Day (1)

M / 17
16F-13-2A-2A
!REMOVED
TS
Night and Day

M,M / 17,23
 -14KDNKDNCombo from 1st NH & mid-air hit on 2nd.
Dragon's Leap Shot

M / 17
20FKDNNew Move.
TJ3F
Running Side Kick

M / 30
20F+7GKDNKDNMeaty 6F in actualy.
!REMOVED
TJ3F
Running Side Kick to Charge
(must hit)
M,SP / 30
 KDNKDN
Charge Power Punch

ガード不能 / 90
78FKDNKDNKDNCommand changed from .
Damage changed (90→60).
Charge Power Punch Cancel to DC

SP / -
 66Command changed from .
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Dragon's Poke

M / 12
14F-7+7+7
Dragon Strike Combo (2)

M,H / 12,12
 -4+2+2
Dragon Strike Combo

M,H,M / 12,12,23
 -13KDNKDN
Tr
Dragon Dagger

M,H / 12,20
 -15KDNKDN
Dragon's Poke > Poison Arrow

M,M / 12,24
 KDN
Dragon's Poke > Poison Arrow to DC

M,M,SP / 12,24
 KDN
HEPw6F
Dragon Cannon (Heat Engage)

M,SP / 30
20F
WBPw6F
Dragon Cannon
or DC
M / 30
20F-17KDNKDN
!REMOVED
Night and Day (1)

M / 17
16F-13-2A-2A
!REMOVED
TS
Night and Day

M,M / 17,23
 -14KDNKDN
Dragon's Leap Shot

M / 17
20FKDN
TJ3F
Running Side Kick

M / 30
20F+7GKDNKDN
!REMOVED
TJ3F
Running Side Kick to Charge
(must hit)
M,SP / 30
 KDNKDN
Charge Power Punch

ガード不能 / 90
78FKDNKDNKDN
Charge Power Punch Cancel to DC

SP / -
 66
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Dragon's Poke

M / 12
14F-7+7+7
Start-up 15F in actualy.
Dragon Strike Combo (2)

M,H / 12,12
 -4+2+2
Combo from 1st hit.
Can be delayed.
Combo can be delayed 13F from hit.
Dragon Strike Combo

M,H,M / 12,12,23
 -13KDNKDN
Combo from 2nd CH.
Can be delayed.
Tr
Dragon Dagger

M,H / 12,20
 -15KDNKDN
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 13F from hit.

Tornade Move.
Dragon's Poke > Poison Arrow

M,M / 12,24
 KDN
Chip damage when guarded.
New Move.
Dragon's Poke > Poison Arrow to DC

M,M,SP / 12,24
 KDN
Chip damage when guarded.
New Move.
HEPw6F
Dragon Cannon (Heat Engage)

M,SP / 30
20F
Start-up 21F in actualy.
Chip damage when guarded.
Absorb an attack to power up.
New Move.
WBPw6F
Dragon Cannon
or DC
M / 30
20F-17KDNKDN
Start-up 21F in actualy.
Chip damage when guarded.
Absorb an attack to power up.
!REMOVED
Night and Day (1)

M / 17
16F-13-2A-2A
 
!REMOVED
TS
Night and Day

M,M / 17,23
 -14KDNKDN
Combo from 1st NH & mid-air hit on 2nd.
Dragon's Leap Shot

M / 17
20FKDN
New Move.
TJ3F
Running Side Kick

M / 30
20F+7GKDNKDN
Meaty 6F in actualy.
!REMOVED
TJ3F
Running Side Kick to Charge
(must hit)
M,SP / 30
 KDNKDN
 
Charge Power Punch

ガード不能 / 90
78FKDNKDNKDN
Command changed from .
Damage changed (90→60).
Charge Power Punch Cancel to DC

SP / -
 66
Command changed from .
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC
SM / 8
11F-4+7+7Returns to crouching.
TC
Crouch Spin Kick
FC
L / 10
16F-14-3-3Returns to crouching.
Damage changed (12→10).
TJ
Double Impact
FC
L,M / 10,23
 -17KDNLNCReturns to crouching.
Combo from 1st CH.

Changed from LNC to KDN on hit.
TC
Crouch Chin Kick
FC or
L / 7
12F-15-4-4Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4Returns to crouching.
TJ
Low Kick to Somersault
FC
L,M / 7(10),23
 -17LNCLNCReturns to crouching.
Combo from 1st CH.
Returns to crouching.
Combo from 1st CH.
Flash Fist (1)
WS
M / 10
13F-7-1+4
Flash Fist (1) to DC
WS
M,SP / 10
 -5+1+6Command changed from WS .
Flash Fist
WS
M,H / 10,25
 -9KDNKDNCombo from 1st hit.
Can be delayed.
Combo can be delayed 9F from hit.
!REMOVED
Flash Fist to DC
WS
M,H,SP / 10,25
 +3KDNKDN
Dragon Uppercut
WS
M / 20
15F
(1)
-18LNCLNC
Uppercut
WS or WS or WS
M / 12
10F
(1)
-5+6+6Input or during Rage.
Side Kick to DC2
WS
H,SP / 16
16F±0+2+2
Side Kick to DC2 to DC1
WS
H,SP / 16
 +16G+18+18Fast Input data.
Front Kick
WS
M / 14(12)
11F-4+7+7Damage () is when connect to Somersault Variation.
Front Kick to DC2
WS
M,SP / 14
 -8+3+3Fast Input data.
Command changed from WS .
Front Kick to DC2 to DC1
WS
M,SP / 14
 +6+17G+17Fast Input data.
TrTJ
Front Kick Somersault Variation
WS
M,M / 14,23
 -17LNCLNCReturns to crouching.
Combo from 1st CH.

Tornade Move.
!REMOVED
TJ9F
Catapult Kick
FC
M / 25
14F-21-10-10
!REMOVED
TJ9F
Catapult Kick
FC
M / 28
14F-21KDNKDN
TJ9F
Catapult Kick
WS
M / 30
14F-21KDNKDNCommand changed from FC .
!REMOVED
TJ9F
Catapult Kick to Crouch
FC
M / 30
 -21KDNKDNReturns to crouching.
TJ9F
Rainbow Kick
FC or or
MM / 30,20
47F-4KDNKDN
Slide Step
FC
SP / -
 
TC
Slide Kick
FC
L / 20
16F-23KDNKDNMeaty 2F in actualy.
Damage changed (22→20).
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
TC
Crouch Straight
FC
SM / 8
11F-4+7+7
TC
Crouch Spin Kick
FC
L / 10
16F-14-3-3
TJ
Double Impact
FC
L,M / 10,23
 -17KDNLNC
TC
Crouch Chin Kick
FC or
L / 7
12F-15-4-4
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
TJ
Low Kick to Somersault
FC
L,M / 7(10),23
 -17LNCLNC
Flash Fist (1)
WS
M / 10
13F-7-1+4
Flash Fist (1) to DC
WS
M,SP / 10
 -5+1+6
Flash Fist
WS
M,H / 10,25
 -9KDNKDN
!REMOVED
Flash Fist to DC
WS
M,H,SP / 10,25
 +3KDNKDN
Dragon Uppercut
WS
M / 20
15F
(1)
-18LNCLNC
Uppercut
WS or WS or WS
M / 12
10F
(1)
-5+6+6
Side Kick to DC2
WS
H,SP / 16
16F±0+2+2
Side Kick to DC2 to DC1
WS
H,SP / 16
 +16G+18+18
Front Kick
WS
M / 14(12)
11F-4+7+7
Front Kick to DC2
WS
M,SP / 14
 -8+3+3
Front Kick to DC2 to DC1
WS
M,SP / 14
 +6+17G+17
TrTJ
Front Kick Somersault Variation
WS
M,M / 14,23
 -17LNCLNC
!REMOVED
TJ9F
Catapult Kick
FC
M / 25
14F-21-10-10
!REMOVED
TJ9F
Catapult Kick
FC
M / 28
14F-21KDNKDN
TJ9F
Catapult Kick
WS
M / 30
14F-21KDNKDN
!REMOVED
TJ9F
Catapult Kick to Crouch
FC
M / 30
 -21KDNKDN
TJ9F
Rainbow Kick
FC or or
MM / 30,20
47F-4KDNKDN
Slide Step
FC
SP / -
 
TC
Slide Kick
FC
L / 20
16F-23KDNKDN
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC
SM / 8
11F-4+7+7
Returns to crouching.
TC
Crouch Spin Kick
FC
L / 10
16F-14-3-3
Returns to crouching.
Damage changed (12→10).
TJ
Double Impact
FC
L,M / 10,23
 -17KDNLNC
Returns to crouching.
Combo from 1st CH.

Changed from LNC to KDN on hit.
TC
Crouch Chin Kick
FC or
L / 7
12F-15-4-4
Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Returns to crouching.
TJ
Low Kick to Somersault
FC
L,M / 7(10),23
 -17LNCLNC
Returns to crouching.
Combo from 1st CH.
Returns to crouching.
Combo from 1st CH.
Flash Fist (1)
WS
M / 10
13F-7-1+4
 
Flash Fist (1) to DC
WS
M,SP / 10
 -5+1+6
Command changed from WS .
Flash Fist
WS
M,H / 10,25
 -9KDNKDN
Combo from 1st hit.
Can be delayed.
Combo can be delayed 9F from hit.
!REMOVED
Flash Fist to DC
WS
M,H,SP / 10,25
 +3KDNKDN
 
Dragon Uppercut
WS
M / 20
15F
(1)
-18LNCLNC
 
Uppercut
WS or WS or WS
M / 12
10F
(1)
-5+6+6
Input or during Rage.
Side Kick to DC2
WS
H,SP / 16
16F±0+2+2
 
Side Kick to DC2 to DC1
WS
H,SP / 16
 +16G+18+18
Fast Input data.
Front Kick
WS
M / 14(12)
11F-4+7+7
Damage () is when connect to Somersault Variation.
Front Kick to DC2
WS
M,SP / 14
 -8+3+3
Fast Input data.
Command changed from WS .
Front Kick to DC2 to DC1
WS
M,SP / 14
 +6+17G+17
Fast Input data.
TrTJ
Front Kick Somersault Variation
WS
M,M / 14,23
 -17LNCLNC
Returns to crouching.
Combo from 1st CH.

Tornade Move.
!REMOVED
TJ9F
Catapult Kick
FC
M / 25
14F-21-10-10
 
!REMOVED
TJ9F
Catapult Kick
FC
M / 28
14F-21KDNKDN
 
TJ9F
Catapult Kick
WS
M / 30
14F-21KDNKDN
Command changed from FC .
!REMOVED
TJ9F
Catapult Kick to Crouch
FC
M / 30
 -21KDNKDN
Returns to crouching.
TJ9F
Rainbow Kick
FC or or
MM / 30,20
47F-4KDNKDN
 
Slide Step
FC
SP / -
 
 
TC
Slide Kick
FC
L / 20
16F-23KDNKDN
Meaty 2F in actualy.
Damage changed (22→20).
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
!REMOVED
Dragon Judgement (1) to DC
SS
M,SP / 5
17F-5+6+6
!REMOVED
Dragon Judgement (2) to DC
SS
M,H,SP / 5,6
 -5+6+6Combo from 1st hit.
Spinning Dragon Blow
SS
M / 23
18F-14KDNKDNChip damage when guarded.
New Move.
Low Crush
SS
L,SP / 17
18FTo Dragon Charge on hit.
New Move.
Dragon Judgement (3) to DC
SS
M,H,M,SP / 8,8,8
 -5+6+6Combo from 1st hit.
Command changed from SS .
Damage changed (5,6,7→8,8,8).
Dragon Judgement
SS
M,H,M,M / 8,8,8,25
 -20KDNKDNCombo from 1st hit.
TJ11F
Double Dragon
SS
MH / 9,10
15F-12KDNKDNDamage changed (14,26→9,10).
Tail Spin removed.
Changed on hit.
Taunt

SP / -
 New Move.
KI Charge

SP / -
 55
KI Charge (Hold)
hold
SP / -
 Command changed from hold.
KI Charge to Cloud Gates
hold
H / 24
88F-4LNC
Taunt
While down (facing up)
SP / -
 105Secret Move.
Wall Jumping Attack
With back against wall
M / 25
29F-1KDNKDNAir Status 5F.
Invinciblity during 8 to 13F.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
!REMOVED
Dragon Judgement (1) to DC
SS
M,SP / 5
17F-5+6+6
!REMOVED
Dragon Judgement (2) to DC
SS
M,H,SP / 5,6
 -5+6+6
Spinning Dragon Blow
SS
M / 23
18F-14KDNKDN
Low Crush
SS
L,SP / 17
18F
Dragon Judgement (3) to DC
SS
M,H,M,SP / 8,8,8
 -5+6+6
Dragon Judgement
SS
M,H,M,M / 8,8,8,25
 -20KDNKDN
TJ11F
Double Dragon
SS
MH / 9,10
15F-12KDNKDN
Taunt

SP / -
 
KI Charge

SP / -
 55
KI Charge (Hold)
hold
SP / -
 
KI Charge to Cloud Gates
hold
H / 24
88F-4LNC
Taunt
While down (facing up)
SP / -
 105
Wall Jumping Attack
With back against wall
M / 25
29F-1KDNKDN
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
!REMOVED
Dragon Judgement (1) to DC
SS
M,SP / 5
17F-5+6+6
 
!REMOVED
Dragon Judgement (2) to DC
SS
M,H,SP / 5,6
 -5+6+6
Combo from 1st hit.
Spinning Dragon Blow
SS
M / 23
18F-14KDNKDN
Chip damage when guarded.
New Move.
Low Crush
SS
L,SP / 17
18F
To Dragon Charge on hit.
New Move.
Dragon Judgement (3) to DC
SS
M,H,M,SP / 8,8,8
 -5+6+6
Combo from 1st hit.
Command changed from SS .
Damage changed (5,6,7→8,8,8).
Dragon Judgement
SS
M,H,M,M / 8,8,8,25
 -20KDNKDN
Combo from 1st hit.
TJ11F
Double Dragon
SS
MH / 9,10
15F-12KDNKDN
Damage changed (14,26→9,10).
Tail Spin removed.
Changed on hit.
Taunt

SP / -
 
New Move.
KI Charge

SP / -
 55
 
KI Charge (Hold)
hold
SP / -
 
Command changed from hold.
KI Charge to Cloud Gates
hold
H / 24
88F-4LNC
 
Taunt
While down (facing up)
SP / -
 105
Secret Move.
Wall Jumping Attack
With back against wall
M / 25
29F-1KDNKDN
Air Status 5F.
Invinciblity during 8 to 13F.
Back Toward
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Turning Knuckles
BT
H / 7
10F+1+8+8Link to attack from .
Blind Elbow Combo (1)
BT
M / 17
15F-14-1KDN
Blind Elbow Combo
BT
M,M / 17,20
 -17KDNKDNCombo from 1st hit.
Can be delayed.
Combo can be delayed 16F from hit.
Spin Kick
BT
H / 18
10F-8KDNKDN
Wolf Fang (1)
BT
H / 14
11F-9+2+2
Wolf Fang
BT
H,M / 14,24
 -12KDNKDNCombo from 1st CH.
Can be delayed 10F.
Combo can be delayed 6F from CH.
HM
Dragon Back Blow
BT
H / 20
15F-1+16Sp+16SpDamage changed (15→20).
Tail Spin removed.
Horming added.
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9Returns to crouching.
TC1F
Crouch Spin Kick
BT
L / 12
10F-11+3+3Returns to crouching.
Reverse Low
BT
L / 17
23F-15+?CKDNForces an opponent to crouching on NH.
Damage changed (12→17).
Changed from KDN to +?CF on hit.
Frogman
BT
M / 25
26FKDNNew Move.
Frogman to Downed
BT
M,SP / 25
 KDNNew Move.
TJ10F
Rverse Jumping Middle Kick
BT or or
M / 25
17F-12KDNKDN
!REMOVED
TJ
Rverse Jumping Middle Kick to Somersault
BT or or
M,M / 25,23
 -17LNCLNCReturns to crouching.
TJ9F
Rverse Jumping Right Kick
BT
M / 18
17F-12-1-1
TJ9F
Rverse Jumping Right Kick
BT
M / 20
17F-12LNCLNC
TJ9F
Rverse Jumping Right Kick
BT
M / 21
17F-12LNCLNC
Back Toward
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Turning Knuckles
BT
H / 7
10F+1+8+8
Blind Elbow Combo (1)
BT
M / 17
15F-14-1KDN
Blind Elbow Combo
BT
M,M / 17,20
 -17KDNKDN
Spin Kick
BT
H / 18
10F-8KDNKDN
Wolf Fang (1)
BT
H / 14
11F-9+2+2
Wolf Fang
BT
H,M / 14,24
 -12KDNKDN
HM
Dragon Back Blow
BT
H / 20
15F-1+16Sp+16Sp
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
TC1F
Crouch Spin Kick
BT
L / 12
10F-11+3+3
Reverse Low
BT
L / 17
23F-15+?CKDN
Frogman
BT
M / 25
26FKDN
Frogman to Downed
BT
M,SP / 25
 KDN
TJ10F
Rverse Jumping Middle Kick
BT or or
M / 25
17F-12KDNKDN
!REMOVED
TJ
Rverse Jumping Middle Kick to Somersault
BT or or
M,M / 25,23
 -17LNCLNC
TJ9F
Rverse Jumping Right Kick
BT
M / 18
17F-12-1-1
TJ9F
Rverse Jumping Right Kick
BT
M / 20
17F-12LNCLNC
TJ9F
Rverse Jumping Right Kick
BT
M / 21
17F-12LNCLNC
Back Toward
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Turning Knuckles
BT
H / 7
10F+1+8+8
Link to attack from .
Blind Elbow Combo (1)
BT
M / 17
15F-14-1KDN
 
Blind Elbow Combo
BT
M,M / 17,20
 -17KDNKDN
Combo from 1st hit.
Can be delayed.
Combo can be delayed 16F from hit.
Spin Kick
BT
H / 18
10F-8KDNKDN
 
Wolf Fang (1)
BT
H / 14
11F-9+2+2
 
Wolf Fang
BT
H,M / 14,24
 -12KDNKDN
Combo from 1st CH.
Can be delayed 10F.
Combo can be delayed 6F from CH.
HM
Dragon Back Blow
BT
H / 20
15F-1+16Sp+16Sp
Damage changed (15→20).
Tail Spin removed.
Horming added.
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Returns to crouching.
TC1F
Crouch Spin Kick
BT
L / 12
10F-11+3+3
Returns to crouching.
Reverse Low
BT
L / 17
23F-15+?CKDN
Forces an opponent to crouching on NH.
Damage changed (12→17).
Changed from KDN to +?CF on hit.
Frogman
BT
M / 25
26FKDN
New Move.
Frogman to Downed
BT
M,SP / 25
 KDN
New Move.
TJ10F
Rverse Jumping Middle Kick
BT or or
M / 25
17F-12KDNKDN
 
!REMOVED
TJ
Rverse Jumping Middle Kick to Somersault
BT or or
M,M / 25,23
 -17LNCLNC
Returns to crouching.
TJ9F
Rverse Jumping Right Kick
BT
M / 18
17F-12-1-1
 
TJ9F
Rverse Jumping Right Kick
BT
M / 20
17F-12LNCLNC
 
TJ9F
Rverse Jumping Right Kick
BT
M / 21
17F-12LNCLNC
 
Dragon Charge (DC)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Dragon Charge
or Combination
SP / -
 No Cost to DC combinations.
DC1 is connected from punch moves.
DC2 is connected from kick moves.
Absorb an attack during Heat state to shift to Dragon Parry.

Punch absorbs added.
Dragon Charge to Slide Step
DC
SP / -
 New Move.
DC2 to DC1
DC2 ☆
SP / -
 Removed ?
!REMOVED
Dragon Knuckle
DC
H / 14
12F-11KDNKDN
Dragon Knuckle to DC
DC
H,SP / 14
12F-11Chip damage when guarded.
New Move.
!REMOVED
Dragon Knuckle Combo
DC
H,M / 14,25
 -14KDNKDN
!REMOVED
WGTJ
Dragon Knuckle Flight
DC
H,H / 14,30
(8)+7G
+10W
KDNKDN
Cloud Gates
DC
H / 20
14F-4KDNLNCChip damage when guarded.
HM
Dragon Charge Spin Kick
DC
H / 30
19F-3KDNKDNTail Spin removed.
Changed on hit.
Dragon Charge Kick
DC
L / 21
21F-13+6CKDNForces an opponent to crouching on NH.
Start-up changed (24F→21F).
Damage changed (19→21).
!REMOVED
Pw8F
Quick Hook
DC
H / 30
19F-10KDNKDN
HE
Dragon Roar (Heat Engage)
DC
M,SP / 20
14FChip damage when guarded.
New Move.
Dragon Roar
DC
M / 20
14F-14KDNKDNChip damage when guarded.
Start-up changed (17F→14F).
Damage changed (25→20).
!REMOVED
DC
H / 10
12F±0+6+6Connect to combinations.
!REMOVED
WBPw8F
Dragon Cannon
DC
M / 30
20F-17KDNKDNChange effect after counter & clean hit.
WGTJ10F
Dragon's Flight
DC
H / 36
20F
(8)
+7G
+10W
KDNKDNChip damage when guarded.
Perfect frame input to power up.

Damage changed (40→36).
Dragon Charge (DC)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Dragon Charge
or Combination
SP / -
 
Dragon Charge to Slide Step
DC
SP / -
 
DC2 to DC1
DC2 ☆
SP / -
 
!REMOVED
Dragon Knuckle
DC
H / 14
12F-11KDNKDN
Dragon Knuckle to DC
DC
H,SP / 14
12F-11
!REMOVED
Dragon Knuckle Combo
DC
H,M / 14,25
 -14KDNKDN
!REMOVED
WGTJ
Dragon Knuckle Flight
DC
H,H / 14,30
(8)+7G
+10W
KDNKDN
Cloud Gates
DC
H / 20
14F-4KDNLNC
HM
Dragon Charge Spin Kick
DC
H / 30
19F-3KDNKDN
Dragon Charge Kick
DC
L / 21
21F-13+6CKDN
!REMOVED
Pw8F
Quick Hook
DC
H / 30
19F-10KDNKDN
HE
Dragon Roar (Heat Engage)
DC
M,SP / 20
14F
Dragon Roar
DC
M / 20
14F-14KDNKDN
!REMOVED
DC
H / 10
12F±0+6+6
!REMOVED
WBPw8F
Dragon Cannon
DC
M / 30
20F-17KDNKDN
WGTJ10F
Dragon's Flight
DC
H / 36
20F
(8)
+7G
+10W
KDNKDN
Dragon Charge (DC)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Dragon Charge
or Combination
SP / -
 
No Cost to DC combinations.
DC1 is connected from punch moves.
DC2 is connected from kick moves.
Absorb an attack during Heat state to shift to Dragon Parry.

Punch absorbs added.
Dragon Charge to Slide Step
DC
SP / -
 
New Move.
DC2 to DC1
DC2 ☆
SP / -
 
Removed ?
!REMOVED
Dragon Knuckle
DC
H / 14
12F-11KDNKDN
 
Dragon Knuckle to DC
DC
H,SP / 14
12F-11
Chip damage when guarded.
New Move.
!REMOVED
Dragon Knuckle Combo
DC
H,M / 14,25
 -14KDNKDN
 
!REMOVED
WGTJ
Dragon Knuckle Flight
DC
H,H / 14,30
(8)+7G
+10W
KDNKDN
 
Cloud Gates
DC
H / 20
14F-4KDNLNC
Chip damage when guarded.
HM
Dragon Charge Spin Kick
DC
H / 30
19F-3KDNKDN
Tail Spin removed.
Changed on hit.
Dragon Charge Kick
DC
L / 21
21F-13+6CKDN
Forces an opponent to crouching on NH.
Start-up changed (24F→21F).
Damage changed (19→21).
!REMOVED
Pw8F
Quick Hook
DC
H / 30
19F-10KDNKDN
 
HE
Dragon Roar (Heat Engage)
DC
M,SP / 20
14F
Chip damage when guarded.
New Move.
Dragon Roar
DC
M / 20
14F-14KDNKDN
Chip damage when guarded.
Start-up changed (17F→14F).
Damage changed (25→20).
!REMOVED
DC
H / 10
12F±0+6+6
Connect to combinations.
!REMOVED
WBPw8F
Dragon Cannon
DC
M / 30
20F-17KDNKDN
Change effect after counter & clean hit.
WGTJ10F
Dragon's Flight
DC
H / 36
20F
(8)
+7G
+10W
KDNKDN
Chip damage when guarded.
Perfect frame input to power up.

Damage changed (40→36).
Fake Step (FS)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
!REMOVED
Fake Step
or DC
Parry Punch(H/M) / -
 65Cost 65F to combinations.
Absorbs Punch(H/M) during 3 to 71F in actualy.
!REMOVED
Tricky Trap
After Fake Step succeeds
H / 12
 +6B+6B
!REMOVED
Tricky Fist
After Fake Step succeeds
H / 12
 +27G+27G
!REMOVED
Tricky Mid Kick
After Fake Step succeeds
M / 22
 KDNKDN
!REMOVED
Tricky Low Kick
After Fake Step succeeds
L / 15
 KDN+19CForces an opponent to crouching on CH.
!REMOVED
Dragon Knuckle
FS
H / 14
12F-11KDNKDN
!REMOVED
Dragon Knuckle Combo
FS
H,M / 14,25
 -14KDNKDN
!REMOVED
TJ
Dragon Knuckle Flight
FS
H,H / 14,30
(8)+7GKDNKDN
!REMOVED
Fake Step Uppercut
FS
M / 28
16F-20LNCLNC
!REMOVED
HMTS
Dragon Spin Kick
FS
H / 30
19F-3KDNKDN
!REMOVED
Dragon Charge Kick
FS
L / 19
24F-13+6CKDNForces an opponent to crouching on NH.
!REMOVED
Pw8F
Quick Hook
FS
H / 30
19F-10KDNKDN
!REMOVED
Dragon Roar
FS
M / 25
17F-14KDNKDN
!REMOVED
WBPw8F
Dragon Cannon
FS
M / 30
20F-17KDNKDNDamage () is upon clean hit.
Change effect after counter & clean hit.
!REMOVED
TJ10F
Dragon's Flight
FS
H / 40
20F
(7)
+7GKDNKDN
Fake Step (FS)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
!REMOVED
Fake Step
or DC
Parry Punch(H/M) / -
 65
!REMOVED
Tricky Trap
After Fake Step succeeds
H / 12
 +6B+6B
!REMOVED
Tricky Fist
After Fake Step succeeds
H / 12
 +27G+27G
!REMOVED
Tricky Mid Kick
After Fake Step succeeds
M / 22
 KDNKDN
!REMOVED
Tricky Low Kick
After Fake Step succeeds
L / 15
 KDN+19C
!REMOVED
Dragon Knuckle
FS
H / 14
12F-11KDNKDN
!REMOVED
Dragon Knuckle Combo
FS
H,M / 14,25
 -14KDNKDN
!REMOVED
TJ
Dragon Knuckle Flight
FS
H,H / 14,30
(8)+7GKDNKDN
!REMOVED
Fake Step Uppercut
FS
M / 28
16F-20LNCLNC
!REMOVED
HMTS
Dragon Spin Kick
FS
H / 30
19F-3KDNKDN
!REMOVED
Dragon Charge Kick
FS
L / 19
24F-13+6CKDN
!REMOVED
Pw8F
Quick Hook
FS
H / 30
19F-10KDNKDN
!REMOVED
Dragon Roar
FS
M / 25
17F-14KDNKDN
!REMOVED
WBPw8F
Dragon Cannon
FS
M / 30
20F-17KDNKDN
!REMOVED
TJ10F
Dragon's Flight
FS
H / 40
20F
(7)
+7GKDNKDN
Fake Step (FS)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
!REMOVED
Fake Step
or DC
Parry Punch(H/M) / -
 65
Cost 65F to combinations.
Absorbs Punch(H/M) during 3 to 71F in actualy.
!REMOVED
Tricky Trap
After Fake Step succeeds
H / 12
 +6B+6B
 
!REMOVED
Tricky Fist
After Fake Step succeeds
H / 12
 +27G+27G
 
!REMOVED
Tricky Mid Kick
After Fake Step succeeds
M / 22
 KDNKDN
 
!REMOVED
Tricky Low Kick
After Fake Step succeeds
L / 15
 KDN+19C
Forces an opponent to crouching on CH.
!REMOVED
Dragon Knuckle
FS
H / 14
12F-11KDNKDN
 
!REMOVED
Dragon Knuckle Combo
FS
H,M / 14,25
 -14KDNKDN
 
!REMOVED
TJ
Dragon Knuckle Flight
FS
H,H / 14,30
(8)+7GKDNKDN
 
!REMOVED
Fake Step Uppercut
FS
M / 28
16F-20LNCLNC
 
!REMOVED
HMTS
Dragon Spin Kick
FS
H / 30
19F-3KDNKDN
 
!REMOVED
Dragon Charge Kick
FS
L / 19
24F-13+6CKDN
Forces an opponent to crouching on NH.
!REMOVED
Pw8F
Quick Hook
FS
H / 30
19F-10KDNKDN
 
!REMOVED
Dragon Roar
FS
M / 25
17F-14KDNKDN
 
!REMOVED
WBPw8F
Dragon Cannon
FS
M / 30
20F-17KDNKDN
Damage () is upon clean hit.
Change effect after counter & clean hit.
!REMOVED
TJ10F
Dragon's Flight
FS
H / 40
20F
(7)
+7GKDNKDN
 
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Dragon's Fire

Th(H) / 35
12FFoot-sd.
Face-up
or
-3F
No bonus after wall hit.
Long Range Throw removed.
Hopping Frog

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-6F
Input to Back Toward.
Headlock Kick
Approach from left side
Th(H) / 40
 Foot-sd.
Face-up

-3F
Ball Breaker
Approach from right side
Th(H) / 42
 Foot-sd.
Face-up

-3F
Dragon Bites
Approach from behind
Th(H) / 50
 Foot-sd.
Face-down
disable
Run Up > Drop

Th(H) / 35
12FCCW.
Foot-sd.
Face-up

-2F
39
27
Headlock Punch

Th(H) / 35
12FFoot-sd.
Face-up

-6F
Command changed from .
Headlock Drop

Th(H) / 40
12FHead-sd.
Face-down

-6F
Knee Lift

Th(H) / 10
12FLNC
-3F
CCW.
!REMOVED
Dragon's Fire
DC
Th(H) / 35
12FFoot-sd.
Face-up
or
-3F
No bonus after wall hit.
Facelift
DC
Th(H) / 35
12FClockwise
Foot-sd.
Face-down

-2F
Command changed from DC .
Attack Reversal
Parry
or
Parry(H/M) / -
 disable35Absorbs (H/M) during 2 to 11F.
After Parry succeeds, +5F
After Parry succeeds, to DC & +14F (dissable connect to Pressing Kick) on input .
Dragon Parry

Reversal Punch(H/M) / 34
 Recover Heat time during Heat.
New Move.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Dragon's Fire

Th(H) / 35
12FFoot-sd.
Face-up
or
-3F
Hopping Frog

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-6F
Headlock Kick
Approach from left side
Th(H) / 40
 Foot-sd.
Face-up

-3F
Ball Breaker
Approach from right side
Th(H) / 42
 Foot-sd.
Face-up

-3F
Dragon Bites
Approach from behind
Th(H) / 50
 Foot-sd.
Face-down
disable
Run Up > Drop

Th(H) / 35
12FCCW.
Foot-sd.
Face-up

-2F
39
27
Headlock Punch

Th(H) / 35
12FFoot-sd.
Face-up

-6F
Headlock Drop

Th(H) / 40
12FHead-sd.
Face-down

-6F
Knee Lift

Th(H) / 10
12FLNC
-3F
CCW.
!REMOVED
Dragon's Fire
DC
Th(H) / 35
12FFoot-sd.
Face-up
or
-3F
Facelift
DC
Th(H) / 35
12FClockwise
Foot-sd.
Face-down

-2F
Attack Reversal
Parry
or
Parry(H/M) / -
 disable35
Dragon Parry

Reversal Punch(H/M) / 34
 
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Dragon's Fire

Th(H) / 35
12FFoot-sd.
Face-up
or
-3F
No bonus after wall hit.
Long Range Throw removed.
Hopping Frog

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-6F
Input to Back Toward.
Headlock Kick
Approach from left side
Th(H) / 40
 Foot-sd.
Face-up

-3F
 
Ball Breaker
Approach from right side
Th(H) / 42
 Foot-sd.
Face-up

-3F
 
Dragon Bites
Approach from behind
Th(H) / 50
 Foot-sd.
Face-down
disable
 
Run Up > Drop

Th(H) / 35
12FCCW.
Foot-sd.
Face-up

-2F
39
27
 
Headlock Punch

Th(H) / 35
12FFoot-sd.
Face-up

-6F
Command changed from .
Headlock Drop

Th(H) / 40
12FHead-sd.
Face-down

-6F
 
Knee Lift

Th(H) / 10
12FLNC
-3F
CCW.
 
!REMOVED
Dragon's Fire
DC
Th(H) / 35
12FFoot-sd.
Face-up
or
-3F
No bonus after wall hit.
Facelift
DC
Th(H) / 35
12FClockwise
Foot-sd.
Face-down

-2F
Command changed from DC .
Attack Reversal
Parry
or
Parry(H/M) / -
 disable35
Absorbs (H/M) during 2 to 11F.
After Parry succeeds, +5F
After Parry succeeds, to DC & +14F (dissable connect to Pressing Kick) on input .
Dragon Parry

Reversal Punch(H/M) / 34
 
Recover Heat time during Heat.
New Move.
10 Hit Combo 1
INPUT
HIT LEVELMHHHHLHHHM
DAMAGE1056576771025
block-1-10-18-11-16-20-26-17-24-20
NH+5+1-7±0-5-9-15-6+6KDN
CH
!REMOVED
start-up 13F
10 Hit Combo 2
INPUT
HIT LEVELMLMHMLMHLM
DAMAGE1066866681525
block-1-16-12-18-25-25-25-22-37-14
NH+5-5-1-7-14-14-14+8KDNKDN
CH
start-up 13F